Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. Gameplay
      2. Missions
      3. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Arena War
      2. After Hours
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA Next

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Silent

SilentPatch

Recommended Posts

CharlesVercetti

Are you also going to fix moon phases which was cut from PC?

_DK's IMFX does that,not like PS2 though.

Share this post


Link to post
Share on other sites
Inadequate

Well, here have more differences will be helpful for the patch:

*The parachute anim

*Rear wheels

*Moon phases

*Lens flare, PS2 Color and the brightness in the cars

*And more...

 

 

 

 

 

Credits to: Vadim M

Share this post


Link to post
Share on other sites
Snowshoe

TTDISA fixes the parachute anim and the missing props on the map. Not sure about the ped paths, but there are a lot of streets and sidewalks that are completely empty from peds.

 

Stuff that still needs to be done:

  • PS2 Moonphases
  • Sun glare effect like GTA 3, Vice City and PS2 SA (I believe it wasn't cut, probably same fate as the sunlight in the PC timecyc that wasn't included for some reason). Lens flare IS working but none of the bloom/glare effect.
  • Alpha blending bug (easily seen on the spotlights in the dance club, edges of all the vegetation, freeway sign letters, fences, map decals such as the one on the Ganton gym or the cracks in the road at El Corona, car decals, etc). Not sure if the helicopter rotor fix also fixed this as well?
  • PS2 Car "reflections" (vehspecdot64)

Though, the removal of those original PS2 "reflections" on the cars was probably an intentional decision by R*, and not a bug. The thing is, the cars with the new PC sheen don't respond to most of the lighting anymore, which I believe is a bug and should be fixed. An easy example is the police siren colors. The wheels/peds will flash red and blue colors correctly, but the PC car sheen will remain a static white color. On PS2 the cars responded to that kind of lighting (as seen in the graphics comparison video), instead of just the traffic lights.

 

The orange effect on PS2 I imagine must have been some kind of post-processing or something PS2-specific, not sure how that could get carried over to PC unless you used colormod to mimic it or something.

Edited by Snowshoe

Share this post


Link to post
Share on other sites
Reyks

 

  • Alpha blending bug (easily seen on the spotlights in the dance club, edges of all the vegetation, freeway sign letters, fences, map decals such as the one on the Ganton gym or the cracks in the road at El Corona, car decals, etc). Not sure if the helicopter rotor fix also fixed this as well?

 

This is probably the biggest bug in every 3D era game, people say it's impossible to fix, but honestly after seeing the work done by some modders here i can't doubt anything.

Share this post


Link to post
Share on other sites
TJGM

 

 

  • Alpha blending bug (easily seen on the spotlights in the dance club, edges of all the vegetation, freeway sign letters, fences, map decals such as the one on the Ganton gym or the cracks in the road at El Corona, car decals, etc). Not sure if the helicopter rotor fix also fixed this as well?

 

This is probably the biggest bug in every 3D era game, people say it's impossible to fix, but honestly after seeing the work done by some modders here i can't doubt anything.

 

It's not impossible, just very time consuming and nobody feels like taking that time to figure out what the issue is.

Share this post


Link to post
Share on other sites
johnny404

When are them blurred rotors coming out

Share this post


Link to post
Share on other sites
lolya

<p>

 

 

 

 

 

  • Alpha blending bug (easily seen on the spotlights in the dance club, edges of all the vegetation, freeway sign letters, fences, map decals such as the one on the Ganton gym or the cracks in the road at El Corona, car decals, etc). Not sure if the helicopter rotor fix also fixed this as well?

This is probably the biggest bug in every 3D era game, people say it's impossible to fix, but honestly after seeing the work done by some modders here i can't doubt anything.

 

It's not impossible, just very time consuming and nobody feels like taking that time to figure out what the issue is.

Not sure if I'm right, but from mobile the bug seems to be partly fixed. It still has some alpha bug remaining. Which I think this bug is something related to model or texture file.

