minatokun Posted December 26, 2013 Share Posted December 26, 2013 (edited) ..It doesn't when I use ryosuke's gta anim manager to check out my models. Check this out: In 3ds Max In GTA anim manager.. In TXD Workshop it all seems fine.. As you can see, I haven't rigged it 100% yet because I wanted to see if at least the model worked. The texture error happens in the chest, both hands, the right foot and the left ear. In case it matters, I obtained the model from Gmod as a .smd and imported it to 3ds Max using a plugin, and since the model came with vtfs with the textures, and extracted those too and when I tried to put them on the model, it seemed like they wouldn't fit or something, like the UV mappings were wrong or something. Then I got the original model from SSBB and used those textures on the Gmod model, they fitted perfectly. BTW: The model is for San Andreas. Edited December 26, 2013 by minatokun Link to comment Share on other sites More sharing options...
ZAZ Posted December 27, 2013 Share Posted December 27, 2013 yes, maybe uv mapping, select some faces of this area and select assigne uv and edit but what's this? in your 2. anim manager screenshot? looks like a horny cock, as like as some vertex are glitched away check out there the mesh CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
minatokun Posted December 27, 2013 Author Share Posted December 27, 2013 yes, maybe uv mapping, select some faces of this area and select assigne uv and edit but what's this? in your 2. anim manager screenshot? looks like a horny cock, as like as some vertex are glitched away check out there the mesh LOL, I didn't finish rigging it yet so it looks like some part of the jacket or whatever is going through the leg. And it's weird that the UV mapping is alright in 3ds max but not in the anim manager :s, I'll give it a shot I guess. Link to comment Share on other sites More sharing options...
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