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DK22Pac

[REL|SA] Mobile HUD

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MasterHK

really? :blink:

so i can't help you; sorry... : )

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R4gN0r0K

no problem, ill find a solution sometimes ^^

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CharlesVercetti

no problem, ill find a solution sometimes ^^

Here's your solution man.

You just have to wait for an updated version of SA::Render.

 

Or just stop using SA:Render and use Mobile HUD files only.

 

The reason is simple.

 

plugin.dll of SA::Render is 154kb.(old version) plugin.dll of Mobile HUD is 156kb.(new version)

 

Got it?

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Danikov

 

no problem, ill find a solution sometimes ^^

Here's your solution man.

You just have to wait for an updated version of SA::Render.

 

Or just stop using SA:Render and use Mobile HUD files only.

 

The reason is simple.

 

plugin.dll of SA::Render is 154kb.(old version) plugin.dll of Mobile HUD is 156kb.(new version)

 

Got it?

 

 

how can you tell that this is the reason?

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-DP-

 

 

no problem, ill find a solution sometimes ^^

Here's your solution man.

You just have to wait for an updated version of SA::Render.

 

Or just stop using SA:Render and use Mobile HUD files only.

 

The reason is simple.

 

plugin.dll of SA::Render is 154kb.(old version) plugin.dll of Mobile HUD is 156kb.(new version)

 

Got it?

 

 

how can you tell that this is the reason?

 

Both mods use the plugin.dll and I assume that the mobile HUD .dll stores extra code lines which are relevant for the HUD to work, hence the bigger file size.

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R4gN0r0K

just stop using SA:Render and use Mobile HUD files only.

 

The reason is simple.

 

plugin.dll of SA::Render is 154kb.(old version) plugin.dll of Mobile HUD is 156kb.(new version)

 

 

if thats the reason, why wont mobilehud work on a clean installation?

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El Dorado

Looks like your ini are for position adjustments...

 

Any chance of a ini to disable some things? Like text boxes and so on... to be honest I only want the HUD.

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MasterHK

Looks like your ini are for position adjustments...

 

Any chance of a ini to disable some things? Like text boxes and so on... to be honest I only want the HUD.

 

why disable?

just need to change value of Keys that relevance on your purpose element.

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El Dorado

As seen on the log

 

Initialising hud...
Initialise radar...
Initialising text box...
Initialise subtitles...
Initialise radioname...

 

 

Hud - Ok.

Radar - Yeah, ok.

Text box - I prefer the original PC ones.

Subtitles - Conflicts with a cleo that I use.

Radioname - No sense to be below the radar on PC.

 

What I'm asking is a option to disable of enable each one of these things, like...

 

[TEXTBOX]

Enable = 0 or 1, if disabled, the game display the original PC ones, if enabled, you still get all the ini options for size and position.

 

Anyway, just my opnion.

Edited by format c:

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direstraits
What I'm asking is a option to disable of enable each one of these things, like...

 

 

[TEXTBOX]

Enable = 0 or 1, if disabled, the game display the original PC ones, if enabled, you still get all the ini options for size and position.

 

Anyway, just my opnion.

 

I think it's a good idea

Edited by direstraits

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Concavax

How i can edit the color of the hud, please help me! :D

PD: Good Work, DK! :cookie::cookie::cookie::cookie::cookie::cookie::cookie:

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CharlesVercetti

How i can edit the color of the hud, please help me! :D

Use the hudcolor.dat inside "Mobilehud" folder.

 

How to edit the colors?

 

1.Use a nice image editor.(I have used Inkscape for changing colors.)

 

2.On the color selecting window,you should see a "RGBA" tab.

 

3.Select the color you need.

 

4.You should get some values on 4 boxes next to the selection part.

 

5.Replace each value of the hudcolor.dat with your new color values and save it.

 

6.Done!

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Concavax

How i change the hud color. I need change the color of stars. How do it?? sorry for mi english


 

How i can edit the color of the hud, please help me! :D

Use the hudcolor.dat inside "Mobilehud" folder.

 

How to edit the colors?

 

1.Use a nice image editor.(I have used Inkscape for changing colors.)

 

2.On the color selecting window,you should see a "RGBA" tab.

 

3.Select the color you need.

 

4.You should get some values on 4 boxes next to the selection part.