Share this post


Link to post
Share on other sites
lpgunit

 

 

  • Alpha blending bug (easily seen on the spotlights in the dance club, edges of all the vegetation, freeway sign letters, fences, map decals such as the one on the Ganton gym or the cracks in the road at El Corona, car decals, etc). Not sure if the helicopter rotor fix also fixed this as well?

This is probably the biggest bug in every 3D era game, people say it's impossible to fix, but honestly after seeing the work done by some modders here i can't doubt anything.

 

It's not impossible, just very time consuming and nobody feels like taking that time to figure out what the issue is.

 

DK and Petka managed to mitigate if not outright get rid of that fringing artifact, but yeah, you're right about it being a PITA to remove, hence why people are pretty much complacent with it.

Share this post


Link to post
Share on other sites
Snowshoe
DK and Petka managed to mitigate if not outright get rid of that fringing artifact, but yeah, you're right about it being a PITA to remove, hence why people are pretty much complacent with it.

 

 

Ah. Hope to see a release of DK/Petka's workaround of this then :)

 

And when I was referring to the alpha bug, I meant the one specific to PC SA (I personally haven't seen it in any other 3D era game), or otherwise known as the "fringing" on the edges of alpha textures. There is another alpha bug all 3D era games share, usually when two alpha textures overlap eachother or something like that, but that's not what I meant.

Edited by Snowshoe

Share this post


Link to post
Share on other sites
Pawbrotm

How about fixing resolution support in SA? I have 2 monitors and on every game start I see this dialog:

1.jpg

and the max resolution I can select is 1680x1050, while my monitor supports 1920x1080. This combined with exdisp.asi to unlock fullHD resolution plugin causes some problems. By default resolution sets back to 1680x1050 and it causes the map to display upside down. Setting it to 1920x1080 solves it, but I have to do it on every game startup, so it's quite uncomfortable. Also after closing the game there is always a dialog informing that game has crashed. The problem is already fixed in VCS PC Edition. I can select fullHD in this window.

Share this post


Link to post
Share on other sites
lolya

Any updates?

Share this post


Link to post
Share on other sites
KawakSallas

Any updates?

 

Indeed. SILENT, WHERES DA RELIZE?

 

By the way, I've been thinking about the colored text thing

 

First, I let the Ballas take over my territory in Ganton, so I "lost influence"
T7X0UEm.jpg
Then I headed over there, and...
HTGw1Vj.jpg
By comparison, the default white one
wsRCqqI.jpg
It's not a glitched beta leftover, is just how it should be.

Share this post


Link to post
Share on other sites
nkjellman

 

Any updates?

 

Indeed. SILENT, WHERES DA RELIZE?

 

By the way, I've been thinking about the colored text thing

 

First, I let the Ballas take over my territory in Ganton, so I "lost influence"
T7X0UEm.jpg
Then I headed over there, and...
HTGw1Vj.jpg
By comparison, the default white one
wsRCqqI.jpg
It's not a glitched beta leftover, is just how it should be.

 

Maybe your right. I think it doesn't know how to handle the feature when there are modded turfs so it shows the text in that color.

Share this post


Link to post
Share on other sites
Inadequate

 

By the way, I've been thinking about the colored text thing

 

First, I let the Ballas take over my territory in Ganton, so I "lost influence"
T7X0UEm.jpg
Then I headed over there, and...
HTGw1Vj.jpg
By comparison, the default white one
wsRCqqI.jpg
It's not a glitched beta leftover, is just how it should be.

 

 

Where I can get that mod or edit something to get the colored text? :blink: Thanks.

Share this post


Link to post
Share on other sites
Apu889

Any chance for this? :/

 

Adiot9P9.png

 

VIDEO:

Edited by Sidoarjo_Modder

Share this post


Link to post
Share on other sites
Gramps

Can you post the original link to that video please?

 

I believe my game already has this feature; but want to see the comparison just to be sure.

Share this post


Link to post
Share on other sites
ric4rd094

Well I think this reflections on cars by police sirens depends on what timecyc do you have.

