Link2012 Posted October 7, 2020 Author Share Posted October 7, 2020 This is weird. While scanning the directory, all directories to be ignored are skipped. They aren't passed forward to be loaded. Thanks for sharing anyway, I might investigate. @Strs Use a limit adjuster instead. Link to comment Share on other sites More sharing options...
Assasins Cj Posted October 17, 2020 Share Posted October 17, 2020 (edited) Hey @Link2012, this mod in awesome But some times it crashes my game when I remove a mod . Example = I tried 'AVP Reborn 3.0' my game was laging (because of my pc not of modloader) so i removed it but after that my games started crashing at loading screen so i tried reinstalling the mod and it worked So I reinstalled modloader and all mods and game started but after sometime (increasing number of mods=decreasing time) it crashes Please Help Edited October 17, 2020 by Assasins Cj Link to comment Share on other sites More sharing options...
CharlesVercetti Posted October 17, 2020 Share Posted October 17, 2020 6 hours ago, Assasins Cj said: increasing number of mods Tried limit adjuster? Link to comment Share on other sites More sharing options...
Assasins Cj Posted October 18, 2020 Share Posted October 18, 2020 (edited) 13 hours ago, CharlesVercetti said: Tried limit adjuster? Spoiler Yes, Reinstalling the game, scripts and mods worked But author should fix it so commented here it has happened many times and reinstalling the game worked every time ............................................................................................. One more problem, If I travel city to much (to unlock full map) modloader stop loading texture. retexture mod i am using is Rosa Project Reborn Edited October 18, 2020 by Assasins Cj cl55684 and RyanDri3957V 2 Link to comment Share on other sites More sharing options...
cl55684 Posted November 3, 2020 Share Posted November 3, 2020 Add modloader for apk plz. AshGamer007 and Shantanu08 1 1 Link to comment Share on other sites More sharing options...
HeyWolf Posted November 29, 2020 Share Posted November 29, 2020 (edited) Hey, I want to learn to read modloader.log to know what causing the crash Edited November 29, 2020 by HeyWolf wwwwandrarijaz 1 Link to comment Share on other sites More sharing options...
NoReplys Posted November 29, 2020 Share Posted November 29, 2020 58 minutes ago, HeyWolf said: Hey, I want to learn to read modloader.log to know what causing the crash A guide to find a solution for crashes, including list of crashes available here. Link to comment Share on other sites More sharing options...
HeyWolf Posted November 29, 2020 Share Posted November 29, 2020 13 minutes ago, NoReplys said: A guide to find a solution for crashes, including list of crashes available here. Ey Thanks Link to comment Share on other sites More sharing options...
The Lucky Mole Posted December 7, 2020 Share Posted December 7, 2020 Hello guys, is Modloader known to resolve any issues with ASI plugins? I think I may see some minor improvements. Link to comment Share on other sites More sharing options...
nabil12s Posted December 13, 2020 Share Posted December 13, 2020 (edited) On 2/2/2014 at 11:11 AM, Link2012 said: Just create a .txt file and place the line(s) there how about vehicle.ide and carcols.dat? does it work the same? Edited December 13, 2020 by nabil12s Link to comment Share on other sites More sharing options...
HzanRsxa2959 Posted January 17, 2021 Share Posted January 17, 2021 Go to modloader\.data\plugins\gta3\std.data.md. There you will get all the info you need. On 12/13/2020 at 2:36 PM, nabil12s said: how about vehicle.ide and carcols.dat? does it work the same? Yes. Both support readme. Link to comment Share on other sites More sharing options...
Ryhan'ZFX Posted January 19, 2021 Share Posted January 19, 2021 Just a dumb question. But apart from the simplicity and being the holy grail of easy modding, is there a side effect on using it? I know crashes, it happens on regular asi or cleo mods. But is there something to look for before deciding it fits on modloader and does it gonna work? Its hard to explain, but if so pardon me Link to comment Share on other sites More sharing options...
