Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. Gameplay
      2. Missions
      3. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Arena War
      2. After Hours
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA Next

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Recommended Posts

LINK/2012

Are you sure you're on the right folder and game?
The first thing it's noticeable is that none of the mods on your screenshot are on the log and many mods that aren't on the screenshot are found.

ooking for mods at "modloader\"...Loading modloader config file modloader.iniReading mod "Bank_096\" (0) at "Bank_096\"...Handler for file "sound_001.wav" (0) is "std-bank"Handler for file "sound_002.wav" (1) is "std-bank"Reading mod "Bank_097\" (1) at "Bank_097\"...Handler for file "sound_001.wav" (2) is "std-bank"Handler for file "sound_002.wav" (3) is "std-bank"Handler for file "sound_003.wav" (4) is "std-bank"Reading mod "F1 Ferrari v2.0\" (2) at "F1 Ferrari v2.0\"...Handler for file "supergt.dff" (5) is "std-img"Handler for file "supergt.txd" (6) is "std-img"Handler for file "turismo.dff" (7) is "std-img"Reading mod "IMVEHFT\" (3) at "IMVEHFT\"...Handler for file "ImVehFt.asi" (9) is "std-asi"Handler for file "ImVehFt.ini" (10) not foundReading mod "Realistic_san_andreas_police_Car_v2\" (4) at "Realistic_san_andreas_police_Car_v2\"...Handler for file "ANGELES.JPG" (11) not foundHandler for file "copcarla.dff" (12) is "std-img"Handler for file "copcarla.txd" (13) is "std-img"Handler for file "copcarla.zip" (14) not foundHandler for file "copcarru.dff" (15) is "std-img"Handler for file "copcarru.txd" (16) is "std-img"Handler for file "copcarru.zip" (17) not foundHandler for file "copcarsf.dff" (18) is "std-img"Handler for file "copcarsf.txd" (19) is "std-img"Handler for file "copcarsf.zip" (20) not foundHandler for file "copcarvg.dff" (21) is "std-img"Handler for file "copcarvg.txd" (22) is "std-img"Handler for file "copcarvg.zip" (23) not foundHandler for file "FIERRO.JPG" (24) not foundHandler for file "SHERIFF.JPG" (26) not foundHandler for file "Thumbs.db" (27) not foundHandler for file "VENT.JPG" (28) not foundReading mod "VehicleSpawn_Cleo\" (5) at "VehicleSpawn_Cleo\"...Handler for file "VehicleSpawner.cs" (30) is "std-asi"Handler for file "VehicleSpawngxt.fxt" (31) is "std-text"

The second thing to notice is that the logging finish time is very different from the time you took the screenshot
Your time: 00:52
Log time:

> Logging finished: 22:04:02
Edited by LINK/2012

Share this post


Link to post
Share on other sites
ToyGT_one

second one is my mistake, shouldn't put the log and then put in game screen.

Share this post


Link to post
Share on other sites
ToyGT_one

Sorry for double post:

