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SilentPatch


Silent
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On 9/6/2022 at 7:05 PM, LaDiDa said:

incorrect .ide flags I assume, not all roads have the flag for this effect enabled.

Hmm.
Any advice on how to correct it?
I am up to doing it myself, but I have no experience with this. I assume I would need to open the .asi file and edit it. Any advice on what software to use and what to look for when enabling the flags for all roads?

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58 minutes ago, vavrinko said:

Hmm.
Any advice on how to correct it?
I am up to doing it myself, but I have no experience with this. I assume I would need to open the .asi file and edit it. Any advice on what software to use and what to look for when enabling the flags for all roads?

It's not the asi at fault, it's the games map files, you'll need to find the IDE file for each map zone affected and then find the road name to add the flag number to it.

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14 hours ago, vavrinko said:

Hmm.
Any advice on how to correct it?
I am up to doing it myself, but I have no experience with this. I assume I would need to open the .asi file and edit it. Any advice on what software to use and what to look for when enabling the flags for all roads?

Easiest way is downloading a mod that fixes it for the vanilla files: https://www.mixmods.com.br/2017/06/corrigir-locais-sem-reflexo-no-chao-molhado-da-chuva/

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Hmm... Thanks, but this file actually makes all the surfaces reflect light. Even sand... and that looks kinda off. I might try and do my own version. If I find a good tool. Any advice on Map editor that would recognise flags?

Edited by vavrinko
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13 minutes ago, vavrinko said:

Hmm... Thanks, but this file actually makes all the surfaces reflect light. Even sand... and that looks kinda off. I might try and do my own version. If I find a good tool. Any advice on Map editor that would recognise flags?

Sand/grass/etc. will reflect light if they're part of the road model. Nothing you could do about it unless you split up roads as seperate models (that'd be a huge undertaking though).

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I meant the sand/grass that is in the wilderness though. In Vice City e.g. the sand on the beach does not reflect the lights.

Edit: I know what you mean now... dang it... Thanks for the advice anyway. And for the fix.

Edited by vavrinko
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  • 3 weeks later...
On 12/29/2013 at 2:28 AM, Silent said:

silentpatch_banner.png

These games are surely great, nonetheless they have some issues. This modification attempts to fix some of them.

Featured fixes:

GTA SA: (last update: 22.02.2020) 

  Reveal hidden contents

Fixes which are bolded are supported in 1.0, Steam and Rockstar Games Launcher versions. Other fixes require 1.0.

 

