MasterHK Posted January 2, 2014 Share Posted January 2, 2014 really? so i can't help you; sorry... : ) Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted January 2, 2014 Share Posted January 2, 2014 no problem, ill find a solution sometimes ^^ Link to comment Share on other sites More sharing options...
CharlesVercetti Posted January 3, 2014 Share Posted January 3, 2014 no problem, ill find a solution sometimes ^^ Here's your solution man. You just have to wait for an updated version of SA::Render. Or just stop using SA:Render and use Mobile HUD files only. The reason is simple. plugin.dll of SA::Render is 154kb.(old version) plugin.dll of Mobile HUD is 156kb.(new version) Got it? Link to comment Share on other sites More sharing options...
Danikov Posted January 3, 2014 Share Posted January 3, 2014 no problem, ill find a solution sometimes ^^ Here's your solution man. You just have to wait for an updated version of SA::Render. Or just stop using SA:Render and use Mobile HUD files only. The reason is simple. plugin.dll of SA::Render is 154kb.(old version) plugin.dll of Mobile HUD is 156kb.(new version) Got it? how can you tell that this is the reason? Link to comment Share on other sites More sharing options...
-DP- Posted January 3, 2014 Share Posted January 3, 2014 no problem, ill find a solution sometimes ^^ Here's your solution man. You just have to wait for an updated version of SA::Render. Or just stop using SA:Render and use Mobile HUD files only. The reason is simple. plugin.dll of SA::Render is 154kb.(old version) plugin.dll of Mobile HUD is 156kb.(new version) Got it? how can you tell that this is the reason? Both mods use the plugin.dll and I assume that the mobile HUD .dll stores extra code lines which are relevant for the HUD to work, hence the bigger file size. Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted January 3, 2014 Share Posted January 3, 2014 just stop using SA:Render and use Mobile HUD files only. The reason is simple. plugin.dll of SA::Render is 154kb.(old version) plugin.dll of Mobile HUD is 156kb.(new version) if thats the reason, why wont mobilehud work on a clean installation? Link to comment Share on other sites More sharing options...
El Dorado Posted January 12, 2014 Share Posted January 12, 2014 Looks like your ini are for position adjustments... Any chance of a ini to disable some things? Like text boxes and so on... to be honest I only want the HUD. Link to comment Share on other sites More sharing options...
MasterHK Posted January 13, 2014 Share Posted January 13, 2014 Looks like your ini are for position adjustments... Any chance of a ini to disable some things? Like text boxes and so on... to be honest I only want the HUD. why disable? just need to change value of Keys that relevance on your purpose element. Link to comment Share on other sites More sharing options...
El Dorado Posted January 13, 2014 Share Posted January 13, 2014 (edited) As seen on the log Initialising hud...Initialise radar...Initialising text box...Initialise subtitles...Initialise radioname... Hud - Ok. Radar - Yeah, ok. Text box - I prefer the original PC ones. Subtitles - Conflicts with a cleo that I use. Radioname - No sense to be below the radar on PC. What I'm asking is a option to disable of enable each one of these things, like... [TEXTBOX] Enable = 0 or 1, if disabled, the game display the original PC ones, if enabled, you still get all the ini options for size and position. Anyway, just my opnion. Edited January 13, 2014 by format c: Link to comment Share on other sites More sharing options...
direstraits Posted January 17, 2014 Share Posted January 17, 2014 (edited) What I'm asking is a option to disable of enable each one of these things, like... [TEXTBOX] Enable = 0 or 1, if disabled, the game display the original PC ones, if enabled, you still get all the ini options for size and position. Anyway, just my opnion. I think it's a good idea Edited January 17, 2014 by direstraits HQ Weapon Icons for SA Click Here Link to comment Share on other sites More sharing options...
Concavax Posted February 12, 2014 Share Posted February 12, 2014 How i can edit the color of the hud, please help me! PD: Good Work, DK! Link to comment Share on other sites More sharing options...
