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Unexpected sad/depressing moments?


DeafMetal
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I don't think Debora's death was sad. She was pretty much kicking Floyd out anyway with no where else to go and mentions some guy named Bob that she probably had sex with and pulls out a gun. Floyd pulls out a knife in because he is finally standing up for himself so Trevor kind of acts in self defense since he didn't have any weapon on him out.

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Fuzzknuckles

The most depressing moment relating to GTA V was watching people get upset by the features they had assumed would be present not being in the game.

 

The features no one ever said would be there. The features they imagined were there based on a 2 minute trailer. The features that they set unrealistic expectations for themselves after watching those trailers.

 

The disappointment that people felt based on absolutely nothing but their own assumptions.

 

The fact that people are still feeling as bummed out about it now as they did nearly a year ago.

 

That depresses the sh*t out of me.

Signatures are dumb anyway.

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The most depressing moment relating to GTA V was watching people get upset by the features they had assumed would be present not being in the game.

 

The features no one ever said would be there. The features they imagined were there based on a 2 minute trailer. The features that they set unrealistic expectations for themselves after watching those trailers.

 

The disappointment that people felt based on absolutely nothing but their own assumptions.

 

The fact that people are still feeling as bummed out about it now as they did nearly a year ago.

 

That depresses the sh*t out of me.

This is weird, I was just thinking about this exact statement when I was at work around the same time you posted it.

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Gnocchi Flip Flops

What I find depressing related to GTA is how ultimately dull, entitled, and bullsh*t this forum section has become.

 

@Fuzzknuckles: Oh I'm sorry, I believe GTA V was portrayed as Rockstar's most ambitious game out there. I believe I had the right to expect purchasable safehouses and a few more interiors or a more diverse car list. It's not like I was expecting something that was never in the GTA franchise to begin with. So please don't start with that bullsh*t about how nobody should be upset due to the lack of content in this game.

Edited by Sting4S
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I don't think Debora's death was sad. She was pretty much kicking Floyd out anyway with no where else to go and mentions some guy named Bob that she probably had sex with and pulls out a gun. Floyd pulls out a knife in because he is finally standing up for himself so Trevor kind of acts in self defense since he didn't have any weapon on him out.

Bitch used Floyd.

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Fuzzknuckles

What I find depressing related to GTA is how ultimately dull, entitled, and bullsh*t this forum section has become.

 

@Fuzzknuckles: Oh I'm sorry, I believe GTA V was portrayed as Rockstar's most ambitious game out there. I believe I had the right to expect purchasable safehouses and a few more interiors or a more diverse car list. It's not like I was expecting something that was never in the GTA franchise to begin with. So please don't start with that bullsh*t about how nobody should be upset due to the lack of content in this game.

You expected something we've already had. I'm sorry that you don't have any need for innovation from your games, and I'm sorry that you just want to have the same experience again and again.

Signatures are dumb anyway.

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Don't know if this was already put in this thread, but it's still worth mentioning.

 

I was doing Strangers and Freaks missions as Trevor when I go to his trailer to see Trevor's mom.

 

I didn't expect such a huge surprise.

 

Long story short, I completed the mission, got the stuff for his mom, went to the trailer, and she was gone. Afterwards, Trevor started to act depressed.

 

I've never felt so bad for a video game character.

dVOJf7l.png

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The most depressing moment relating to GTA V was watching people get upset by the features they had assumed would be present not being in the game.

 

The features no one ever said would be there. The features they imagined were there based on a 2 minute trailer. The features that they set unrealistic expectations for themselves after watching those trailers.

 

The disappointment that people felt based on absolutely nothing but their own assumptions.

 

The fact that people are still feeling as bummed out about it now as they did nearly a year ago.

 

That depresses the sh*t out of me.

this guy. its also pretty sad that people expect this stuff in the next-gen version.

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The most depressing moment in GTA V was when GTA Online came in and took over, and R* giving more care to that than SP, and another depressing moment was when I heard all the 9 year olds scream on their microphone in GTA Online.

