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SilentPatch


Silent
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Maybe you should start a thread on other fixes for the vanilla game (stuff that is model/texture/mapping related). Everyone can post their fixes, and have them put in the first post.

This is actually a really great idea.

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Maybe you should start a thread on other fixes for the vanilla game (stuff that is model/texture/mapping related). Everyone can post their fixes, and have them put in the first post.

This is actually a really great idea.

 

 

I've just created such topic :)

So let's post there some fixes and try to keep this thread to Silent's patch only posts :)

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Inadequate

I just recently have noticed that PS2 version of SA has sooo much more grass around on its places and grass is more visible, it's actually looks like grass and not like fluff. It's not a bug, but I think it's the same thing like broken atmosphere, sun light, car reflections, moon cycles etc.

 

2cxxjlu.jpg

 

This and the car reflections would be best <3

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I don't think the lack of PS2 reflections on the cars is a bug. It probably won't be in SilentPatch. I think the car sheen in the PC version is an intentional change by R*, but there's some bugs with it where light doesn't cast on the sheen properly.

The only thing I know of that fixes the sheen lighting to some degree is sa_lighting.asi, an outdated SAGFX mod, which only sorta works in SAMP but is fine in singleplayer. Other SAGFX mods "fix it" but, sagfx_lite is buggy, and sagfx_ps2 forces you to use the PS2 effect. Both of them don't work in SAMP, either.

Edited by Snowshoe
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sagfx_ps2 works in samp, the thing is that sagfx_ps2 is buggy since it will make you crash if theres a lot of cars around

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There will be no more map corrections outside of Las Ventura's as it's mainly boring IPL work which mods have already done. It's mainly code clean up and possible fixes now.

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There is no date for release, as with most work done, it'll be out when it's ready.

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I hope ENB's multipass things won't conflict with Silent's one-pass two-pass renderings.

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Different rendering, Two-Pass here is actually engine based. Then again if it breaks ENB, oh well, the price to pay of having actual fixes instead of a sh*tty graphics overlay.

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Claude_Lib

I thought that there was just some coefficient in the exe that controlled how much grass game generated on surfaces which had collision of a ground or a dirt or smth...

Edited by Claude Liberty
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Silent, did you ever look for any skateboard leftover in exe? Gxt entries, anims, melee.dat line etc. still exists.

Edited by erorcun
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Any chance to restore unused HUD icons? Like cellphone and jetpack?

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Any chance to restore unused HUD icons? Like cellphone and jetpack?

That would require main.scm editing, I think. At least that's how Deezire did it.

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Any chance to restore unused HUD icons? Like cellphone and jetpack?

That would require main.scm editing, I think. At least that's how Deezire did it.

 

Or better: cleo script. Requiring a different main.scm is not what everyone is waiting for.

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Claude_Lib

It's a bad idea to draw HUD icons via script, let alone it's not native way.

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Packing CLEO is something we'll never do either. ;)

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When on jetpack holding a gun, it shows the gun icon

 

iyfEmZT.jpg

 

But as soon as you aim

 

tBT20W4.jpg

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About moonphases, will we be able to change their textures?

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They aren't texture-based at all. And a modified lunar texture is embedded in the ASI so there's no need to replace particle.txd.

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I think he is asking if moonphases would work on a custom moon texture

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It gets applied over the default moon texture, so, yeah, if you have a custom moon, it'll still be applying moonphases to it.

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It gets applied over the default moon texture, so, yeah, if you have a custom moon, it'll still be applying moonphases to it.

Well that's awesome, i can't stand the default moon texture it looks horrible on a HD monitor.

Edited by StrafeBolt
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There will be no more map corrections outside of Las Ventura's as it's mainly boring IPL work which mods have already done. It's mainly code clean up and possible fixes now.

Can't the ipl files be used from the PS2 version? With PS2 games, you can practically put the disc in and pull the game files right off of it, with out using special programs.

 

Also, I wonder if the Xbox version has all the same bugs that the PC has seeing as the Xbox version is more like the PC version. I can't remember if it was on PC or Xbox, but I think it was Xbox, the audio in a cut scene was out of sync. It happened a few times. I know the Xbox doesn't have the blurred rotors.

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Audio not synced with Video on Xbox? Guess Frame Limiter might be the problem then. As its turned off in Xbox.

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Audio not synced with Video on Xbox? Guess Frame Limiter might be the problem then. As its turned off in Xbox.

Only happened sometimes on the Xbox. Not always. However I was playing it on the Xbox 360 so it may be a side effect from running it on there. I did play SA on the original Xbox console as well but I'm not sure if it did it on there.

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Claude_Lib

PS2 files have missing objects as well, ones that were added later, so the best way would be to manually combine them, adding objects gone in PC, keeping objects added in PC and removing no-longer-needed objects like that small tree where the big tree was placed.

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PS2 files have missing objects as well, ones that were added later, so the best way would be to manually combine them, adding objects gone in PC, keeping objects added in PC and removing no-longer-needed objects like that small tree where the big tree was placed.

And thus the "boring".

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