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GTA Liberty City Stories Starter Save Discussion


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You can make the tunnel visible by getting near the station. Until this, simply follow the trains that pass by from time to time. If you're impatient, you can use bullets to see where the ground is solid. 
To get to Shoreside with the bike, you have to accelerate on the bridge as long as you can. Leaning slightly forward helps increasing the max speed. When you do it right, you will spawn on the edge, passing by the watery death. 

  • 3 months later...

So I picked up GTA LCS again to finish my starter save after months of not playing it. I'm at 45% completion and all I need so far are the last 6 rampages in Portland. The reason I completed them backwards from Shoreside Vale and Staunton is because I wasn't completely sure which rampage I should leave out in Portland in case I ever wanted to do any special glitch missions/ special cars. Not sure if in fact a rampage needs to be left out.

 

Which rampage do you all recommend leaving out in Portland?

 

 

 

The one near the safehouse with the molotovs is conveniently placed but if you want to keep the ammunition of said rampage during "Cash in Kazuki's Chips", I'd recommend leaving the rampage with the shotgun as you can trade in the gun itself for a stubby shotgun without losing any ammunition. 

  • Like 2
  • 1 month later...
On 1/8/2014 at 1:39 PM, GTAKid667 said:

I split the post from the original topic and pinned it. Again, this is a very useful list and should be on display for all players, Good work Arsen V :^:

This is a very useful post. I’m about to 100 % this game again just cause this post 

On 6/29/2013 at 4:44 AM, Arsen Vitiuk said:

This list includes ALL side missions and collectibles that can be done in the beginning of the game, before completing any Storyline mission:

  • Home Sweet Home
  • Paramedic
  • Firefighter
  • Vigilante
  • Taxi
  • Pizzaboy
  • Noodle Punk
  • Trash Dash - Portland
  • Bike Salesman
  • RC Triad Take-Down
  • Thrashin' RC
  • Ragin' RC
  • Chasin' RC
  • Wong Side Of The Tracks
  • Scrapyard Challenge
  • Go Go Faggio
  • Bumps & Grinds
  • Scooter Shooter
  • 9mm Mayhem
  • AWOL Angel
  • See The Sight Before Your Flight
  • Car-azy Car Give Away (15/16 cars, except for Thunder-Rodd)
  • Rampages
  • Hidden Packages (99/100 - except for the Fort Staunton package)
  • Unique Jumps (25/26, except for 'The Dolls House' jump)

In the end, if everything above has been accomplished, the game completion percentage should be 49% and, if every single mission has been passed on the first try (except for Taxi mission), 30 Mission Attempts.

 

Credit goes to err5 for BF Injection acquisition method and for obtaining the previously unreachable Hidden Packages at Callahan Bridge gap and the Dolls House.

Thank you Arsen

  • Like 1
On 7/7/2016 at 8:31 PM, err5 said:

Thank you for the support. I managed to find a faster (but a much more difficult) method. I caused enough havoc to make Enforcers chase me, I lured one next to the place where the bridge construction part starts, killed anyone following me, hopped in and went on the rails (is that a correct word for these ?); it's much more difficult than with an ambulance, I wasn't even able to position in backwards like the ambulance. Naturally I had to have the camera focused on the boat below so it wouldn't vanish.

nZ3gaRA.png

 

I went out, climbed on the vehicle and attempted to jump on the invisible platform, but it seems like Enforcers are too low for me to make it (or its 3D orientation was preventing me from reaching - compare it to the ambulance I posted earlier). And the final position wasn't helping me as well - too big gap between the wall and the vehicle's roof.

zmpGvvh.png

 

I threw a grenade, jumped at the right moment in the right direction and the explosion sent me to the barricade floor.

D5rGzKq.png

 

I positioned myself carefully...

LKL8bOM.png

 

Geronimo !

xqJ0wqo.png

 

Lost a bit of health, but I'm alive and able to travel to a safe place.

Hwijkav.png

 

 

in order to park the boat below the bridge and get back alive to the docks, do you have to actually drive 2 boats instead of 1? so once you park the first one below the bridge you use the second one to get back, right?

13 hours ago, SMACKED! said:

so once you park the first one below the bridge you use the second one to get back, right?

Yes, that is correct.

