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HOW'S ANNIE?

In terms of story, which was worse: TBOGT or GTA V?

In terms of story, which was worse? TBOGT or V?  

234 members have voted

  1. 1. In terms of story, which was worse?

    • Ballad of Gay Tony
      131
    • GTA V
      103


Recommended Posts

iiCriminnaaL 49
21 hours ago, Ronald Reagan said:

Umm, not really. We've only seen some lousy Pegorinos.

 

 


Niko did some work for the Gambettis as well (Jon Gravelli to be more specific). But yeah, they still weren't as relevant as the Pegorinos.

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Official General
On 11/12/2019 at 10:06 PM, Ronald Reagan said:

The Ballad of Gay Tony.. Unnecessary and stupid. Why couldn't they create a DLC based on Liberty City / Alderney Mafia? That would be much better.

 

 


There was some Mafia involvement in TBOGT, but come on bro, like someone else already stated earlier, the Mafia theme had been done to death already. The second half of IV's very long story was concentrated mostly around the Mafia, so how much more Mafia do you want or need ? Jeez

Edited by Official General

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Algonquin Assassin
10 minutes ago, Official General said:

There was some Mafia involvement in TBOGT, but come on bro, like someone else already stated earlier, the Mafia theme had done to death already. The second half of IV's very long story was concentrated mostly around the Mafia, so how much more Mafia do you want or need ? Jeez

I don't know more Italian mafia, but I would replace TBOGT with a story centred on the McReary crime family or the Yardies in a heart beat. 

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Official General
4 minutes ago, SonOfLiberty said:

I don't know more Italian mafia, but I would replace TBOGT with a story centred on the McReary crime family or the Yardies in a heart beat. 

Bro....anything else but more Mafia, and I will agree with you (except biker gangs due to TLAD being there already).

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B Dawg

Maybe it should have been an Uptown Ryders DLC instead of tbogt, because you got all these sports bikes in TLAD that just don't fit Johnny at all/that would just feel weird to use outside of Multiplayer.

Edited by B Dawg
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ChengizVlad09

In all honesty, you either like the story or you don't. It's simple as that, of course, under the assumption that the story itself is being told in the right way. Well rounded characters, well executed narrative, right direction, depth, tone, theme, atmosphere, cliff hangers, action, conflicts, and what not. Imo, they both have it.

 

For example, I personally and subjectively really don't give a flying letter F about any main character in HDU - except Niko - about their lives, their whereabouts and progression through the story, but not only would I not deny their roundness, sharpness and depth, what's more I would never say that the story sucks simply because it's not being tailored accodring to my own personal taste or because I simply don't like its characters, setting or something related.

 

Rockstar's storytelling abilities in technical sense definitely exceed standards set in gaming industry and that's pretty much a fact. There's only handful of companies capable of taking it on such a high level.

 

Here's what's 'wrong' with them though. Their weakest point which renders them useless for me. They aren't being well attached to the free-roam gameplay aspect. Free-roam sphere is the backbone of the open world GTA represents. Systems, mechanics and gameplay modes that should be existing there are simply unfinished/broken pieces of $hit in comparison to their story aspects which ultimately creates a huge discrepancy between them, a void of sorts that sets them apart instead of connecting them.

If we are being acquainted and familiar with how some certain elements have certain weight throughout the story - like FIB for example - you cannot just strip them of their powers in the free-roam aspect. Their only power is infinite spawning, that's all and we can simply choose to run to the nearest safehouse. 

 

Stories themselves are technical marvels taken to literary perfection, so much so, it seems the only attention is being paid there, that's the main problem of those games - don't count the graphics, even many non AAA games have it on high level these days, nothing to brag about. Nature of the franchise demands the contrary I would say. Open world has to stand for something, in GTA more than anywhere else, since it's the turning axis.

 

All in all, I simply cannot figure how can anyone say that any HDU game has a better story than some other HDU game? You can like one story more than the other, but that doesn't mean it's ultimately better. Unless we are talking about literary experts with deep storytelling knowledge, of course. I'm all ears in that case. On the other hand, gameplay aspect is much more quantifiable and easier to grade according to its systems, modes, mechanics and how well they are working, hence we can more easily say what game is actually better.

Edited by ChengizVlad09

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Max.pain
52 minutes ago, ChengizVlad09 said:

All in all, I simply cannot figure how can anyone say that any HDU game has a better story than some other HDU game?

i personally don’t use the word “better” and instead explain something, but when a gta’s story involves more fib than crime organizations i think i’ll always find myself questioning about it.

 

isn’t this guy a bank robber?

isn’t this guy a drug dealer?

isn’t this guy a gangbanger?

yes they are, but we still somehow end up messing with fib instead of real crimes the protagonists get into.

 

i don’t think this is about over the top gameplay, both gta sa and tbogt have over the top gameplay too, but they feel more of a crime game due to the content.

