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SilentPatch


Silent
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Weird moon "bug".

Also using SAMP addon.

 

Happens also with the original particle.txd (original moon texture).

Edited by deshawnw
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It's SAMP f*cking with in-game date for totally unknown reasons, can't do anything with it other than maybe disable moon phases in SAMP altogether - although aap also has them now so you'd need to ask him to do the same.

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You wait now.

  • Like 3
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It's SAMP f*cking with in-game date for totally unknown reasons, can't do anything with it other than maybe disable moon phases in SAMP altogether - although aap also has them now so you'd need to ask him to do the same.

How do I get it disabled then?

 

EDIT: For some odd reason it works properly now? maybe it's only when there are specific weather & time factors that makes this happen? Aye!

Edited by deshawnw
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It's possible - either way you can replace lunar texture with a blank one and this way you'll effectively toggle moon phases off.

 

There's instructions for that listed somewhere in the topic (put a plain white or plain black lunar.png next to SP ASI - don't remember which colour it was).

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Could you fix that when peds attack CJ they are not wanted by police??

Just download a CLEO script, is somewhere in the internet. I can't remember the name lol.
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Shogun Pacino

 

Could you fix that when peds attack CJ they are not wanted by police??

Just download a CLEO script, is somewhere in the internet. I can't remember the name lol.

 

Police inteligence fix by Crspy? i guess it's that.

Edited by CoolMods
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It's possible - either way you can replace lunar texture with a blank one and this way you'll effectively toggle moon phases off.

 

There's instructions for that listed somewhere in the topic (put a plain white or plain black lunar.png next to SP ASI - don't remember which colour it was).

Appreciate the help man!

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SilentPatch for Far Cry releases tomorrow!

 

Supports both 32-bit and 64-bit versions, contains a fix for water reflections, broken VSync and a few other crash fixes.

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SilentPatch for Far Cry releases tomorrow!

 

Supports both 32-bit and 64-bit versions, contains a fix for water reflections, broken VSync and a few other crash fixes.

Which farcry are we talking here?

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Far Cry = Far Cry 1, of course.

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Patch for the first Far Cry is now out!

 

https://github.com/CookiePLMonster/SilentPatchFarCry

 

Copypasting the changelog from GitHub:

 

Water reflections now work as expected on modern Windows versions

Vertical Sync option now works as expected - it used to be ignored by the game completely, defaulting to VSync off

Fixed a crash occuring when using a mouse scroll wheel during loading screens

Fixed a crash/freeze on exit when using a 64-bit executable

 

-64bit commandline option has been added - when it's used, the game will always attempt to launch using a 64-bit executable. This is useful for getting a 64-bit version of the game to work via Steam, as previously it was required to swap files around.

Edited by Silent
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Patch for the first Far Cry is now out!

 

https://github.com/CookiePLMonster/SilentPatchFarCry

 

Copypasting the changelog from GitHub:

 

Water reflections now work as expected on modern Windows versions

Vertical Sync option now works as expected - it used to be ignored by the game completely, defaulting to VSync off

Fixed a crash occuring when using a mouse scroll wheel during loading screens

Fixed a crash/freeze on exit when using a 64-bit executable

 

-64bit commandline option has been added - when it's used, the game will always attempt to launch using a 64-bit executable. This is useful for getting a 64-bit version of the game to work via Steam, as previously it was required to swap files around.

 

 

Great work, Silent! It's great to see old games brought to life again! Thank you very much!

P.S. Have you ever thought about making SilentPatch for Battlefield:1942 or Battlefield:Vietnam?

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Isn't the gap between most double rear wheels too wide? They appear disconnected, take up too much width of the vehicle, and the inner wheel hub is visible. On the DFT-30, double wheels for some reason are tighter than on articulated trailers, and look about right. Is the gap something you've chosen, or simply activated as it was defined in the game already?

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iiCriminnaaL

Isn't the gap between most double rear wheels too wide? They appear disconnected, take up too much width of the vehicle, and the inner wheel hub is visible. On the DFT-30, double wheels for some reason are tighter than on articulated trailers, and look about right. Is the gap something you've chosen, or simply activated as it was defined in the game already?

As much as I know, they seem original converted PS2 rear wheels. Not totally sure though, better wait for Silent's reply.

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No matter what, it's not my problem - I haven't done anything to the placement of those, so I don't really care if they are placed correctly or not.

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How many times does this question have to be asked?

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Igor Bogdanoff

until you create it - about everyother day

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I'm not suicidal, no.

over IV? what is there to be suicidal about? Other than V...

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True GTA IV has "No Modding" Rule Like how GTA V Has.. if it had then why there are still mods for it (like Open IV)?

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Will you add these stuff in next update?

 

I'll take a look sometime, the fact they only work on a Quad is suspicious... maybe some check is broken indeed.

 

It may very well be a legimate design choice, though.

 

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Can you bump the quality of stored Gallery photos in San Andreas, particularly disable color subsampling?

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