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Recommended Posts

ThirteenAG

GTA SA only accepts SFX files in mono PCM-16 format.

If you're creating it, export it as that, but if you downloaded it from somewhere, weird, you could also convert :p

Nice log parsing skills :^:

 

 

This. Is. Amazing. Damn, if it worked with Steam version of the game...would be perfect. Thanks for this mod, man. Finally I don't have to screw around with IMG Tool.

Only ~1% of the mods supports steam SA exe, i don't see a point. Edited by ThirteenAG

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franklingalaxy

Hey Link,

 

can i create a txt line file for carcols.dat ?

 

Because you have said carcols.dat isnt supported!

 

And when you will release a new Version of this mod ?

 

I use Version 0.1.15 and now its a bit old ! Can you release an new Version soon ?

 

PS: Sorry for my english :blink:

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LINK/2012

can i create a txt line file for carcols.dat ?

Nope, neither the data file itself nor reading from the readme is supported for this file yet.

 

 

And when you will release a new Version of this mod ?

Ha, I said I'd release it last month (June), but it didn't came, so I really dunno, Let's see next week.

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MrMateczko

As I wanted to know earlier, will this work with skins (more specifically dff new models)?

So as when I make a change in modeling program, I can see the result in game right away?

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LINK/2012

As I wanted to know earlier, will this work with skins (more specifically dff new models)?

So as when I make a change in modeling program, I can see the result in game right away?

Yeah it will, but sometimes it crashes when I do this kind of refreshing on peds, I'm not exactly sure on the reason yet :/

Edited by LINK/2012

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Fantomax

umm... when i use timecyc editor 1.8 ( i place it in cleo 4.3) with timecyc.dat that were placed in modloader bounds, the changes is not saved?

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LINK/2012

Timecyc editor 1.8 might have saved the changes to the timecyc.dat in the main directory.

Edited by LINK/2012

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fastman92

Timecyc editor 1.8 might have saved the changes to the timecyc.dat in the main directory.

 

:WriteNewTimecycDat// Example: 0AB1: call_scm_func @WriteNewTimecycDat 4 CTimecycArrayIndex [email protected] script_pointer [email protected] number_of_weathers 23 write_illumination? true0A99: chdir 0if0A9A: [email protected] = openfile "data\timecyc.dat" mode 0x6277  // IF and SET;  'wb'
No, he should tell a message he got when saving a timecyc.dat

 

There should be a success or error message.

Edited by fastman92

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davis60

Bug:

Modloader seems to hang the missions. The missions starts after some minutes(freezes in the black screen) or it don't even work and freezes.

 

Please fix this

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Fantomax

there's text which said ' new timecyc dat has been saved'

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TJGM

Bug:

Modloader seems to hang the missions. The missions starts after some minutes(freezes in the black screen) or it don't even work and freezes.

 

Please fix this

Or its just a mod that you installed that causes the issue, missions work fine for me.

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Reyks

So...what's left to do before the next release?

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Fantomax

um.. my SA instantly closed when tried to open it after installing some mods... I run it on Win7

 

The Log have these

 

Warning: std-asi failed to CaptureStackBackTrace for kernel32.dll:CreateFileA! Trying singleton!
Warning: std-asi failed to CaptureStackBackTrace for kernel32.dll:LoadLibraryA! Trying singleton!

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LINK/2012

Those warnings are totally ignorable and for sure happens to everyone around here :p

Post the entire log (upload somewhere?)... Also, are you sure it's Mod Loader fault but not the mods you installed?

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Fantomax

well, i have an 100% restore point that works but it still doesn't wanna work... it's quitted 2 seconds after i start SA

