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SilentPatch


Silent
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On 3/30/2021 at 10:40 PM, SprunkieMonkey said:

Hey guys

@Silent

I noticed that when CJ is riding Quadbike on high speeds his jacket never bounces like on bikes or in roofless cars.

Is it a thing that can be patched with silentpatch or it is a handling. cfg setting?

Nice find. This really needs to be fixed

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On 4/13/2021 at 3:39 PM, kardaw said:

I have a 144 Hz screen on my laptop. VSync seems not working through nVidia settings, maybe broken drivers. (also no "VSync Adaptive with half refresh rate" option on laptops, to play at 72 FPS)
But when I set a Framerate Limit, to 144, 72, 80, 90, any FPS larger then 60 (through RTTS or nVidia control panel), the game runs only with 60 FPS. That causes stuttering on 144 Hz screens (uneven frame time for every frame).
If I play without any limiter, the game runs with over 200 FPS.
(1. Silent Patch, 2. Widescreen Fix, 3. - Frontend, 4. SkyGFX (xbox/pc/spec filters), 5. 2dfx, 6. ps2 vehicles, 7. SA-Blur)

 

That tearing line on the video I can easily get rid of, just by moving it outside my screen in RTTS. The problem is the FPS, I cannot limit it to a higher number then 60.

Video: https://streamable.com/xu7jes

What helped playing the game in 72 FPS instead of 60 FPS on a 144 Hz screen, was to install Windowed Mod by maxorator and 13ag.
I guess GTASA automatically changes your screen refresh rate from 144 Hz to 60 Hz. With this mod, that 60 Hz limitation disappears.

Videohttps://streamable.com/9ef3gr

 

 

 

Edited by kardaw
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Eobard Thawne

How would I like a Silent Patch for Gta sa mobile =(

This game is full of bugs and not optimized at all.

  • KEKW 4
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I tested San Andreas with 72 FPS on a 144 Hz. It's not good to play in so many FPS, slow swimming diving, etc. I set the Refresh Rate of my monitor from 144 Hz to 120 Hz, with CRU, and then capped the Framerate to 60 FPS.

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I need help for the VC Silent Patch. The radios somehow play the wrong radios. Some kind of mismatch. I know it was the radios because Billie Jean never played when I entered the Admiral or the Faggio. I deleted Silent Patch and it worked again. Can anyone help me on how to fix this?

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13 hours ago, Goonboat said:

I need help for the VC Silent Patch. The radios somehow play the wrong radios. Some kind of mismatch. I know it was the radios because Billie Jean never played when I entered the Admiral or the Faggio. I deleted Silent Patch and it worked again. Can anyone help me on how to fix this?

That was actually a bug from VBDec due to the different timings.

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Igor Bogdanoff

it was also a bug with some very old silentpatch versions. New one from first post shouldnt have this bug.

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On 4/26/2021 at 10:07 AM, Goonboat said:

I did download the latest version of Silent Patch (I think). Here is the link where I downloaded the patch --> https://silent.rockstarvision.com/uploads/SilentPatchVC.zip

 

 

Turns out downgrading my game to 1.0 causes the audio bug.

Not sure why that happens. I downgraded to 1.0 as well and it works with SP.

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  • 3 weeks later...

Hello. I'm doing a 100%+Special Vehicles savefile now. But after some time, I learned that one of the vehicles (specifically AP Berkley's RC Van) requires game without SP. So, as I was using it, I ran into a problem, and now I need to know:

Does a savefile from game w/SilentPatch have compatibility with game w/o SilentPatch? Like, does the game crash or doesn't accept savefile, or it does, but acts weird? Especially applies to Madd Dogg's Crib's Save point: if I saved in there w/SP, upon loading the save w/o SP, will it crash or something?

So with that said, I need to know about compatibility of savefiles with game w | w/o SilentPatch.

 

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Razor_Vermillion
On 5/14/2021 at 9:37 AM, Mohamed Faye said:

Please help me my game crashes when vehicles explode


I do feel genuinely bad for silent.

The things he have to put up with and the people in the community.