 

5.Replace each value of the hudcolor.dat with your new color values and save it.

 

6.Done!

 

 

You can make a video explain this, please. I need change the stars colors to white :). Sorry for mi english

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CharlesVercetti

Sorry man.No Videos but,

 

tutorialcolorchanging1_zps36488f9f.png

These are the values of hudcolor.dat in MobileHud folder in you SA folder.

 

You could understand the color names i think.

For Example,HUD_COLOUR_RED means that It handles all of the red colored elements of the HUD.

The next four number values are the one you need to edit,and they are in RGBA format.(Red Green Blue Alpha)

The wanted star colors are in the HUD_COLOUR_ORANGE line.

 

colorchangingtutorial2_zpse8e10bfe.png

 

In this image,I used Inkscape.

 

Just draw anything on the Inkscape canvas to open the above box,it will appear on the right hand side.

If it doesn't open,then right click on the drawing,and select Fill and Stroke.

Just set the color you need on those bars,

and replace the HUD_COLOUR_ORANGE line's number values with the values you got from the above window separately for each value.

SAVE THE hudcolor.dat!

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Concavax

Sorry man.No Videos but,

 

tutorialcolorchanging1_zps36488f9f.png

These are the values of hudcolor.dat in MobileHud folder in you SA folder.

 

You could understand the color names i think.

For Example,HUD_COLOUR_RED means that It handles all of the red colored elements of the HUD.

The next four number values are the one you need to edit,and they are in RGBA format.(Red Green Blue Alpha)

The wanted star colors are in the HUD_COLOUR_ORANGE line.

 

colorchangingtutorial2_zpse8e10bfe.png

 

In this image,I used Inkscape.

 

Just draw anything on the Inkscape canvas to open the above box,it will appear on the right hand side.

If it doesn't open,then right click on the drawing,and select Fill and Stroke.

Just set the color you need on those bars,

and replace the HUD_COLOUR_ORANGE line's number values with the values you got from the above window separately for each value.

SAVE THE hudcolor.dat!

 

 

Thanks a lot, you are mi hero!!!

Later i upload some screen shots :)

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CharlesVercetti

_DK,

 

I can't compile the source,it keeps saying some SA-related header files are missing.

 

I am using VC++2010.

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SigaDaniel

Dk22 nice work as usualy simple and nice looking also one question how about ImVehFt 2.0.2 samp support ? hotfix or new version or something similiar ?

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DK22Pac

TommyCJFaann, you need to download plugin SDK from my sig and assign your project with 'SA Plugin SDK' folder.

SigaDaniel, ImVehFt 3.0 will work with SAMP.

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CharlesVercetti

Thanks,but it keeps producing errors when I try to compile it.

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THE.NOOB

_DK You impress me all the time with your fabulous mods.
Just one question...
-Can you please tell me how to make the radar go to the bottom left side of the screen?

Thank you so much for creating such a GREAT MODS. You are "THE GOD OF THE MODS"!

Edited by THE.NOOB

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Jinx.

Ever heard of 'ini editing'?

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CatoNator

Looks cool but my game won't start! Windows 7 changes the color scheme to basic, the disc starts spinning and the nothing. The normal Aero theme returns. Checking the internal files, it seems that it fails to create the text file "MobileHud" in the .exe folder. I tried clean install, but didn't work. What to do?

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Nem_Wan

Does anyone have a mobileHud.ini file that matches the Xbox 360 HUD? Besides moving the radar back down, changes in the Xbox 360 HUD include respecting TV safe area and differently scaled widgets. In the Xbox 360 game files the HUD parameters are contained in 360PatchData/Data/360Default1280x720.cfg but the format is pretty different than mobileHud.ini so I'm not sure I can translate this.

 

 


; Default touch controls. Whitespace and comments are allowed here.

; The positions don't need to be in any order, but the ID (i.e. WIDGET_POSITION_HOME)
; must be present so the game can know what widget you are talking about.

; Positions for the widgets (in 640x448 space): Format is OriginX, OriginY, ScaleX, ScaleY
; or OriginX, OriginY, SCALE (for round buttons).