========================== modloader 0.1.14 ==========================Loading basic config file modloader/modloader.iniMaking sure directory "modloader/.data" exists...Making sure directory "modloader/.data/plugins" exists...Making sure directory "modloader/.data/cache" exists...Reading command lineDone reading command lineLooking for plugins...Reading plugins.iniLoading plugin module 'std-asi.dll'Plugin module 'std-asi.dll' loaded as std-asi 0.11 by LINK/2012Loading plugin module 'std-bank.dll'Plugin module 'std-bank.dll' loaded as std-bank 0.2 by LINK/2012Loading plugin module 'std-cleo.dll'Plugin module 'std-cleo.dll' loaded as std-cleo DC1 by LINK/2012Loading plugin module 'std-data.dll'Plugin module 'std-data.dll' loaded as std-data 0.3 by LINK/2012Loading plugin module 'std-fx.dll'Plugin module 'std-fx.dll' loaded as std-fx RC1 by LINK/2012Loading plugin module 'std-img.dll'Plugin module 'std-img.dll' loaded as std-img RC3 by LINK/2012Loading plugin module 'std-movies.dll'Plugin module 'std-movies.dll' loaded as std-movies RC1 by LINK/2012Loading plugin module 'std-scm.dll'Plugin module 'std-scm.dll' loaded as std-scm RC1 by LINK/2012Loading plugin module 'std-sprites.dll'Plugin module 'std-sprites.dll' loaded as std-sprites RC1 by LINK/2012Loading plugin module 'std-text.dll'Plugin module 'std-text.dll' loaded as std-text RC2 by LINK/2012Starting up plugins...Starting up plugin "std-bank"Starting up plugin "std-asi"Starting up plugin "std-cleo"Finishing cache fileNothing to finishStarting up plugin "std-fx"Starting up plugin "std-movies"Starting up plugin "std-scm"Starting up plugin "std-sprites"Starting up plugin "std-text"Starting up plugin "std-img"Starting up plugin "std-data"Creating data cache folder...Looking for mods at "modloader\"...Loading modloader config file modloader.iniReading mod "DATA MOBIL, skin sel juga\" (0) at "DATA MOBIL, skin sel juga\"...Handler for file "data\" (0) not foundHandler for file "data\gta.dat" (1) is "std-data"Handler for file "data\maps\" (2) not foundHandler for file "data\maps\veh_mods\" (3) not foundHandler for file "data\maps\veh_mods\veh_mods.ide" (4) is "std-data"Reading mod "DM\" (1) at "DM\"...Handler for file "Data\" (5) not foundHandler for file "Data\object.dat" (6) is "std-data"Handler for file "Data\surfinfo.dat" (7) is "std-data"Handler for file "gta3.img\" (8) is "std-img"Handler for file "Models\" (9) not foundHandler for file "Models\effects.fxp" (10) is "std-fx"Handler for file "Models\effectsPC.txd" (11) is "std-fx"Handler for file "Models\generic\" (12) not foundHandler for file "Models\generic\vehicle.txd" (13) is "std-fx"Handler for file "Models\particle.txd" (14) is "std-fx"Reading mod "PmC\" (2) at "PmC\"...Handler for file "gta3.img\" (15) is "std-img"Reading mod "Project_2dfx_sa\" (3) at "Project_2dfx_sa\"...Handler for file "baybridge1_sfse.dff" (16) is "std-img"Handler for file "baybridge2_sfse.dff" (17) is "std-img"Handler for file "baybridge3_sfse.dff" (18) is "std-img"Handler for file "baybridge4_sfse.dff" (19) is "std-img"Handler for file "bigwhiete_sfe.dff" (20) is "std-img"Handler for file "ce_radarmast3.dff" (21) is "std-img"Handler for file "des_lodtranstwr.dff" (22) is "std-img"Handler for file "des_transtower.dff" (23) is "std-img"Handler for file "ggbrig_01_sfw.dff" (24) is "std-img"Handler for file "ggbrig_06_sfw.dff" (25) is "std-img"Handler for file "landsh*t_09_sfe.dff" (26) is "std-img"Handler for file "radarmast1_lawn.dff" (27) is "std-img"Handler for file "radarmast1_lawn01.dff" (28) is "std-img"Handler for file "transmitter_sfs.dff" (29) is "std-img"Handler for file "ws_ref_bollard.dff" (30) is "std-img"Reading mod "SRT\" (4) at "SRT\"...Handler for file "data\" (31) not foundHandler for file "data\maps\" (32) not foundHandler for file "data\maps\generic\" (33) not foundHandler for file "data\maps\generic\procobj.ide" (34) is "std-data"Handler for file "data\maps\generic\vegepart.ide" (35) is "std-data"Handler for file "data\plants.dat" (36) is "std-data"Handler for file "gta3.img\" (37) is "std-img"Handler for file "models\" (38) not foundHandler for file "models\grass\" (39) not foundHandler for file "models\grass\grass0_1.dff" (40) is "std-fx"Handler for file "models\grass\grass0_2.dff" (41) is "std-fx"Handler for file "models\grass\grass0_3.dff" (42) is "std-fx"Handler for file "models\grass\grass0_4.dff" (43) is "std-fx"Handler for file "models\grass\grass1_1.dff" (44) is "std-fx"Handler for file "models\grass\grass1_2.dff" (45) is "std-fx"Handler for file "models\grass\grass1_3.dff" (46) is "std-fx"Handler for file "models\grass\grass1_4.dff" (47) is "std-fx"Handler for file "models\grass\grass2_1.dff" (48) is "std-fx"Handler for file "models\grass\grass2_2.dff" (49) is "std-fx"Handler