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SilentPatch


Silent
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^ Oops, the broken physics is now... broken XD

You mean car physics? They are fine. The video looks sped up, but in-game it looks less silly.

 

Turning the FPS limiter off makes the cars brake on their own when you release the accelerator.

 

Not for me. Unless you mean anything over 60 FPS.

I accurately tested it. And cars have already less inertia with 35FPS cap.

Swimming gets screwed likewise.

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^ Oops, the broken physics is now... broken XD

You mean car physics? They are fine. The video looks sped up, but in-game it looks less silly.

 

Turning the FPS limiter off makes the cars brake on their own when you release the accelerator.

 

Not for me. Unless you mean anything over 60 FPS.

I accurately tested it. And cars have already less inertia with 35FPS cap.

Swimming gets screwed likewise.

 

Swimming is definitely slower. Also you can't take off with Skimmer, but cars feel the same to me.

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This game would be so much better if they didn't make the frame limiter toggleable :X

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This game would be so much better if they didn't make the frame limiter toggleable :X

:pp Edited by Blackbird88
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^ Oops, the broken physics is now... broken XD

You mean car physics? They are fine. The video looks sped up, but in-game it looks less silly.

 

Turning the FPS limiter off makes the cars brake on their own when you release the accelerator.

 

Not for me. Unless you mean anything over 60 FPS.

I accurately tested it. And cars have already less inertia with 35FPS cap.

Swimming gets screwed likewise.

 

Swimming is definitely slower. Also you can't take off with Skimmer, but cars feel the same to me.

Just enter into a car. Start from a fixed point and stop to accelerate in another defined point.

Then watch the car going ahead. With 30FPS frame limit they behave just like I would expect a car to do. With 35 FPS cap they stop a bit earlier. And things just become more messy as framerate increase. When I tested with 60 my savanna seemed as heavy as a rhino and nailed down after a meter

Edited by mirh
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Is it possible to make all pedestrians who get ran over die on the ground instead of some being slanted like this?

 

oUhdwd8.png

 

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^ Isn't this SCM/not possible in ASI?

Edited by MrMateczko
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TheFlareEntercounter

 

 

 

 

 

 

^ Oops, the broken physics is now... broken XD

You mean car physics? They are fine. The video looks sped up, but in-game it looks less silly.

 

Turning the FPS limiter off makes the cars brake on their own when you release the accelerator.

 

Not for me. Unless you mean anything over 60 FPS.

I accurately tested it. And cars have already less inertia with 35FPS cap.

Swimming gets screwed likewise.

 

Swimming is definitely slower. Also you can't take off with Skimmer, but cars feel the same to me.

Just enter into a car. Start from a fixed point and stop to accelerate in another defined point.

Then watch the car going ahead. With 30FPS frame limit they behave just like I would expect a car to do. With 35 FPS cap they stop a bit earlier. And things just become more messy as framerate increase. When I tested with 60 my savanna seemed as heavy as a rhino and nailed down after a meter

Strange, the cars work fine for me when I lock the game to 60 FPS.

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No they don't. They are not undriveable, but there IS a difference.

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^

Oh come on, but that looks very nice. :(

Having someone perpetually freeze in mid-air after dying looks very nice, eh? :O
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No they don't. They are not undriveable, but there IS a difference.

The difference must be minimal at best though.

 

Also is there any way to fix cop bikers shooting at you even though you cleared your wanted level?

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^ Oops, the broken physics is now... broken XD

You mean car physics? They are fine. The video looks sped up, but in-game it looks less silly.

 

Turning the FPS limiter off makes the cars brake on their own when you release the accelerator.

 

Not for me. Unless you mean anything over 60 FPS.

I accurately tested it. And cars have already less inertia with 35FPS cap.

Swimming gets screwed likewise.

 

Swimming is definitely slower. Also you can't take off with Skimmer, but cars feel the same to me.

Just enter into a car. Start from a fixed point and stop to accelerate in another defined point.

Then watch the car going ahead. With 30FPS frame limit they behave just like I would expect a car to do. With 35 FPS cap they stop a bit earlier. And things just become more messy as framerate increase. When I tested with 60 my savanna seemed as heavy as a rhino and nailed down after a meter

Strange, the cars work fine for me when I lock the game to 60 FPS.

As our glorious master said, it's not like they are completely a mess (at least not as screwed as swimming) but there is a difference.

I'd stress you to try what I said. The difference is especially noticeable in the San Fierro "hills"

 

This also applies to GTA 3 and VC for the records

Edited by mirh
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This also applies to GTA 3 and VC for the records

III/VC are literally same. They don't have any stupid bugs lika SA.

Edited by Blackbird88
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This also applies to GTA 3 and VC for the records

III/VC are literally same. They don't have any stupid bugs lika SA.

 

-.-

The crappy underlying R* bugged code is still the same.

Maybe those are even better ports than SA (with less cut and missing feature in comparison, thanks to their lower complexity) but physics oddities are still quite similar

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TheFlareEntercounter

Whilst playtesting with the framelimiter off I also noticed cars on highways dissapearing in front of me and cars spawning one in another.

Edited by TheFlareEntercounter
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Whilst playtesting with the framelimiter off I also noticed cars on highways dissapearing in front of me and cars spawning one in another.

What's more annoying is when you look back then look forward again and suddenly car spawns before you :D

I always thought this has to do with poor memory management due to PS2 being crap.

Edited by Blackbird88
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Whilst playtesting with the framelimiter off I also noticed cars on highways dissapearing in front of me and cars spawning one in another.

The symptoms you describe are also associated with too much play time. It's really bad at 150 hours but can be noticed sooner if you know what to look for. Or perhaps your frame limiter tests make the problem worse. Either way you'll probably want to add this to your list of experimental variables.

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bahraini_carguy

Can You give me the latest San andreas, Vice city and III Version of Silent Patch (because i don't follow this thread all the time)?

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This game would be so much better if they didn't make the frame limiter toggleable :X

So why not just take it off from the menu?

Does disabling it make a difference on 12 years old PC's?

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This game would be so much better if they didn't make the frame limiter toggleable :X

So why not just take it off from the menu?

Does disabling it make a difference on 12 years old PC's?

 

What is point of removing something for the sake of removing it? Let's remove resolution option too while we're at it . The game was supposed to be played on 640x480 obviously.

 

Silent avoids menu editing anyway

 

Edited by Blackbird88
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Silent, is possible fix the animation of the hood valve air of the Phoenix, just like in Vice City. I don't know if this actually is a bug or not. Probably need model editing, I'm not sure.

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It's on my informal to-do list.

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TrashCanBusta

Hi, apologies if it's this is off-topic.
I finished SA again with the SilentPatch and some other ASI mods. Throughout the game there's this bug with the pedestrian models (and CJ with the gimp suit) in which the models get stretched and deformed, the face deformations being dependent on the camera angle. It's also more prominent when driving fast and flying the RC baron.

Before playing singleplayer with these mods, I also encountered this sort of bug in MTA where changing skins would "spaghettify" the model, including the CJ skin.
Anyone know what could cause this?

Here's 4 pics about it: http://imgur.com/a/FKZdd

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TrashCanBusta

Do you have a AMD graphic card?

GPU: NVIDIA GeForce 7900 GTO, driver version 307.83 (can only use the legacy drivers)

CPU: Pentium 4 HT 3.0GHz

RAM: 1 GB

OS: Win 7 32-bit

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Before you start a saved game, change the brightness setting.

Then, when you load a saved game it won't have saved the brightness setting you had just made. Is this fixable?

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