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Alexander Blade

[ANDROID] CLEO ANDROID

Recommended Posts

Ihor

Is there any possible way to play mp3 file for gta sa Android???

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GoKUMOdZ
On 26/2/2020 at 0:54, LCstuntman said:

Rehice el script para encontrar las ID de los widgets, ya que la descarga ha estado muerta durante años. Nunca subas a una pieza de sh * t mediafire.

 

Captura de pantalla-20200225-213816-GTA-SA.png

 

Al igual que el original, toque la parte superior / inferior de la pantalla para navegar y el centro para salir. No pude hacer que desaparezcan los botones de ejecución / perforación, por lo que tendrá que prestar más atención (algunos widgets se superponen).

 

Script sin formato para que siempre esté aquí:

  Revelar contenidos ocultos

{$CLEO .csi}

if or
[email protected] < 0
[email protected] > 189
then
[email protected] = 0
end
02A3: enable_widescreen 1
0826: enable_hud 0
01E5: show_text_1number_highpriority GXT 'WDGTID' number [email protected] time 1000 flag 1
wait 200
 
:START
0DE0: [email protected] = get_touch_point_state 4 mintime 0
0DE0: [email protected] = get_touch_point_state 6 mintime 0
0DE0: [email protected] = get_touch_point_state 5 mintime 0
if
[email protected] == 1
then
gosub @SUB_COUNTUP
end
if
[email protected] == 1
then
gosub @SUB_COUNTDOWN
end
if [email protected] == 1
then
gosub @SUB_EXIT
end
gosub @CHECK
jump @START

:CHECK
01E5: show_text_1number_highpriority GXT 'WDGTID' number [email protected] time 1000 flag 1
wait 0
if
0A51:   is_widget_pressed [email protected]
then
018C: play_sound 1052 at 0.0 0.0 0.0
end
return


:SUB_COUNTUP
[email protected] += 1
if [email protected] > 189
then [email protected] = 0
end
wait 100
return

:SUB_COUNTDOWN
[email protected] -= 1
if [email protected] < 0
then [email protected] = 189
end
wait 100
return

:SUB_EXIT
02A3: enable_widescreen 0
0826: enable_hud 1
00BE: text_clear_all
end_thread

 

Descargar

How to install FLA v5.1 on Android 7.0 does not run 

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Dr.  Prakamya Khare
On Fri May 08 2020 at 2:40 AM, Ihor said:

Is there any possible way to play mp3 file for gta sa Android???

Bro XMDS has tested it but it is still buggy, so nope there is no way to play to mp3 in gta sa Android yet

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Gta sa Android

Altorizo

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pimann
On 11/15/2019 at 4:00 AM, dot exe said:

Yeah @Alexander Blade we waiting you to update CLEO for GTA SA Android v2.00 :D

CLEO for android works with FLA

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dot exe
2 hours ago, pimann said:

CLEO for android works with FLA

What the..., that comment is outdated. I've played it since FLA 5.0 has been released.

  • Like 1

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RK03
On 5/8/2020 at 2:40 AM, Ihor said:

Is there any possible way to play mp3 file for gta sa Android???

yeah there is a way with opcode 0952

but u cannot just place mp3 in the game folder and use it 

 

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Pablitop

Algun cleo para optimizar el gta sa android?

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Kucing.Bertelur

please help, i want to make a mod.  but the function parameter requires Cvector, I don't know how :(. please those who know me to teach.

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YuriiM

Game crashes on opcode "0871: init_jump_table.." when using Cleo Android on any version of San Andreas

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umin_895

@fastman92 Could it be that Cleo strings can be read in units of 4 bytes?

I want to write Japanese in the Cleo string.