14036240475_c5e36de64a_b.jpg

========================== modloader 0.1.14 ==========================Loading basic config file modloader/modloader.iniMaking sure directory "modloader/.data" exists...Making sure directory "modloader/.data/plugins" exists...Making sure directory "modloader/.data/cache" exists...Reading command lineDone reading command lineLooking for plugins...Reading plugins.iniLoading plugin module 'std-asi.dll'Plugin module 'std-asi.dll' loaded as std-asi 0.11 by LINK/2012Loading plugin module 'std-bank.dll'Plugin module 'std-bank.dll' loaded as std-bank 0.2 by LINK/2012Loading plugin module 'std-cleo.dll'Plugin module 'std-cleo.dll' loaded as std-cleo DC1 by LINK/2012Loading plugin module 'std-data.dll'Plugin module 'std-data.dll' loaded as std-data 0.3 by LINK/2012Loading plugin module 'std-fx.dll'Plugin module 'std-fx.dll' loaded as std-fx RC1 by LINK/2012Loading plugin module 'std-img.dll'Plugin module 'std-img.dll' loaded as std-img RC3 by LINK/2012Loading plugin module 'std-movies.dll'Plugin module 'std-movies.dll' loaded as std-movies RC1 by LINK/2012Loading plugin module 'std-scm.dll'Plugin module 'std-scm.dll' loaded as std-scm RC1 by LINK/2012Loading plugin module 'std-sprites.dll'Plugin module 'std-sprites.dll' loaded as std-sprites RC1 by LINK/2012Loading plugin module 'std-text.dll'Plugin module 'std-text.dll' loaded as std-text RC2 by LINK/2012Starting up plugins...Starting up plugin "std-bank"Starting up plugin "std-asi"Starting up plugin "std-cleo"Finishing cache fileNothing to finishStarting up plugin "std-fx"Starting up plugin "std-movies"Starting up plugin "std-scm"Starting up plugin "std-sprites"Starting up plugin "std-text"Starting up plugin "std-img"Starting up plugin "std-data"Creating data cache folder...Looking for mods at "modloader\"...Loading modloader config file modloader.iniReading mod "Bank_096\" (0) at "Bank_096\"...Handler for file "sound_001.wav" (0) is "std-bank"Handler for file "sound_002.wav" (1) is "std-bank"Reading mod "Bank_097\" (1) at "Bank_097\"...Handler for file "sound_001.wav" (2) is "std-bank"Handler for file "sound_002.wav" (3) is "std-bank"Handler for file "sound_003.wav" (4) is "std-bank"Reading mod "F1 Ferrari v2.0\" (2) at "F1 Ferrari v2.0\"...Handler for file "supergt.dff" (5) is "std-img"Handler for file "supergt.txd" (6) is "std-img"Handler for file "turismo.dff" (7) is "std-img"Reading mod "IMVEHFT\" (3) at "IMVEHFT\"...Handler for file "ImVehFt.asi" (9) is "std-asi"Handler for file "ImVehFt.ini" (10) not foundReading mod "Realistic_san_andreas_police_Car_v2\" (4) at "Realistic_san_andreas_police_Car_v2\"...Handler for file "ANGELES.JPG" (11) not foundHandler for file "copcarla.dff" (12) is "std-img"Handler for file "copcarla.txd" (13) is "std-img"Handler for file "copcarla.zip" (14) not foundHandler for file "copcarru.dff" (15) is "std-img"Handler for file "copcarru.txd" (16) is "std-img"Handler for file "copcarru.zip" (17) not foundHandler for file "copcarsf.dff" (18) is "std-img"Handler for file "copcarsf.txd" (19) is "std-img"Handler for file "copcarsf.zip" (20) not foundHandler for file "copcarvg.dff" (21) is "std-img"Handler for file "copcarvg.txd" (22) is "std-img"Handler for file "copcarvg.zip" (23) not foundHandler for file "FIERRO.JPG" (24) not foundHandler for file "SHERIFF.JPG" (26) not foundHandler for file "Thumbs.db" (27) not foundHandler for file "VENT.JPG" (28) not foundReading mod "VehicleSpawn_Cleo\" (5) at "VehicleSpawn_Cleo\"...Handler for file "VehicleSpawner.cs" (30) is "std-asi"Handler for file "VehicleSpawngxt.fxt" (31) is "std-text"Handling files...Pos processing...Pos processing plugin "std-bank"Pos processing plugin "std-asi"CLEO library version 401011E found at "cleo.asi"[ASI] Module has been loaded: "modloader\IMVEHFT\ImVehFt.asi"[CLEO] Module has been loaded: "cleo.asi"Pos processing plugin "std-cleo"Pos processing plugin "std-fx"Pos processing plugin "std-movies"Pos processing plugin "std-scm"Pos processing plugin "std-sprites"Pos processing plugin "std-text"Injecting FXT file "modloader\VehicleSpawn_Cleo\VehicleSpawngxt.fxt"Pos processing plugin "std-img"Pos processing plugin "std-data"Game is ready!Loading fonts values "DATA\FONTS.DAT"Splash screen events...Reading readme file modloader\VehicleSpawn_Cleo\readme.txtReading readme file modloader\Realistic_san_andreas_police_Car_v2\Read-me.txt	Found handling file line at 40: POLICE_LA    1600.0    4500.0   2.0    0.0 0.0  -0.20 75  1.05 0.78 0.52  5 200.0 28.0 10.0 4 P  11.1  0.53 0 35.0 2.0  0.12  0.0   0.20 -0.12 0.5  0.0  0.2  0.24 25000  40000000 10200008 0  1 0 	Found handling file line at 42: POLICE_SF    1600.0    4500.0   2.0    0.0 0.0  -0.20 75  1.05 0.78 0.52  5 200.0 28.0 10.0 4 P  11.1  0.53 0 35.0 2.0  0.12  0.0   0.20 -0.12 0.5  0.0  0.2  0.24 25000  40000000 10200008 0  1 0 	Found handling file line at 44: POLICE_VG    1600.0    4500.0   2.0    0.0 0.0  -0.20 75  1.05 0.78 0.52  5 200.0 28.0 10.0 4 P  11.1  0.53 0 35.0 2.0  0.12  0.0   0.20 -0.12 0.5  0.0  0.2  0.24 25000  40000000 10200008 0  1 0 	Found handling file line at 46: POLRANGER    1600.0    4500.0   2.0    0.0 0.0  -0.20 75  1.05 0.78 0.52  5 200.0 28.0 10.0 4 P  11.1  0.53 0 35.0 2.0  0.12  0.0   0.20 -0.12 0.5  0.0  0.2  0.24 25000  40000000 10200008 0  1 0 	Found object types file line at 53: 596   copcarla   copcarla   car    POLICE_LA   POLICAR  null  ignore   10  0  0   -1  0.7  0.7  -1 	Found object types file line at 55: 597   copcarsf   copcarsf   car    POLICE_SF   POLICAR  null  ignore   10  0  0   -1  0.7  0.7  -1 	Found object types file line at 57: 598   copcarvg  copcarvg  car    POLICE_VG   POLICAR  null  ignore   10  0  0   -1  0.7  0.7  -1 	Found object types file line at 59: 599   copcarru   copcarru   car           POLRANGER   RANGER   null   ignore   10  0  0          -1  0.7  0.7  -1 Reading readme file modloader\IMVEHFT\debug_veh.txtDone splash screen events.Loading handling file "modloader\.data\cache\std-data\\data_0\handling.cfg"Loading time cycle "data/timecyc.dat"Loading population cycle "data/popcycle.dat"Load time events...Done load time events.Loading plant surface properties "data/plants.dat"Loading level file "DATA\DEFAULT.DAT"Loading object types file "DATA\DEFAULT.IDE "Loading object types file "modloader\.data\cache\std-data\\data_0\vehicles.ide "Loading object types file "DATA\PEDS.IDE "Loading level file "DATA\GTA.DAT"Opening level image file "DATA\PATHS\CARREC.IMG "Opening level image file "DATA\SCRIPT\SCRIPT.IMG "Opening level image file "MODELS\CUTSCENE.IMG "Loading object types file "DATA\MAPS\generic\vegepart.IDE "Loading object types file "DATA\MAPS\generic\barriers.IDE "Loading object types file "DATA\MAPS\generic\dynamic.IDE "Loading object types file "DATA\MAPS\generic\dynamic2.IDE "Loading object types file "DATA\MAPS\generic\multiobj.IDE "Loading object types file "DATA\MAPS\generic\procobj.IDE "Loading object types file "DATA\MAPS\LA\LAn.IDE "Loading object types file "DATA\MAPS\LA\LAn2.IDE "Loading object types file "DATA\MAPS\LA\LAs.IDE "Loading object types file "DATA\MAPS\LA\LAs2.IDE "Loading object types file "DATA\MAPS\LA\LAe.IDE "Loading object types file "DATA\MAPS\LA\LAe2.IDE "Loading object types file "DATA\MAPS\LA\LAw2.IDE "Loading object types file "DATA\MAPS\LA\LAw.IDE "Loading object types file "DATA\MAPS\LA\LAwn.IDE "Loading object types file "DATA\MAPS\LA\LAhills.IDE "Loading object types file "DATA\MAPS\LA\LAxref.IDE "Loading object types file "DATA\MAPS\SF\SFn.IDE "Loading object types file "DATA\MAPS\SF\SFs.IDE "Loading object types file "DATA\MAPS\SF\SFse.IDE "Loading object types file "DATA\MAPS\SF\SFe.IDE "Loading