  • 14ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
  • More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
  • Game timers now tick in a more accurate manner, making them not freeze if framerate exceeds 1000 frames per second; in other words, this fixes occasional freezes on fadeouts if playing with Frame Limiter off
  • Mouse should not lock up randomly when exiting the menu on newer systems anymore
  • Mouse vertical axis sensitivity now matches horizontal axis sensitivity
  • Mouse vertical axis does not lock during camera fadeins now
  • NUM5 is now bindable (like in 1.01)
  • 16:9 resolutions are now selectable (like in 1.01)
  • If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32
  • DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
  • Path to the GTA San Andreas User Files directory is now obtained differently, increasing compatibility and future-proofing the games more
  • A heap corruption in one place is now fixed (did not affect gameplay but could potentially make the game crash)
  • EAX/NVIDIA splashes are now removed
  • Subtitle and Radio text sizes can now be toggled between the original release and updated Steam version
  • Area name colour now matches the gang colour of the gang that owns that territory (off by default)
  • Wet road reflections render properly again (just like with Road Reflections Fix)
  • Fixed sun lens flare effect not appearing with AMD/Intel graphics cards
  • Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called "streaming memory bug"
  • Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup
  • Helicopter rotors and plane propellers now work correctly. They now have a blurring effect present in VC and PS2 version of SA
  • Hunter interior does not dissapear when viewed through the glass door panel
  • Dual rear wheels now show up properly (Yosemite, Tanker etc.)
  • Weapons are now visible when viewed through a vehicle window
  • Holding a weapon will not cause some objects to be incorrectly lit anymore
  • Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions)
  • Dirty cars are now able to get clean (like in 1.01)
  • Each car has an unique numberplate now
  • Custom numberplates now show up correctly in all cases
  • Custom numberplates are now also allowed on bikes
  • Numberplates are now bilinear filtered, resulting in a smoother look
  • Vehicle lights do not get dark after being being initially lit anymore (like on PS2)
  • Detached vehicle parts will now remain the same colour as the vehicle they came from
  • Detached vehicle parts now render from both sides
  • Some car panels now swing after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
  • Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode)
  • Toggling car lights on does not make windows invisible when viewed from inside anymore
  • Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges, not just 0.0, 1.0 and 2.0
  • In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle), the game will now default to 1.0
  • Lights now get casted on vehicles and peds properly - previously, they'd dissapear under some conditions
  • In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights on each model both indoors and outdoors (on Low details, game's stock behaviour has been kept - allowing up to 4 lights per model outdoors and 6 indoors)
  • Muzzle flash looks better now
  • Muzzle flash will now show up when firing the last bullet from the clip
  • Coronas' don't have a Z test forced all the time now - as a result, sunglare now matches original PS2 version
  • With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is not installed
  • User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz)
  • PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo and up to 48Khz)
  • PCM WAVE files with an ID3-TAG will now also work with the game
  • Temple and Queens are now correctly called on the police scanner
  • Travelling far away from the map will no longer trigger the extra gang territories glitch, nor will it corrupt the Taxi Driver submission
  • Gym glitch ("You have worked out enough..." showing infinitely) has been fixed
  • Saving in Madd Dogg's mansion will no longer trigger the missing basketball glitch
  • Fixed an occasional softlock in Mountain Cloud Boys - the player will not freeze after arriving to the meeting anymore
  • Possible softlock in Sweet's Girl initial cutscene fixed
  • Quadruple Stunt Bonus now works correctly
  • Script sprites now have bilinear filtering applied
  • Car generator counters now work properly for generators with fixed amount of spawns
  • Impound garages now function correctly, allowing the player to recover his last vehicle after it had vanished after a mission start
  • In addition, impound garages will now store player's car when he's busted
  • Streamed entity list has been expanded a bit, so now the game world shouldn't flash when looking down with high Draw Distance settings anymore
  • Mouse rotates an airborne car only with Steer with Mouse option enabled
  • Towtruck tow hitch does not get bugged after it has been fixed anymore
  • Plane doors don't corrupt after the plane has been fixed anymore
  • Fixing a plane will now reset its moving props to an undamaged state
  • Several vehicle components (most notably, Rumpo's front bumper and Bandito's moving prop) will not get glitched after the vehicle has been fixed anymore
  • Weapons and a jetpack now cast proper shadows
  • Crosshair doesn't mess up weapon icon when on a jetpack anymore
  • Free resprays will not carry on a New Game now
  • Fixed ambulance and firetruck dispatch timers - they reset on New Game now