 

A third depressing moment was when all the Johnny Klebitz die hard's were crying in this forum when Trevor stumped and killed him.

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Official General

1. The moment I finally realized this game was not as great as I'd hoped it would be after first playing it.

 

2. The moment I realized that Rockstar dedicated a lot of time and effort for the online MP, seemingly at the expense of the SP.

Edited by Official General
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Gnocchi Flip Flops

I'm sorry that you don't have any need for innovation from your games, and I'm sorry that you just want to have the same experience again and again.

The stupidest thing I've read all year. :^:

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Cutter De Blanc

 

What I find depressing related to GTA is how ultimately dull, entitled, and bullsh*t this forum section has become.

 

@Fuzzknuckles: Oh I'm sorry, I believe GTA V was portrayed as Rockstar's most ambitious game out there. I believe I had the right to expect purchasable safehouses and a few more interiors or a more diverse car list. It's not like I was expecting something that was never in the GTA franchise to begin with. So please don't start with that bullsh*t about how nobody should be upset due to the lack of content in this game.

You expected something we've already had. I'm sorry that you don't have any need for innovation from your games, and I'm sorry that you just want to have the same experience again and again.

 

Innovation isn't removing something alot of people find cool, but you're kinda steering this off topic with your vitriol. You're like a broken record. I keep reporting your posts, but no one does anything. You're depressing.

 

You know what this topic is about, it's not about bitching about forum members, it's about sad stuff that happened in the game. In the game. Not the forum. Come on.

Edited by Cutter De Blanc
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1. The moment I finally realized this game was not as great as I'd hoped it would be after first playing it.

 

 

Well, you only have yourself to blame for expecting so much and hyping the damn game up.

 

Seriously, did you expect there to be f*cking NASA airbase or something?

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kevin de santa

Guys let's get back on track another moment I found depressing was ending A c was fairytale b was something Frank regrets instantly. A is the reality. Just like Michael says at the end surviving is winning the rest is bullsh*t fairy tales spun by people afraid to look life in the eye whatever it takes kid survive. Best line in the game to me

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I also found depressing was the fact that each character has had a traumatic event in the past that has effected them one way or another. For example, Franklin's Father abandoned him and his Mother just after Franklin was born leaving Franklin's Mother to look after him. Michael's Father was an abusive alcoholic who never noticed Michael or cared for him causing Michael to enter a life of crime and finally Trevor had a rough childhood as he states "My Daddy was never nice to me" and the fact that his Mother berates him for not being like his late Brother.

 

It's interesting to note that all of the above information is never directly fed to the player and instead you learn all of this through dialogue given to you. While Trevor does keep briefly mentioning his traumatic past, it's Franklin and Michael who prefer not to mention their rough pasts as they only mention it once or twice throughout the game.

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matajuegos01

 

What I find depressing related to GTA is how ultimately dull, entitled, and bullsh*t this forum section has become.

 

@Fuzzknuckles: Oh I'm sorry, I believe GTA V was portrayed as Rockstar's most ambitious game out there. I believe I had the right to expect purchasable safehouses and a few more interiors or a more diverse car list. It's not like I was expecting something that was never in the GTA franchise to begin with. So please don't start with that bullsh*t about how nobody should be upset due to the lack of content in this game.

You expected something we've already had. I'm sorry that you don't have any need for innovation from your games, and I'm sorry that you just want to have the same experience again and again.

 

If at least the "innovation" was well made and not with tacked on features and characters I would be more than pleased.

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Gnocchi Flip Flops

Let me re-post the contribution I made that was deleted for some stupid reason:

 

What I found sad was when Johnny died, and that a dick like Trevor had to kill him. It would've been so much better if Johnny had died from drugs or something like that, you know, if he had to die.

 

Edited by Sting4S
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Oh, I found another depressing moment. It was when I switched to franklin, and the only things he said was '' I am drunk, but I am not getting drunker.''

 

Another depressing moment is when he says to his imaginary friends ''Yeah holla at me yall peace.''