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XMDS

A script to fix the new opcode 0DD2 of the Android CLEO library:

When writing an Android CLEO script, if you need to call a function to complete some functions, there will be the following code:

30@ = A function
Suppose the function has 4 parameters
0@ = The first parameter
1@ = The second parameter
2@ = The third parameter
3@ = The fourth parameter

0DD3: context_set_reg 3 value 3@ // 4
0DD3: context_set_reg 2 value 2@ // 3
0DD3: context_set_reg 1 value 1@ // 2
0DD3: context_set_reg 0 value 0@ // 1
0DD2: context_call_func 30@  //func
0DD4: 31@ = context_get_reg 0 //return value

Before calling a function in Android CLEO, first use the opcode 0DD3 to set the parameters of the function, and then use 0DD2 to call the function. If you need the return value of the function, you can use 0DD4 to get the return value of the function at the end.
Among them, the reg in 0DD3 and 0DD4 represents the register, reg 0 represents the R0 register, and so on.
According to the ARM standard, when calling a function, R0-R3 is usually used to pass in and set function parameters, and R0 sends out the function return value.
For functions with more than 4 parameters, the first 4 parameters are still passed in R0-R3, while other parameters are passed in the stack. However, AlexanderBlade did not implement stack transfer parameters for the 0DD2 opcode when making Android CLEOLibrary. This led us to call functions in Android cleo scripts, only to call functions with parameters less than or equal to 4, and for parameters greater than 4 functions. After we call, the following parameters are invalid. Before that, we can only call functions with parameters less than or equal to 4.
Now the cleo script 0DD2FixAsm_call rewrites the code of asm_call and injects it into the 0DD2 opcode of Libcleo.so. And solved the problem.

Now, when you write cleo, you can use R4 to set the fifth parameter, and so on, you can use up to R49, and a total of 50 parameter settings (R0--R49) are supported. This cleo supports any version of Android GTASA/GTAVC/GTA3 games.

 

Download the repair script I wrote here:

https://github.com/XMDS/OP_0DD2FixAsm_call/releases

 

More instructions and source code:

https://github.com/XMDS/OP_0DD2FixAsm_call

 

Please besure to read the instructions

Edited by XMDS

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dot exe
35 minutes ago, XMDS said:

A script to fix the new opcode 0DD2 of the Android CLEO library:

When writing an Android CLEO script, if you need to call a function to complete some functions, there will be the following code:

30@ = A function
Suppose the function has 4 parameters
0@ = The first parameter
1@ = The second parameter
2@ = The third parameter
3@ = The fourth parameter

0DD3: context_set_reg 3 value 3@ // 4
0DD3: context_set_reg 2 value 2@ // 3
0DD3: context_set_reg 1 value 1@ // 2
0DD3: context_set_reg 0 value 0@ // 1
0DD2: context_call_func 30@  //func
0DD4: 31@ = context_get_reg 0 //return value

Before calling a function in Android CLEO, first use the opcode 0DD3 to set the parameters of the function, and then use 0DD2 to call the function. If you need the return value of the function, you can use 0DD4 to get the return value of the function at the end.
Among them, the reg in 0DD3 and 0DD4 represents the register, reg 0 represents the R0 register, and so on.
According to the ARM standard, when calling a function, R0-R3 is usually used to pass in and set function parameters, and R0 sends out the function return value.
For functions with more than 4 parameters, the first 4 parameters are still passed in R0-R3, while other parameters are passed in the stack. However, AlexanderBlade did not implement stack transfer parameters for the 0DD2 opcode when making Android CLEOLibrary. This led us to call functions in Android cleo scripts, only to call functions with parameters less than or equal to 4, and for parameters greater than 4 functions. After we call, the following parameters are invalid. Before that, we can only call functions with parameters less than or equal to 4.
Now the cleo script 0DD2FixAsm_call rewrites the code of asm_call and injects it into the 0DD2 opcode of Libcleo.so. And solved the problem.

Download the repair script I wrote here:

https://github.com/XMDS/OP_0DD2FixAsm_call/releases

 

More instructions and source code:

https://github.com/XMDS/OP_0DD2FixAsm_call

 

Please besure to read the instructions

 

 

 

 

 

Thanks for your contribution sir,

I just want to ask to you, where i can learn cleo coding for gta sa android? It's hard to find on internet ( I'm newbie too). I'm so interested to do some modding on GTA SA Android, especially CLEO mods. Thank you!

Sorry for my bad english language

Edited by dot exe

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F_act

is posible to use 0AB1 (Call_SCM_func)opcode like pc version on android?