  • Several stat counters now reset on New Game - so the player will not level up quicker after starting New Game from a save
  • "To stop Carl..." message now resets properly on New Game
  • Previously present only on PS2, 'Cars drive on water' cheat is now toggleable - its string is SEAROADER
  • Randomizer error causing peds not to spawn in some areas has been fixed
  • Randomizer error causing prostitutes to be quiet during solicit has been fixed
  • Text boxes now can show together with a Mission Passed text
  • Fixed a 1.01 only tiny memory leak which occured every time the player switched a radio station
  • Fixed an occasional crash when Alt+Tabbing back to the game while standing next to a mirror
  • Mirror reflection doesn't break with Anti-Aliasing enabled anymore
  • With Visual FX Quality set to Very High, mirror reflection quality has been bumped
  • Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card)
  • Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way
  • Fixed a crash on car explosions - most likely to happen when playing with a multimonitor setup
  • Fixed a crash when entering advanced display options on a dual monitor machine after: starting game on primary monitor in maximum resolution, exiting, starting again in maximum resolution on secondary monitor. Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
  • Fixed an occasional crash occuring when standing next to escalators
  • Slightly reduced stencil shadows memory overhead
  • Fixed an AI issue where enemies became too accurate after the player has been in the car earlier
  • IMGs bigger than 4GB are now handled properly
  • Alt+F4 now works properly
  • Several vehicles now have extra animated components: Phoenix hood scoops, Sweeper brushes, Newsvan antenna, radars on several boats, extra flaps on Stuntplane and Beagle
  • Animated engine components on Bandito, BF Injection and Hotknife will not animate if the engine is off
  • Fixed a crash occuring when the vending machine was continuously used for an extended period of time
  • FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming
  • Fixed a streaming related deadlock, which could occasionally result in game being stuck on black screen when entering or exiting interiors (this is the issue people used to fix by setting CPU affinity to one core)
  • Metric-to-imperial conversion constants have been replaced with more accurate ones
  • Fixed a glitch where random cars would end up being impounded to garage, replacing player's vehicles
  • Very long loading times will now loop loading screens, as opposed to fading to white
  • Sun reflections on peds and vehicles now change direction depending on time of day, like in III and VC (off by default)
  • Dancing minigame timings have been improved, now they do not lose accuracy over time depending on PC's uptime
  • Car generators placed in interiors are now placed correctly - this 'unhides' two vehicles in Madd Dogg's mansion, which were always there but they were not visible
  • Bombs in cars stored in garages now save properly
  • Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time
  • Streaming has been greatly improved during Supply Lines mission (or more general, any time when using an RC vehicle) - it now behaves as expected, as opposed to displaying LODs way too quickly
  • Health triangle displaying when aiming at peds is now properly orientated (it's now upside down) for peds player can recruit
  • Setting a BMX on fire will not set CJ on fire anymore
  • Keyboard input latency decreased by one frame
  • Rhino does not gain extra wheels after being fixed anymore
  • Firetruck (firela variant) now has a functional ladder - it can be raised by moving right analog stick down/pressing Num2
  • artict3 trailers now can be chained (as it was most likely intended, since the model has a hook dummy which was not functional until now)
  • Tug now has a functional tow bar (model has a hook dummy which was not functional until now)
  • DFT-30 left middle wheel now displays properly (game now accepts a typo present in its naming)
  • Pushing pedestrians against the wall with a vehicle will not trigger passenger's voice lines anymore - instead, now they are triggered when player runs over pedestrians
  • Pay 'n Spray will not clean the car BEFORE garage doors close anymore - now it cleans them while the car is hidden behind the garage door
  • "True Invicibility" option has been added - with the option enabled, police helicopter will not hurt the player when they have an Invicibility cheat enabled (off by default)
  • Made the game select metric/imperial units basing on system locale settings
  • Fixed a bug where paintjobs would vanish from cars stored in garage if they were stored without looking at them
  • Coronas now properly rotate as camera is getting closer to them, like on PS2
  • Light shadows from fire now show up properly
  • Fixed parachute animations
  • "Keep weapons after wasted" and "keep weapons after busted" now reset on New Game
  • Fixed a glitch allowing bikes without engines to spawn
  • Allowed extra6 part to be picked when a random extra is to be picked
  • Fixed in-car camera mouse behaviour when looking left/right/behind
  • Steam and RGL versions have proper aspect ratios now
  • Steam/RGL version of the game will not reject 1.0/1.01 saves anymore (still, a compatible SCM is needed for the save to work)
  • Censorships from Steam and RGL versions for German players have been removed
  • Steam/RGL versions will now default Steer with Mouse option to disabled, like in 1.0/1.01


