Rebel Posted February 25, 2014 Share Posted February 25, 2014 I know its an alpha, they've been working on it for a long time even sh*t like just the ability to kill/eat animals would be a huge game changer. Just because its an alpha doesn't mean there wont be bugs when its out of alpha. I mean, I play the mod that sh*t is riddled with bugs, but a lot of fans still continue to play it because they can be over looked. I'm all for walking before running. I just have a sneaky suspicion that they might take too long to add great features and people will of moved on by the time they come around and may not want to play once they are in place. Link to comment Share on other sites More sharing options...
Daz Posted February 25, 2014 Share Posted February 25, 2014 My current dude. http://i.imgur.com/5wUydLk.jpg Me and Oyster had what must have been a 4-5 hour sesh and covering a f*cking huge portion of the map. I have got ammo OUT MY ANUS, like 80 7.62x51 for my double rifle and f*cking 4 speedloaders for it. 40 .45ACP, what must be nearing 200 rounds for the M4, 15 12 gauge rounds but I had more before I gave them to OB. 20 7.62x39mm rounds, and 30 .357 rounds. I am f*cking stacked. Found a map piece again too. I personally don't mind waiting for good features, however I would always like a steady update process, even if it just means one bug is squashed out, as long as it is moving forward at a steady pace. There is nothing worse than something like Mincraft on the 360 taking sometimes half a year or more for a f*cking update. Link to comment Share on other sites More sharing options...
jelly Posted February 25, 2014 Author Share Posted February 25, 2014 They've done several updates each month and are aiming to maintain a schedule where patches are pushed to stable every Wednesday. They're not holding that up, but I dare you to find another comparable game that does bi-weekly updates (that include meaningful fixes and features). Link to comment Share on other sites More sharing options...
RyanBurnsRed Posted February 26, 2014 Share Posted February 26, 2014 I'm hoping to buy this game soon once I get my refund check from college I've played the mod in Arma 2 a few times with a friend. I've also got 3 other friends with Standalone, but none of them seem to play anymore. I'd like to play with you guys if you have a TS3 and server to play on. I'm a member on Overclock.net which also has their own DayZ server but I haven't been very active there lately. Link to comment Share on other sites More sharing options...
Daz Posted February 26, 2014 Share Posted February 26, 2014 They've done several updates each month and are aiming to maintain a schedule where patches are pushed to stable every Wednesday. They're not holding that up, but I dare you to find another comparable game that does bi-weekly updates (that include meaningful fixes and features). Exactly. I would be plenty happy just having what we have how, just extremely refined and maybe some ragdoll if the servers can handle it. I would rather the core game be mastered than anything else included and having an overall sh*ttier job. I would love controller support at one point but that is probably a long way off, and they said ever getting it onto a PS4 would be way after the game is fully released and out of beta. That will be some time. You don't really need a mouse for aiming, I know there are a lot of controls but even just movement and a few frequent buttons being on the controller like for opening doors, aiming, zooming, reloading, crouching, vaulting, etc. Just to stop me getting the claw after playing for 5 hours straight. After all, it is technically a walking simulator. Link to comment Share on other sites More sharing options...
BarelyLegal Posted February 26, 2014 Share Posted February 26, 2014 Hey guys, I'm looking for some buddies to play DayZ with. Feel free to add me on Steam, search for OldWorld, or Google OldWorldYall. I've got a headset, too Link to comment Share on other sites More sharing options...
jelly Posted February 26, 2014 Author Share Posted February 26, 2014 Rolling on the experimental right now as I got a bit bored with my stable branch characters. There isn't all that much new to test, but the boonie hats and paintable default M4 parts are new: There's also the much-craved 'eat all' option, which although it uses a longer animation, is very convenient. Link to comment Share on other sites More sharing options...
OysterBarron Posted February 26, 2014 Share Posted February 26, 2014 Barely legal will add you soonish might try and get my second graphics card in this evening. Painted m4 looks sweet jelly I want the painting option on all the guns. Yeah Daz I think we must have walked a good 5 miles last night probably more. We traveled outside the named map and found buildings that don't have zombies around but still have loot. Link to comment Share on other sites More sharing options...