; On Foot

PositionAndScale 591, 131, SCALE_SMALL ; WIDGET_POSITION_PHONE
PositionAndScale 533, 313, SCALE_MEDIUM ; WIDGET_POSITION_VC_SHOOT
PositionAndScale 584, 248, SCALE_MEDIUM ; WIDGET_POSITION_ENTER_CAR
PositionAndScale 56, 248, SCALE_MEDIUM ; WIDGET_POSITION_VC_SHOOT_ALT
PositionAndScale 584, 184, SCALE_MEDIUM ; WIDGET_POSITION_SWAP_WEAPONS
PositionAndScale 590, 46, SCALE_SMALL ; WIDGET_POSITION_SKIP_CUTSCENE
PositionAndScale 29, 100, SCALE_MEDIUM ; WIDGET_POSITION_MISSION_CANCEL_ALT
PositionAndScale 584, 312, SCALE_MEDIUM ; WIDGET_POSITION_TARGETING_AND_ATTACK
PositionAndScale 56, 170, SCALE_MEDIUM ; WIDGET_POSITION_MISSION_START_AND_MISSION_CANCEL

PositionAndScale 579, 380, SCALE_LARGE ; WIDGET_POSITION_BUTTON_SPRINT_AND_SWIM


; In Vehicle

PositionAndScale 591, 185, SCALE_SMALL ; WIDGET_POSITION_HORN
PositionAndScale 618, 42, SCALE_SMALL ; WIDGET_POSITION_HORN_ALT
PositionAndScale 591, 138, SCALE_SMALL ; WIDGET_POSITION_CAM_TOGGLE

PositionAndScale 534, 310, SCALE_MEDIUM ; WIDGET_POSITION_CAR_SHOOT
PositionAndScale 56, 300, SCALE_MEDIUM ; WIDGET_POSITION_VEHICLE_SHOOT_LEFT
PositionAndScale 105, 300, SCALE_MEDIUM ; WIDGET_POSITION_VEHICLE_SHOOT_RIGHT
PositionAndScale 42, 380, SCALE_MEDIUM ; WIDGET_POSITION_VEHICLE_SHOOT_LEFT_ALT
PositionAndScale 97, 380, SCALE_MEDIUM ; WIDGET_POSITION_VEHICLE_SHOOT_RIGHT_ALT
PositionAndScale 584, 310, SCALE_MEDIUM ; WIDGET_POSITION_HANDBRAKE_AND_AIR_SHOOT
PositionAndScale 533, 247, SCALE_MEDIUM ; WIDGET_POSITION_HYDRAULICS

PositionAndScale 519, 380, SCALE_LARGE ; WIDGET_POSITION_BRAKE
PositionAndScale 579, 380, SCALE_LARGE ; WIDGET_POSITION_ACCELERATE

PositionAndScale 535, 395, SCALE_MEDIUM ; WIDGET_POSITION_VEHICLE_STEER_LEFT
PositionAndScale 585, 395, SCALE_MEDIUM ; WIDGET_POSITION_VEHICLE_STEER_RIGHT



; Misc
PositionAndScale 112, 328, 80, 80 ; WIDGET_POSITION_THUMB_CIRCLE
PositionAndScale 55, 275, 14, 65 ; WIDGET_POSITION_TAP_METER
PositionAndScale 55, 400, SCALE_MEDIUM ; WIDGET_POSITION_TAP_METER_BUTTON

PositionAndScale 240, 424, SCALE_SMALL ; WIDGET_POSITION_NEGATIVE
PositionAndScale 390, 424, SCALE_SMALL ; WIDGET_POSITION_POSITIVE

PositionAndScale 505, 385, 45, 40 ; WIDGET_POSITION_POOL_ENGLISH

PositionAndScale 565, 418, 25, 25 ; WIDGET_POSITION_ARCADE_BUTTON
PositionAndScale 287, 410, 30, 30 ; WIDGET_POSITION_ARCADE_POWER_OFF
PositionAndScale 353, 410, 30, 30 ; WIDGET_POSITION_ARCADE_RESET
PositionAndScale 80, 382, 80, 60 ; WIDGET_POSITION_ARCADE_JOYSTICK

PositionAndScale 300, 405, SCALE_SMALL ; WIDGET_POSITION_RACE_LEFT
PositionAndScale 340, 405, SCALE_SMALL ; WIDGET_POSITION_RACE_RIGHT