DOWNLOAD SilentPatchSA

GTA III/GTA VC DDraw Component: (last update: 20.05.2018)
This ddraw.dll component fixes some game issues which couldn't be addressed from within the ASI due to the fact ASI files load relatively late in those games.

  Reveal hidden contents

 

  • If the settings file is absent, the game will now default to your desktop resolution instead of 640x480x16
  • DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
  • The game will not crash on startup if Data Execution Prevention is enabled for all applications anymore
  • "Cannot find enough available video memory" error showing on some computers has been removed
  • Path to the User Files directory is now obtained differently, hopefully increasing compatibility and future-proofing the games more
  • FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming
  • All censorships from German and French versions of the game have been removed
  • Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time


DOWNLOAD DDraw Component

GTA VC: (last update: 28.12.2019)

  Reveal hidden contents
  • Fixed an issue where installing the game on A or B drive made the game ask for the CD
  • Mouse should not lock up randomly when exiting the menu on newer systems anymore
  • Mouse will not go beyond the game rect now, allowing to play the game on multimonitor setups without problems
  • Mouse vertical axis sensitivity now matches horizontal axis sensitivity
  • Mouse vertical axis does not lock during camera fadeins now
  • More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
  • Rosenberg's lines which play when player is Busted work correctly now (just like with Rosie's Audio Fix)
  • Game now performs a bit better on high FPS. It doesn't freeze on fadeouts anymore, although it still has issues with car physics, gravity and sounds. Therefore it's still recommended to play with Frame Limiter set to ON
  • Wet road reflections render properly again (just like with Road Reflections Fix)
  • Reintroduced light glows under weapon/health/armour pickups, bribes, hidden packages and money pickups - they showed only on PS2 due to a bug in all PC versions
  • All texts now have proper shadows (depending on chosen resolution, without the fix they'd appear thinner etc.
  • Free resprays will not carry on a New Game now
  • Fixed ambulance and firetruck dispatch timers - they reset on New Game now
  • Corrected crime codes for police dispatch audio - police dispatch now refers to player crimes correctly
  • Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup
  • FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming
  • Alt+F4 now works properly
  • Some car panels now are detached after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
  • Metric-to-imperial conversion constants have been replaced with more accurate ones
  • Pathfinding for cars chasing the player has been improved
  • All censorships from German and French versions of the game have been removed
  • Bombs in cars stored in garages now save properly
  • Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time
  • Car generator counters now work properly for generators with fixed amount of spawns
  • Extras on bikes now behave correctly, following bike lean and not floating in air
  • Keyboard input latency decreased by one frame
  • Made the game select metric/imperial units basing on system locale settings
  • Fixed corona lines rendering on non-NVIDIA graphics cards
  • Corrected FBI Washington siren sound
  • Fixed siren corona placements in Police, Firetruck, Ambulance, Enforcer, Vice Cheetah, FBI Washington
  • Added siren corona to FBI Washington
  • Fixed taxi light corona placement for Taxi
  • Fixed police chopper's search light and red tail light placement
  • Fixed a glitch allowing lightless taxis to spawn in traffic
  • Allowed extra6 part to be picked when a random extra is to be picked
  • Made Drive-By use correct sounds based on what machine gun is used
  • Some props in Malibu Club, Ocean View Hotel and Pole Position Club have been restored; more environment shows outside when player is in interior too (just like on PS2)


DOWNLOAD SilentPatchVC

GTA III: (last update: 22.02.2020) 