But honestly, this method:

is faster and almost guarantees success.

yes, i've seen that method before, thing is i've completed 9mm mayhem mission before i even knew about the special bike and if i had to do the mission again i'd have to get an extra mission attempt that i don't know if it's worth of getting

On normal versions of the game, if you have all railshooters (or more precisely, the railshooter in question) completed, they won't add further mission attempts if started again. At least this was true for my PS2, PSP and mobile versions. There have been reports of people whose games behave differently but it definitely is worth re-checking whether this is true for you or not. 
 

If you haven't gotten hold of a Heavy PCJ yet, you won't really be able to do the tasks and make it back in time. 

The method that allows the early access to staunton and thus to Shoreside which in turn involves stealing a heavy bike and riding it through the ocean works both ways. 

For travelling back to portland, the Asuka pier suits the best. Just accelerate all the way and if done right; you'll end up near the red light district with the bike and the tourist. 

  • 4 years later...
  • 2 months later...
On 10/24/2018 at 10:02 PM, Lennart - said:

 

The one near the safehouse with the molotovs is conveniently placed but if you want to keep the ammunition of said rampage during "Cash in Kazuki's Chips", I'd recommend leaving the rampage with the shotgun as you can trade in the gun itself for a stubby shotgun without losing any ammunition. 

Tried this method on Android it doesn't work I fall infinite loop of falling into water is there any tip or specific spot you have to land with the Heavy pcj

  • 2 months later...
  • 2 months later...

Sorry if the question seems stupid. I wonder if every level of bumps & grinds is treated as a mission of its own? In other words - does it matter if I complete all 10 levels in one run (without exiting the track) or complete them in a few runs, dropping out several times to save (of course without repeating any level or saving after failed attempt)? Would both approaches generate the same amount of mission attempts?

And another question - is there any way of temporarily saving the game on another island or I'm doomed to always return to Portland when I need to save?

Edited by stef_92
32 minutes ago, stef_92 said:

I wonder if every level of bumps & grinds is treated as a mission of its own? In other words - does it matter if I complete all 10 levels in one run (without exiting the track) or complete them in a few runs, dropping out several times to save (of course without repeating any level or saving after failed attempt)? Would both approaches generate the same amount of mission attempts?

Yes, every level of 'Bumps & Grinds' is treated as a mission attempt. So you need 10 Mission attempts. This means you can save after each course or finish all courses first try. Both approaches produce the same number of mission attempts. If you fail a time and start a course again the game will add every repeat +1 attempt.

 

32 minutes ago, stef_92 said:

And another question - is there any way of temporarily saving the game on another island or I'm doomed to always return to Portland when I need to save?

No, always return to Portland.

I recorded a video on the mobile version how I collect the hidden package at the Hepburn Height construction site as part of my new starter save:

 

Also recorded a video for the hidden package at The Dolls House:

 

Edited by stef_92
added 2nd video (for Dolls House hidden package)
  • 8 months later...
stef_92
Posted (edited)

Hi and sorry for posting after my previous post but this is not related and long time has passed. I have a question regarding the Love Media garage side mission. On the OP it's mentioned "Car-azy Car Give Away (15/16 cars, except for Thunder-Rodd)" but I don't see how I'll even get 15 of them:

- Hellenbach GT - it only spawns on Shoreside Vale and the car showroom on Portland (but after completing the car salesman mission)

- BF Injection - it only spawns on Portland beach

 

So, for BF Injection I assume I can use the crusher glitch and bring it through the subway but what about Hellenbach GT?

EDIT: Actually when I tried that, I found out that the girls ignore me when I'm with BF Injection so the crusher glitch approach is impossible?

Edited by stef_92
Stahli

Hellebach GT

Load your save and start a "See The Sight Before Your Flight" mission in SSV.  You don't need to finish this mission, just start. In this Mission the lift bridge to Staunton Island should work. Now reload your save game (without restarting the console or the game). Now the lift bridge still works and you can comfortably drive the Hellenbach from Shoreside Vale to Staunton Island. :)

 

BF Injection

You can use the "See The Sight Before Your Flight" mission to take a passenger into the BF Injection. Then you can perform the Crusher Glitch with him.

stef_92
Posted (edited)
5 hours ago, Stahli said:

Hellebach GT

Load your save and start a "See The Sight Before Your Flight" mission in SSV.  You don't need to finish this mission, just start. In this Mission the lift bridge to Staunton Island should work. Now reload your save game (without restarting the console or the game). Now the lift bridge still works and you can comfortably drive the Hellenbach from Shoreside Vale to Staunton Island. :)

 

BF Injection

You can use the "See The Sight Before Your Flight" mission to take a passenger into the BF Injection. Then you can perform the Crusher Glitch with him.