object types file "DATA\MAPS\SF\SFw.IDE "Loading object types file "DATA\MAPS\SF\SFxref.IDE "Loading object types file "DATA\MAPS\vegas\vegasN.IDE "Loading object types file "DATA\MAPS\vegas\vegasS.IDE "Loading object types file "DATA\MAPS\vegas\vegasE.IDE "Loading object types file "DATA\MAPS\vegas\vegasW.IDE "Loading object types file "DATA\MAPS\vegas\vegaxref.IDE "Loading object types file "DATA\MAPS\country\countryN.IDE "Loading object types file "DATA\MAPS\country\countN2.IDE "Loading object types file "DATA\MAPS\country\countryS.IDE "Loading object types file "DATA\MAPS\country\countryE.IDE "Loading object types file "DATA\MAPS\country\countryW.IDE "Loading object types file "DATA\MAPS\country\counxref.IDE "Loading object types file "DATA\MAPS\interior\int_LA.IDE "Loading object types file "DATA\MAPS\interior\int_SF.IDE "Loading object types file "DATA\MAPS\interior\int_veg.IDE "Loading object types file "DATA\MAPS\interior\int_cont.IDE "Loading object types file "DATA\MAPS\leveldes\levelmap.IDE "Loading object types file "DATA\MAPS\leveldes\levelxre.IDE "Loading object types file "DATA\MAPS\interior\gen_int1.IDE "Loading object types file "DATA\MAPS\interior\gen_int2.IDE "Loading object types file "DATA\MAPS\interior\gen_intb.IDE "Loading object types file "DATA\MAPS\interior\gen_int3.IDE "Loading object types file "DATA\MAPS\interior\gen_int4.IDE "Loading object types file "DATA\MAPS\interior\gen_int5.IDE "Loading object types file "DATA\MAPS\interior\savehous.IDE "Loading object types file "DATA\MAPS\interior\stadint.IDE "Loading object types file "DATA\MAPS\leveldes\seabed.IDE "Loading object types file "DATA\MAPS\interior\props.IDE "Loading object types file "DATA\MAPS\interior\props2.IDE "Loading object types file "DATA\MAPS\interior\propext.IDE "Loading object types file "DATA\MAPS\veh_mods\veh_mods.IDE "Loading object types file "DATA\TXDCUT.IDE "Loading vehicle upgrades file "DATA\CARMODS.DAT"Loading abstract cd directory...Importing model file for index 506 at "modloader\F1 Ferrari v2.0\supergt.dff"Importing model file for index 20267 at "modloader\Realistic_san_andreas_police_Car_v2\copcarsf.txd"Importing model file for index 20176 at "modloader\F1 Ferrari v2.0\supergt.txd"Importing model file for index 597 at "modloader\Realistic_san_andreas_police_Car_v2\copcarsf.dff"Importing model file for index 20269 at "modloader\Realistic_san_andreas_police_Car_v2\copcarru.txd"Importing model file for index 598 at "modloader\Realistic_san_andreas_police_Car_v2\copcarvg.dff"Importing model file for index 451 at "modloader\F1 Ferrari v2.0\turismo.dff"Importing model file for index 596 at "modloader\Realistic_san_andreas_police_Car_v2\copcarla.dff"Importing model file for index 20268 at "modloader\Realistic_san_andreas_police_Car_v2\copcarvg.txd"Importing model file for index 20266 at "modloader\Realistic_san_andreas_police_Car_v2\copcarla.txd"Importing model file for index 599 at "modloader\Realistic_san_andreas_police_Car_v2\copcarru.dff"Abstract cd directory has been loadedLoading scene file "DATA\MAP.ZON "Loading scene file "DATA\INFO.ZON "Loading scene file "DATA\MAPS\LA\LAn.IPL "Loading scene file "DATA\MAPS\LA\LAn2.IPL "Loading scene file "DATA\MAPS\LA\LAs.IPL "Loading scene file "DATA\MAPS\LA\LAs2.IPL "Loading scene file "DATA\MAPS\LA\LAe.IPL "Loading scene file "DATA\MAPS\LA\LAe2.IPL "Loading scene file "DATA\MAPS\LA\LAw.IPL "Loading scene file "DATA\MAPS\LA\LAwn.IPL "Loading scene file "DATA\MAPS\LA\LAw2.IPL "Loading scene file "DATA\MAPS\LA\LAhills.IPL "Loading scene file "DATA\MAPS\SF\SFn.IPL "Loading scene file "DATA\MAPS\SF\SFs.IPL "Loading scene file "DATA\MAPS\SF\SFse.IPL "Loading scene file "DATA\MAPS\SF\SFe.IPL "Loading scene file "DATA\MAPS\SF\SFw.IPL "Loading scene file "DATA\MAPS\vegas\vegasN.IPL "Loading scene file "DATA\MAPS\vegas\vegasS.IPL "Loading scene file "DATA\MAPS\vegas\vegasE.IPL "Loading scene file "DATA\MAPS\vegas\vegasW.IPL "Loading scene file "DATA\MAPS\country\countryN.IPL "Loading scene file "DATA\MAPS\country\countN2.IPL "Loading scene file "DATA\MAPS\country\countrys.IPL "Loading scene file "DATA\MAPS\country\countryE.IPL "Loading scene file "DATA\MAPS\country\countryW.IPL "Loading scene file "DATA\MAPS\interior\int_LA.IPL "Loading scene file "DATA\MAPS\interior\int_SF.IPL "Loading scene file "DATA\MAPS\interior\int_veg.IPL "Loading scene file "DATA\MAPS\interior\int_cont.IPL "Loading scene file "DATA\MAPS\interior\gen_int1.IPL "Loading scene file "DATA\MAPS\interior\gen_int2.IPL "Loading scene file "DATA\MAPS\interior\gen_intb.IPL "Loading scene file "DATA\MAPS\interior\gen_int3.IPL "Loading scene file "DATA\MAPS\interior\gen_int4.IPL "Loading scene file "DATA\MAPS\interior\gen_int5.IPL "Loading scene file "DATA\MAPS\interior\stadint.IPL "Loading scene file "DATA\MAPS\interior\savehous.IPL "Loading scene file "DATA\MAPS\leveldes\levelmap.IPL "Loading scene file "DATA\MAPS\leveldes\seabed.IPL "Loading scene file "DATA\MAPS\paths.ipl "Loading scene file "DATA\MAPS\paths2.ipl "Loading scene file "DATA\MAPS\paths3.ipl "Loading scene file "DATA\MAPS\paths4.ipl "Loading scene file "DATA\MAPS\paths5.ipl "Loading scene file "DATA\MAPS\cull.ipl "Loading scene file "DATA\MAPS\tunnels.ipl "Loading scene file "DATA\MAPS\occluSF.ipl "Loading scene file "DATA\MAPS\occluveg.ipl "Loading scene file "DATA\MAPS\occluLA.ipl "Loading scene file "DATA\MAPS\occluint.ipl "Loading scene file "DATA\MAPS\audiozon.ipl "Loading train tracks "data\paths\tracks.dat"Loading train tracks "data\paths\tracks3.dat"Loading train tracks "data\paths\tracks2.dat"Loading train tracks "data\paths\tracks4.dat"Loading water level "DATA\water.dat"Starting injected cleo script search 0857ff50 for version '0'...Injecting extra scripts into search 0857ff50...Injecting cleo script "modloader\VehicleSpawn_Cleo\VehicleSpawner.cs"Finishing injected cleo script search 0857ff50...Reload time events...Done reload time events.Loading time cycle "data/timecyc.dat"Loading population cycle "data/popcycle.dat"Starting injected cleo script search 08580870 for version '0'...Injecting extra scripts into search 08580870...Injecting cleo script "modloader\VehicleSpawn_Cleo\VehicleSpawner.cs"Finishing injected cleo script search 08580870...Starting injected cleo script search 03a4d3c8 for version '0'...Injecting extra scripts into search 03a4d3c8...Injecting cleo script "modloader\VehicleSpawn_Cleo\VehicleSpawner.cs"Finishing injected cleo script search 03a4d3c8...Reload time events...Done reload time events.Loading time cycle "data/timecyc.dat"Loading population cycle "data/popcycle.dat"Starting injected cleo script search 1402d488 for version '0'...Injecting extra scripts into search 1402d488...Injecting cleo script "modloader\VehicleSpawn_Cleo\VehicleSpawner.cs"Finishing injected cleo script search 1402d488...Starting injected cleo script search 1402d568 for version '0'...Injecting extra scripts into search 1402d568...Injecting cleo script "modloader\VehicleSpawn_Cleo\VehicleSpawner.cs"Finishing injected cleo script search 1402d568...Shutting down modloader...Unloading plugin "std-bank"Unloading plugin "std-asi"Unloading plugin "std-cleo"Unloading plugin "std-fx"Unloading plugin "std-movies"Unloading plugin "std-scm"Unloading plugin "std-sprites"Unloading plugin "std-text"Unloading plugin "std-img"Unloading plugin "std-data"Deleting data cache folder...modloader has been shutdown.******************************************************************************> Logging finished: 22:04:02  Powered by sa-modloader (https://github.com/thelink2012/sa-modloader)******************************************************************************