PositionAndScale 550, 405, SCALE_SMALL ; WIDGET_POSITION_STORE_ACCEPT
PositionAndScale 590, 405, SCALE_SMALL ; WIDGET_POSITION_STORE_CANCEL
PositionAndScale 550, 405, SCALE_SMALL ; WIDGET_POSITION_STORE_BUY

PositionAndScale 320, 220, 160, 160 ; WIDGET_POSITION_STEERING_SELECTION
PositionAndScale 320, 220, 140, 120 ; WIDGET_POSITION_TOUCH_LAYOUT_SELECTION

PositionAndScale 275, 387, 35, 35 ; WIDGET_POSITION_SCHOOL_EXIT

PositionAndScale 585, 395, SCALE_MEDIUM ; WIDGET_POSITION_SCHOOL_CONTINUE

PositionAndScale 445, 388, 9, 9 ; WIDGET_POSITION_SCHOOL_LEFT
PositionAndScale 475, 388, 9, 9 ; WIDGET_POSITION_SCHOOL_RIGHT
PositionAndScale 180, 387, 35, 35 ; WIDGET_POSITION_SCHOOL_START

PositionAndScale 320, 80, 220, 44 ; WIDGET_POSITION_SCHOOL_TITLE_BACKGROUND
PositionAndScale 320, 205, 119, 50 ; WIDGET_POSITION_SCHOOL_AWARD
PositionAndScale 320, 220, 119, 35 ; WIDGET_POSITION_SCHOOL_RESULTS

PositionAndScale 320, 271, 119, 15 ; WIDGET_POSITION_SCHOOL_FRAME_ONE
PositionAndScale 320, 302, 119, 15 ; WIDGET_POSITION_SCHOOL_FRAME_TWO
PositionAndScale 320, 333, 119, 15 ; WIDGET_POSITION_SCHOOL_FRAME_THREE
PositionAndScale 320, 364, 119, 15 ; WIDGET_POSITION_SCHOOL_FRAME_FOUR

PositionAndScale 520, 320, SCALE_MEDIUM ; WIDGET_POSITION_BASKETBALL_TRICK
PositionAndScale 575, 320, SCALE_MEDIUM ; WIDGET_POSITION_BASKETBALL_SHOOT

PositionAndScale 345, 350, 150, 75 ; WIDGET_POSITION_BLACK_JACK_REGION
PositionAndScale 330, 400, 120, 20 ; WIDGET_POSITION_BLACK_JACK_SLIDER

PositionAndScale 540, 335, SCALE_MEDIUM ; WIDGET_POSITION_RHYTHM_UP
PositionAndScale 540, 399, SCALE_MEDIUM ; WIDGET_POSITION_RHYTHM_DOWN
PositionAndScale 492, 367, SCALE_MEDIUM ; WIDGET_POSITION_RHYTHM_LEFT
PositionAndScale 587, 367, SCALE_MEDIUM ; WIDGET_POSITION_RHYTHM_RIGHT

PositionAndScale 320, 224, SCALE_LARGE ; WIDGET_POSITION_RHYTHM_SELECT
PositionAndScale 585, 295, 20, 20 ; WIDGET_POSITION_RHYTHM_EXIT

PositionAndScale 114, 36, 81, 13 ; WIDGET_POSITION_PLAYER_SCORE
PositionAndScale 526, 36, 81, 13 ; WIDGET_POSITION_OPPOSITION_SCORE

PositionAndScale 452, 57, 35, 35 ; WIDGET_POSITION_GANG_REGION

PositionAndScale 134, 243, 104, 130 ; WIDGET_POSITION_COLOR_PICKER
PositionAndScale 192, 225, 164, 205 ; WIDGET_POSITION_COLOR_PICKER_PHONES

PositionAndScale 232, 210, 38, 38 ; WIDGET_POSITION_WOF_FIRST_BET
PositionAndScale 348, 158, 32, 32 ; WIDGET_POSITION_WOF_SECOND_BET
PositionAndScale 436, 115, 28, 28 ; WIDGET_POSITION_WOF_THIRD_BET
PositionAndScale 280, 322, 43, 43 ; WIDGET_POSITION_WOF_FOURTH_BET
PositionAndScale 403, 247, 37, 37 ; WIDGET_POSITION_WOF_FIFTH_BET
PositionAndScale 504, 186, 33, 33 ; WIDGET_POSITION_WOF_SIXTH_BET

