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Covert GTA5 map into GTA4 is'nt that copyright

As soon as this thing goes up for download he'll technically be breaking the law. Could be looking at a lawsuit if it gets enough downloads before they shut it down. Rockstar is very protective when it comes to backwards conversions (not to mention they are against the rules on this forum, though that doesn't seem to have stopped this topic).

Edited by fireguy109

 

Covert GTA5 map into GTA4 is'nt that copyright

As soon as this thing goes up for download he'll technically be breaking the law. Could be looking at a lawsuit if it gets enough downloads before they shut it down. Rockstar is very protective when it comes to backwards conversions (not to mention they are against the rules on this forum, though that doesn't seem to have stopped this topic).

 

Lol who cares about rules. Rockstar isn't Bohemia Interactive, they don't mind this at all.

 

 

Covert GTA5 map into GTA4 is'nt that copyright

As soon as this thing goes up for download he'll technically be breaking the law. Could be looking at a lawsuit if it gets enough downloads before they shut it down. Rockstar is very protective when it comes to backwards conversions (not to mention they are against the rules on this forum, though that doesn't seem to have stopped this topic).

 

Lol who cares about rules. Rockstar isn't Bohemia Interactive, they don't mind this at all.

 

 

But GTA5 is not even 6 months old This mean we can edit PlayStation 4 Games and release them on PC for Game Mods then

 

 

 

Covert GTA5 map into GTA4 is'nt that copyright

As soon as this thing goes up for download he'll technically be breaking the law. Could be looking at a lawsuit if it gets enough downloads before they shut it down. Rockstar is very protective when it comes to backwards conversions (not to mention they are against the rules on this forum, though that doesn't seem to have stopped this topic).

 

Lol who cares about rules. Rockstar isn't Bohemia Interactive, they don't mind this at all.

 

 

But GTA5 is not even 6 months old This mean we can edit PlayStation 4 Games and release them on PC for Game Mods then

 

Rockstar won't care as long as this isn't ported till the PC release. Why should they care anyway? It's not like they'll lose money, it'll be promoting their game.

  • Like 2

Again a reminder for folks just joining, if this goes ahead it won't even be the full map. Old engine limits on gta4 prevent the full map from being possible, at best this would be a nice way to get the city of Los Santos and some hills into the game but they would abruptly stop when the barrier limit is reached.

 

It's also going to look rough effects, weather and lighting wise as gtav has majorly boosted those. So the Los Santos you'd be driving around here would be a more duller looking lifeless version and ironically seem bigger because of gta4's lower draw distance and clouding.

 

We can't port the timecyc as it has been set up to take the new lighting engine into consideration so on gta4 it comes off a lot darker and night time just drops buildings into darkness as it is expecting the illuminations to provide on that front.

 

As for how this is possible, well whilst a lot of users in the PC thread were sat around bitching about cockstar and stuff, we've had tools to look at the games files for a while and work was being done on various fronts to see how much we could grab and transfer over due to similarities which is where we are at now with mapping problems and UV finally being figures out meaning it's enough to bring into gta4 as a tester and have something to mess with.

Again a reminder for folks just joining, if this goes ahead it won't even be the full map. Old engine limits on gta4 prevent the full map from being possible,

 

It's also going to look rough effects, weather and lighting wise as gtav has majorly boosted those.

 

We can't port the timecyc as it has been set up to take the new lighting engine into consideration

 

As for how this is possible, well whilst a lot of users in the PC thread were sat around bitching about cockstar and stuff, we've had tools to look at the games files for a while and work was being done on various fronts to see how much we could grab and transfer over due to similarities which is where we are at now with mapping problems and UV finally being figures out meaning it's enough to bring into gta4 as a tester and have something to mess with.

 

*quote shortened, not altered*

 

But, why are you guys wasting time behind porting to GTA IV?

 

Once, V hits the stores again who gives a crap about playing it on IV outdated engine.

 

In fact, having the other way round still makes sense but not the opposite.

 

GTA IV is still sh*t in terms of technically superior GTA V in future!!..

But, why are you guys wasting time behind porting to GTA IV?

Because the small group of people working on it want to. Could be they like the driving and character physics of IV over V, are showing off, or they just want something to do while they wait for the PC version. It's not like all the modders out there are working on this.