Thanks for the info. Does it actually matter in terms of percentage if I deliver 15 or 13 vehicles? I guess only completing the entire list updates the progress?

Also does this strategy imply that I have to fail them mission to deliver BF injection ?

Edited by stef_92
GTAFanLuca
7 hours ago, stef_92 said:

Thanks for the info. Does it actually matter in terms of percentage if I deliver 15 or 13 vehicles? I guess only completing the entire list updates the progress?

Also does this strategy imply that I have to fail them mission to deliver BF injection ?

It doesn't. The percentage is only changed when completing the list entirely.

 

About the BF Injection, there is also a harder way, which involves placing the BF Injection somewhere over the Red Light District subway, getting over the subway, and then sniping a tire, which should make the BF Injection fall down onto the subway if placed correctly. Then, just drive over to Staunton Island and use Blue Hell to respawn on the road. This method is much harder, though. I don't know if there are videos on YouTube remaining that show it, but I had success with this method once in 2019 on Android.

Stahli
Posted (edited)
On 5/23/2024 at 9:46 PM, stef_92 said:

Also does this strategy imply that I have to fail them mission to deliver BF injection ?

I'm not sure anymore. I don't think it would have added a mission attempt for me. But I've heard of others where this was the case. I have the PAL UK version.

 

@stef_92 did you try it?

Edited by Stahli
did you try it?
stef_92
On 5/24/2024 at 6:25 PM, Stahli said:

I'm not sure anymore. I don't think it would have added a mission attempt for me. But I've heard of others where this was the case. I have the PAL UK version.

 

@stef_92 did you try it?

No, not yet. This will probably the last thing I'll do in my starter save. I'm playing on mobile (Android) and so far for any successfully completed side missions the game doesn't count any subsequent attempts. So following the same logic, I guess I need to pass See the Sight Before Your Flight once before trying the BF Injection strategy;

  • 2 weeks later...
stef_92

I have something to ask related to rampages. Unlike previous games, in LCS (probably VCS too) I see that failing a rampage makes the pickup respawn again on the same location. I was wondering - does failing a rampage have any negative impact on my stats or it's ok to fail and retry as much as I need? Of course I don't count cases where failure is due to being wasted or busted, I only mean failure when the timer ends before I complete the challenge.

  • 4 weeks later...
WedaSan

Is it really impossible to do AWOL Angel side mission without triggering "traffic in airport" glitch?

 

Seems like no matter how I ended AWOL Angel side mission, the glitch always happened even if I don't kill the driver.

 

As for getting hidden package in Hepburn Height construction site, I tried another way.

 

WedaSan
On 6/10/2024 at 5:22 PM, stef_92 said:

I have something to ask related to rampages. Unlike previous games, in LCS (probably VCS too) I see that failing a rampage makes the pickup respawn again on the same location. I was wondering - does failing a rampage have any negative impact on my stats or it's ok to fail and retry as much as I need? Of course I don't count cases where failure is due to being wasted or busted, I only mean failure when the timer ends before I complete the challenge.

I read somewhere that it's not recommended to complete the rampage with molotov in Harwood. I think it's related to getting some special vehicles that require vigilante mission glitch.

 

Something like that although I don't remember it too well. I guess similar to GTA Vice City's molotov rampage which is also required to get any vehicle into black color.

stef_92
18 hours ago, WedaSan said:

I read somewhere that it's not recommended to complete the rampage with molotov in Harwood. I think it's related to getting some special vehicles that require vigilante mission glitch.

 

Something like that although I don't remember it too well. I guess similar to GTA Vice City's molotov rampage which is also required to get any vehicle into black color.

Yes, I'm aware of that. My question was strictly related to the in-game stats - does failing a rampage affect them in any negative way or technically I can fail a rampage as much as I want?

WedaSan
7 hours ago, stef_92 said:

Yes, I'm aware of that. My question was strictly related to the in-game stats - does failing a rampage affect them in any negative way or technically I can fail a rampage as much as I want?

It called "0mo" or something related to that molotov rampage.

 

Starting rampage doesn't increase mission attempts. Just confirmed it myself. My own starter save had 28 mission attempts after doing almost every optional side mission, leaving that molotov rampage. Then I tried and failed that rampage, my mission attempts is still 28.

 

Even in Vice City is also like that when I failed molotov rampage just to get a firetruck in the east island so I could do firefighter side mission early.

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