PositionAndScale 406 410, 25, 25 ; WIDGET_POSITION_VIDEO_POKER_ADD_COIN
PositionAndScale 218, 410, 25, 25 ; WIDGET_POSITION_VIDEO_POKER_REMOVE_COIN

PositionAndScale 100, 353, 47, 24 ; WIDGET_POSITION_VIDEO_POKER_HOLD_FIRST_CARD
PositionAndScale 210, 353, 47, 24 ; WIDGET_POSITION_VIDEO_POKER_HOLD_SECOND_CARD
PositionAndScale 320, 353, 47, 24 ; WIDGET_POSITION_VIDEO_POKER_HOLD_THIRD_CARD
PositionAndScale 430, 353, 47, 24 ; WIDGET_POSITION_VIDEO_POKER_HOLD_FOURTH_CARD
PositionAndScale 540, 353, 47, 24 ; WIDGET_POSITION_VIDEO_POKER_HOLD_FIFTH_CARD

PositionAndScale 100, 255, 47, 64 ; WIDGET_POSITION_VIDEO_POKER_HOLD_FIRST_CARD_REGION
PositionAndScale 210, 255, 47, 64 ; WIDGET_POSITION_VIDEO_POKER_HOLD_SECOND_CARD_REGION
PositionAndScale 320, 255, 47, 64 ; WIDGET_POSITION_VIDEO_POKER_HOLD_THIRD_CARD_REGION
PositionAndScale 430, 255, 47, 64 ; WIDGET_POSITION_VIDEO_POKER_HOLD_FOURTH_CARD_REGION
PositionAndScale 540, 255, 47, 64 ; WIDGET_POSITION_VIDEO_POKER_HOLD_FIFTH_CARD_REGION

PositionAndScale 490, 413, 40, 40 ; WIDGET_POSITION_VIDEO_POKER_EXIT
PositionAndScale 580, 413, 50, 40 ; WIDGET_POSITION_VIDEO_POKER_DEAL


PositionAndScale 225, 164, 170, 24 ; WIDGET_POSITION_ITB_FIRST_HORSE
PositionAndScale 225, 214, 170, 24 ; WIDGET_POSITION_ITB_SECOND_HORSE
PositionAndScale 225, 264, 170, 24 ; WIDGET_POSITION_ITB_THIRD_HORSE
PositionAndScale 225, 314, 170, 24 ; WIDGET_POSITION_ITB_FOURTH_HORSE
PositionAndScale 225, 364, 170, 24 ; WIDGET_POSITION_ITB_FIFTH_HORSE
PositionAndScale 448, 200, 36, 18 ; WIDGET_POSITION_ITB_FIRST_BET
PositionAndScale 530, 200, 36, 18 ; WIDGET_POSITION_ITB_SECOND_BET
PositionAndScale 448, 240, 36, 18 ; WIDGET_POSITION_ITB_THIRD_BET
PositionAndScale 530, 240, 36, 18 ; WIDGET_POSITION_ITB_FOURTH_BET
PositionAndScale 448, 280, 36, 18 ; WIDGET_POSITION_ITB_FIFTH_BET
PositionAndScale 530, 280, 36, 18 ; WIDGET_POSITION_ITB_SIXTH_BET
PositionAndScale 448, 320, 36, 18 ; WIDGET_POSITION_ITB_SEVENTH_BET
PositionAndScale 530, 320, 36, 18 ; WIDGET_POSITION_ITB_EIGHTH_BET
PositionAndScale 488, 363, 80, 18 ; WIDGET_POSITION_ITB_PLACE_BET
PositionAndScale 320, 430, 28, 28 ; WIDGET_POSITION_ITB_EXIT


PositionAndScale 320, 224, 260, 164 ; WIDGET_POSITION_MAP
PositionAndScale 0, 0, 0, 0 ; WIDGET_POSITION_RESPONSE
PositionAndScale 525, 377, 150, 150 ; WIDGET_POSITION_DRIVE

PositionAndScale 540, 70, 70, 40 ; WIDGET_POSITION_PLAYER_INFO
PositionAndScale 76, 370, 44, 44 ; WIDGET_POSITION_RADAR