CharlesVercetti Posted February 12, 2014 Share Posted February 12, 2014 How i can edit the color of the hud, please help me! Use the hudcolor.dat inside "Mobilehud" folder. How to edit the colors? 1.Use a nice image editor.(I have used Inkscape for changing colors.) 2.On the color selecting window,you should see a "RGBA" tab. 3.Select the color you need. 4.You should get some values on 4 boxes next to the selection part. 5.Replace each value of the hudcolor.dat with your new color values and save it. 6.Done! Concavax 1 Link to comment Share on other sites More sharing options...
Concavax Posted February 16, 2014 Share Posted February 16, 2014 How i change the hud color. I need change the color of stars. How do it?? sorry for mi english How i can edit the color of the hud, please help me! Use the hudcolor.dat inside "Mobilehud" folder. How to edit the colors? 1.Use a nice image editor.(I have used Inkscape for changing colors.) 2.On the color selecting window,you should see a "RGBA" tab. 3.Select the color you need. 4.You should get some values on 4 boxes next to the selection part. 5.Replace each value of the hudcolor.dat with your new color values and save it. 6.Done! You can make a video explain this, please. I need change the stars colors to white . Sorry for mi english Link to comment Share on other sites More sharing options...
CharlesVercetti Posted February 16, 2014 Share Posted February 16, 2014 Sorry man.No Videos but, These are the values of hudcolor.dat in MobileHud folder in you SA folder. You could understand the color names i think. For Example,HUD_COLOUR_RED means that It handles all of the red colored elements of the HUD. The next four number values are the one you need to edit,and they are in RGBA format.(Red Green Blue Alpha) The wanted star colors are in the HUD_COLOUR_ORANGE line. In this image,I used Inkscape. Just draw anything on the Inkscape canvas to open the above box,it will appear on the right hand side. If it doesn't open,then right click on the drawing,and select Fill and Stroke. Just set the color you need on those bars, and replace the HUD_COLOUR_ORANGE line's number values with the values you got from the above window separately for each value. SAVE THE hudcolor.dat! Concavax 1 Link to comment Share on other sites More sharing options...
Concavax Posted February 16, 2014 Share Posted February 16, 2014 Sorry man.No Videos but, These are the values of hudcolor.dat in MobileHud folder in you SA folder. You could understand the color names i think. For Example,HUD_COLOUR_RED means that It handles all of the red colored elements of the HUD. The next four number values are the one you need to edit,and they are in RGBA format.(Red Green Blue Alpha) The wanted star colors are in the HUD_COLOUR_ORANGE line. In this image,I used Inkscape. Just draw anything on the Inkscape canvas to open the above box,it will appear on the right hand side. If it doesn't open,then right click on the drawing,and select Fill and Stroke. Just set the color you need on those bars, and replace the HUD_COLOUR_ORANGE line's number values with the values you got from the above window separately for each value. SAVE THE hudcolor.dat! Thanks a lot, you are mi hero!!! Later i upload some screen shots Link to comment Share on other sites More sharing options...
CharlesVercetti Posted March 3, 2014 Share Posted March 3, 2014 _DK, I can't compile the source,it keeps saying some SA-related header files are missing. I am using VC++2010. Link to comment Share on other sites More sharing options...
SigaDaniel Posted March 12, 2014 Share Posted March 12, 2014 Dk22 nice work as usualy simple and nice looking also one question how about ImVehFt 2.0.2 samp support ? hotfix or new version or something similiar ? Link to comment Share on other sites More sharing options...
DK22Pac Posted March 12, 2014 Author Share Posted March 12, 2014 TommyCJFaann, you need to download plugin SDK from my sig and assign your project with 'SA Plugin SDK' folder. SigaDaniel, ImVehFt 3.0 will work with SAMP. Concavax 1 Link to comment Share on other sites More sharing options...
CharlesVercetti Posted March 14, 2014 Share Posted March 14, 2014 Thanks,but it keeps producing errors when I try to compile it. Link to comment Share on other sites More sharing options...
