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SilentPatch


Silent

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Looks great, now if I could only figure out why my Vice City is crashing I'd be able to use it. :p (not caused by this mod btw)

 

Also, I noticed you didn't include an ini and this also fixes the rain reflections, I was wondering if you could add the ini to enable rain reflections even when its not raining too like the original fix.

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I haven't added it as I wanted this plugin only to patch stuff, not add any new features. You can still use RefFix to force reflections to show all the time and plugins will not collide with each other. Same goes for increased probability of Rosie's line to play in VC (standalone fix increases it, this one keeps it at the original value).

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Impressive. Silent, you should apply for a job at R*

 

He would be the first person to actually do something useful and right there!

 

That's a step foward fixing R*!

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It has a small issue on GTA LC. The shadows behind the stars shouldn't be there. It looks weird whenever you don't have a wanted level.

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So, now I can delete reffix.asi ans rosiefix.asi right? :p

and what if I'm using Vice Cry?

Edited by Ridd1cK
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Glows show correctly under pickups

Glows show correctly under money

Missing props re-added

Headlight fix

I am the first who created it.

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Glows show correctly under pickups

Glows show correctly under money

Missing props re-added

Headlight fix

I am the first who created it.

Does it really matter?

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Glows show correctly under pickups

Glows show correctly under money

Missing props re-added

Headlight fix

I am the first who created it.

 

I knew you'll point it out.

 

1. Headlight fix - I'm pretty sure DK22 made it first. Besides, your scripts are workarounds and have issues like this

image_58909.jpg

while my fix does exactly the same as Steam EXE code.

 

2. Glows under pickups - well, I knew about your mod too. Check the dates though. I first published a screen from III with this fix at 22nd December:

http://gtaforums.com/topic/460954-grand-theft-auto-iii-chain-game-lounge/?p=1064358636

And your mod was uploaded on libertycity.ru 4 days later. So technically I was the first to make it :p

 

3. Missing props - in all honesty, didn't know about this one.

 

 

 

It has a small issue on GTA LC. The shadows behind the stars shouldn't be there. It looks weird whenever you don't have a wanted level.

Pretty sure this shadow was in III too.

 

 

 

So, now I can delete reffix.asi ans rosiefix.asi right? :p

and what if I'm using Vice Cry?

Just don't replace IPLs which they already changed. I believe they restored these props too anyway. Edited by SilentPL
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-

Edited by GTAKid667
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Just a quick question though: Is it possible to include a widescreen fix too with this mod? :)

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Hi SilentPL

 

Thanks for providing this patch! :) Shadows behind the icons and glows under the pickups are really nice. However, I'm experiencing one problem: The font when repainting a car is now way too big. https://www.dropbox.com/s/dcectsx4bf4qh0n/11.jpg

 

Two questions:

Is there a chance you could fix the lights shining through garage doors? This issue has been around since GTAIII came out, so it has actually nothing to do with your mod. But since you are fixing R*'s bugs, this could be an easy one for you too. https://www.dropbox.com/s/v7rg9v3biyes9aa/22.jpg

 

When using ENB series, all the highlighted areas when playing mission (which should be blue btw) become more transparent. Are you aware of a workaround regarding this issue as well?https://www.dropbox.com/s/tz39esow1jkde3x/33.bmp

 

Fireburns

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It has a small issue on GTA LC. The shadows behind the stars shouldn't be there. It looks weird whenever you don't have a wanted level.

Pretty sure this shadow was in III too.

 

 

 

 

HUD-GTA3-PS2.png

Looks like there IS a shadow, but it just is slightly off.

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Waiting for SA version with tons of fixes :)

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Just a quick question though: Is it possible to include a widescreen fix too with this mod? :)

Not sure if it's worth making another widescreen fix. TG13's looks just fine.

 

 

The font when repainting a car is now way too big

It's not, it's just widescreen fix not rescaling it. But now it's the size R* intended it to be :p

 

 

Is there a chance you could fix the lights shining through garage doors? This issue has been around since GTAIII came out, so it has actually nothing to do with your mod. But since you are fixing R*'s bugs, this could be an easy one for you too.

No clue what causes it, but I may try to fix it. No promises though.

 

 

When using ENB series, all the highlighted areas when playing mission (which should be blue btw) become more transparent. Are you aware of a workaround regarding this issue as well?

Nope.

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Just a quick question though: Is it possible to include a widescreen fix too with this mod? :)

Not sure if it's worth making another widescreen fix. TG13's looks just fine.

 

I was just asking this because it would be in one single .asi and people wouldn't have to have seperate ones. :) But okay.

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gta3shadhdjtc.png

The colors are for better explanation.

Blue: PlayStation 2 original
Yellow: PC original
Brown: PC original with SilentPatch. Shadow from the font is looking like in the PS2 version.
Cyan: ThirteenAG's widescreen fix. A bit more shadow than on the yellow one.
Purple: ThirteenAG's widescreen fix with SilentPatch. With ThirteenAG's widescreen fix

and SilentPatch there is too much shadow behind the font, if you compare it with the brown one.

Same problem with Vice City.

@SilentPL, can you release an extra version for ThirteenAG's widescreen fix? :)

Edited by Dani5ooo
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I think that's actually up to widescreen fix and not me, I did not change internal shadows size (just corrected the code).

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That's why all in one fixes are bad. I guess i'll have to release a fix for a fix, to make it work with widescreen fix? I'll see what i can do, but no idea when.

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That's why all in one fixes are bad

AIO fixes by the same author are great, because he/she will make sure they are compatible before release more than likely ;)

 

Happy New Year to all.

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That's why all in one fixes are bad. I guess i'll have to release a fix for a fix, to make it work with widescreen fix? I'll see what i can do, but no idea when.

 

Yo' dawg, I've heard you like fixes, so we put a fix in your fixed fix.

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Awesome patch, I'm going to try it out as soon as I can. And by the way, glows under pickups were featured in Xbox mod since update 2 which was released more than a year ago ;)

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