why does it says 22:04:02 even its 19:46 right now?

 

should have uploaded video to prove what i am doing

Edited by ToyGT_one

Share this post


Link to post
Share on other sites
LINK/2012

Not only the time is wrong, but the mods too, those mods aren't present in the screenshot you sent, you're mostly like opening one game and looking the log of another game. And if you notice, the log didn't change a thing and that confirms you're opening one game and looking the log of another game.

Edited by LINK/2012

Share this post


Link to post
Share on other sites
ToyGT_one

I guess the only way to fix this weird problem it to re-install the game. i sounded like idiot or lier. there's one note thought is when i checked my GTA San Andreas User Files i saw those mods there for no reason and i deleted them.

Edited by ToyGT_one

Share this post


Link to post
Share on other sites
rehan97

crash when i press alt or left mouse in hydra

 

EDIT : sorry, the problems is from OE 1.5 Update

Edited by FFyellowcard

Share this post


Link to post
Share on other sites
TJGM

crash when i press alt or left mouse in hydra

Nothing to do with this mod.

Share this post


Link to post
Share on other sites
Concavax

Modloader crahs every when load a sprite, doesnt matter the texture. :(

 

 

 

Unhandled exception at 0x004c8f24 in "C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gta_sa.exe": 0xC0000005: Access violation writing location 0x00000030.
Calling loader.Shutdown()

 

Edited by Concavax

Share this post


Link to post
Share on other sites
SilverRST

 

Modloader crahs every when load a sprite, doesnt matter the texture. :(

 

 

 

Unhandled exception at 0x004c8f24 in "C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gta_sa.exe": 0xC0000005: Access violation writing location 0x00000030.
Calling loader.Shutdown()

 

 

If I'm right, the folder you installed there causes crashes as it seems some others got the problem.

Try to move the game folder to desktop or Documents.

Share this post


Link to post
Share on other sites
Concavax

F*ck!

Now with Imveht!

 

 

 

 

Unhandled exception at 0x63594dc5 in "C:\Users\Administrator\Documents\Rockstar Games\GTA San Andreas\modloader\ImVehFt_Upd_01052013\ENG\ImVehFt.asi": 0xC0000005: Access violation reading location 0x450cb008.
Calling loader.Shutdown();

 

Share this post


Link to post
Share on other sites
SilverRST

 

F*ck!

Now with Imveht!

 

 

 

 

Unhandled exception at 0x63594dc5 in "C:\Users\Administrator\Documents\Rockstar Games\GTA San Andreas\modloader\ImVehFt_Upd_01052013\ENG\ImVehFt.asi": 0xC0000005: Access violation reading location 0x450cb008.
Calling loader.Shutdown();

 

 

I prefer .asi files to be installed in the folder where the gta_sa.exe is. Just in case and it's actually nothing.

Share this post


Link to post
Share on other sites
Concavax

Really Mod loader hates me!