THE.NOOB Posted October 29, 2014 Share Posted October 29, 2014 (edited) _DK You impress me all the time with your fabulous mods. Just one question... -Can you please tell me how to make the radar go to the bottom left side of the screen? Thank you so much for creating such a GREAT MODS. You are "THE GOD OF THE MODS"! Edited October 29, 2014 by THE.NOOB Link to comment Share on other sites More sharing options...
Jinx. Posted October 29, 2014 Share Posted October 29, 2014 Ever heard of 'ini editing'? Link to comment Share on other sites More sharing options...
CatoNator Posted November 8, 2014 Share Posted November 8, 2014 Looks cool but my game won't start! Windows 7 changes the color scheme to basic, the disc starts spinning and the nothing. The normal Aero theme returns. Checking the internal files, it seems that it fails to create the text file "MobileHud" in the .exe folder. I tried clean install, but didn't work. What to do? Link to comment Share on other sites More sharing options...
Magic_Al Posted November 12, 2014 Share Posted November 12, 2014 (edited) Does anyone have a mobileHud.ini file that matches the Xbox 360 HUD? Besides moving the radar back down, changes in the Xbox 360 HUD include respecting TV safe area and differently scaled widgets. In the Xbox 360 game files the HUD parameters are contained in 360PatchData/Data/360Default1280x720.cfg but the format is pretty different than mobileHud.ini so I'm not sure I can translate this. ; Default touch controls. Whitespace and comments are allowed here.; The positions don't need to be in any order, but the ID (i.e. WIDGET_POSITION_HOME); must be present so the game can know what widget you are talking about.; Positions for the widgets (in 640x448 space): Format is OriginX, OriginY, ScaleX, ScaleY; or OriginX, OriginY, SCALE (for round buttons).; On FootPositionAndScale 591, 131, SCALE_SMALL ; WIDGET_POSITION_PHONEPositionAndScale 533, 313, SCALE_MEDIUM ; WIDGET_POSITION_VC_SHOOTPositionAndScale 584, 248, SCALE_MEDIUM ; WIDGET_POSITION_ENTER_CARPositionAndScale 56, 248, SCALE_MEDIUM ; WIDGET_POSITION_VC_SHOOT_ALTPositionAndScale 584, 184, SCALE_MEDIUM ; WIDGET_POSITION_SWAP_WEAPONSPositionAndScale 590, 46, SCALE_SMALL ; WIDGET_POSITION_SKIP_CUTSCENEPositionAndScale 29, 100, SCALE_MEDIUM ; WIDGET_POSITION_MISSION_CANCEL_ALTPositionAndScale 584, 312, SCALE_MEDIUM ; WIDGET_POSITION_TARGETING_AND_ATTACKPositionAndScale 56, 170, SCALE_MEDIUM ; WIDGET_POSITION_MISSION_START_AND_MISSION_CANCELPositionAndScale 579, 380, SCALE_LARGE ; WIDGET_POSITION_BUTTON_SPRINT_AND_SWIM; In VehiclePositionAndScale 591, 185, SCALE_SMALL ; WIDGET_POSITION_HORNPositionAndScale 618, 42, SCALE_SMALL ; WIDGET_POSITION_HORN_ALTPositionAndScale 591, 138, SCALE_SMALL ; WIDGET_POSITION_CAM_TOGGLEPositionAndScale 534, 310, SCALE_MEDIUM ; WIDGET_POSITION_CAR_SHOOTPositionAndScale 56, 300, SCALE_MEDIUM ; WIDGET_POSITION_VEHICLE_SHOOT_LEFTPositionAndScale 105, 300, SCALE_MEDIUM ; WIDGET_POSITION_VEHICLE_SHOOT_RIGHTPositionAndScale 42, 380, SCALE_MEDIUM ; WIDGET_POSITION_VEHICLE_SHOOT_LEFT_ALTPositionAndScale 97, 380, SCALE_MEDIUM ; WIDGET_POSITION_VEHICLE_SHOOT_RIGHT_ALTPositionAndScale 584, 310, SCALE_MEDIUM ; WIDGET_POSITION_HANDBRAKE_AND_AIR_SHOOTPositionAndScale 533, 247, SCALE_MEDIUM ; WIDGET_POSITION_HYDRAULICSPositionAndScale 519, 380, SCALE_LARGE ; WIDGET_POSITION_BRAKEPositionAndScale 579, 380, SCALE_LARGE ; WIDGET_POSITION_ACCELERATEPositionAndScale 535, 395, SCALE_MEDIUM ; WIDGET_POSITION_VEHICLE_STEER_LEFTPositionAndScale 585, 395, SCALE_MEDIUM ; WIDGET_POSITION_VEHICLE_STEER_RIGHT; MiscPositionAndScale 112, 328, 80, 80 ; WIDGET_POSITION_THUMB_CIRCLEPositionAndScale 55, 275, 14, 65 ; WIDGET_POSITION_TAP_METERPositionAndScale 55, 400, SCALE_MEDIUM ; WIDGET_POSITION_TAP_METER_BUTTONPositionAndScale 240, 424, SCALE_SMALL ; WIDGET_POSITION_NEGATIVEPositionAndScale 390, 424, SCALE_SMALL ; WIDGET_POSITION_POSITIVEPositionAndScale 505, 385, 45, 40 ; WIDGET_POSITION_POOL_ENGLISHPositionAndScale 565, 418, 25, 25 ; WIDGET_POSITION_ARCADE_BUTTONPositionAndScale 287, 410, 30, 30 ; WIDGET_POSITION_ARCADE_POWER_OFFPositionAndScale 353, 410, 30, 30 ; WIDGET_POSITION_ARCADE_RESETPositionAndScale 80, 382, 80, 60 ; WIDGET_POSITION_ARCADE_JOYSTICKPositionAndScale 300, 405, SCALE_SMALL ; WIDGET_POSITION_RACE_LEFTPositionAndScale 340, 405, SCALE_SMALL ; WIDGET_POSITION_RACE_RIGHTPositionAndScale 550, 405, SCALE_SMALL ; WIDGET_POSITION_STORE_ACCEPTPositionAndScale 590, 405, SCALE_SMALL ; WIDGET_POSITION_STORE_CANCELPositionAndScale 550, 405, SCALE_SMALL ; WIDGET_POSITION_STORE_BUYPositionAndScale 320, 220, 160, 160 ; WIDGET_POSITION_STEERING_SELECTIONPositionAndScale 320, 220, 140, 120 ; WIDGET_POSITION_TOUCH_LAYOUT_SELECTIONPositionAndScale 275, 387, 35, 35 ; WIDGET_POSITION_SCHOOL_EXITPositionAndScale 585, 395, SCALE_MEDIUM ; WIDGET_POSITION_SCHOOL_CONTINUEPositionAndScale 445, 388, 9, 9 ; WIDGET_POSITION_SCHOOL_LEFTPositionAndScale 475, 388, 9, 9 ; WIDGET_POSITION_SCHOOL_RIGHTPositionAndScale 180, 387, 35, 35 ; WIDGET_POSITION_SCHOOL_STARTPositionAndScale 320, 80, 220, 44 ; WIDGET_POSITION_SCHOOL_TITLE_BACKGROUNDPositionAndScale 320, 205, 119, 50 ; WIDGET_POSITION_SCHOOL_AWARDPositionAndScale 320, 220, 119, 35 ; WIDGET_POSITION_SCHOOL_RESULTSPositionAndScale 320, 271, 119, 15 ; WIDGET_POSITION_SCHOOL_FRAME_ONEPositionAndScale 320, 302, 119, 15 ; WIDGET_POSITION_SCHOOL_FRAME_TWOPositionAndScale 