  Reveal hidden contents
  • Mouse will not go beyond the game rect now, allowing to play the game on multimonitor setups without problems
  • More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
  • The game will not ask for a CD when all audio files are copied to the disk anymore
  • In 1.0, armour cheat is now TORTOISE - like in 1.1 and Steam versions
  • In 1.0, BOOOOORING cheat now works properly - like in 1.1 and Steam versions
  • Mouse sensitivity is now properly saved - like in 1.1 and Steam versions
  • Headlight coronas now display properly (as they do on PS2, XBOX and PC Steam versions)
  • Purple Nines Glitch has been fixed
  • Game now performs a bit better on high FPS. It doesn't freeze on fadeouts anymore, although it still has issues with car physics, gravity and sounds. Therefore it's still recommended to play with Frame Limiter set to ON
  • Rhino spawned via a cheatcode doesn't stay on map forever anymore
  • Blista now can be lifted by a car crusher crane - instead, now it cannot lift Coach
  • Shooting from M16 in 1st person mode now increments bullets fired stat properly (so you can't score Accuracy to be more than 100%)
  • Wet road reflections render properly again (just like with Road Reflections Fix)
  • Reintroduced light glows under weapon/health/armour pickups, bribes, hidden packages and money pickups - they showed only on PS2 due to a bug in all PC versions
  • Trace (Destination) blip is now scaling to the resolution properly
  • Garages-related and rampages-related texts now scale to the resolution properly
  • All texts now have proper shadows (depending on chosen resolution, without the fix they'd appear thinner etc.)
  • Free resprays will not carry on a New Game now
  • Fixed ambulance and firetruck dispatch timers - they reset on New Game now
  • The game will not create more than 32 blips at once now - while this never happened in an unmodded game, it could have happened due to exploits and potentially corrupted the save
  • FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming
  • Alt+F4 now works properly
  • Some car panels now are detached after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
  • Metric-to-imperial conversion constants have been replaced with more accurate ones
  • Pathfinding for cars chasing the player has been improved (most notably, it may result in 'Bait' being much more playable)
  • All censorships from German and French versions of the game have been removed
  • Bombs in cars stored in garages now save properly
  • Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time
  • Car generator counters now work properly for generators with fixed amount of spawns
  • Keyboard input latency decreased by one frame
  • Fixed a crash after playing the game for a short amount of time without a sound card
  • Made the game select metric/imperial units basing on system locale settings
  • Fixed corona lines rendering on non-NVIDIA graphics cards
  • Corrected FBI Car secondary siren sound
  • Fixed siren corona placements in Firetruck, Ambulance, Enforcer
  • Fixed taxi light corona placement for Taxi
  • Fixed police chopper's search light placement
  • Enlarged the bounding box of Catalina’s chopper and the police chopper to prevent it from being cut off on screen edges
  • Fixed cranes and night windows disappearing when viewed from up close
  • Fixed a glitch allowing lightless taxis to spawn in traffic
  • Car reflections are now displayed correctly on Steam version


DOWNLOAD SilentPatchIII


Supported games

  • GTA III 1.0 (all versions)
  • GTA III 1.1 (all versions, including Steam and Rockstar Games Launcher versions)
  • GTA VC 1.0 (all versions)
  • GTA VC 1.1 (all versions, including Steam and Rockstar Games Launcher versions)
  • GTA SA 1.0 (all versions)
  • GTA SA - newsteam r2 (9 Dec 2014 patch; partial support)
  • GTA SA Rockstar Games Launcher version (partial support)

 

Non-GTA SilentPatches:

Colin McRae Rally 2.0: (last update: 08.08.2015)

  Reveal hidden contents


Featured fixes:

  Reveal hidden contents

 