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Wesser
On 11/10/2020 at 10:20 AM, XMDS said:

Now, when you write cleo, you can use R4 to set the fifth parameter, and so on, you can use up to R49, and a total of 50 parameter settings (R0--R49) are supported.

Mmh, I'm no expert in ARM assembly but aren't there 15/31 general-purpose registers for 32-bit/64-bit processors?

 

Edit: Nevermind. As far as I see from your code, arguments are actually passed onto the stack from the 5th parameter onward despite your statement.

Edited by Wesser

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XMDS
13 hours ago, Wesser said:

Mmh, I'm no expert in ARM assembly but aren't there 15/31 general-purpose registers for 32-bit/64-bit processors?

 

Edit: Nevermind. As far as I see from your code, arguments are actually passed onto the stack from the 5th parameter onward despite your statement.

Yes. Parameters greater than 4 can only be passed through the stack. Android GTA uses the ARMv7a architecture, they are all 32-bit, using a mixture of ARM and Thumb instructions. There are only 16 general registers (R0-R15). But in fact, according to the ARM standard, function parameters can only be passed through R0-R3.

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Estranghero

@XMDS game crash after loading 

Game version 2.0

 

Log

Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:39:52 (UTC)
Website: http://fastman92.com

Launch time: 13-11-2020 21:39:26 (UTC)
Launched during the day.

Solution platform: ANDROID_ARM32
Game detected: GTA SA 2.00
Game uses dynamic image base? Yes
Game preferred image base: 0x0
Game current image base: 0xBA857000

Number of FLA modules: 67
Delayed processing of limits? Yes

Package name: com.rockstargames.gtasa
Root base directory: /storage/emulated/0
Root directory: /storage/emulated/0/Android/data/com.rockstargames.gtasa/files/
Initial directory: /
Cache directory: /data/user/0/com.rockstargames.gtasa/cache
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 18000
---------------------------------------------
---------------------------------------------
Modified limit of IDE:peds section to 290
---------------------------------------------
Modified limit of IDE:2DFX section to 105
---------------------------------------------
Streaming memory available limit set to 2164260864 bytes (2064 MB)
---------------------------------------------
SPECIAL: Alter file loading order enabled.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Trying to load CLEO: /data/app/com.rockstargames.gtasa-ukc_rzwUrIDTs8p13NcN4A==/lib/arm/libcleo.so
CLEO loaded
Number of memory changes made: 34
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 9965
Current thread ID: 10237
Exception address: 0x00000000 (module not found)
Exception signal: 4 (SIGILL)
Exception code: 0x1 (ILL_ILLOPC)

General registers:
R0 : 0x0000032D (813)
R1 : 0xE3B8A108 (-474439416)
R2 : 0x00000000 (0)
R3 : 0xB982E878 (-1182603144)
R4 : 0xBA742904 (-1166792444)
R5 : 0xBA7429EC (-1166792212)
R6 : 0xD33B8760 (-751073440)
R7 : 0xBA220108 (-1172176632)
R8 : 0xBB0135A0 (-1157548640)
R9 : 0x00000001 (1)
R10: 0xBA1EF00C (-1172377588)
R11: 0xB5B6903C (-1246326724)
R12: 0xFFFFFFFF (-1)
SP : 0xB5B68F2C (-1246326996)
LR : 0xBA1E2081 (-1172430719)
PC : 0xBA220108 (-1172176632) ["libcleo.so"+0x46108]
PSR : 0x800F0010 (-2146500592)

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XMDS
5 hours ago, Estranghero said:

@XMDS game crash after loading 

Game version 2.0

 

Log

Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:39:52 (UTC)
Website: http://fastman92.com

Launch time: 13-11-2020 21:39:26 (UTC)
Launched during the day.

