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Silent

SilentPatch

Recommended Posts

savidge

Silent, if we use this with ThirteenAG's widescreen fix, what'll happen to the radio station position?

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Ash_735

Do not worry my friend, this ASI will come with an INI to allow visual changes such as the above up to the people.

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johnny404

Hey silent it would be great if you included an ini option that enables the sun in sa-mp for dat dere ps2 sunflare

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Silent

This one is purely custom, but since we all thought R*'s code produces too intense zone name colour:

 

1ph3c4Ll.jpg

 

Now it blends with a stock colour, so the bigger gang's activity in the zone is, the more intense the colour becomes. Just like overlays on the map.

Edited by Silent

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erorcun

Awesome.

 

Btw, I started to think R* had to make PS2 post processing effect different due to PS2's processing power incapability. Maybe making game colorful was needing less memory/CPU. PC/XBox have better shadows, higher resoulution textures, and they have post-processing effect too.

Edited by erorcun

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Silent

Btw, I started to think R* had to make PS2 post processing effect different due to PS2's processing power incapability. Maybe PC/XBox post-processing effect was more powerful? PC/XBox have better shadows, higher resoulution textures, and they have post-processing effect too.

It was most likely exactly the other way around. Just think about NVC transistion.

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erorcun

 

Btw, I started to think R* had to make PS2 post processing effect different due to PS2's processing power incapability. Maybe PC/XBox post-processing effect was more powerful? PC/XBox have better shadows, higher resoulution textures, and they have post-processing effect too.

It was most likely exactly the other way around. Just think about NVC transistion.

 

 

Then it means somethings weren't ready in PS2 release.

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Silent

Erm, what?

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Blingy

Christ there's a lot of whiny bitches in the last couple pages.

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Silent

Porting back VCSPC fixes, more specifically the one donated by from ImVehFt:

 

Before:

darklights.jpg

 

After:

oklights.jpg

 

One more fix to port left.

Edited by Silent

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KawakSallas

Sometimes I have this huge flicker all over the screen, any idea of what it could be?

 

v4rqVpc.jpg

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Reyks

Sometimes I have this huge flicker all over the screen, any idea of what it could be?

Do you use memory512.cs?That could be the problem.

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lpgunit

Sometimes I have this huge flicker all over the screen, any idea of what it could be?

 

v4rqVpc.jpg

It's not a glitch. It just reflects Carl's struggle as he tries to understand himself. :p

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Zera

Sometimes I have this huge flicker all over the screen, any idea of what it could be?

 

v4rqVpc.jpg

I get that too, after completing the heli races in LV. I have to restart the game to make them go away.

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TJGM

It happens when the game uses too much streaming memory, pretty odd issue.

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Silent

Let the fun begin.

 

 

 

SilentPatch 1.1 BETA for San Andreas

Last updated: 16.06.2014

 

Note it's BETA, that means ONLY 1.0 US VERSION IS SUPPORTED (only compact has been tested). I'd also appreciate not throwing this version around the various mod sites. It's clearly a TEST VERSION.

 

Have fun!

 

 

The full changelog, takem from a ReadMe:

 

 

* 14ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS

* Mouse should not lock up randomly when exiting the menu on newer systems anymore

* NUM5 is now bindable (like in 1.01)

* 16:9 resolutions are now selectable (like in 1.01)

* A heap corruption in one place is now fixed (did not affect gameplay but could potentially make the game crash)

* EAX/NVIDIA splashes are now removed (can be toggled on/off; OFF by default)

* Subtitle and Radio text sizes can now be toggled between the original release and updated Steam version (defaults to Steam sizes)

* Area name colour now matches the gang colour of the gang that owns that territory (Los Santos only) (can be toggled on/off; DISABLED by default)

* Wet road reflections render properly again (just like with Road Reflections Fix)

* Helicopter rotors and plane propellers now work correctly. They now have a blurring effect present in VC and PS2 version of SA

* Hunter interior does not dissapear when viewed through the glass door panel

* Dual rear wheels now show up properly (Yosemite, Tanker etc.)

