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SilentPatch


Silent
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@^ Same here.

 

 

[...] and the space between health and armor are done right on the PC version.

[...]

Sorry, that makes no sense to me. Spaces between words and text elements are used in any written language I've ever heard of. How can you say they removed that space on purpose for the PC version? It doesn't sound believable that this space was put there accidentally for the PS version.

 

 

@mirh, If we're using Silent Patch without TAG's widescreen mod, that issue (if it is one) will remain. Since inadequate didn't mention he was using any widescreen mod.

I'm not blaming widescreen mod for the -arguably- weird layout.

I was thinking that moving a simple txd left or right, the UI layout in general should be something that theoretically falls within the ws fix scopes

 

@Manu0900 @uokka

Please stop using (and recommending) v-sync as a common frame limiter. It's meant only tearing and just for that. Use something like rivatuner (included inside MSI afterburner and EVGA precision), Radeon pro, or nvdia inspector.

Those tools have proper frame limiters which does not introduce lag in the frames.

 

Besides I would just recommend game own frame limiter in GTA games.. given physics is ****ed up otherwise. So does cars behavior

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[...]

Besides I would just recommend game own frame limiter in GTA games.. given physics is ****ed up otherwise. So does cars behavior

True. I didn't noticed Manu0900 seems to have turned it off GTAs frame limit.
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Anyone get a bug when you load a save game and the brightness gets f*cked up for like two seconds but then it goes back to normal? That happens to me all the time. Try looking at the weapon icon when you load a save and if it become extremely bright for a short time you have the same problem as me. :D

Nobody else has this bug?

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@SergeantSavidge: Well, I know that ENB sometimes does that, it's brightness adaptation that needs a moment to determine if it's day or night. Maybe the night vertex shader needs time to adjust?

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@SergeantSavidge: Well, I know that ENB sometimes does that, it's brightness adaptation that needs a moment to determine if it's day or night. Maybe the night vertex shader needs time to adjust?

hmmm, you could be right. I don't use ENB but I'm using SilentPatch which has an NVC shader so that may be the cause.

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Nobody knows how to solve my problem regarding gta vc?

If you are referring to the way the faggio move when stationary.. well, it's just how developers implemented turning.. nothing more

 

Besides why are you using steam version (which does not support SilentPatch) in silentpatch thread?

Ok my bad. I confused with gta sa beta silentpatch

Edited by mirh
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Nobody knows how to solve my problem regarding gta vc?

Besides why are you using steam version (which does not support SilentPatch) in silentpatch thread?

 

It does support the Steam version. Silent won't release a mod if its not compatible for the Steam version.

Edited by TJGM
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Not really.

 

Oh and I can't see the sigs on a mobile site

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Not really.

Oh and I can't see the sigs on a mobile site

Damn.

Also, just out of interest, how many notifications did you get?

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a mobile site

you're using a different mobile site than 'the', or a month of not writing lots of English caused all your Slavicisms to return?
  • Like 2

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Over 700 notifications.

 

@NTA

You no be picky i forgot some englisch language!!

 

Edit:

Good news is, I pretty much finished the patch.

Edited by Silent
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Edit:

Good news is, I pretty much finished the patch.

awwwwww yeeeeahhh! :cool:

what sorts of things did you improve/fix/add?

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Glad to see you back Silent, a month without internet must've been pretty boring i assume. Looking foward for the finished patch :lol:.

jYzLR2j.png

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Edit:

Good news is, I pretty much finished the patch.

awwwwww yeeeeahhh! :cool:

what sorts of things did you improve/fix/add?

I don't have a QWERTY keyboard here so I don't feel like listing them. 1.01 and Steam are compatible now though.

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Release this one please cookie monsta :cookie:

I have a long time waiting for them.

 

 

 

 

 

:p

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I don't have a QWERTY keyboard here so I don't feel like listing them. 1.01 and Steam are compatible now though.

is that meant to imply "i'm using a touch screen" or "i'm typing on my classic numpad phone"?

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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I don't have a QWERTY keyboard here so I don't feel like listing them. 1.01 and Steam are compatible now though.

is that meant to imply "i'm using a touch screen" or "i'm typing on my classic numpad phone"?

 

This means that he's too lazy to use his phone as a modem to get the Internet on PC :p
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Um, a numpad phone.

 

And using my phone as a modem will probs drain the transfer waay too fast :p

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So, no more bugs with the TwoPassRendering or nothing can be done with it?

All propellers work correctly with no need for txd files?

Works with HOODLUM?

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So, no more bugs with the TwoPassRendering or nothing can be done with it?

All propellers work correctly with no need for txd files?

Works with HOODLUM?

And don't forget some of the NVC shader bugs too :)

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The first, nothing can be done with it, the second, TXDs will always be needed, the third, yes.

  • Like 3
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Ok got some questions as well.

 

Will we be able to change the mask texture for moonphases?

Have you fixed the license plates crash with some tuning parts?

jYzLR2j.png

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Why would you need to change mask texture? No.

 

And tuningparts crash is fixed, yeah.

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Why would you need to change mask texture? No.

And tuningparts crash is fixed, yeah.

is the NVC shader improved?

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Nah. No clue what's wrong.

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