Rebel Posted February 26, 2014 Share Posted February 26, 2014 How are they bi weekly updates? I mean, I've had the game since launch and its been updated about 3/4 times. That is pretty constant for sure but considering that other companies are doing the same. I know they are not the same games in any way but Prison architect get regular updates pushing new game features and that is also in an alpha. Its not unheard of. They also stated that the game would be difficult to hack (before it came into alpha mind you) but I know people who have used engine hacks that are used in the same way as the ARMA 2 engine hacks. I'm not trying to talk sh*t, since I enjoy the game and it brings me back to that sweet innocence that the mod had when I first started to play - the fact you'd poop yourself you found players with guns, the fact you'd turn your back every 2 minutes or less while walking in town or the woods. The fact the second you found a town you'd be happy as pie but also really scared in case you come into contact with other players. Its a good game, but I'm counting down the days they implement more such as the animals. It will make fending by yourself in the woods so much more enjoyable/easier with just hunting animals. Link to comment Share on other sites More sharing options...
RyanBurnsRed Posted February 26, 2014 Share Posted February 26, 2014 Hey guys, I'm looking for some buddies to play DayZ with. Feel free to add me on Steam, search for OldWorld, or Google OldWorldYall. I've got a headset, too Sounds good. I have a mic as well. My Steam name is the same as here. RyanBurnsRed. I don't have the game yet but I'll be buying it real soon. Within a few days at the most. I'd like to be able to have some friendly faces to start with. Link to comment Share on other sites More sharing options...
OysterBarron Posted February 26, 2014 Share Posted February 26, 2014 well the looting highlight of last night has to be this! Don't be to jealous moonshield lol Also daz found myself a second shotgun loader thing at last!!! 4 shots without having to manually reload Link to comment Share on other sites More sharing options...
jelly Posted February 26, 2014 Author Share Posted February 26, 2014 http://www.reddit.com/r/dayz/comments/1z0cr6/svd_confirmed_by_hicks/ f*ck yeah. In totally unrelated news, considering trading 5.56 ammo for 7.62 ammo. (not 7.62x39) Daz 1 Link to comment Share on other sites More sharing options...
OysterBarron Posted February 26, 2014 Share Posted February 26, 2014 Damn you jelly for making me click a reddit link that sh*t brings me out in a rash! I'm in some desperate need of some mosin ammo. For some reason I only had one round for it and it's as rare as gold dust. I don't know where the hell the rest of the ammo went but I assume I must have dropped it at some point. I think it was 7.62mm 51r but im sure that's probably wrong and Daz will correct me. Daz 1 Link to comment Share on other sites More sharing options...
jelly Posted February 26, 2014 Author Share Posted February 26, 2014 The 20rd box of 7.62 is called 7.62x51, but that is patently wrong because the Mosin uses 7.62x54R ammunition in the real world. Then again, once you empty the boxes the ammo just says '7.62' so who knows what the devs are thinking with that. As for the ammo disappearing, there is a bug with the boxes where if you empty one a different stack gets less ammo, until it goes all the way to 0. It has something to do with where the ammo comes from - ammo looted in loose piles or from magazines conflicts with ammo from boxes. It's very annoying and I haven't yet figured out a reliable way to bypass it. One way to do it is to drop all other stacks while emptying boxes and splitting or combining ammo piles, but it's very tedious. Link to comment Share on other sites More sharing options...
OysterBarron Posted February 27, 2014 Share Posted February 27, 2014 Ahh I take it you have to unpack the rounds first then. I think I may have been trying to chamber a cardboard box. I'm looking for magazines for my .45 pistol and my mosin as 1 bullet at a time sucks. Daz 1 Link to comment Share on other sites More sharing options...
Daz Posted February 27, 2014 Share Posted February 27, 2014 Yeah I had emptied numerous boxes full of ammo into my inventory, hadn't noticed a decrease in ammo count but I did have an arse load so I might have overlooked it. But I have so much at this point, any space is welcomed. As for the whole 7.62 thing, it kind of sucks they happened to choose 3 different types to add in to confuse everyone. As far as I know the 'box of 7.62' is always going to be 7.62x51mm, or it at least says that once emptied, and it has been the case for maybe 4-5 boxes I have opened for it. The whole magazine issue really is weird, it makes sense for an M4 that obviously you need a magazine in order to load more than one round and hitting the reload button isn't going to do sh*t if you don't have a spare magazine, so in that case it works. However, the mosin nagant, SKS, revolver, shotgun and double rifle, so basically all but 2 guns in the game, that use either stripper clips or speedloaders, it shouldn't work this way, so hopefully this gets sorted out soon. It would be nice to just feed ammo from your pockets, (as long as it is not in your backpack) straight into the gun at at least a slower pace if no other loaders are available. It is quite annoying that you kind of need 2 speed loaders in order to benefit from them. What it needs to do with those is once the ammo is placed in the gun with the speed loader it should go back into the inventory for you to refil, that way at least you can have at least one quick reload. I will probably get on tonight. I need a f*cking M4 then I can give the double rifle to you. Or you could have the M4 if you would prefer, I just want all the attachments and magazines out of my inventory. Link to comment Share on other sites More sharing options...