 

 

 

Unhandled exception at 0x7741dfe4 in "C:\windows\SysWOW64\ntdll.dll": 0xC0000005: Access violation reading location 0xfffffef7.
Calling loader.Shutdown();

 

Pd.
Thanks for you support :)

Share this post


Link to post
Share on other sites
Danikov

 

Really Mod loader hates me!

 

 

 

Unhandled exception at 0x7741dfe4 in "C:\windows\SysWOW64\ntdll.dll": 0xC0000005: Access violation reading location 0xfffffef7.

Calling loader.Shutdown();

 

 

 

Pd.

Thanks for you support :)

I managed to work around 0xC0000005 errors by either setting the compatibility mode to Windows XP SP2 or Windows 98 or either by moving the whole game directory elsewhere.

Share this post


Link to post
Share on other sites
SilverRST

The best setting the compatibility mode is on Windows98/ME. Windows XP mode still has lots of mouse problems

and the Windows98/ME is really the best mode. And @Concavax, it's not the Mod Loader, it's some file that's hates you. It's the SysWOW64\ntdll.dll.

Where have you moved the game folder?

Share this post


Link to post
Share on other sites
Concavax

The best setting the compatibility mode is on Windows98/ME. Windows XP mode still has lots of mouse problems

and the Windows98/ME is really the best mode. And @Concavax, it's not the Mod Loader, it's some file that's hates you. It's the SysWOW64\ntdll.dll.

Where have you moved the game folder?

True :/

I moved in "My Documents"

 

Edit:

I use your configuration, but modloader doesnt reconize a lot of mods. I use Windows98/ME compatibility mode.

 

 

 

Really Mod loader hates me!

 

 

 

Unhandled exception at 0x7741dfe4 in "C:\windows\SysWOW64\ntdll.dll": 0xC0000005: Access violation reading location 0xfffffef7.

Calling loader.Shutdown();

 

 

 

Pd.

Thanks for you support :)

I managed to work around 0xC0000005 errors by either setting the compatibility mode to Windows XP SP2 or Windows 98 or either by moving the whole game directory elsewhere.

 

Where?

Edited by Concavax

Share this post


Link to post
Share on other sites
Danikov

 

Really Mod loader hates me!

 

 

 

Unhandled exception at 0x7741dfe4 in "C:\windows\SysWOW64\ntdll.dll": 0xC0000005: Access violation reading location 0xfffffef7.

Calling loader.Shutdown();

 

 

 

Now I read this again,I kind of mistakened with the error you have,The ML Log log tells you exactly where the problem is,and that is with the ntdll.dll file in the Windows Folder,it appears to be that something is wrong with it.

Share this post


Link to post
Share on other sites
uokka

Where?

Anywhere except directories that belong to Windows.

 

C:\Games\GTASA\...

Share this post


Link to post
Share on other sites
Freevy
Unhandled exception at 0x004c8f24 in "C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe": 0xC0000005: Access violation writing location 0x00000030.

Calling loader.Shutdown();


Shutting down modloader...


............................

San andreas crash

Share this post


Link to post
Share on other sites
LINK/2012

You guys give me so many crashes that have nothing to do with ML that I'm really getting tired of reading this topic

Share this post


Link to post
Share on other sites
Freevy

You guys give me so many crashes that have nothing to do with ML that I'm really getting tired of reading this topic

But my game is C L E A N !

Share this post


Link to post
Share on other sites
Gramps

-snip-

Edited by methodunderg

Share this post


Link to post
Share on other sites
ric4rd094

I think your crashes are releted to something else than Mod Loader.

 

With all repect to LINK/2012 when I installed his mod "Railway Sounds" the game crashed at one of the first missions when you had to rob the train with Ryder.

First of all I thought that some dff's or gta3.img mods are causing the crash and I just realized that this is connected with the trains.

"Railway Sounds" is a great mod for freeroam but it can cause game crash in some missions.

 

So what I'm saying is you guys should check all the possibilities and not blame Mod Loader itself.