PositionAndScale 320, 21, 320, 21 ; WIDGET_POSITION_HELP_TEXT
PositionAndScale 132, 82, 100, 60 ; WIDGET_POSITION_HELP_TEXT_ALT
PositionAndScale 314, 83, 113, 60 ; WIDGET_POSITION_HELP_TEXT_ALT_SHOPS

PositionAndScale 130, 438, 130, 10 ; WIDGET_POSITION_SWIPE_RADIO
PositionAndScale 90, 358, 90, 90 ; WIDGET_POSITION_PED_MOVE
PositionAndScale 550, 358, 90, 90 ; WIDGET_POSITION_SPRINT_AND_BASKETBALL_JUMP
PositionAndScale 550, 358, 90, 90 ; WIDGET_POSITION_SHOOT_LOOK

PositionAndScale 130, 338, 130, 90 ; WIDGET_POSITION_VEHICLE_STEER_ANALOG
PositionAndScale 130, 338, 130, 90 ; WIDGET_POSITION_VEHICLE_FLICK

PositionAndScale 320, 224, 320, 224 ; WIDGET_POSITION_LOOK

PositionAndScale 320, 58, 60, 35 ; WIDGET_POSITION_MISSION_TIMERS
PositionAndScale 320, 58, 60, 35 ; WIDGET_POSITION_RACING
PositionAndScale 320, 200, 85, 95 ; WIDGET_POSITION_RACE_RESULTS
PositionAndScale 320, 200, 100, 95 ; WIDGET_POSITION_HORSE_RESULTS
PositionAndScale 93, 316, 60, 110 ; WIDGET_POSITION_WAGER
PositionAndScale 518, 50, 90, 26 ; WIDGET_POSITION_POOL

PositionAndScale 320, 210, 80, 14 ; WIDGET_POSITION_POKER_PAYOUT

PositionAndScale 320, 85, 100, 60 ; WIDGET_POSITION_VITAL_STATS

PositionAndScale 213, 242, 100, 15 ; WIDGET_POSITION_AIRPORT_LEFT
PositionAndScale 423, 242, 100, 15 ; WIDGET_POSITION_AIRPORT_RIGHT

; Gambling

PositionAndScale 50, 175, SCALE_SMALL ; WIDGET_POSITION_GAMBLING_QUIT

PositionAndScale 585, 335, SCALE_MEDIUM ; WIDGET_POSITION_PLACE_BET
PositionAndScale 535, 335, SCALE_MEDIUM ; WIDGET_POSITION_REMOVE_BET
PositionAndScale 585, 395, SCALE_MEDIUM ; WIDGET_POSITION_GAMBLING_CONTINUE
PositionAndScale 585, 280, SCALE_SMALL ; WIDGET_POSITION_MINIGAME_CANCEL

PositionAndScale 535, 335, SCALE_MEDIUM ; WIDGET_POSITION_BLACK_JACK_SPLIT
PositionAndScale 535, 395, SCALE_MEDIUM ; WIDGET_POSITION_BLACK_JACK_DOUBLE
PositionAndScale 585, 395, SCALE_MEDIUM ; WIDGET_POSITION_BLACK_JACK_HIT
PositionAndScale 585, 335, SCALE_MEDIUM ; WIDGET_POSITION_BLACK_JACK_STAND

PositionAndScale 640, 190, 120, 105 ; WIDGET_POSITION_TATTOO_PREVIEW

PositionAndScale 558, 132, 50, 12 ; WIDGET_POSITION_SAVE_NOTIFICATION

 

Edited by Nem Wan

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Nights744

I only have 2 simple wishes for this mod:

 

  • Add two player HUD (right now it's layered one over the other)
  • Replace bRadarTop = 0 with bXbox360Version = 1 (when it's set to 1 use the original Xbox 360 HUD values)

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Suxhe

The hud is too big and im using 1920x1080 resoultion.

Can you do another version? Some pepole need to small one.

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Suxhe

My san andreas crushed until i runned the gta as administraitor.

So if you have windows 7 or 8, run the gta as administraitor.

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DOA_marie

how do i put the radar on default location??

i edit the .ini but always show's like this.

 

[EDIT]

its works now..

just put 0 instead 1 in bradartop

Edited by DOA_marie

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iFarbod

DK Can you create the Xbox 360's HUD For GTA SA PC?

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George Costanza

DK Can you create the Xbox 360's HUD For GTA SA PC?

It is same, you just have to change the values in the ini

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