Road reflection fix is only for road reflections :D

Original PC timecyc is sh*t, I has missing values like illumination etc.

Even PS2 timecyc (provided with pc version - timecycp.dat) is better cause it has those missing values etc.

 

I can recommend you a format:c's timecyc : http://gtaforums.com/topic/685007-san-andreas-timecyc-update/ (The newest version is in 21st post!)

Edited by ric4rd094

Share this post


Link to post
Share on other sites
Silent

It's not a glitched beta leftover, is just how it should be.

Doubt it.

Share this post


Link to post
Share on other sites
Alt

 

It's not a glitched beta leftover, is just how it should be.

Doubt it.

 

Why do you keep so much attention on it? Colored text is disabled/glitched/[whatever done with it] for good. For some players (including me) It looks worse than white font. And what's more important it's useless:

1) we already have colored zones on the radar

2) Even if we have disabled radar, that sign (colored font) won't help us to survive just because gangs in SA aren't dangerous.

End of story.

Share this post


Link to post
Share on other sites
theNGclan

 

 

 

It's not a glitched beta leftover, is just how it should be.

Doubt it.

 

Why do you keep so much attention on it? Colored text is disabled/glitched/[whatever done with it] for good. For some players (including me) It looks worse than white font. And what's more important it's useless:

1) we already have colored zones on the radar

2) Even if we have disabled radar, that sign (colored font) won't help us to survive just because gangs in SA aren't dangerous.

End of story.

His mod, his decisions. Calm down.

Share this post


Link to post
Share on other sites
Silent

I'll probably make it optional AND make this colour blend with the original zone name colour. Call it imagining how R* could have wanted it to work.

Share this post


Link to post
Share on other sites
ric4rd094
Silent, can you add this to your fix list (it's from 1.01 exe)?:

- Improvements to dance game timings and lowrider challenges

Edited by ric4rd094

Share this post


Link to post
Share on other sites
Blackbird88

Any chance of bringing some of the fixes from 1.01 like cars being black when destroyed. Cars getting dirty over time. Pretty much things that work in PS2 version.

^^Ha ninja. Yeah that too.

Edited by Blackbird88

Share this post


Link to post
Share on other sites
Silent

Silent, can you add this to your fix list (it's from 1.01 exe)?:

- Improvements to dance game timings and lowrider challenges

If only I knew how it's done.

 

 

 

cars being black when destroyed.

I never really noticed the difference. Comparision screen maybe?

Share this post


Link to post
Share on other sites
ric4rd094

 

Silent, can you add this to your fix list (it's from 1.01 exe)?:

- Improvements to dance game timings and lowrider challenges

If only I knew how it's done.

 

 

 

If that requeries a lot of research just give up on it :D

I ain't worth it as much - most of us had trouble with this minigames in childhood :D

Edited by ric4rd094

Share this post


Link to post
Share on other sites
Gramps

like cars being black when destroyed. Cars getting dirty over time

 

Aren't both of those things fixed in ImVehFt?

Share this post


Link to post
Share on other sites
Ash_735

 

Silent, can you add this to your fix list (it's from 1.01 exe)?:

- Improvements to dance game timings and lowrider challenges

If only I knew how it's done.

 

Technically, you may have already fixed it via a different method. Before the timings never took into account the frame delay meaning players would have to press the input BEFORE it reaches the hitbox. 1.01 may have adjusted the hitbox for these but here, there's no frame delay anymore so the minigame controls should be more accurate and tighter to how they originally were.

Share this post


Link to post
Share on other sites
Blackbird88

 

cars being black when destroyed.

I never really noticed the difference. Comparision screen maybe?

 

1.00 - Notice how the car is more shiny than black

K1SoJTQl.png

1.01 - Black color overlaying the car

JUnGvaRl.png

 

 

Aren't both of those things fixed in ImVehFt?

IIRC the cars being dirty is fixed there, but there is load of other useless crap I don't want. I want something closer to vanilla. Edited by Blackbird88

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 11 Users Currently Viewing
    0 members, 0 Anonymous, 11 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.