for file "models\grass\grass2_3.dff" (50) is "std-fx"Handler for file "models\grass\grass2_4.dff" (51) is "std-fx"Handler for file "models\grass\grass3_1.dff" (52) is "std-fx"Handler for file "models\grass\grass3_2.dff" (53) is "std-fx"Handler for file "models\grass\grass3_3.dff" (54) is "std-fx"Handler for file "models\grass\grass3_4.dff" (55) is "std-fx"Handler for file "models\grass\plant1.dff" (56) is "std-fx"Handler for file "models\grass\plant1.txd" (57) is "std-fx"Reading mod "timecyc\" (5) at "timecyc\"...Handler for file "data\" (58) not foundHandler for file "data\timecyc.dat" (59) is "std-data"Reading mod "Timecyc editor\" (6) at "Timecyc editor\"...Handler for file "models\" (60) not foundHandler for file "models\txd\" (61) not foundHandler for file "models\txd\timecyc.txd" (62) is "std-sprites"Reading mod "Weapon\" (7) at "Weapon\"...Handler for file "gta3.img\" (63) is "std-img"Reading mod "WUYC\" (8) at "WUYC\"...Handler for file "gta3.img\" (64) is "std-img"Handling files...Handler "std-data" failed to process file "Data\object.dat"Handler "std-data" failed to process file "Data\surfinfo.dat"Found replacement for file effects.fxp which is "modloader\DM\Models\effects.fxp"Found replacement for file effectsPC.txd which is "modloader\DM\Models\effectsPC.txd"Found replacement for file vehicle.txd which is "modloader\DM\Models\generic\vehicle.txd"Found replacement for file particle.txd which is "modloader\DM\Models\particle.txd"Found replacement for file grass0_1.dff which is "modloader\SRT\models\grass\grass0_1.dff"Found replacement for file grass0_2.dff which is "modloader\SRT\models\grass\grass0_2.dff"Found replacement for file grass0_3.dff which is "modloader\SRT\models\grass\grass0_3.dff"Found replacement for file grass0_4.dff which is "modloader\SRT\models\grass\grass0_4.dff"Found replacement for file grass1_1.dff which is "modloader\SRT\models\grass\grass1_1.dff"Found replacement for file grass1_2.dff which is "modloader\SRT\models\grass\grass1_2.dff"Found replacement for file grass1_3.dff which is "modloader\SRT\models\grass\grass1_3.dff"Found replacement for file grass1_4.dff which is "modloader\SRT\models\grass\grass1_4.dff"Found replacement for file grass2_1.dff which is "modloader\SRT\models\grass\grass2_1.dff"Found replacement for file grass2_2.dff which is "modloader\SRT\models\grass\grass2_2.dff"Found replacement for file grass2_3.dff which is "modloader\SRT\models\grass\grass2_3.dff"Found replacement for file grass2_4.dff which is "modloader\SRT\models\grass\grass2_4.dff"Found replacement for file grass3_1.dff which is "modloader\SRT\models\grass\grass3_1.dff"Found replacement for file grass3_2.dff which is "modloader\SRT\models\grass\grass3_2.dff"Found replacement for file grass3_3.dff which is "modloader\SRT\models\grass\grass3_3.dff"Found replacement for file grass3_4.dff which is "modloader\SRT\models\grass\grass3_4.dff"Found replacement for file plant1.dff which is "modloader\SRT\models\grass\plant1.dff"Found replacement for file plant1.txd which is "modloader\SRT\models\grass\plant1.txd"Info: Overriding replacement for file timecyc.dat, from "data/timecyc.dat" with "modloader\timecyc\data\timecyc.dat"Found replacement for file timecyc.dat which is "modloader\timecyc\data\timecyc.dat"Pos processing...Pos processing plugin "std-bank"Pos processing plugin "std-asi"CLEO library version 4030000 found at "CLEO.asi"[CLEO] Module has been loaded: "CLEO.asi"[CLEO] Module has been loaded: "cleo\FileSystemOperations.cleo"[CLEO] Module has been loaded: "cleo\IniFiles.cleo"[CLEO] Module has been loaded: "cleo\IntOperations.cleo"[CLEO] Module has been loaded: "cleo\newOpcodes.cleo"Pos processing plugin "std-cleo"Pos processing plugin "std-fx"Pos processing plugin "std-movies"Pos processing plugin "std-scm"Pos processing plugin "std-sprites"Pos processing plugin "std-text"Pos processing plugin "std-img"Pos processing plugin "std-data"Game is ready!Warning: std-asi failed to CaptureStackBackTrace for kernel32.dll:CreateFileA! Trying singleton!Warning: std-asi failed to CaptureStackBackTrace for kernel32.dll:LoadLibraryA! Trying singleton!Shutting down modloader...Unloading plugin "std-bank"Unloading plugin "std-asi"Unloading plugin "std-cleo"Unloading plugin "std-fx"Unloading plugin "std-movies"Unloading plugin "std-scm"Unloading plugin "std-sprites"Unloading plugin "std-text"Unloading plugin "std-img"Unloading plugin "std-data"Deleting data cache folder...modloader has been shutdown.******************************************************************************> Logging finished: 07:13:59  Powered by sa-modloader (https://github.com/thelink2012/sa-modloader)******************************************************************************
Edited by alayanrole