320, 333, 119, 15 ; WIDGET_POSITION_SCHOOL_FRAME_THREEPositionAndScale 320, 364, 119, 15 ; WIDGET_POSITION_SCHOOL_FRAME_FOURPositionAndScale 520, 320, SCALE_MEDIUM ; WIDGET_POSITION_BASKETBALL_TRICKPositionAndScale 575, 320, SCALE_MEDIUM ; WIDGET_POSITION_BASKETBALL_SHOOTPositionAndScale 345, 350, 150, 75 ; WIDGET_POSITION_BLACK_JACK_REGIONPositionAndScale 330, 400, 120, 20 ; WIDGET_POSITION_BLACK_JACK_SLIDERPositionAndScale 540, 335, SCALE_MEDIUM ; WIDGET_POSITION_RHYTHM_UPPositionAndScale 540, 399, SCALE_MEDIUM ; WIDGET_POSITION_RHYTHM_DOWNPositionAndScale 492, 367, SCALE_MEDIUM ; WIDGET_POSITION_RHYTHM_LEFTPositionAndScale 587, 367, SCALE_MEDIUM ; WIDGET_POSITION_RHYTHM_RIGHTPositionAndScale 320, 224, SCALE_LARGE ; WIDGET_POSITION_RHYTHM_SELECTPositionAndScale 585, 295, 20, 20 ; WIDGET_POSITION_RHYTHM_EXITPositionAndScale 114, 36, 81, 13 ; WIDGET_POSITION_PLAYER_SCOREPositionAndScale 526, 36, 81, 13 ; WIDGET_POSITION_OPPOSITION_SCOREPositionAndScale 452, 57, 35, 35 ; WIDGET_POSITION_GANG_REGIONPositionAndScale 134, 243, 104, 130 ; WIDGET_POSITION_COLOR_PICKERPositionAndScale 192, 225, 164, 205 ; WIDGET_POSITION_COLOR_PICKER_PHONESPositionAndScale 232, 210, 38, 38 ; WIDGET_POSITION_WOF_FIRST_BETPositionAndScale 348, 158, 32, 32 ; WIDGET_POSITION_WOF_SECOND_BETPositionAndScale 436, 115, 28, 28 ; WIDGET_POSITION_WOF_THIRD_BETPositionAndScale 280, 322, 43, 43 ; WIDGET_POSITION_WOF_FOURTH_BETPositionAndScale 403, 247, 37, 37 ; WIDGET_POSITION_WOF_FIFTH_BETPositionAndScale 504, 186, 33, 33 ; WIDGET_POSITION_WOF_SIXTH_BETPositionAndScale 406 410, 25, 25 ; WIDGET_POSITION_VIDEO_POKER_ADD_COINPositionAndScale 218, 410, 25, 25 ; WIDGET_POSITION_VIDEO_POKER_REMOVE_COINPositionAndScale 100, 353, 47, 24 ; WIDGET_POSITION_VIDEO_POKER_HOLD_FIRST_CARDPositionAndScale 210, 353, 47, 24 ; WIDGET_POSITION_VIDEO_POKER_HOLD_SECOND_CARDPositionAndScale 320, 353, 47, 24 ; WIDGET_POSITION_VIDEO_POKER_HOLD_THIRD_CARDPositionAndScale 430, 353, 47, 24 ; WIDGET_POSITION_VIDEO_POKER_HOLD_FOURTH_CARDPositionAndScale 540, 353, 47, 24 ; WIDGET_POSITION_VIDEO_POKER_HOLD_FIFTH_CARDPositionAndScale 100, 255, 47, 64 ; WIDGET_POSITION_VIDEO_POKER_HOLD_FIRST_CARD_REGIONPositionAndScale 210, 255, 47, 64 ; WIDGET_POSITION_VIDEO_POKER_HOLD_SECOND_CARD_REGIONPositionAndScale 320, 255, 47, 64 ; WIDGET_POSITION_VIDEO_POKER_HOLD_THIRD_CARD_REGIONPositionAndScale 430, 255, 47, 64 ; WIDGET_POSITION_VIDEO_POKER_HOLD_FOURTH_CARD_REGIONPositionAndScale 540, 255, 47, 64 ; WIDGET_POSITION_VIDEO_POKER_HOLD_FIFTH_CARD_REGIONPositionAndScale 490, 413, 40, 40 ; WIDGET_POSITION_VIDEO_POKER_EXITPositionAndScale 580, 413, 50, 40 ; WIDGET_POSITION_VIDEO_POKER_DEALPositionAndScale 225, 164, 