Solution platform: ANDROID_ARM32
Game detected: GTA SA 2.00
Game uses dynamic image base? Yes
Game preferred image base: 0x0
Game current image base: 0xBA857000

Number of FLA modules: 67
Delayed processing of limits? Yes

Package name: com.rockstargames.gtasa
Root base directory: /storage/emulated/0
Root directory: /storage/emulated/0/Android/data/com.rockstargames.gtasa/files/
Initial directory: /
Cache directory: /data/user/0/com.rockstargames.gtasa/cache
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 18000
---------------------------------------------
---------------------------------------------
Modified limit of IDE:peds section to 290
---------------------------------------------
Modified limit of IDE:2DFX section to 105
---------------------------------------------
Streaming memory available limit set to 2164260864 bytes (2064 MB)
---------------------------------------------
SPECIAL: Alter file loading order enabled.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Trying to load CLEO: /data/app/com.rockstargames.gtasa-ukc_rzwUrIDTs8p13NcN4A==/lib/arm/libcleo.so
CLEO loaded
Number of memory changes made: 34
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 9965
Current thread ID: 10237
Exception address: 0x00000000 (module not found)
Exception signal: 4 (SIGILL)
Exception code: 0x1 (ILL_ILLOPC)

General registers:
R0 : 0x0000032D (813)
R1 : 0xE3B8A108 (-474439416)
R2 : 0x00000000 (0)
R3 : 0xB982E878 (-1182603144)
R4 : 0xBA742904 (-1166792444)
R5 : 0xBA7429EC (-1166792212)
R6 : 0xD33B8760 (-751073440)
R7 : 0xBA220108 (-1172176632)
R8 : 0xBB0135A0 (-1157548640)
R9 : 0x00000001 (1)
R10: 0xBA1EF00C (-1172377588)
R11: 0xB5B6903C (-1246326724)
R12: 0xFFFFFFFF (-1)
SP : 0xB5B68F2C (-1246326996)
LR : 0xBA1E2081 (-1172430719)
PC : 0xBA220108 (-1172176632) ["libcleo.so"+0x46108]
PSR : 0x800F0010 (-2146500592)

If you crashed because of using my 0DD2fix script. Then you should go to my github to give feedback. If you are not using my script, you should report it to fastman92. I don’t know what you did that caused this crash

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fastman92
6 hours ago, XMDS said:

If you crashed because of using my 0DD2fix script. Then you should go to my github to give feedback. If you are not using my script, you should report it to fastman92. I don’t know what you did that caused this crash

PC : 0xBA220108 (-1172176632) ["libcleo.so"+0x46108]

 

That's a crash location. It would also be important to know CLEO version.

 

But best to fix your script.

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XMDS
1 hour ago, fastman92 said:

PC : 0xBA220108 (-1172176632) ["libcleo.so"+0x46108]

 

That's a crash location. It would also be important to know CLEO version.

 

But best to fix your script.

In fact, I only have the latest version of libcleo.so.  I don't think anyone is using the old version.  Can you upload another version?

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XMDS
13 hours ago, Estranghero said:

@XMDS game crash after loading 

Game version 2.0

 

Log

Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:39:52 (UTC)
Website: http://fastman92.com

Launch time: 13-11-2020 21:39:26 (UTC)
Launched during the day.

Solution platform: ANDROID_ARM32
Game detected: GTA SA 2.00
Game uses dynamic image base? Yes
Game preferred image base: 0x0
Game current image base: 0xBA857000

Number of FLA modules: 67
Delayed processing of limits? Yes

Package name: com.rockstargames.gtasa
Root base directory: /storage/emulated/0
Root directory: /storage/emulated/0/Android/data/com.rockstargames.gtasa/files/
Initial directory: /
Cache directory: /data/user/0/com.rockstargames.gtasa/cache
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 18000
---------------------------------------------
---------------------------------------------
Modified limit of IDE:peds section to 290
---------------------------------------------
Modified limit of IDE:2DFX section to 105
---------------------------------------------
Streaming memory available limit set to 2164260864 bytes (2064 MB)
---------------------------------------------
SPECIAL: Alter file loading order enabled.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Trying to load CLEO: /data/app/com.rockstargames.gtasa-ukc_rzwUrIDTs8p13NcN4A==/lib/arm/libcleo.so
CLEO loaded
Number of memory changes made: 34
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 9965
Current thread ID: 10237
Exception address: 0x00000000 (module not found)
Exception signal: 4 (SIGILL)
Exception code: 0x1 (ILL_ILLOPC)