 

 

ANOTHER depressing moment was when Franklin always had his bagger with him, instead of his Buffalo, wich I spent over 100, 000 dollars to modify.

Edited by Phoenix_Shit
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Algonquin Assassin

Speaking of which it would be good if we could actually choose what our default vehicle is.

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Boardwalk Empire Episode 2.1 Review - That Shelf

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Dr. Robotnik

And if Trevor had more default vehicles than an overly-wide truck that was clearly designed for the dirt roads of Blaine County and not the clogged streets of LS where he ends up spending all his time.

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MythHunter1

SPOILERS!:

I felt so bad when i did trevors death because when Franklin and Michael chase trevor and Michael smashes his truck into a gas truck and then he crawling out of there begging franklin to put him down while trevor yells 'YOU FAKE MOTHERf*ckERS!' it shows that how much trevor trusted both of them and Michael and Franklin just end him. That was the one that got to me.

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  • 1 month later...

Yesterday I was playing online and walked through the hood then I wanted to punch a dud he was on the phone. He said will I die from this ? And I was super curious so I followed him to listen, then he said just tell me do I have the big C. That was depressing and f*cked up.

Edited by Colognenigguh
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  • 4 weeks later...
daltontigerboy

The saddest moment in the game for me was when Trevor tripped and fell on Franklin's porch... and then Franklin started laughing at him like a smug little c*nt.

 

I felt so bad for Trevor. You could tell that it hurt when he fell and that he was embarrassed :(

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79'Blazer4x4

I honestly think the saddest experience I've ever had in GTA V is when I aimed and opened fire at what was supposed to be a cop but instead(for some stupid reason) it auto locked on a yellow lab dog(the kind that are never hostile in game) off screen to the left and I ended up gunning it down instead of the cop. I felt way more guilty about it than anyone ever should over a video game.

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Shadow__Hazard

^ I did pretty much the same thing a while ago. Clipped some poor dog instead of the nearby pedestrian I was gunning for. The targetting just went in the opposite direction and somehow locked onto the dog. That was the worst thing I ever did; one of the only actions that actually made me feel bad about what I had done in this game, or any GTA game...

 

Can't really think of any story/script-related moments that are part of the game/world that made me particularly sad, though.

Edited by AusyAndy
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I think Michael and Trevor were handled beautifully.

 

Here's how I see it:

 

Trevor represents childhood. Trevor is selfish, like a child. He'll throw a hissy fit when he doesn't get what he wants. He loves living in an endless adventure, robbing banks being his, even to the point where it becomes a fantasy; he doesn't understand that if he keeps doing it, he will die. Just one little thing going wrong and all of the crew is dead. But it's a game to him. He's also very loyal to his friends, especially to his best friend. Don't know about any of you guys, but when I was a kid, my best friend always got picked on, and I'd always come to defend him. I got into a few fights because of him lol Trevor would defend Michael to the death, and even when he says he hates him and when he knows what he's done to him, he always knows he'll love him, and wouldn't be able to take the shot when the time came.

 

Michael represents adulthood. He has responsibilities. He has a wife and kids to look after. He can't live in the fantasy world with his best friend anymore; he has something to lose now. When we're young, we're prone to not give a sh*t; we go from job to job if we don't like the one before. But once you have people who depend on you, you just suck it up and deal with it; you can't live that life anymore, because you have kids who would starve if you're not there earning money. Michael wanted to go back to the fantasy with Trevor, but he knew he couldn't anymore because he had a family: "I wanna be a good dad, love my family... live the dream. But at the same time, I really want the other stuff too."