 

In fact, having the other way round still makes sense but not the opposite.

And you can almost guarantee that'll happen too, once the PC version comes out - but it's not out, so what are model modders gonna do? Reverse port and play with assets.

 

But, why are you guys wasting time behind porting to GTA IV?

Because the small group of people working on it want to. Could be they like the driving and character physics of IV over V, are showing off, or they just want something to do while they wait for the PC version. It's not like all the modders out there are working on this.

 

what? just for driving and character physics?

In that case, they can very well learn once the game comes out on PC about how to tweak or change it over GTA IV game style.

 

 

In fact, having the other way round still makes sense but not the opposite.

And you can almost guarantee that'll happen too, once the PC version comes out - but it's not out, so what are model modders gonna do? Reverse port and play with assets.

 

Eh??

Modders can work on bringing other classic GTA's back on RAGE.

Why are they no longer in progress (well, most of it)?

 

 

*I am not insulting their work or trying to upset Modders by something said or done since I have the highest respect for their mods, efforts, time and fantastic work*

 

 

Covert GTA5 map into GTA4 is'nt that copyright

As soon as this thing goes up for download he'll technically be breaking the law. Could be looking at a lawsuit if it gets enough downloads before they shut it down. Rockstar is very protective when it comes to backwards conversions (not to mention they are against the rules on this forum, though that doesn't seem to have stopped this topic).

 

Lol who cares about rules. Rockstar isn't Bohemia Interactive, they don't mind this at all.

 

Pretty sure the screen that starts with the game says that they don't allow reverse engineering. I mean, as good as the mod can be, it's not gonna be anywhere near the experience that V can bring thanks to engine limitations and lack of manpower, but you never know what the legal department is up to, they're usually assholes.

 

 

But, why are you guys wasting time behind porting to GTA IV?

Because the small group of people working on it want to. Could be they like the driving and character physics of IV over V, are showing off, or they just want something to do while they wait for the PC version. It's not like all the modders out there are working on this.

 

what? just for driving and character physics?

In that case, they can very well learn once the game comes out on PC about how to tweak or change it over GTA IV game style.

 

 

 

 

 

In fact, having the other way round still makes sense but not the opposite.

And you can almost guarantee that'll happen too, once the PC version comes out - but it's not out, so what are model modders gonna do? Reverse port and play with assets.

 

 

Eh??

Modders can work on bringing other classic GTA's back on RAGE.

Why are they no longer in progress (well, most of it)?

 

 

*I am not insulting their work or trying to upset Modders by something said or done since I have the highest respect for their mods, efforts, time and fantastic work*

 

Even if it just for fun. In case you haven't noticed, Rockstar hasn't announced the game, let alone released it.

Edited by sjaak327
Even if it just for fun. In case you haven't noticed, Rockstar hasn't announced the game, let alone released it.

 

For fun? okay!.. Of course, announcement is pending.

 

Do you have any idea what I was actually discussing about?

Edited by Osho

 

 

But, why are you guys wasting time behind porting to GTA IV?

Because the small group of people working on it want to. Could be they like the driving and character physics of IV over V, are showing off, or they just want something to do while they wait for the PC version. It's not like all the modders out there are working on this.

 

what? just for driving and character physics?

In that case, they can very well learn once the game comes out on PC about how to tweak or change it over GTA IV game style.

 

 

In fact, having the other way round still makes sense but not the opposite.

And you can almost guarantee that'll happen too, once the PC version comes out - but it's not out, so what are model modders gonna do? Reverse port and play with assets.

 

Eh??

Modders can work on bringing other classic GTA's back on RAGE.

Why are they no longer in progress (well, most of it)?

 

 

*I am not insulting their work or trying to upset Modders by something said or done since I have the highest respect for their mods, efforts, time and fantastic work*

 

How about you just let them have their fun? If the modders behind this wanted to work on the III trilogy to RAGE projects, they'd be working on that. Hell, people were bitching when modders were doing those types of projects, asking why don't they do something original.

 

Most of the reason why the trilogy projects stopped was in anticipation for GTAV coming to PC with vast improvements it has and the hopes that it will be better optimized than IV. Not to mention most of the attention of the community has shifted toward GTAV.