General registers:
R0 : 0x0000032D (813)
R1 : 0xE3B8A108 (-474439416)
R2 : 0x00000000 (0)
R3 : 0xB982E878 (-1182603144)
R4 : 0xBA742904 (-1166792444)
R5 : 0xBA7429EC (-1166792212)
R6 : 0xD33B8760 (-751073440)
R7 : 0xBA220108 (-1172176632)
R8 : 0xBB0135A0 (-1157548640)
R9 : 0x00000001 (1)
R10: 0xBA1EF00C (-1172377588)
R11: 0xB5B6903C (-1246326724)
R12: 0xFFFFFFFF (-1)
SP : 0xB5B68F2C (-1246326996)
LR : 0xBA1E2081 (-1172430719)
PC : 0xBA220108 (-1172176632) ["libcleo.so"+0x46108]
PSR : 0x800F0010 (-2146500592)

Under what circumstances did you crash the game?  Are you sure that the crash is caused by my cleo?  Is your cleo library version up to date?  Or is it a crash caused by your other cleo?

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Estranghero

@XMDS crash/force closed after loading.yes it caused by your script.im using latest cleo lib.2.0 apk with fla 5.6

Sorry for my bad english

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XMDS
6 hours ago, Estranghero said:

@XMDS crash/force closed after loading.yes it caused by your script.im using latest cleo lib.2.0 apk with fla 5.6

Sorry for my bad english

I have been tested many times.  My 0DD2fix script is perfectly compatible.  Unless you are not using the latest libcleo.so library.  You can find the libcleo.so file in the lib folder of your apk, and upload it to me, let me see if it is the latest version, or you can see the version by yourself, when you enter the game, the black box in the upper left corner will display  CLEO Android information (there is a date, the latest is 2016, you see if it is this version).  Or, did you re-use the sb tool to compile my CLEO, or did you rename my CLEO script, I do not recommend you to do this, if you change the code or modify the name, it will also cause a crash.  In addition, have you tested my CLEO script separately (maybe the crash is caused by the conflict when you join other CLEOs)

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XMDS
On 11/14/2020 at 5:12 PM, fastman92 said:

PC : 0xBA220108 (-1172176632) ["libcleo.so"+0x46108]

 

That's a crash location. It would also be important to know CLEO version.

 

But best to fix your script.

I tested it many times and there was no crash, and the compatibility with other cleos is also very good. And there is no need to fix the version of the problem. I just checked the 2015 version of Libcleo.so. The code does not require any modification and is also compatible with the 2015 version. It has no version issues.

I think he may have modified my cleo code and compiled it. In fact, the static space is used to write assembly code in cleo. The code part of cleo will affect the assembly code. The game may execute the hexadecimal part of cleo's OP code as assembly code, which will cause this crash (ILL_ILLOPC), which is an error And illegal code. That’s why I said that the "hex" part should be written at the beginning of cleo. It usually has another "data misalignment" error. This is a problem with the Android cleo script that I accidentally discovered when I wrote the script.

LR : 0xBA1E2081 (-1172430719)
PC : 0xBA220108 (-1172176632) ["libcleo.so"+0x46108]

In fact, the LR register has obtained the return address of ASM_CALL. 0xBA1E2081 is actually 0x8081. This address can prove that he is using the new version (2016) of the cleo library.

:get_asm_call_addr
hex
AEF1 2D00 //SUB R0, LR, #0x2D
F746      //MOV PC, LR
end

Execute my script, LR minus 0x2D is the function address of "asm_call". Its crash points to 0x46108. I'm pretty sure this is the script's mistake of executing the OP code as assembly code (R0: 0x0000032D (813)). He either modified the cleo name or re-modified the code.

Edited by XMDS

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Estranghero

@XMDS mate I found the cause of the crash .my game crash because of the other script .sorry .

And yeah there is no problem with your cleo script.

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Estranghero

How to show fps on gta sa 2.0 apk? 

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