 

It's not that he doesn't love Trevor, it's that he knows that Trevor never grew up. He knows Trevor will get him killed eventually. He knows that Trevor is selfish and violent, and he's not willing to take a chance and jeopardize his family's safety and well-being. As much as it pains him, his gut reaction is that he needs to put him down, because Trevor is too loyal to let him go. Trevor's like the family dog who's grown ravenous towards everyone over the years except for the family, especially not towards the father who's had him longer -- what would your gut be telling you to do with the dog if you had impressionable, naive kids? My sister had a dog like this -- he was loyal to the end to my brother-in-law, but he was very aggressive to everyone except him and the family; but once he started to bark at my nephew, my brother-in-law went to put him down; he took him to animal control and held him through the whole thing. He f*ckin' cried, a grown man.

 

So in a way, I think they both appeal to us in a very intimate level. We can side with Trevor because the little kid inside of us who's loyal to the end is still there. But we can side with Michael because we've grown up. We know that's not how the world works anymore.

Gosh....

 

I see GTA V story very different after reading this. It IS much deeper than GTA IV.

 

The saddest moment in the game for me was when Trevor tripped and fell on Franklin's porch... and then Franklin started laughing at him like a smug little c*nt.

 

I felt so bad for Trevor. You could tell that it hurt when he fell and that he was embarrassed :(

You wanna know something cool ? That whole scene was improvised. Steven Ogg accidently tripped and made that whole rant.

Edited by rampage08
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TheFreshestBread

 

 

 

Bury The Hatchet caught me off-guard, too. I mean, Trevor and Mike had this tension that was driving me crazy for the entire game up to this point, and it never seemed like it was going to end. Then, suddenly, the cutscene starts and the game picked up greatly from there on to me.

 

There's just too many small details. I played the mission as Michael instead of Trevor, so I got the flashback part while driving to the cemetery in NY. That really cleared up what happened; I had a good idea, but wasn't positive about the extent of Mike's betrayal. Then the standoff between the proclaimed "best friends" was the best part of the mission.

 

That confused my morals. "I got more to lose than you" (Michael) was a more powerful line than it seemed at the time. Michael still cares about his family even though they left him, and that's why he took the deal in the first place. For his family. Then when the Triads show up and Trevor runs, he throws his gun at Michael instead of shooting him, but Michael opens fire on him and misses.

 

This proved to me that despite what a psychotic sociopath Trevor is, he is still more loyal than Michael ever was.

Really? I could've swore I heard the click of Trevor's empty magazine, so he threw it at Michael because it was out of ammo. I don't know lol.

 

Just played this last night during my second play-through, and it does click. I think he knew it was empty, and wasn't willing to kill his best friend. He only pulls the trigger instinctively when he sees Cheng's men, yells "F*ck!" and throws the gun an Michael before running away. I'm not sure, I'd have to watch it again.

 

Another cutscene that caught me by surprise was the beginning of "Fame or Shame." Jesus H Christ the tension was ridiculous the second Trevor walked in. I love how Michael slowly stepped in front of Jimmy as if he was protecting him.

 

I wouldn't be surprised if it was loaded though. On the mission where Michael

takes out the corrupt FBI/CIA agents with Norton

Trevor has him in his scope and instead of taking him out, he saves his life. Trevor's too loyal to take out Michael.

 

Maybe Trevor went back there knowing that Michael was gonna follow and kill him so he unloaded his own gun. Maybe he wanted to die at that point. After all he said he has nothing left now. Everyone he had ever loved abandoned him.

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matajuegos01

when rockstar announced that they were gonna release a ps4 and xbone version. waste of money :(

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when rockstar announced that they were gonna release a ps4 and xbone version. waste of money :(

 

Was Bully on PS2 a waste of money when they released Bully: Scholarship Edition on Xbox 360? This is not the first time Rockstar has done something like this.

Edited by Wheatley
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Both ending A & B are depressing. I never chose any of those in any playthrough.

 

Then this game is the first GTA that makes me feel bad for killing people. Let alone dogs. The way they cry when you hit/kill them makes me feel as if something gets ripped inside me.

I remember having 2 dogs getting hostile with me and I had to shoot them. That alone made me feel terrible, but the pose they were after killing them made me somehow feel even worse

 

 

 

0_0.jpg

 

 

 

Damn...it's like they wanted to be together for the last time :cry:

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