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DK22Pac

[REL|SA] Mobile HUD

Recommended Posts

DOA_marie

DK Can you create the Xbox 360's HUD For GTA SA PC?

 

 

 

cuoKSKc.png

Edited by DOA_marie

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S3RGI0_360

 

DK Can you create the Xbox 360's HUD For GTA SA PC?

 

 

 

cuoKSKc.png

 

:panic: Config pls? :inlove:

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Hardtimeszz

When the player has 200 health in dyom, the healthbar has some problem.

Takberjudul_zps0bb7c515.jpg

Edited by Pratama124

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DOA_marie

if Dk still working on this HUD...

possible to add this??

DBU3a8j.jpg

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Blackbird88

I doubt that. Mobile version uses completely new system for the textboxes.

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Makenzy355

What about mobile fonts?

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iFarbod

if Dk still working on this HUD...

possible to add this??

DBU3a8j.jpg

This. But i don't think it's a part or the HUD itself, it's just "Status Texts"

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Zera

This doesn't seem to be compatible with the newest version IMFX (it doesn't show the effects of that mod when you try to use both at the same time). I'm guessing it's some sort of conflict with plugin.dll, since IMFX no longer uses it.

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firefoxnew

Is there any way to move the text box? (like cheat activated) more to the left corner? I tried but the only thing I could move was the radar.

Edited by firefoxnew

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ramin728

can anyone please tell me what exactly should i do to my ini file so it looks like xbox360 version? :panic:

Edited by ramin728

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GTAGuy1995

edit

Edited by GTAGuy1995

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BlackScout

Will anyone comment?

30cd73cca7.png

lolwut

Edited by BlackScout

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GTAGuy1995

edit

Edited by GTAGuy1995

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ShexsheyMan69

Such a shame this mod of yours conflicts with your other mod (ImVehFt)

 

Since you're the creator of both of them, you should make it to where that ImVehFt is compatible with Mobile HUD!

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BeingARK

Sorry for the BUMP but the radar is too much big!

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uncaged

Hello DK !

I saw that some of your mods, that required plugin.dll now don't need it.

Can you please make this mod to not require plugin.dll ?

Edited by uncaged

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Nikola Tefov

Hello I need help on my friends pc the hud is working the game is totally the same with the same mods coppied from my pc but on mine the hud its not loading its the old hud how can i fix it.. @DDK22Pac love the hud.

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naunaud84820

A little problem on SAMP :p

1445078040-sa-mp-705.png

Is it possible to moove the tchat down?

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Dash Shack

^^ bRadarTop= 0

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naunaud84820

^^ bRadarTop= 0

I know, but i want the tchat down :p

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George Costanza

 

^^ bRadarTop= 0

I know, but i want the tchat down :p

 

That's SAMP thing not DK's thing. Contact SAMP creators.

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Dr_Ziegler62

DK, is it possible to make stats in main menu display in percents like on the image below? It's one of the most useful features of mobile version, i think.

 

Screenshot_2014-01-03-22-48-28.png

Edited by kurdt_62

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RRT94

TommyCJFaann, you need to download plugin SDK from my sig and assign your project with 'SA Plugin SDK' folder.

SigaDaniel, ImVehFt 3.0 will work with SAMP.

Can you provide a link for compiled version of the gps please :colgate:

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Maks_Grain4

How to make the text of the Radio Stations in the standard location? when switching to the radio is in one place?

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Ingramsl19

 

DK Can you create the Xbox 360's HUD For GTA SA PC?

It is same, you just have to change the values in the ini

 

Alright, This is the Mobile HUD feature the XBOX hud in game

 

But the my testing the mobile hud on SA-MP 0.3e

HjGeQ5I.png

 

YLCMyk9.png

 

yybrXDP.png

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Asho

This mod is cool, but the Mobile HUD interferes with the IMFX.

Whenever I have IMFX installed without the Mobile HUD, it works fine.

But when I have IMFX and Mobile HUD installed, the IMFX doesn't work anymore.

Edited by Asho

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DK22Pac

Updated version will be released soon.

 

PuM78E6l.png

Edited by DK22Pac

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DK22Pac

Done deal.

https://github.com/DK22Pac/mobile-hud/releases

 

v2.0 will be released after all found problems will be fixed.

Edited by DK22Pac

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Silent

Nice to see the code accounting for half-pixel offset mess :) Too bad it's not handled by the game on a lower level already*, would give CSprite2d an edge over using RW calls directly...

 

 

EDIT:

* all SetVertices overloads sound like perfect candidates to me.

Edited by Silent

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