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Wesser

[PLUG|OS] Widescreen HOR+ Support

Recommended Posts

Inadequate

Amazing work Wesser. After eleven years playing with that 'detail' is finally fixed. :^:

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Burbalade

Supports custom aspect ratios as well I see. 4800x1920 here and seems to work great.

 

Second picture links to a full size.

 

FqOWFlz.jpg

s7uqUTWl.jpg

Edited by Burbalade

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Burbalade

ThirteenAG's worked great for me with III but caused SA to crash when loading. So while I can't speak for everyone, Wessers does seem to be working better for me since I don't have to play single monitor.

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TJGM

ThirteenAG's worked great for me with III but caused SA to crash when loading. So while I can't speak for everyone, Wessers does seem to be working better for me since I don't have to play single monitor.

You sure you tried the latest version of ThirteenAG's fix? It requires Wesser's plugin to work, you should give it a try again.

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ThirteenAG

Keep reporting bugs if you find any. I did not answer your replies simply because I wasn't going to fix the bugs at the time your reports took place. Quoting myself from another topic:

So, the update is coming?

Just a reminder of current issues:

https://github.com/ThirteenAG/Widescreen_Fixes_Pack/issues/18

https://github.com/ThirteenAG/Widescreen_Fixes_Pack/issues/9

And also my workarounds:

https://github.com/ThirteenAG/Widescreen_Fixes_Pack/blob/master/GTASA_widescreen_fix/dllmain.cpp#L586

 

Btw, is SkyGrad possible for Vice City?

Edited by ThirteenAG

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erorcun

Sky doesn't get rendered on side of screens with skygrad + wesser and thirteenag's plugin, probably thirteenag should update his plugin.

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Blackbird88

Does skygrad has any collision with SilentPatch's NVC Shader?

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ThirteenAG

Sky doesn't get rendered on side of screens with skygrad + wesser and thirteenag's plugin, probably thirteenag should update his plugin.

I will, soon.

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Wesser

Any plans to make your own thread for this?

According to my standards, I believe it isn't worth making a separate topic. :p

 

@Burbalade, the mod is currently still WIP, SCM drawings require a direct alteration of main.scm which is unmodified yet (some workarounds are needed to maintain the savegame compatibility though). As of now, follow @TJGM's suggestion.

 

 

Does skygrad has any collision with SilentPatch's NVC Shader?

Nope, NVC Shader creation happens after SkyGrad.

 

 

So, the update is coming?

Not prior reaching a satisfactory level regarding the development of a GTA3script Compiler/Decompiler (still a planning).

 

 

Btw, is SkyGrad possible for Vice City?

I'm not going to port it myself on any game beyond SA, anybody is freely to adapt the code. :^:

 

Redownload SkyGrad here for a tiny update. Nothing major, stuff defined inside the library have exported symbols.

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Gramps

Sky doesn't get rendered on side of screens with skygrad + wesser and thirteenag's plugin, probably thirteenag should update his plugin.

I get this problem too. Its red at the sides for me. But when driving fast in a vehicle its yellow

edf7de389837994.jpg 8f749e389838053.jpg

 

Screenshot on the left is with default FOV, and I don't actually get any bug when player is static.

Screenshot on the right has a edited FOV of 90, so I do experience this whilst player is static.

 

Sorry for the dark screenshots. Its actually much brighter in my game. No idea what causes this.

 

 

According to my standards, I believe it isn't worth making a separate topic. :p

What about a Wesser Workshop then? Edited by Gramps

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Inadequate

 

Sky doesn't get rendered on side of screens with skygrad + wesser and thirteenag's plugin, probably thirteenag should update his plugin.

I get this problem too. Its red at the sides for me. But when driving fast in a vehicle its yellow

 

 

edf7de389837994.jpg 8f749e389838053.jpg

 

 

Screenshot on the left is with default FOV, and I don't actually get any bug when player is static.

Screenshot on the right has a edited FOV of 90, so I do experience this whilst player is static.

 

Sorry for the dark screenshots. Its actually much brighter in my game. No idea what causes this.

 

Same here. At day that squares is yellow, at night is blue or sometimes white.

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Wesser

I forgot to comment a preprocessor macro in the second release which made the code relying on a constant multiplier (as the game does by default). I realized it and I did a ninja update right after posting in the hope nobody would have beaten me to the punch. You should retry to download the mod again.

 

 

What about a Wesser Workshop then?

I'm too lazy to create one, plus I haven't ever espoused the Workshop's concept. :pp Edited by Wesser

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savidge

EDIT: nvm.

Edited by SergeantSavidge

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Claude_Lib

It was the bug Wesser already fixed.

Edited by Claude Liberty

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savidge

It was the bug Wesser already fixed.

But @Gramps still has this bug.

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Wesser

I explained the reason above your post, you might have missed it. By the way, do I have a wrong feeling or that squared radar is the one shown here? :p

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savidge

Oh, I didn't realise. I swear I'm blind sometimes, hahah.

By the way, do I have a wrong feeling or that squared radar is the one shown here? :p

Yup! I find it much more convenient than using DK's HUD. :)

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Wesser

Nice to hear that. I thought no one even saw it considering how quickly pages grow in that topic. :p

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Reyks

Nice to hear that. I thought no one even saw it considering how quickly pages grow in that topic. :p

I will add it to the mod index. :)

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danilo_ol

I found a bug, this plugin disable the heat haze effect

 

 

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Minhkute360

How is this? It adds new settings to Foot Controls, and they are outside of the table:

2ds4qrk.jpg

Wesser, please fix this.

 

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ThirteenAG

I think this is a side effect of my workaround, usually game crashes when entering that menu.

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Minhkute360

Game only crashes when entering that menu (both Vehicle & Foot controls) if I remove files GTASA_widescreen_fix.asi/ini (which are from "Widescreen Fix pack").

Edited by minhto360

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Blackbird88

Game only crashes when entering that menu (both Vehicle & Foot controls) if I remove files GTASA_widescreen_fix.asi/ini (which are from "Widescreen Fix pack").

Well yeah that's what 13AG said in the above post :p

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tgitgi

I'm having a bit of trouble getting this to work. I've put /models/fronten1.txd & /wshps.asi to "models"

What about the /src/ folder?

My monitor is 16:10 1440x900

 

Fixed my issue. For anyone interested: It was with GTASA_widescreen_fix. I extracted the folder "/GTASA_widescreen_fix/" into the root directory rather than the contents.

Also, thanks for the hard work on the mod. Game looks great!

Edited by tgitgi

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muh linucs

Because there is no proper readme, I'll ask here: do I put the whole 'skygrad' folder to my Modloader directory?

inaRqPr.png

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Inadequate

If into that folder is the ASI script is fine, but if you copied everything even the source nope, only put the .asi file into folder in modloader (modloader/skygrad/skygrad.asi) and it's fine.

Edited by inadequate

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David_CARP96

The mod is nice but it as a bug: It always disables Widescreen option in Video Config... When I start the game Widescreen is OFF, I turn it ON, close the game, open the game again and Widescreen it's OFF again :panic:

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Edgrd

The mod is nice but it as a bug: It always disables Widescreen option in Video Config... When I start the game Widescreen is OFF, I turn it ON, close the game, open the game again and Widescreen it's OFF again :panic:

it's always ON on my end , nothing seems wrong. i use 13AG's widescreen Fix + Wessers widescreen HOR , and things seems to be cool.

Edited by Issik

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