OysterBarron Posted February 27, 2014 Share Posted February 27, 2014 They seriously need an ammo pouch and maybe the ability to clip magazines onto your belt. The ammo just takes up to much room. Or perhaps make it so we can at least stack upto 120 bullets per type. Link to comment Share on other sites More sharing options...
Daz Posted February 27, 2014 Share Posted February 27, 2014 It is the same issue with games like State of Decay. There is an inventory space issue. I hate that there is a max for one slot. That if I end up with a spare round over the limit, it wants to create a whole new slot and is essentially wasting it. Those protective containers seem pretty awesome that you showed me. It would be nice to have more of them, or even just other smaller containers and bags, so you can put a lot of spare small items like ammo and having it save a space in your inventory. I know it doesn't make sense much but having pouches that as you say, latch onto your belt or assault vest would free up space in the bag. Also double mag clamps and bullet holders to go onto the stock of your weapon. My backpack is literally maxed out with M4 parts and bullets and magazines. It seems pretty crazy seeing how big that actual bag is. We need double mag clamps for the M4. Which I guess is what the 60 round mag is, but still. It would be nice. I mostly would love the bayonets to work though, as that would free up space on your back for another rifle. As long as the knife did as much damage as the axe. Link to comment Share on other sites More sharing options...
jelly Posted February 27, 2014 Author Share Posted February 27, 2014 I feel like the mechanic where you drag ammo to the gun is a good way to simulate the manual loading of rounds, even if it isn't very accurate or anything. But yeah, the speedloaders working like magazines is really dumb (and unrealistic). As for the whole 7.62 thing, it kind of sucks they happened to choose 3 different types to add in to confuse everyone. As far as I know the 'box of 7.62' is always going to be 7.62x51mm, or it at least says that once emptied, and it has been the case for maybe 4-5 boxes I have opened for it. No, dude. It's the same ammo. Try loading it into a Mosin. The double rifle and the Mosin use the same ammo. The '7.62x51' box used to be a cardboard box of 7.62, before the double rifle was even added, then they changed the art and name without actually changing the description. Check the description, it's still for a cardboard box. Link to comment Share on other sites More sharing options...
Daz Posted February 27, 2014 Share Posted February 27, 2014 No, dude. It's the same ammo. Let me get this straight, the 7.62x54R does not exist in the game, and on the implementation of the double rifle they changed a plain '7.62' titling into 7.62x51 to match the double rifle caliber, but forgot to change it for the mosin nagant? Because that would explain why I have never found 7.62x54R rounds in the game for the mosin, and that would help us a lot as I have a f*cking crapload of it. I really hope that is what you are saying. Because that is going to be christmas. Though if they add the SVD they really ought to fix that. Or at least rename it and change the caliber of the double rifle to 7.62x54R as well. It still doesn't explain why people cant load the max ammo for the mosin nagant and SKS without a stripper clip. Not sure what is up with that. I guess just a design bug. I have never seen a pistol magazine or a mosin nagant clip in the game yet. Link to comment Share on other sites More sharing options...
jelly Posted February 27, 2014 Author Share Posted February 27, 2014 Well, no, there's just a '7.62' ammo which we can pretend is the 7.62x54R if it helps us keep our sanity, but it is literally just called '7.62' in the game files and as loose rounds. But yes, what I am saying is that the Mosin and double rifle use the same ammo. There are currently only two types of 7.62 in the game ('7.62' and 7.62x39). As for loading the max ammo in the SKS and Mosin, I don't know what you mean? You can load them fully without a clip. However, if you have any rounds left in the gun, you can't top it off. You have to empty it before reloading it. Pretty dumb. The Mosin clips are not implemented yet. There's only M4 mags, pistol mags, SKS clips, and speedloaders for the shotgun, double rifle and revolver. Link to comment Share on other sites More sharing options...