  • The game now handles ALL aspect ratios properly. That means the game will not be horribly scretched when playing in widescreen anymore.
  • The game now defaults to borderless windowed mode. This change gets rid of a DirectDraw bug on Windows 8 and newer, which would make the game run in a window even if fullscreen is requested, also affecting performance negatively. Fullscreen borderless windowed mode does not have any of these issues, and looks identical to real fullscreen. Both windowed and borderless can be toggled via SPCMR2.ini file.
  • When playing in windowed mode (borderless or not), the game can handle Alt+Tab properly now.
  • All dependencies on registry keys have been removed. This makes the game fully portable and also fixes an occasional issue, where the game would not launch without Administrator privileges (due to an incorrect way the game was reading registry keys).
  • Logging has been removed for good (since it would never log anything anyway). The game used to create a log file in C:\ which would often make the game require Administrator privileges to run.
  • Regions can now be switched via the INI file. Depending on the game version, it has different region directories included in CountrySpecific directory. Now, if you have more than one region installed, you can easily switch between them.
  • Field of View can now be adjusted via the INI file. You can select any value in 30.0 - 150.0 range.
  • Support for non-Full installation methods has been removed. On the plus side, the game will never ask for a CD now.



Screenshots

http://i.imgur.com/IWkgjgrl.jpg
 

 

 


DOWNLOAD HERE

 

 



The Godfather: The Game: (last update: 14.04.2019)

  Reveal hidden contents


Featured fixes:

  Reveal hidden contents


CRASH AND BUG FIXES:

  • Movie player has been rewritten to work on any operating system
  • Game has been disallowed from writing registry keys to HKEY_LOCAL_MACHINE - those writes were relayed to VirtualStore, potentially creating hard to troubleshoot crashes

QUALITY OF LIFE IMPROVEMENTS:

  • In addition to making movie player usable, it now can be configured to preserve aspect ratio of displayed movies instead of stretching them. Refer to SilentPatchGF INI file for more details
  • An option to skip intro movies has been added to SilentPatchGF INI file
  • An option to change FPS cap has been added to SilentPatchGF INI file (game defaults to 30FPS, but it appears like using 60FPS does not cause any major issues)
  • Log file has been relocated to main game directory - so game does not attempt to write to C:\ when it crashes
  • Game is now fully portable - dependency on installation path in registry has been removed
  • Game now defaults to desktop resolution on the first launch - so it will not default to 800x600 anymore


 

 

 


DOWNLOAD HERE

 

 



Bully: Scholarship Edition: (last update: 22.07.2018)

  Reveal hidden contents


Featured fixes:

  Reveal hidden contents


CRASH AND BUG FIXES:

  • Crashes occuring on Windows 10 (and potentially on Windows 8.1 and other systems) have been fixed
  • Collision loading has been improved, fixing occasional crashes on initial game load
  • Fixed game's objects pool usage, fixing possible crashes
  • Fixed an occasional crash when starting Nutcrackin' or Music Class
  • Frame Limiter has been made much more precise, so the game should lock at exactly 30FPS now (as opposed to stock limiter being prone to dropping frames a lot)

QUALITY OF LIFE IMPROVEMENTS:

  • An option to change FPS cap has been added to SilentPatchBully.ini file (game defaults to 30FPS)
  • FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - potentially speeding up streaming




DOWNLOAD HERE



Far Cry: (last update: 06.07.2018)

  Reveal hidden contents


Featured fixes:

  Reveal hidden contents


CRASH AND BUG FIXES:

  • Water reflections now work as expected on modern Windows versions
  • Vertical Sync option now works as expected - it used to be ignored by the game completely, defaulting to VSync off
  • Fixed a crash occuring when using a mouse scroll wheel during loading screens
  • Fixed a crash/freeze on exit when using a 64-bit executable

QUALITY OF LIFE IMPROVEMENTS:

  • -64bit commandline option has been added - when it's used, the game will always attempt to launch using a 64-bit executable. This is useful for getting a 64-bit version of the game to work via Steam, as previously it was required to swap files around.



hizKXrWl.jpg

DOWNLOAD HERE

 

After installing your GTA III patch, the crosshair won't show up on screen unless I right click, why the hell is this happening?

I even tried removing your patch the crosshair problem still there, how?? help me fix this please and i am sure this happened after installing your patch

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59 minutes ago, TenAte108 said:

I even tried removing your patch the crosshair problem still there, how??

 

With this you just proved it's not caused by my patch. You must have also installed something else, presumably Classic Axis.