Panzermann11 Posted January 29, 2021 Share Posted January 29, 2021 Seeing GTA 4 modding doesn't get very much love compared to SA, VC and 3, I wonder if we can get a mod loader for GTA 4? Motka, Saad21, wwwwandrarijaz and 1 other 3 1 Link to comment Share on other sites More sharing options...
StuntGames Posted February 4, 2021 Share Posted February 4, 2021 (edited) Link2012 Good work. now i don't need to use the alci. Edited February 4, 2021 by StuntGames wwwwandrarijaz, RyanDri3957V, CyberRock and 1 other 1 1 2 Link to comment Share on other sites More sharing options...
SteveLorde Posted March 1, 2021 Share Posted March 1, 2021 Most of HUD mods that use multiple D3D8.dll are not working with Modloader. How can i enable Modloader to allow multiple dlls of same name D3D8.dll (SkyGFX,Sharptrails,VCS HUD...etc) at same time? Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted July 4, 2021 Share Posted July 4, 2021 (edited) @Link2012 hi man, what about modloader for reIII and reVC ? is it wip, or done already ? Edited July 4, 2021 by TWIST_OF_HATE RyanDri3957V 1 Link to comment Share on other sites More sharing options...
Link2012 Posted July 8, 2021 Author Share Posted July 8, 2021 On 7/4/2021 at 10:48 AM, TWIST_OF_HATE said: @Link2012 hi man, what about modloader for reIII and reVC ? is it wip, or done already ? I started something, but it was mostly a hack. It's a bit more complicated to do it the proper way, such that it works on something other than x86 Windows builds. RyanDri3957V, AshGamer007 and TWIST_OF_HATE 3 Link to comment Share on other sites More sharing options...
Davve95 Posted July 9, 2021 Share Posted July 9, 2021 (edited) Is the project done, in your perspective, or do you plan to bring updates further on? (Not talking about Re) Edited July 9, 2021 by Davve95 Link to comment Share on other sites More sharing options...
Link2012 Posted July 10, 2021 Author Share Posted July 10, 2021 On 7/9/2021 at 6:57 PM, Davve95 said: Is the project done, in your perspective, or do you plan to bring updates further on? (Not talking about Re) In practical terms, there are features missing in III/VC (e.g. player.dff, SFX, radio, cuts.img) and a few general issues (e.g. order of readme lines against custom data file lines). But it's most likely I won't bring these updates to life . Davve95, RyanDri3957V, -Anti- and 2 others 5 Link to comment Share on other sites More sharing options...
-Anti- Posted July 10, 2021 Share Posted July 10, 2021 On 7/10/2021 at 6:10 AM, Link2012 said: In practical terms, there are features missing in III/VC (e.g. player.dff, SFX, radio, cuts.img) and a few general issues (e.g. order of readme lines against custom data file lines). But it's most likely I won't bring these updates to life . too bad; the feature I am personally missing the most for III/VC is being able to load individual .col files Davve95 1 Link to comment Share on other sites More sharing options...
gts. Posted July 11, 2021 Share Posted July 11, 2021 (edited) On 7/9/2021 at 10:10 PM, Link2012 said: In practical terms, there are features missing in III/VC (e.g. player.dff, SFX, radio, cuts.img) and a few general issues (e.g. order of readme lines against custom data file lines). But it's most likely I won't bring these updates to life . So sad. I was expecting some update for III and VC. As far as I remember, there's issues with custom skins (using the skin function from the game) but loading those with modloader. But the other stuff you mention is important as well. Edited July 11, 2021 by gts. Davve95 1 Link to comment Share on other sites More sharing options...
Davve95 Posted July 12, 2021 Share Posted July 12, 2021 On 7/10/2021 at 6:10 AM, Link2012 said: In practical terms, there are features missing in III/VC (e.g. player.dff, SFX, radio, cuts.img) and a few general issues (e.g. order of readme lines against custom data file lines). But it's most likely I won't bring these updates to life . That's sad. What about handing the project to someone or make (some parts) of it open source? I accept and see if you don't want. But just an idea. Since it is a awesome mod. Link to comment Share on other sites More sharing options...
