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the nameless

Ghost Riders In The Sky

 

http://rsg.ms/be5ca21

 

DESCRIPTION

Night skies, bright lights, fire, motorcycles. Get up there and make some noise. Chose the BLUE tube for a longer but SAFE descent, or WHITE for a shorter DANGEROUS one with obstacles including rollercoaster track.

 

 

 

Well if someone could test my track (PS4) that would be awesome. It's a GP style circuit, with stands (Idea how to build it from @FR_Player-One on his awesome Tsukuba Circuit) and a pit lane.

It's located around Del Perro Pier and is currently classified as a GTA race because of the pitlane.

Horrible track, stop creating. No seriously, very nice track, liked it very much. Great integration of the pier and the palm trees. Beautiful pitlane. You could place a slowdown pad so people can't cheat on one chicane and maybe make the real track more visible to avoid people driving accidently into the pitlane. One or two signs would do the job. Besides that it's a great track.

Track updated quite a lot. Whole track lowered so its level with the artificial ground. Turned it from GTA to Standard and made the pits seem under construction so I obtained a lot of new props. Added slow down props or barriers where needed. Added a lot of trees and some more stuff to give the surroundings more life. I'm quite happy with it now, definitely much more than at first.

 

PS4 - http://rsg.ms/7bb88b8

 

E: Demo lap.

 

 

Edited by ReRo

My latest effort, realistic-ish but fictional racing circuit around the dockland area.

 

Again I have blended it into the environment as if it could be part of the map. This track has a street/marina circuit feel.

 

http://rsg.ms/6f489e2

 

 

  • Like 3

My latest effort, realistic-ish but fictional racing circuit around the dockland area.

 

Again I have blended it into the environment as if it could be part of the map. This track has a street/marina circuit feel.

 

http://rsg.ms/6f489e2

 

 

 

I like the positioning, surrounding area really fits perfectly, makes it seem like a real track.

  • Like 2
the nameless

Just played an appalling custom race where I had to cheat and go around the roads to get past a tube partly filled with water. It ended with a jump that needed the bike to stay upside down to glitch enough airtime in order to just about scrape past the bottom of the checkpoint.

 

I want to play people's creations but so far only 2 or 3 tracks have worked and only one has been good.

Shootinalloveryourface

I've done a lot of other people's stunt races from here and Reddit and honestly the vast majority have been dreadful, some ok that could be better with more thought, and a couple I like.

First attempt with the dual checkpoints. Tried to make each side as even as I could without being to plane.

2_0.jpg
"City Rivals"
Game Mode: Stunt Race
Link: http://rsg.ms/71f60fa

Description: With both sides equally matched, who can perform the best lap time in a race of champions!
Video:

 

 

  • Like 2

Cunning Stunts Race, PS4, for 16 players

 

 

Zancudo Canyon

 

 

Designed by Nakedo

 

 

 

2_0.jpg

 

 

Gameplay Video

 

 

 

Link to Rockstar Social Club

 

https://fr.socialclub.rockstargames.com/games/gtav/ps4/jobs/job/-xmmQR5_5Em6ypI2gXvH9w

Edited by iNakedo

I don't know how to do fancy pictures, and videos showcasing my work ...................

 

 

I do however have a handful of new races to try out made with the stunt creator but feature little to no stunts !! (one race has one ramp !)

 

If anyone plays and has feedback then would love to hear :)

 

http://rsg.ms/50068a3

 

http://rsg.ms/edfcace

 

http://rsg.ms/041e54b

 

http://rsg.ms/891ba84

I love city circuits like Cote d'azur, so the majority of my races are like that... here are some:

 

Eclipse International Cup (Really like this one):

http://rsg.ms/3d14411

 

 

 

FIB/IAA Cup:

http://rsg.ms/c350caa

 

 

 

Dream View International:

http://rsg.ms/ee8eb0c

 

 

 

Von Crastenburg Grand Prix:

http://rsg.ms/35f1dc6

 

Atomic Challenge:

http://rsg.ms/37b7bb5

 

Hope you guys like them...