170, 24 ; WIDGET_POSITION_ITB_FIRST_HORSEPositionAndScale 225, 214, 170, 24 ; WIDGET_POSITION_ITB_SECOND_HORSEPositionAndScale 225, 264, 170, 24 ; WIDGET_POSITION_ITB_THIRD_HORSEPositionAndScale 225, 314, 170, 24 ; WIDGET_POSITION_ITB_FOURTH_HORSEPositionAndScale 225, 364, 170, 24 ; WIDGET_POSITION_ITB_FIFTH_HORSEPositionAndScale 448, 200, 36, 18 ; WIDGET_POSITION_ITB_FIRST_BETPositionAndScale 530, 200, 36, 18 ; WIDGET_POSITION_ITB_SECOND_BETPositionAndScale 448, 240, 36, 18 ; WIDGET_POSITION_ITB_THIRD_BETPositionAndScale 530, 240, 36, 18 ; WIDGET_POSITION_ITB_FOURTH_BETPositionAndScale 448, 280, 36, 18 ; WIDGET_POSITION_ITB_FIFTH_BETPositionAndScale 530, 280, 36, 18 ; WIDGET_POSITION_ITB_SIXTH_BETPositionAndScale 448, 320, 36, 18 ; WIDGET_POSITION_ITB_SEVENTH_BETPositionAndScale 530, 320, 36, 18 ; WIDGET_POSITION_ITB_EIGHTH_BETPositionAndScale 488, 363, 80, 18 ; WIDGET_POSITION_ITB_PLACE_BETPositionAndScale 320, 430, 28, 28 ; WIDGET_POSITION_ITB_EXITPositionAndScale 320, 224, 260, 164 ; WIDGET_POSITION_MAPPositionAndScale 0, 0, 0, 0 ; WIDGET_POSITION_RESPONSEPositionAndScale 525, 377, 150, 150 ; WIDGET_POSITION_DRIVEPositionAndScale 540, 70, 70, 40 ; WIDGET_POSITION_PLAYER_INFOPositionAndScale 76, 370, 44, 44 ; WIDGET_POSITION_RADARPositionAndScale 320, 21, 320, 21 ; WIDGET_POSITION_HELP_TEXTPositionAndScale 132, 82, 100, 60 ; WIDGET_POSITION_HELP_TEXT_ALTPositionAndScale 314, 83, 113, 60 ; WIDGET_POSITION_HELP_TEXT_ALT_SHOPSPositionAndScale 130, 438, 130, 10 ; WIDGET_POSITION_SWIPE_RADIOPositionAndScale 90, 358, 90, 90 ; WIDGET_POSITION_PED_MOVEPositionAndScale 550, 358, 90, 90 ; WIDGET_POSITION_SPRINT_AND_BASKETBALL_JUMPPositionAndScale 550, 358, 90, 90 ; WIDGET_POSITION_SHOOT_LOOKPositionAndScale 130, 338, 130, 90 ; WIDGET_POSITION_VEHICLE_STEER_ANALOGPositionAndScale 130, 338, 130, 90 ; WIDGET_POSITION_VEHICLE_FLICKPositionAndScale 320, 224, 320, 224 ; WIDGET_POSITION_LOOKPositionAndScale 320, 58, 60, 35 ; WIDGET_POSITION_MISSION_TIMERSPositionAndScale 320, 58, 60, 35 ; WIDGET_POSITION_RACINGPositionAndScale 320, 200, 85, 95 ; WIDGET_POSITION_RACE_RESULTSPositionAndScale 320, 200, 100, 95 ; WIDGET_POSITION_HORSE_RESULTSPositionAndScale 93, 316, 60, 110 ; WIDGET_POSITION_WAGERPositionAndScale 518, 50, 90, 26 ; WIDGET_POSITION_POOLPositionAndScale 320, 210, 80, 14 ; WIDGET_POSITION_POKER_PAYOUTPositionAndScale 320, 85, 100, 60 ; WIDGET_POSITION_VITAL_STATSPositionAndScale 213, 242, 100, 15 ; WIDGET_POSITION_AIRPORT_LEFTPositionAndScale 423, 242, 100, 15 ; WIDGET_POSITION_AIRPORT_RIGHT; GamblingPositionAndScale 50, 175, SCALE_SMALL ; WIDGET_POSITION_GAMBLING_QUITPositionAndScale 585, 335, SCALE_MEDIUM ; WIDGET_POSITION_PLACE_BETPositionAndScale 