This is a note to everyone, If your game crashes, that's not silent's fault or his patch.
It's most likely some other mod you have installed that causes that crash and the only person to blame for those crashes is the other

mod you installed, not silent's patch.

Silent patch is there to improve and fix the mistakes from the original vanilla san andreas that has, not the mods that cause the game to crash you've installed.


I've tested and played san andreas for so many years and not once the silent patch causes the crash.

 

Edited by Razor_Vermillion
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On 5/16/2021 at 2:23 PM, SenTiteL said:

Hello. I'm doing a 100%+Special Vehicles savefile now. But after some time, I learned that one of the vehicles (specifically AP Berkley's RC Van) requires game without SP. So, as I was using it, I ran into a problem, and now I need to know:

Does a savefile from game w/SilentPatch have compatibility with game w/o SilentPatch? Like, does the game crash or doesn't accept savefile, or it does, but acts weird? Especially applies to Madd Dogg's Crib's Save point: if I saved in there w/SP, upon loading the save w/o SP, will it crash or something?

So with that said, I need to know about compatibility of savefiles with game w | w/o SilentPatch.

 

Savegames are fully compatible and don't depend on SP

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43 minutes ago, Marsi4eg said:

Savegames are fully compatible and don't depend on SP

Big thanks, homie. Now I can bravely start (better'd be finish...) my savefile.

Thank you.

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Is it possible that GTA SA Mobile will be able to use this in the future or is it SOL (sh*t outta luck)?

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Is there a fix for Vice City's Pony and Rumpo front bumper? They are facing in the wrong direction after respray.

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2 minutes ago, ChubbyB0b said:

Is there a fix for Vice City's Pony and Rumpo front bumper? They are facing in the wrong direction after respray.

 

Not from the code at the moment, there might be some "fixed vehicles" for Vice City though that invert it in the model.

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Igor Bogdanoff

Pretty sure the model is fine. It's fine even in game until you respray it.

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Yeah, that's what I mean - it's technically a code issue, but can be also fixed in model by just flipping the bumper so it's at a 0 0 0 rotation.

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I noticed that Predator's bullet tracers in Vice City look misplaced, they are shown from bottom-sides of the boat (left and right respectively) but the ship's machine guns are right in front of the boat's cockpit. Vice City's Preadtor also looks like it's missing a texture for the machine guns. This might be model issue but I don't know if bullet tracers are as well.

GTA 3's predator:

https://ibb.co/PQv12tP

Vice City's predator:

https://ibb.co/jZTC9Dh

 

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Is it in any way possible to disable SA's heat haze?

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I downloaded and installed the Silent patch for GTA III, but shooting is still bugged - shoots slightly to upper right. Silent patch for Vice City and San Andreas works fine. What could have happened?

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Ayan123456789

Silent, when the to do list of SA will be completed? It's now 7 years old...

 

And any FPS related fixes?

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2 hours ago, Ayan123456789 said:

Silent, when the to do list of SA will be completed? It's now 7 years old...

 

And any FPS related fixes?

Yes, there is a fix for that ... turn on the frame limiter 😉

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3 hours ago, Ayan123456789 said:

Silent, when the to do list of SA will be completed? It's now 7 years old...

 

And any FPS related fixes?

 

What are you talking about? The fact the post is 7 years old doesn't mean the todo list is. If those listed nitpicks gamebreaking issues bother you more than the 100+ fixes I already shipped, feel free to hire me for a bit so I allocate time to those.

 

Perhaps I should just hide that list for now, as right now I have no plans to work on those.

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10 hours ago, Ayan123456789 said:

Silent, when the to do list of SA will be completed? It's now 7 years old...

 

And any FPS related fixes?

For problems with high FPS there is another mod called Framerate Vigilante.

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10 hours ago, Silent said:

 

What are you talking about? The fact the post is 7 years old doesn't mean the todo list is. If those listed nitpicks gamebreaking issues bother you more than the 100+ fixes I already shipped, feel free to hire me for a bit so I allocate time to those.

 

Perhaps I should just hide that list for now, as right now I have no plans to work on those.

Do you have some specific goals/plans for the next release?

Edited by ChubbyB0b
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