Link2012 Posted July 12, 2021 Author Share Posted July 12, 2021 On 7/12/2021 at 3:18 PM, Davve95 said: That's sad. What about handing the project to someone or make (some parts) of it open source? I accept and see if you don't want. But just an idea. Since it is a awesome mod. The project is fully open source and I'm willing to transfer maintenance to someone else. Anyone interested and with GTA reverse-engineering experience can feel free to PM me so that we can chat. I would try to document the project architecture and roadmap to the best of my abilities. Davve95, RyanDri3957V, -Anti- and 2 others 5 Link to comment Share on other sites More sharing options...
Inadequate Posted July 14, 2021 Share Posted July 14, 2021 On 7/9/2021 at 10:10 PM, Link2012 said: In practical terms, there are features missing in III/VC (e.g. player.dff, SFX, radio, cuts.img) and a few general issues (e.g. order of readme lines against custom data file lines). But it's most likely I won't bring these updates to life . Aw, what an dissapointement. I really was expecting an update for that kind of stuff in GTA3 and GTAVC lol. Since we chatted about it a few months ago on Discord's server, RockstarVision. Davve95 1 Link to comment Share on other sites More sharing options...
Link2012 Posted July 14, 2021 Author Share Posted July 14, 2021 On 7/14/2021 at 9:26 AM, Inadequate said: Aw, what an dissapointement. I really was expecting an update for that kind of stuff in GTA3 and GTAVC lol. Since we chatted about it a few months ago on Discord's server, RockstarVision. Yeah, sorry for driving the hopes up. Inadequate 1 Link to comment Share on other sites More sharing options...
ETS2Fanatic4581 Posted July 25, 2021 Share Posted July 25, 2021 I have a question. What should I do for edit my modded cars's handlings, carcols, carmods, vehicles.ide things? A little help would be useful. Link to comment Share on other sites More sharing options...
KiloRyu Posted July 26, 2021 Share Posted July 26, 2021 On 7/26/2021 at 5:04 AM, ETS2Fanatic4581 said: I have a question. What should I do for edit my modded cars's handlings, carcols, carmods, vehicles.ide things? A little help would be useful. Use CFG Studio or Notepad. it should do the job Link to comment Share on other sites More sharing options...
waleednick Posted August 17, 2021 Share Posted August 17, 2021 @Link2012 are you available? if yes then i need to talk to you in private please response back if you're because i'm unable to message you as it says i can't message 0 per day Link to comment Share on other sites More sharing options...
Guest Posted September 28, 2021 Share Posted September 28, 2021 (edited) Can you make one for GTA IV so I can try mods without changing the core files, like Responsive Plus, Potential Grim etc if possible for all versions of GTA IV or at least CE or Patch 7, 8 and 4? Edited September 28, 2021 by Guest Link to comment Share on other sites More sharing options...
Bumblebee425 Posted October 18, 2021 Share Posted October 18, 2021 So I know this post is old and I most likely wont get a response,but I'm modding gta san andreas and I have the V Graphics mod enb installed along with mod loader and a few other mods,now whenever I add in the mod loader asi into my game directory the game rendering breaks and the game crashes after about a minute or so,I've never had the issue before (keep in mind that my first time doing all of this by following a guide I never had a issue at all with this even with the mod loader asi installed,I just had to do a fresh install of the game because a texter mod was causing the game to look weird with the graphics enb)and when I did everything correctly the exact same way I did before (minus the texture mod obviously) whenever I add the mod loader asi to the game directory the rendering at a certain distance breaks and I absolutely cannot find a fix anywhere else and that's why I'm finally coming here,cause without mod loader asi the other mods that I have in my mod loader file will not work,which I've previously had working before. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now