 

PS: Post will be updated with more lap videos...

Edited by caioapg

Cunning Stunts Race PS4, for 16 players.

 

 

Follow the River, and become a mecanic fish

 

designed by Nakedo

 

 

2_0.jpg

 

 

Gameplay Video

 

 

 

Link to Rockstar Social Club

 

https://fr.socialclub.rockstargames.com/games/gtav/ps4/jobs/job/6V0VO0cuqU-CNYD5BZnLyA

Edited by iNakedo

I've made another track (on PS4). It's called "Grand Senora Circuit," labeled as a stunt race due to prop usage, but it's a standard GP-style track with no jumps obviously.

 

It's roughly 2.3 miles in length (3.7 km) and it's located around the Sandy Shores airfield. Has a tight techincal section including two hairpins at the ariport, with a bit faster section that also goes along Route 68 and then connects over to the airport.

 

Link to track (PS4):

https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/625iVVBsAEeiL6liLIDUPw

 

Demo lap:

 

 

 

Couple of screenshots:

 

 

 

 

Track connecting Route 68 with the airport

 

3.png

 

Entering the 1st hairpin turn at the airport

 

1.png

 

Corner that leads to Route 68 / the main straight

 

2.png

 

 

 

whywontyoulisten

New race I made. Thankful if you guys check it out and comment. :)

 

2_0.jpg

Platform: PS4

Game Mode: STUNT RACE - STANDARD

Link: http://rsg.ms/f67e898

Description: Stunting frenzy in a halfpipe

Has anyone made it more than a couple of feet up the wallride? I'll admit racing isn't my strong point but...

Imnotthefiveo

I've done quite a few races before the stunts update, but this is my first since then. This is called Riverrun GP v2. Normal GP style race, no jumps or anything. Redid some sections from my original to flow better. Starts at the beach, follows the river over to bridge. Goes down by the airport and doubles back to the river. Honest feedback welcome.

 

http://rsg.ms/2f95335

Edited by Imnotthefiveo

I've made another track (on PS4). It's called "Grand Senora Circuit," labeled as a stunt race due to prop usage, but it's a standard GP-style track with no jumps obviously.

 

It's roughly 2.3 miles in length (3.7 km) and it's located around the Sandy Shores airfield. Has a tight techincal section including two hairpins at the ariport, with a bit faster section that also goes along Route 68 and then connects over to the airport.

 

Link to track (PS4):

https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/625iVVBsAEeiL6liLIDUPw

 

Demo lap:

 

 

 

Couple of screenshots:

 

 

 

 

Track connecting Route 68 with the airport

 

3.png

 

Entering the 1st hairpin turn at the airport

 

1.png

 

Corner that leads to Route 68 / the main straight

 

2.png

 

 

 

Nice job! Bookmarked ;)

Foxy Stevenson

Hello again everyone.

 

I made a sequel to my original Multi-Path race.

 

Multi-Path 2

 

2_0.jpg

 

1-30 Players

Non Contact

Circuit

 

Not every lap is the same when you have multiple paths.

 

So this stunt track features some alternative paths that can be faster than normal routes if done correctly. Most of the track is easy to drive with only a few shortcuts requiring more skill to pull off.

 

Video inside spoiler:

 

 

 

 

 

 

Edited by Foxy Stevenson

People! Feel free to check out my races. Feedback is very much appreciated!

 

LSIA GP: airport track made with the new stunt props (not a stunt race!)

https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Nid4tBdl_0Ws24NjBPAc3Q

 

Skyline GP: Raised circuit track made with the new stunt props (not a stunt race!)

https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/HFKaedrcpEq_LTeWct-pAQ

Edited by ESER1985
FR_Player-One

I may as well leave this here :)

GP/// Dos Santos Marina


(1-30 Players, 3 laps per default, Standard)
A GP Style racetrack going around Vespucci Canals, Del Perro Pier and the Beach. Yeah I know the underground part is disrturbing at first, blame Rockstar lol
Nice scenery, especially at sunset.



