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Grand Theft Auto III Glitches


Recommended Posts





Tunnel Gang ReproductionInside the narrow tunnel near 8-Balls Bomb Shop that runs beneath St. Mark's, there are 4 pedestrians wielding Molotovs. Drive a Bobcat into the tunnel and stop so you are in view of the gang. Get out of the Bobcat, jump on its hood, and walk up to its roof and jump back down onto its hood, 4 more of these pedestrians will spawn in the same spots. The game will freeze after at least 40 have spawned.


So I don't know if what I'm about to say is already an established glitch or not, but I can't find anything about it on google. Basically, this youtuber, in an attempt to explore the Tunnel Gang Reproduction glitch, at one point gets all of the spawned people (he mentions playing it on Mac) to disappear. After this, he decides to blow up the Bobcat in the tunnel, and a few seconds after, he is teleported into the city and not only all of the cars, but all of the PEDESTRIANS are a yellow tint now. This may be a newly discovered extension to the Tunnel Gang glitch, it may be some seperate glitch he accidentally activated, but I don't know. I just figured it would be something worth posting about so that other people can verify if this is a new part of the glitch, and so people can further explore what actually caused this to happen to the guy in the video. It's curious to say the least.
is the video in question. The "yellowing" happens towards the end of the video. As far as the yellow and blue coloring I was noticing it in beta cars in action mod and oddly it also seemed like somehow silents patch fixes it. But there is a mission in gta3 beta cars in action that permently removes those goons from that tunnel so maybe thats the cause of that color glitch to begin with. And I think That even though silents patch seems to fix it I dont think he actually knows it or knows about the bug. Maybe you can ask silent if he know anything about that bug but This wasant listed in his bugfixes readme about his asi the odd color effect was bothering me so silents patch was what I attempted to use to see if it would fix it and it seemed like it did. I was also seeing cars looking purple with that blue vehecle light normaly red cars. Edited by crashoverride93
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  • 4 weeks later...

I have also experienced what I believe is a collision-related glitch.

It happened when I was driving over to SSV from SI, like I stole it, which I did of course! Anyway, the bell for the lift bridge was ringing, which I ignored.


However... The bridge started to lift just as my front wheel crossed onto it. My car leapt into the air & nose-dived towards the bridge deck. What was remarkable is that the car passed straight through the bridge deck and I was fish food in the river. This was such an unusual event I wish that I had a recording of it. The bridge deck ought to be solid, even when in motion, because you can ride it up & down if you wish.

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Is there any PC-specific way to execute the Taxi Glitch & Crusher Glitch.

I managed to make the Ambulance a ghost one time only, but I can't remember what I did.

When I try the Taxi glitch I do 'look behind' & hold the mission button.

The magnetic grab of the crane comes down. If you press to enter the vehicle as the grab is coming the grab lifts away and the taxi is not damage proof or a ghost. If you allow the grab to start to lift the taxi it cannot be re-entered.

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Lethal Vaccine

Making Emergency Vehicles Ghost/DP is written in the GTA III Special Vehicle Guide. fnxrak found a Method to make Emergency Vehicles DP on PC. Probably exclusive to PC, though, since on PC you can change the Button Layout and it's very limited on Console, if possible at all...

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  • 1 month later...

There is another replay related (therefore PC only) glitch in III. As seen on the video, if player activates a replay at the end of train exiting animation, player is teleported:


Player is teleported to a where train he exits was in the replay (this data is stored as replay data) when it was cancelled or ended. It works with both Portland trains (there are 2 of them) and underground trains (4). Replay activation timing has to be precise for it to work. On rare occasions game may crash when replay is activated.

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  • 1 month later...

I didn't saw any Rhino Spawned at Campus.Can anyone tell me accurate position of that Rhino through a picture of it?

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  • 2 months later...

Teleport has been found!
Teleport happens if you go to any train car and immediately exit by pressing the on / off repeat at a time when changes to the camera view


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  • 6 months later...