535, 335, SCALE_MEDIUM ; WIDGET_POSITION_REMOVE_BETPositionAndScale 585, 395, SCALE_MEDIUM ; WIDGET_POSITION_GAMBLING_CONTINUEPositionAndScale 585, 280, SCALE_SMALL ; WIDGET_POSITION_MINIGAME_CANCELPositionAndScale 535, 335, SCALE_MEDIUM ; WIDGET_POSITION_BLACK_JACK_SPLITPositionAndScale 535, 395, SCALE_MEDIUM ; WIDGET_POSITION_BLACK_JACK_DOUBLEPositionAndScale 585, 395, SCALE_MEDIUM ; WIDGET_POSITION_BLACK_JACK_HITPositionAndScale 585, 335, SCALE_MEDIUM ; WIDGET_POSITION_BLACK_JACK_STANDPositionAndScale 640, 190, 120, 105 ; WIDGET_POSITION_TATTOO_PREVIEWPositionAndScale 558, 132, 50, 12 ; WIDGET_POSITION_SAVE_NOTIFICATION Edited November 12, 2014 by Nem Wan Link to comment Share on other sites More sharing options...
Nights744 Posted November 16, 2014 Share Posted November 16, 2014 I only have 2 simple wishes for this mod: Add two player HUD (right now it's layered one over the other) Replace bRadarTop = 0 with bXbox360Version = 1 (when it's set to 1 use the original Xbox 360 HUD values) DOA_marie and Igor Bogdanoff 2 Link to comment Share on other sites More sharing options...
Suxhe Posted November 18, 2014 Share Posted November 18, 2014 The hud is too big and im using 1920x1080 resoultion. Can you do another version? Some pepole need to small one. Link to comment Share on other sites More sharing options...
Suxhe Posted November 18, 2014 Share Posted November 18, 2014 My san andreas crushed until i runned the gta as administraitor. So if you have windows 7 or 8, run the gta as administraitor. Link to comment Share on other sites More sharing options...
GTAEditor379 Posted November 19, 2014 Share Posted November 19, 2014 Download Silent Patch,That will fix the resolution. http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ Can be downloaded from here https://dl.dropboxusercontent.com/u/46581994/patchsatest/silentpatch_11_beta.zip Link to comment Share on other sites More sharing options...
DOA_marie Posted November 20, 2014 Share Posted November 20, 2014 (edited) how do i put the radar on default location?? i edit the .ini but always show's like this. [EDIT] its works now.. just put 0 instead 1 in bradartop Edited January 9, 2015 by DOA_marie Snoops27 1 Link to comment Share on other sites More sharing options...
iFarbod Posted January 7, 2015 Share Posted January 7, 2015 DK Can you create the Xbox 360's HUD For GTA SA PC? Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted January 7, 2015 Share Posted January 7, 2015 DK Can you create the Xbox 360's HUD For GTA SA PC? It is same, you just have to change the values in the ini Link to comment Share on other sites More sharing options...
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