 

On topic, would be interesting to see this on San Andreas. Should be possible to fit the entire map in it and would be cool to experience the map with the physics of the older games. Stunting community might even take to it like the SAiVC and LC mods.

WATER DRAGON

 

 

 

 

 

 

Credit doesn't matter when someone else is making money for it.

People upload the mods for free on the internet. If they don't want others to make videos off of it and possibily make some money then they shouldn't upload it for free. Simple.

 

You're a modder, are you telling me that you wouldn't be upset if you worked hard on a mod and then someone else made money off of it?

 

 

We actually approached zzcool to make videos from GTAIV: San Andreas. That mod was purely done by enthusiasm by us. If he used advertisements on the videos to make money off of it, that's entirely his choice.

 

And that was your choice. Go ask the creator of Iron Man IV and see how he feels.

 

Do you really think the creator of the Iron Man mod cares? No he most likely doesn't. He's happy so many people are looking at his mod. Think logically instead of trying to make him feel bad for uploading GTA videos. If it wasn't for youtuber's like him most of these mods would be unheard of. So what he makes money off it. You want him to not make money? If you say yes you're an idiot. If there is a chance to make money you'd do the same. He's making money doing what he loves.

 

 

 

But, why are you guys wasting time behind porting to GTA IV?

Because the small group of people working on it want to. Could be they like the driving and character physics of IV over V, are showing off, or they just want something to do while they wait for the PC version. It's not like all the modders out there are working on this.

 

what? just for driving and character physics?

In that case, they can very well learn once the game comes out on PC about how to tweak or change it over GTA IV game style.

 

 

In fact, having the other way round still makes sense but not the opposite.

And you can almost guarantee that'll happen too, once the PC version comes out - but it's not out, so what are model modders gonna do? Reverse port and play with assets.

 

Eh??

Modders can work on bringing other classic GTA's back on RAGE.

Why are they no longer in progress (well, most of it)?

 

 

*I am not insulting their work or trying to upset Modders by something said or done since I have the highest respect for their mods, efforts, time and fantastic work*

 

How about you just let them have their fun? If the modders behind this wanted to work on the III trilogy to RAGE projects, they'd be working on that. Hell, people were bitching when modders were doing those types of projects, asking why don't they do something original.

 

Most of the reason why the trilogy projects stopped was in anticipation for GTAV coming to PC with vast improvements it has and the hopes that it will be better optimized than IV. Not to mention most of the attention of the community has shifted toward GTAV.

 

On topic, would be interesting to see this on San Andreas. Should be possible to fit the entire map in it and would be cool to experience the map with the physics of the older games. Stunting community might even take to it like the SAiVC and LC mods.

 

 

Calm down tiger!..all I did was replying to the topic with simple reaction (doubts) on what was the need to let us know at this stage as quoted by OP, "had to prematurely post a video of it as you can see in the video nothing is pretty bugs everywhere but it was never meant to release now"

 

In fact, it's a fantastic work but for reasons as replied by me earlier not worth it. Fun aspect? That's not entirely true esp. what this project means to OP. Read here: #32 and #38

 

I am not bitching about their work (Read the replies carefully).

 

I am just trying to go into the specifics of this project similarly as all of them have shared their views.

Edited by Osho

This actually got me thinking - wouldn't it be possible to finally have all the III era maps on a single map once V hits on PC? If I remember correctly, it wasn't done because of border limitations or something like that. In theory, V's borders should be more than enough to host 3D SA + VC + LC, shouldn't it? Not saying it's gonna be easy, or saying that anyone should do it - just asking, would it be possible?

Edited by DeafMetal

 

 

 

 

But, why are you guys wasting time behind porting to GTA IV?

Because the small group of people working on it want to. Could be they like the driving and character physics of IV over V, are showing off, or they just want something to do while they wait for the PC version. It's not like all the modders out there are working on this.

 

what? just for driving and character physics?

In that case, they can very well learn once the game comes out on PC about how to tweak or change it over GTA IV game style.

 

 

In fact, having the other way round still makes sense but not the opposite.

And you can almost guarantee that'll happen too, once the PC version comes out - but it's not out, so what are model modders gonna do? Reverse port and play with assets.

 

Eh??