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Hey Silent. I'm a long time fan of your patch and I was just wondering are there any plans for an update? It doesn't have to be in the near future or even next year or even two years.
Cheers!

  • Bruh 1
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TopGamer007007

I recently came across this Patch when I made my mind to revisit GTA:SA. I just want to know from all the OPs here, I successfully installed the SilentPatch for GTA:SA, but are there any Fixes/Patches that still needed to be installed on top of SilentPatch?

Because, I experienced after install SilentPatch, Widescreen issue still persists. If there are any Fixes/Patches that need to be installed and do not conflict with SilentPatch, Please list them here so I can begin playing the game!

Thanks!

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3 hours ago, TopGamer007007 said:

I recently came across this Patch when I made my mind to revisit GTA:SA. I just want to know from all the OPs here, I successfully installed the SilentPatch for GTA:SA, but are there any Fixes/Patches that still needed to be installed on top of SilentPatch?

Because, I experienced after install SilentPatch, Widescreen issue still persists. If there are any Fixes/Patches that need to be installed and do not conflict with SilentPatch, Please list them here so I can begin playing the game!

Thanks!

Hi. Here you can find a little guide to SA modding in addition to the map improvement project:
https://github.com/UnitedMel/SA-Community-Map-Fixes
 

If you don't choose to use SA Community Map Fixes, ignore it and the "Optional Tweaks" section completely.
All the other mods mentioned on the page already fix the game to a very nice level.
However, you can try the pre-configured .ini files from the "scripts" map fixes folder.

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Hey, @Silent... If you're reading this, I have a request for fixing one game since I'm seeing you're has fixes for non-GTA games and you're published them in your blog https://cookieplmonster.github.io ...

 

If you're playing Saints Row games, can you look to fix Saints Row IV? This game has NOTORIOUSLY stability issues! It often decides to randomly crash or hard freezes while sound still goes on, making the game pretty UNPLAYABLE! Also, after playing for long time, like 2-3 hours or more, there's cases where Saints Row IV can't exit properly as then upon quit will instead just hang! Seems the game doesn't run enough stable, especially on newer PCs with more than Dual-Core CPUs, and higher-end GPUs, especially with NVidia. I had Saints Row IV and it often kept crashing on my previous PC with Core 2 Quad 9450 and NVidia GT 730 2 GB DDR5 64-bit, and I ended with no other choice but do remove the game from my Steam Library as no single fix has worked for me. I think Saints Row IV NEEDS BADLY a Silent Patch addressing game's major stability issues, as publisher isn't working anymore on this game. You can check negative reviews of the game on Saints Row IV's Steam page as almost all users lists the game's crashing as the reason to refund the game...

Edited by 65536
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On 9/26/2022 at 4:56 PM, 65536 said:

Hey, @Silent... If you're reading this, I have a request for fixing one game since I'm seeing you're has fixes for non-GTA games and you're published them in your blog https://cookieplmonster.github.io ...

 

If you're playing Saints Row games, can you look to fix Saints Row IV? This game has NOTORIOUSLY stability issues! It often decides to randomly crash or hard freezes while sound still goes on, making the game pretty UNPLAYABLE! Also, after playing for long time, like 2-3 hours or more, there's cases where Saints Row IV can't exit properly as then upon quit will instead just hang! Seems the game doesn't run enough stable, especially on newer PCs with more than Dual-Core CPUs, and higher-end GPUs, especially with NVidia. I had Saints Row IV and it often kept crashing on my previous PC with Core 2 Quad 9450 and NVidia GT 730 2 GB DDR5 64-bit, and I ended with no other choice but do remove the game from my Steam Library as no single fix has worked for me. I think Saints Row IV NEEDS BADLY a Silent Patch addressing game's major stability issues, as publisher isn't working anymore on this game. You can check negative reviews of the game on Saints Row IV's Steam page as almost all users lists the game's crashing as the reason to refund the game...