I have bunch of mods installed by Mod Loader and my game runs fine:
- SA vertex colour and 2dfx effect fix by aftburner

- CJ HD by flame92

- Fixed Vegetation Vertex by d3jan

- Gear Changer

- GTA SA Mobile to PC - Android Vegetation

- GTA SA Mobile to PC - Fences

- GTA SA Mobile to PC - iOS Radar Icons

- HQ Radar Map

- iOS HUD Weapon Icons

- Shady Industries

- Project_2dfx_sa

 

There's not so many of them, but I haven't problem with Mod Loader itself :)

Edit:
I use even a mods like IMVF + Beta 13 cars pack which are loaded with ML and I haven't issues like Concavax have.

I don't know what Mod Loader makes if in modloader folder there are two the same files from different mods.

I personally don't have conflicts with modloader folder, but maybe two same files from diffrent mods are causing crashes.

And make sure you are using 1.0 US and maybe move you game (like Danikov suggest) somewhere else than OS folders like Program Files.

Edited by ric4rd094

Share this post


Link to post
Share on other sites
SilverRST

Why do people even install GTA SA in Program Files?? Do you really want to click many times to get there? Just move it to Desktop or Documents and there you go.

And if you have .asil files, just put them in game folder, where gta_sa.exe is. Justt to make sure everything works.

I have so many cleo scripts installed and also .asi files, you cannot blame ModLoader. Have you crashes, then fix it yourself.

And put the game compatiblity on Windows98/ME. LINK/2012, please ignore those false crashes. Your ModLoader is amazing and no more need to touch original game files.

Share this post


Link to post
Share on other sites
The Clansman

I'm about to replace basically every txd in gta3.img (mipmapped textures). Should I expect some slowdows, maybe better to edit the img itself via img maganer?

Share this post


Link to post
Share on other sites
TJGM

I'm about to replace basically every txd in gta3.img (mipmapped textures). Should I expect some slowdows, maybe better to edit the img itself via img maganer?

You can't just test this yourself.. why?

Share this post


Link to post
Share on other sites
The Clansman

You come in every topic on the modding area acting like the owner of the truth and reason. I'm asking a reasonable question to the creator of the mod which could lead to improvements in future releases, which many people, including you, would benefit for.

 

So chill the f out

Share this post


Link to post
Share on other sites
TJGM

You come in every topic on the modding area acting like the owner of the truth and reason. I'm asking a reasonable question to the creator of the mod which could lead to improvements in future releases, which many people, including you, would benefit for.

 

So chill the f out

Because people are so lazy that they won't just test sh*t themselves. You're basically asking if the mod will work or not, it doesn't take you hours to put some files into the Mod Loader folder and check if it slows your game down. The last thing any author wants to see is questions that pretty much ask "Does this mod work".

Share this post


Link to post
Share on other sites
The Clansman

Obviously it will work... that's not what I asked

 

And I put my so called laziness aside and made some tests, yes

 

2.740 txd's slows the game a bit.

Share this post


Link to post
Share on other sites
TJGM

Obviously it will work... that's not what I asked

 

And I put my so called laziness aside and made some tests, yes

 

2.740 txd's slows the game a bit.

I said that's what you're basically asking. And hey look, it turns out a test gave you your answer, that didn't seem hard at all. Now the thread has six posts that didn't contribute in anyway, which is also my fault too, but I guess people need to start testing and stop asking someday.

Share this post


Link to post
Share on other sites
uokka

I'm about to replace basically every txd in gta3.img (mipmapped textures). Should I expect some slowdows, maybe better to edit the img itself via img maganer?

Even if using ModLoader instead of editing .IMG files would slow down game loading, I'd still recommend ModLoader because editing .IMG files can have several disadvantages depending on which tool is used.

.IMG files can get corrupted, especially if using different tools for editing the same file. Sometimes you dont even notice and wonder why the game is always crashing at a certain point.

ML makes modding the game super easy without the need to backup anything. Uninstalling a certain mod (or just one file of it for compatibility with another mod) is also super easy.

 

ModLoader might be no magic but it's way more elegant than using any IMG editing tool, which are quite handy, too, but having a stable SA is probably preferable.

You might be better able to help Link to improve ML if you report any slowdowns (compared to .IMG-install) if you actually notice any.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 2 Users Currently Viewing
    1 member, 0 Anonymous, 1 Guest

    • Mrudul John Mathews
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.