Modders can work on bringing other classic GTA's back on RAGE.

Why are they no longer in progress (well, most of it)?

 

 

*I am not insulting their work or trying to upset Modders by something said or done since I have the highest respect for their mods, efforts, time and fantastic work*

 

How about you just let them have their fun? If the modders behind this wanted to work on the III trilogy to RAGE projects, they'd be working on that. Hell, people were bitching when modders were doing those types of projects, asking why don't they do something original.

 

Most of the reason why the trilogy projects stopped was in anticipation for GTAV coming to PC with vast improvements it has and the hopes that it will be better optimized than IV. Not to mention most of the attention of the community has shifted toward GTAV.

 

On topic, would be interesting to see this on San Andreas. Should be possible to fit the entire map in it and would be cool to experience the map with the physics of the older games. Stunting community might even take to it like the SAiVC and LC mods.

 

 

Calm down tiger!..all I did was replying to the topic with simple reaction (doubts) on what was the need to let us know at this stage as quoted by OP, "had to prematurely post a video of it as you can see in the video nothing is pretty bugs everywhere but it was never meant to release now"

 

In fact, it's a fantastic work but for reasons as replied by me earlier not worth it. Fun aspect? That's not entirely true esp. what this project means to OP. Read here: #32 and #38

 

I am not bitching about their work (Read the replies carefully).

 

I am just trying to go into the specifics of this project similarly as all of them have shared their views.

 

i did this because i wanted to show my subscribers they subscribed to me for a reason my last videos have been horribly unoriginal that ANYONE can do

 

and i respect rockstar games if they would be against this in any way i would take down the video and all the files if they were made public it was only a matter of hours before someone else did it

 

nothing could stop this from happening it is not the entire map it has no enjoyment it is a fun experiment

Edited by ZZCOOL

 

 

How about you just let them have their fun? If the modders behind this wanted to work on the III trilogy to RAGE projects, they'd be working on that. Hell, people were bitching when modders were doing those types of projects, asking why don't they do something original.

 

Most of the reason why the trilogy projects stopped was in anticipation for GTAV coming to PC with vast improvements it has and the hopes that it will be better optimized than IV. Not to mention most of the attention of the community has shifted toward GTAV.

 

On topic, would be interesting to see this on San Andreas. Should be possible to fit the entire map in it and would be cool to experience the map with the physics of the older games. Stunting community might even take to it like the SAiVC and LC mods.

 

 

Calm down tiger!..all I did was replying to the topic with simple reaction (doubts) on what was the need to let us know at this stage as quoted by OP, "had to prematurely post a video of it as you can see in the video nothing is pretty bugs everywhere but it was never meant to release now"

 

In fact, it's a fantastic work but for reasons as replied by me earlier not worth it. Fun aspect? That's not entirely true esp. what this project means to OP. Read here: #32 and #38

 

I am not bitching about their work (Read the replies carefully).

 

I am just trying to go into the specifics of this project similarly as all of them have shared their views.

 

Firstly, I'm not exactly why you thought it was necessary to tell me to "calm down". I don't believe I was coming off any more aggressive than you have in your previous posts. The fun aspect was just answered by zzcool but I do believe you were missing the point. They must be having fun/really want to do it for them to even work on it voluntarily. No one is forcing them to do this.

 

I never said you were bitching, just stating a point that people always tend to find something to bitch at. (Read my reply carefully)

 

There's really no more specifics to go into as the creators have already stated their intentions behind the project. It's fine if you're not happy/disagree with them, but you've already stated as such so there's really no need to keep posting that you disagree.

As soon as this thing goes up for download he'll technically be breaking the law. Could be looking at a lawsuit if it gets enough downloads before they shut it down. Rockstar is very protective when it comes to backwards conversions (not to mention they are against the rules on this forum, though that doesn't seem to have stopped this topic).

s1h2.png

 

Man, Rockstar is just ruthless to the modding community!

Edited by Deadly Target
  • Like 1

 

As soon as this thing goes up for download he'll technically be breaking the law. Could be looking at a lawsuit if it gets enough downloads before they shut it down. Rockstar is very protective when it comes to backwards conversions (not to mention they are against the rules on this forum, though that doesn't seem to have stopped this topic).

s1h2.png

 

Man, Rockstar is just ruthless with the modding community!