Joeys Garage Glitch (1)

Drive a car into the left garage door. Run on the left corner between the door and the garage. After a few seconds, you will be inside the garage.

Is there a more in-depth explanation of this or preferably a video? I'm learning a few new tricks from speedruns but this is a new one for me.
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Fooking Rekt

Is there a more in-depth explanation of this or preferably a video? I'm learning a few new tricks from speedruns but this is a new one for me.

I've never heard of that method, but you can get inside using a Linerunner, as seen here:



Edited by Fooking Rekt
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  • 11 months later...


Does this work on PS2 as well?


That is on PS2!


Yeah i realized that after i posted it, but i've tried it already & it just kept clipping me into the train track's.

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  • 2 months later...
On 6/25/2018 at 8:17 PM, Evil empire said:

Once when I was doing the paramedic job I had a patient stuck in a wall.



Never happened to me but I've never tried to do the paramedic on Staunton Island

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  • 1 year later...

I'm new here. I've been playing GTA3 for years but I just found this. Explained how to do this on the video. Should be possible without admin console but it will be much harder.

EDIT : Video removed


Edited by babass
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  • 2 weeks later...
Mr JoeStalin

@GTAKid667 Can you show us your art skills again by uploading the image with 'Give Me Liberty' marker since tinypic is not longer in existence...

  • KEKW 1
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I think it's probably for the best that my artistic abilities are kept out of public view, but luckily a few years ago I made a new one for the Chain Game with an actual in-game marker which shows it much better!



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  • 2 months later...
Mr JoeStalin

I just noticed that if you do a stunt jump with a ghost car (I did the USJ under the Callahan Bridge), the cars falls into blue hell thus the game cannot recognize a landing and hence the cutscene plays infinitely.

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  • 6 months later...
On 8/21/2015 at 4:32 PM, WildBrick142 said:

Cloning Taxi passengers

Park a cop car and a taxi in garage (I dunno if it works outside the garage) and a third vehicle you would use for taxi driver outside the garage. Get in the cop car, hold the look back button. Then get in the taxi, keep holding the look back button. And finally, get in your car and let go of look back button to start the mission. Any passenger you drop off will actually add +2 fares complete instead of the usual +1 fares complete. You can continue dropping off passengers, sometimes even the same one that will instantly re-enter your taxi until you complete 100 fares.


The problem is, you have to know exactly where you're going. Once you pick up the first passenger you will get two map blips, only the destination written on screen counts. Also if you do, for example, 10 in a row (score: 20) you will have a ton of useless blips on the radar that will stay there for good (even if you save and reload). Also there will be a lot of fake peds that will never enter your taxi and some peds will enter your taxi without having an arrow over them (so you have to look out for whoever's waving). You would have to restart the side mission to remove the fake peds.


With this trick you have to only drop off 50 passengers and that will be counted as 100 passengers. After the mission only the useless blips remain on the minimap. You can also clone the side mission more times (you could make it so you drop off 5 passengers for every passenger) but that's a level of glitching you may want to avoid.


I did this accidentally is there any way to get rid of the useless blips on the map?

Edited by iNassim
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On 1/5/2014 at 7:58 AM, GTAKid667 said:

Rhino Spawn Glitch
If you spawn a Rhino (using the cheat code) anywhere in the city, a second one will spawn in the middle of the street at Liberty Campus around the corner from the Staunton Island Safehouse.

This ain't a glitch. This happens only when you try to spawn a Rhino while inside the alleyway where SI safehouse is. Since there isn't "enough space" to spawn the Rhino in the alleyway, it spawns around the corner instead. In other parts of Liberty City, the Rhino spawns normally.


On 7/1/2016 at 10:42 AM, CXS said:

I didn't saw any Rhino Spawned at Campus.Can anyone tell me accurate position of that Rhino through a picture of it?

It is in the north street of the streets that surround the block where the SI safehouse is. Being there triggers the "Liberty Campus" sign on the lower right part of the screen, so that's the confusion about where it is located (I mean, it's not in the campus itself).

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