Oh yeah, I experienced similar issues when playing Saints Row 4.

Have you tried:

1) running the game in compatibility mode for Windows 7

and

2) downgrading to the secret "beta" version of the game, that reverts it back to the state prior to the update that added Steam workshop support?

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On 10/2/2022 at 10:04 PM, KesGamingYT said:

Oh yeah, I experienced similar issues when playing Saints Row 4.

Have you tried:

1) running the game in compatibility mode for Windows 7

and

2) downgrading to the secret "beta" version of the game, that reverts it back to the state prior to the update that added Steam workshop support?

Yes, I has tried EVERYTHING possible (on both Windows 7 / 10):

 

Compatibility with Windows XP / 7 / 8;

Running the game as Administrator;

Disabling DEP;

Limit FPS to 60 or less (as some has suggested);

Both Workshop and pre-Workshop versions still CRASHES like hell for me. None of solutions worked for me, unfortunately...

 

I think Saints Row IV really needs a SilentPatch addressing game's stability issues! @Silent, please listen! This game is just INSANELY broken!

 

I also own Saint Row 2 and Saints Row The Third on Steam. Even Saints Row 2's crap PC port runs better as stability with less crashes than Saints Row IV. Saints Row The Third runs for me with literally ZERO crashes! But Saints Row IV - nope, this game just often hard freezes (like throwing some internal exception during gameplay) and people are forced to forcibly end the game via Task Manager! The game just doesn't work correctly on more recent hardware, @Silent...

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AFAIK the beta branch is a pre-Workshop update as-is, which has never had stability issues. It's likely that you still have some mods or saves left over after reverting. I'm not buying a "it's broken on new hardware" claim, since only the evidence to the contrary exists.

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  • 2 weeks later...
ChengizVlad09

@Silent as always, the following isn't a request, but rather a simple inquiry. Is there any plans to to update your Wooting keyboard mod so that the analog input finally works for 3D era games? 

 

Also, I have always wondered is it possible to fix Hunter and Leviathan spawns on Verdant Meadows airstrip to make them both spawn there, not just one depending on our direction approach? Would be a subtle, but cool fix..

 

Cheers mate.

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  • 3 weeks later...

I found a bug when you let a hired grower take a picture of you next to the car and decide to cancel the photo, the camera disappears, on the video I showed how usual when you cancel the camera returns back to your hands and how it disappears if you approach the car, but if you don’t cancel and just take a picture then the camera will not disappear

 

 

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  • 4 weeks later...

A bit late but worth the wait. Following your bug report, I introduce a fix which finalises the somehow unfinished and/or hastily tested "be photographed" feature, addressing all of the issues known to date (such as this one). Download.

 

EDIT: I updated the script so that anyone can use it as a base for injecting some code into a particular streamed script regardless of being already running or still pending to start.

Edited by Wesser

012          345
678   9A   BCD
EFG HIJK LMN
OPQR  STUV
WX    YZ

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Is there a possible Radio EQ fix? Sometimes, even when it's off, it plays radio using the non-bassy 'bad' version, whilst sitting on a motorcycle, I am forced to turned EQ on and off again for that to fix itself until game restart

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  • 1 month later...
sanflo2967

bully scholarship edition glitches:

-After you pull all the pranks and are getting ready to fight ted the boss of jocks the game crashe and if left black.

-A wardrobe in the form of a locker is seen. Due to a glitch however, it cannot be used to change clothes, but it was fixed in the Anniversary Edition.

-On occasion, regardless of whom he's fighting, Bryce can be heard saying "Get that badly dressed social reject out of here!" and "Hopkins, you don't belong here, get out!" These lines were meant to be exclusive to the mission Weed Killer, and in the audio files, they're listed as mission dialogue. However, due to a programming error, they are triggered as fight dialogue even in free roam.

Edited by sanflo2967
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