Daz Posted February 27, 2014 Share Posted February 27, 2014 Weird, because I am almost 99% sure I got 7.62x51mm labelled ammo out of a plain 7.62 labeled box. I will have to check later because I must be going insane. I haven't actually had the issue with the ammo not loading myself as I haven't had an SKS or a mosin at the time of having ammo however I know others have had the problem so I just asumed. How do you fully load the rifle then? Do you have to manually drag the ammo over to it one at a time, or are they just having some sort of other issue that I don't know about? Either way, it would be nice to be able to reload those weapons without having to go into your inventory. Other than for loading magazines up. Even if the animation is slow. Link to comment Share on other sites More sharing options...
jelly Posted February 27, 2014 Author Share Posted February 27, 2014 Yeah, no, it's probably the 'insane' option because you just get the regular nondescript 7.62 out of it. http://dayzdb.com/items?type=25-ammo You drag a stack of 10 or more rounds to the empty gun, and it loads fully. I've never had it work any other way. The only problem is when it is already chambered, you just get a red symbol as if it's already full then. Kinda annoying that they can't be topped off, that's like the one advantage guns with internal magazines have to begin with. Link to comment Share on other sites More sharing options...
Daz Posted February 27, 2014 Share Posted February 27, 2014 (edited) that's like the one advantage guns with internal magazines have to begin with. Yeah I totally agree, I hope the pump shotgun doesnt have that issue whenever they plan to add it. From that ammo list it seems to show all 3 ammo types listed. So that has now confused me even more. I didn't get to play yesterday so when I go on when I get off work I will fully test it all out. The reloading issue is mostly a pain in the arse with the double rifle and the shotgun, only 2 shots then an awkward reload via the menu. Such a shame. Also it doesn't help that the speedloaders don't stack in any way. Those can eat up inventory space, sometimes you might be better off just having one as backup because that could be valuable space for more ammo. It would be nice to then drag the speedloader off the gun pick up rounds and re-attach it ready to be queued up for use after the remaining rounds are fired rather than always having to empty everything first. Edited February 27, 2014 by Daz Link to comment Share on other sites More sharing options...
OysterBarron Posted February 27, 2014 Share Posted February 27, 2014 Thanks for educating the noobs jelly. It's surprising how much more success I've had this evening loading rounds into my mosin rather than a cardboard box. I did lose some of the ammo though another question: is there a clip for the 45 as I can only chamber a round for it. Moonshield did say there is a clip for it but neither of us have ever seen one yet. Link to comment Share on other sites More sharing options...
Daz Posted February 27, 2014 Share Posted February 27, 2014 My current inventory: Too much M4 gear. And this was after I gave 20 extra rounds away. Found ANOTHER speedloader for the double rifle too, that makes 5. Also my trousers and jacket are also filled with ammo. Link to comment Share on other sites More sharing options...
Geralt of Rivia Posted February 27, 2014 Share Posted February 27, 2014 I really need to play this game again lol. I just don't have any drive to. I've been playing Rust a lot lately. Link to comment Share on other sites More sharing options...
jelly Posted February 27, 2014 Author Share Posted February 27, 2014 You can safely throw away the CQB stock because it's worse than the original stock the M4 spawns with. And yes, pistol mags exist: http://i.imgur.com/ohg1jtd.png No, pistol 'clips' don't, because.. ugh, Daz, please discipline oyster next time you guys play. The best place by far to find them are the fire stations. If you're brave/dumb enough to try the ladders, the roof of the tower tends to have them, and people seldom go there for obvious reasons. Daz 1 Link to comment Share on other sites More sharing options...
Daz Posted February 27, 2014 Share Posted February 27, 2014 No, pistol 'clips' don't, because.. ugh, Daz, please discipline oyster next time you guys play. Haha. A burden we all must face with games mislabeling magazines for years. I must say you are seriously f*cking macked out. Now I feel foolish for almost offering you some of what I have. Now that we have 7.62 working right, I won't feel so bad letting the double rifle go, even though I have 5 speedloaders for the damn thing now. But I have a lot more ammo if I found an M4 anyway. That would free up a lot of space. It is just a shame you can't saw off the double rifle. Do you know if there is a fire selector on the M4? I wouldn't mind conserving ammo using semi auto only on zombies and such. Link to comment Share on other sites More sharing options...
jelly Posted February 27, 2014 Author Share Posted February 27, 2014 Yes, you press T to select fire. This also works on the double rifle and shotgun, makes them fire both barrels at once which is kinda baller. Unfortunately you can't tell what mode your gun is in without testing it, and it resets some times after logging out, so that's annoying. Daz 1 Link to comment Share on other sites More sharing options...
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