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LINK/2012

It's weird, no exception, nothing, it doesn't even open the game window.

Well, I don't know, I'll continue the procedure I'm doing since... months, wait for the next update :p

IT'S COMING GUYS, IT'S COMING, DON'T WORRY! EVERYTHING REWRITTEN!

Edited by LINK/2012

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Fantomax

^ yeah well, i think i will do my fifth reinstall this month... ah drat....

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mickekefi

How can i install it??

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LINK/2012

How can i install it??

Detailed instructions are on the readme, have an ASI Loader and then just extract Mod Loader files into your game dir.

It's ready to use.

Edited by LINK/2012

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Furjiply

How would I install a retexture mod that has multiple folders in it?

I've got it like this:

3104917143.png, but nothing happpens ingame.

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atheoang3l0_old

Is the latest version in GTAGarage (0.1.15) compatible with CLEO 4.3.16? The changelog only says "4.3".

I can't wait to test this mod out.

Edited by Darchang310

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LINK/2012

How would I install a retexture mod that has multiple folders in it?

I've got it like this:

Whatever way you want. I'd suggest creating a folder "GTA V Roads" and placing the three folders there.

 

 

, but nothing happpens ingame.

modloader.log please.

 

 

Is the latest version in GTAGarage (0.1.15) compatible with CLEO 4.3.16? The changelog only says "4.3".

Sure, the page actually says nothing about being compatible with a specific CLEO version, it's just the changelog that contains a bugfix related to it. Edited by LINK/2012

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atheoang3l0_old

Sure, the page actually says nothing about being compatible with a specific CLEO version, it's just the changelog that contains a bugfix related to it.

Just being sure, before installing a fresh copy of GTA: SA over my old, heavily modded one.

 

BTW, thanks. Been waiting for a long time for someone to do this.

Edited by Darchang310

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Fantomax

GTA_SA crash..

 

last line : Starting injected cleo script search 0eb66468 for version '3'...

Finishing injected cleo script search 0eb66468...
fault name : stackhash blablabla

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juanma_16

Link/2012, is it supposed to read data lines from cars Readmes? (I know colours.dat isn't supported) Because when i install a car it looks like any data line is being read (handling, vehicles nor carmods), because the wheels go underground or CJ "levitates" and then open the door to enter.

On the other hand, if i install it in the traditional way (modifying all the data files one by one) the car looks good.

Maybe i do something wrong but i put the folder "Car X" and this includes the .dff, .txd and the readme.

Is there any other way?

 

Thank you.

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uokka

 

GTASA\modloader\MyCAR\mycar.dffGTASA\modloader\MyCAR\mycar.txdGTASA\modloader\MyCAR\data\carcol.txtGTASA\modloader\MyCAR\data\carmods.txtGTASA\modloader\MyCAR\data\handling.txtGTASA\modloader\MyCAR\data\vehicle.txt

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juanma_16
GTASA\modloader\MyCAR\mycar.dffGTASA\modloader\MyCAR\mycar.txdGTASA\modloader\MyCAR\data\carcol.txtGTASA\modloader\MyCAR\data\carmods.txtGTASA\modloader\MyCAR\data\handling.txtGTASA\modloader\MyCAR\data\vehicle.txt

Wll, a will try that but i think i already tried it and didn't work...Also Link said Modloader reads the data lines from readmes and those txts files are separated. The work would be the same as modifiing the original files...

 

Edit: Tried it and didn't work...

Edited by juanma_16

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Deji

Wll, a will try that but i think i already tried it and didn't work...Also Link said Modloader reads the data lines from readmes and those txts files are separated. The work would be the same as modifiing the original files...

That did sound like a cool feature, but is it really so hard to copy a line into another file, for simplicity more than anything? Plus reading the file would then be a few nanoseconds faster.

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juanma_16

 

GWAsjkC.png

 

 

  • It reads readme files in search for data lines for replacement.

 

 

 

 

According to Link it does that...

Edited by juanma_16

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