* Weapons are now visible when viewed through a vehicle window

* Holding a weapon will not cause some objects to be incorrectly lit anymore

* Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions)

* Dirty cars are now able to get clean (like in 1.01)

* Vehicle lights do not get dark after being being initially lit anymore (like on PS2)

* Detached vehicle parts will now remain the same colour as the vehicle they came from

* Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode)

* Toggling car lights on does not make windows invisible when viewed from inside anymore

* Introduced several fixes for rendering objects with an alpha channel, including an experimental two-pass rendering mode (see SilentPatchSA.ini for more details; can be toggled on/off, DISABLED by default)

* Coronas' don't have a Z test forced all the time now - as a result, sunglare now matches original PS2 version

* Night Vertex Colours are now handled by a shader - as a result, transistion from day to night vertex colours is now smooth, just like on PS2 version (needs to be toggled off for SA-MP usage)

* With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is not installed

* User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz)

* PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo and up to 48Khz)

* PCM WAVE files with an ID3-TAG will now also work with the game

* Temple and Queens are now correctly called on the police scanner

* Travelling far away from the map will no longer trigger the extra gang territories glitch, nor will it corrupt the Taxi Driver submission

* Gym glitch ("You have worked out enough..." showing infinitely) has been fixed (can be toggled on/off; ENABLED by default)

* Saving in Madd Dogg's mansion will no longer trigger the missing basketball glitch (can be toggled on/off; ENABLED by default)

Edited by Silent

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Fenton

Great, Testing it now

 

EDIT : Linerunner Rear Wheels is not fixed yet

Edited by ALAN41

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KawakSallas

5MAuSFL.jpg

 

Kinda weird... only happens with default maverick (not police and news maverick, I mean)

 

Seriously, silent and all other people involved, amazing, truly amazing work you guys did.

Edited by KawakSallas

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TJGM

Looks like Silent forgot to pack the new Maverick .txd.. :p Turns out that's actually R*'s mistake, they can't even import/export textures correctly.

Edited by TJGM

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Ash_735

Maverick is one of the vehicles I've had to fix texture wise, the full version will contain all the vehicle txd's that you'll need to replace yourself or use Mod Loader. Just wanted to keep this test release small.

 

edit: The following vehicles will currently have bugs...

- Maverick

- Skimmer

- Stuntplane

- Vortex

 

They'll be included in the full release so don't worry for now.

Edited by Ash_735

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KawakSallas

Packer don't have dual rear wheels by default? It would look pretty nice...

 

Anyway, this will keep me entertained until final release.

Edited by KawakSallas

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BiPolarBear

For some reason can't open the page

2w5iyrc.png

Edited by Lone Rider

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Ryadica926

Just GREAT!

EDIT: will you add PS2 styled colorcycle?

Edited by Surya926

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Reyks

Awesome! Gonna test it tommorow and give feedback.

Edited by StrafeBolt

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Lcs_07

The game crashes when run over any pedestrian
Sorry for the bad english

Edited by Lcs_07

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Ash_735

The game crashes when run over any pedestrian

Sorry for the bad english

What EXE are you using?

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TJGM

 

 

 

The game crashes when run over any pedestrian
Sorry for the bad english

 

Strange. What exe are you using (ash beat me to it D:) and are you testing it on a clean game?

 

Also, moar blurred rotors from a video I recorded about three weeks ago, never posted it on the forums though.

 

https://www.youtube.com/watch?v=RvXQiZ5NdBk

Edited by TJGM

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Lcs_07
Sorry for the previous message, I think it was a bug in my game ...

I tried again and it worked perfectly.

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VERSA

It was so beautiful in dynamic...speechless

 

WmFWAHll.jpg

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Lcs_07
The cars stopped getting dirty with ImVehFT :panic:

Sorry for bad english again

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