 

last thing i’m adding is, if you don’t like the actions protagonist take it’s pretty hard to enjoy it, these guys can simply hit a goverment building, or steal tons of gold, but they were afraid of the fib.

 

sorry another thing, now where is the badass trevor(if he is) people were talking about? is this real? is the same guy who killed 30 bikers for no reason in the same day, afraid to kill some fib bullies? just because his old buddy who jumped him and got away with the money wants him to do so? if that badass trevor was a bit badass or had any respect for himself, he could either get away from michael or kill everyone in the fib.

 

gta isn’t supposed to be realistic, but when the whole story is messed up for no good reason, i can simply say gta IV has a far better story in both actions and crime organizations the characters take.

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iiCriminnaaL 49
59 minutes ago, Max.pain said:

isn’t this guy a bank robber?

isn’t this guy a drug dealer?

isn’t this guy a gangbanger?

Exactly. The pre-release trailers gave many (if not most) players the impression that each protagonist will have a fleshed out story that revolves around his lifestyle, drug dealing through Trevor, and gang banging through Franklin. Heists, which should've been about personal gain rather than paying debts or avoiding blackmail, would be the main connection between the trio, and not the FIB involvement and Merryweather.

 

That could've extended the distance when it comes to the relationships between the three protagonists as well, which would've been far more interesting than the "three best buddies forever" to be honest.

Edited by iiCriminnaaL 49
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Max.pain

gta V’s trailer was a joke that has so many lies in it, rockstar was either stupid or forgot what the game is really about.

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ChengizVlad09

@Max.pain

 

Yeah sure, there are always inconsistencies, holes in the story, maybe that's inevitable. After all, nothing is perfect. Having a vivid imagination helps to patch those holes, but at the same time creators have to give us something to work with as well, storytelling related and  generally wise, via gameplay. Huge turning point in the franchise is tied to bringing realism into storytelling. Characters have their own troubles, real-life problems and drama they have to solve and deal with, which is palpable with any HDU game, it's their characteristic. Probably the best example is Michael, having his family and even his own personal shrink, which is simply way too much for my own taste - despite being perfectly executed though. In that sense I don't see any space available for maneuvering with my own imagination because of the strict and realistic rules the story itself is based upon.

 

On the other hand, something similarly over the top storytelling wise we can see in SA. Ghetto gang-banger working with the secret service, learning to fly fighter jets and fight military pilots is something I definitely don't have a problem, quite the contrary. The reason could firstly be manifested inside the perfect form of exaggeration, plus, the entire story doesn't want you to take it seriously, even though you totally can do that, even better. Not too much of " big words " and phrases were used with dialogues and conversations to picture us the point, just enough to tone it the right way. It is centered far from serious narrative and the beauty of it all, we are the ones giving it shades of seriousness. That way, we can patch eventual inconsistencies in the story itself, as well as anywhere else - like in general gameplay and free-roam, or combined.

 

General problem with HD games is that they are trying so hard to " tell " us everything. How to feel, what to think, they use too much space and resources with literary devices in attempt to express themselves verbally so to say. They all did pretty much good job at it, that's not the issue at all. But that effect definitely starts to significantly wear off through missions fist and then eventually totally flopping through free-roam gameplay, especially when seeing nothing of that same dedication to seriousness, action-reaction and purpose hasn't been implemented there. With that kind of attitude GTA just as well might be some linear type of experience where open world and the free-roam experience is nothing but an unnecessary appendix freed of its entire meaning, left with no room to enjoy or imagine.

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billiejoearmstrong8
On 11/26/2019 at 6:26 PM, iiCriminnaaL 49 said:

Exactly. The pre-release trailers gave many (if not most) players the impression that each protagonist will have a fleshed out story that revolves around his lifestyle, drug dealing through Trevor, and gang banging through Franklin. Heists, which should've been about personal gain rather than paying debts or avoiding blackmail, would be the main connection between the trio, and not the FIB involvement and Merryweather.

 

That could've extended the distance when it comes to the relationships between the three protagonists as well, which would've been far more interesting than the "three best buddies forever" to be honest.

I know right. Like I guess things were mostly built around the concept of heists and preparing for heists. But they could've just as easily been pulling heists for their own gain and criminal reasons. I don't know why they decided FIB/government would be the best main catalyst for them doing heists...it's very dubious logic that they'd be getting these random people to steal for them for the reasons given, and it's unfulfilling to complete a heist only to have to hand the money over to someone else or have to put something back so there's no gain from it. 

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GN 92

ballad of homo tony

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Max.pain

tbogts story isnt bad at all

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KingAJ032304
On 12/15/2013 at 10:08 PM, Smith John said:

TBoGT in a nutshell:

 

-fun game

-sh*t story

-worst protag in GTA history

-best online Free Mode (that Buzzard man, that Buzzard!!!)

Luis is.much better than Toni and Mike (GTA A)

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Max.pain

luis isn’t a bad protagonist to me. not the best, but a great one

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