GP/// LSIA Grand Run
(1-30 Players, 3 laps per default, Standard)
Despite the track design not being overly complicated, the exercice here is all about seeking that very perfect trajectory while maintaining the highest speed possible.
Long and fast track, mixing long straight to reach the optimal top speed, with chicanes and hairpins.
Edited by FR_Player-One
  • Like 1
Foxy Stevenson

 

I may as well leave this here :)

 

GP/// Dos Santos Marina

 

 

Wow so I was just finished this track that I started working on yesterday and mine also goes in that same tunnel.

 

Nice track by the way.

 

Mine is more of a stunt track.

 

Dark Tunnel

 

2_1.jpg

 

1-30 players

Circuit

Easy to medium difficulty sections (mostly easy)

 

Will post video later.

Name: Huge Tube Corkscrew

Platform: PS4

Game Mode: Stunt Race

Players: https://socialclub.rockstargames.com/member/rixyboyy/games/gtav/jobs/job/BNObJuviS0movPpFMIWdSg?platformId=111-25

Link:

 

Description: Multicoloured stupidity. That is all. Thanks a lot.

 

Overview: It's basically the tubes, but going upwards and each tube after a while is a different colour and there's a huge jump out at the end of it all. You should land roughly near the next checkpoint when you air out. Set to 2 laps for full effect. Thanks. Ratings appreciated.

Edited by Rambo_AFC

LS River Speedway

 

Another attempt at a realistic racing circuit. Short but sweet due a limited space in the river bed but still quite tricky and technical.

 

http://rsg.ms/4bd9139

 

 

  • Like 2

Me and my crewmates raced on this track as part of a playlist (as well as a bunch from this thread, some great tracks btw guys). We all enjoyed it so much that we went back and raced multiple times in Briosos and various SUVs, in the rain and at night.

Is there any chance you could open it up to the Blazer or Dune or Sedans?

 

Compact Karting PS4

Go kart track for compacts, featuring a figure of 8. Set up for GTA racing if desired.

http://rsg.ms/fb7b124

BMeLZ1b.jpg.

 

Also, check out this one http://rsg.ms/6e2812e

Its a racetrack with a pit lane. Perfect for real racing and it has high speed and technical sections. Works on everything from Supers-Dunes, Cycles to Motorcycles. Made by a crew-mate.

Prison Stunt Show.

http://rsg.ms/89a6958

 

Description: Put on a stunt show for the inmates of Bolingbroke Penitentiary.

 

2_0.jpg

 

 

 

I'm particularly fond of the corkscrew (a real corkscrew, not the laguna seca one) in the tube with the tyres around it. If you want to try it out, don't turn so heavily, just nice and smooth so it almost guides you. I'd really appreciate it if people played this one and offer feedback.

I really could use some help here!

 

I've built 7 different tracks since cunning stunts, and even returned to them to improve them after studying rock star and other player courses. But the one I want to like the most is the one that's driving me crazy. I call it knevil's playground, and it ought to be a blast, but it's not. It's for motorcycles.

 

You start off on a beach, doing a series of ramp jumps emulating bmx type jumps, then you circle back around on raised track with a lot of long and short jumps, including jumping over a row of tractor trailers. The problem is physics. I feel like my course has no jumps any more ridiculous than what rock star has included in their bike tracks, but 8 out of ten times, mine will kill you. I'm at my wit's end here, so I thought I'd ask for help. Why is it 2 out of ten times mine are fine, the others they aren't, and why is it I can do upside-down crazy long jumps in free roam but not in my track? Wtf?

 

My track is for ps4, here's the link:

 

https://socialclub.r...4/jobs/my-jobs#

 

Any help or advice would be really appreciated!

I should add that at first, I had the course set to non contact, as it's so jump-heavy, I thought it would get plagued by assholes. I changed it back to standard, and also to motorcycle only, but the problems still persist.

Edited by XxGreyBushxX

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