 

i actually have contact with a person in the support section of rockstar games support i've known him for several years my ticket before it glitched out held the record for longest lasting ticket

 

i told him everything about my mod videos about what happened to me he was a very supportive friend he still is i was even given a game by him including the official soundtrack for red dead as i told him i missed out on the music scenes because i had to get off and pick a flower

 

he even liked my idea of a offline mode with no mod locks and said he would suggest it obviously i know it didn't make a difference to the released game but still

 

i have alot of respect for rockstar games but once gta 5 released my channel lost everything i hope i can regain that when gta 5 releases on pc as i have alot of plans for mods on gta 5 pc

 

my life long dream is to work with rockstar games with my channel i know it won't happen but it's what i want to do my channel is all i want to do with my life i spent most of my life building that channel

Edited by ZZCOOL
RyanBurnsRed

s1h2.pngMan, Rockstar is just ruthless to the modding community!

They have featured PC mods on Newswire before.

 

Edit: here you go

 

http://www.rockstargames.com/newswire/article/17321/found-on-the-net-incredible-grand-theft-auto-iv-pc-screenshots.html

 

http://www.rockstargames.com/newswire/article/18541/zombie-invasion-mod-for-gtaiv-pc.html

Edited by RyanBurnsRed

 

Again a reminder for folks just joining, if this goes ahead it won't even be the full map. Old engine limits on gta4 prevent the full map from being possible,

 

It's also going to look rough effects, weather and lighting wise as gtav has majorly boosted those.

 

We can't port the timecyc as it has been set up to take the new lighting engine into consideration

 

As for how this is possible, well whilst a lot of users in the PC thread were sat around bitching about cockstar and stuff, we've had tools to look at the games files for a while and work was being done on various fronts to see how much we could grab and transfer over due to similarities which is where we are at now with mapping problems and UV finally being figures out meaning it's enough to bring into gta4 as a tester and have something to mess with.

 

*quote shortened, not altered*

 

But, why are you guys wasting time behind porting to GTA IV?

 

I'm gonna bypass all of what's been said and just say the one true reason, Modders are Curious and always looking to prove something. It's always exciting when a new GTA is released or a port because we want to see what versions, changes, etc, have been done to the code, set up, etc. This project, again, not all of us are working on it, is just a proof of concept that we already have tools capable of reading and extracting and even altering the formats that GTAV uses (which is good for the PC version of GTAV as we can hit the ground running unlike that period of slow growth with GTA IV).

 

Porting it over to IV is just a concept to see if we can build and do things with the map and models/textures, etc accurately. Things like vehicles being extracted from the game, that's because people CAN now do it, so why not play around with them in GTA IV for a bit whilst we still wait for GTAV on PC?

 

 

Again a reminder for folks just joining, if this goes ahead it won't even be the full map. Old engine limits on gta4 prevent the full map from being possible,

 

It's also going to look rough effects, weather and lighting wise as gtav has majorly boosted those.

 

We can't port the timecyc as it has been set up to take the new lighting engine into consideration

 

As for how this is possible, well whilst a lot of users in the PC thread were sat around bitching about cockstar and stuff, we've had tools to look at the games files for a while and work was being done on various fronts to see how much we could grab and transfer over due to similarities which is where we are at now with mapping problems and UV finally being figures out meaning it's enough to bring into gta4 as a tester and have something to mess with.

 

*quote shortened, not altered*

 

But, why are you guys wasting time behind porting to GTA IV?

 

I'm gonna bypass all of what's been said and just say the one true reason, Modders are Curious and always looking to prove something. It's always exciting when a new GTA is released or a port because we want to see what versions, changes, etc, have been done to the code, set up, etc. This project, again, not all of us are working on it, is just a proof of concept that we already have tools capable of reading and extracting and even altering the formats that GTAV uses (which is good for the PC version of GTAV as we can hit the ground running unlike that period of slow growth with GTA IV).

 

Porting it over to IV is just a concept to see if we can build and do things with the map and models/textures, etc accurately. Things like vehicles being extracted from the game, that's because people CAN now do it, so why not play around with them in GTA IV for a bit whilst we still wait for GTAV on PC?

 

you pretty much explained it all

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