ThirteenAG Posted December 27, 2013 Share Posted December 27, 2013 ThirteenAG You didn't look good enough in the script sources . True, by the time i made this post i didn't look at them at all. Anyway, thanks for the info, but what is "reg"?Also, i made a no fading script: {$CLEO .csa}thread 'NOFADE'0DD9: write_mem_addr 0x342607 value 0.0 size 4 add_ib 1 protect 1end_threadBut i don't get why i should use 0x342607 instead of actual address: .text:00342608 flt_342608 DCFS 255.0Is this how it's suppose to be? Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
AceyBwoi Posted December 27, 2013 Share Posted December 27, 2013 CLEO ANDROID BETA Read everything before trying ! Tested only on Android Jelly Bean 4.2 and 4.3 ! Tested on Android Ice Cream Sandwich 4.0 .... 4.0.4 to be exact works like a dream but the way you launch cleo will take some getting used to i guess unless in the future if there is like a bar or something on top of the screen.. on click and drop down menu appears just a thought tho... awesome job still.. Link to comment Share on other sites More sharing options...
Alexander Blade Posted December 27, 2013 Author Share Posted December 27, 2013 (edited) darthvader20011 Sure , after some tests of this version I'll make for 1.0.0 ThirteenAG Reg is the register like R0 , instead of stack in arm params go in regs at first . And why are you using 0x342607 instead of 0x342608 ? This is not like it should be . Edited December 27, 2013 by Alexander Blade Link to comment Share on other sites More sharing options...
ThirteenAG Posted December 27, 2013 Share Posted December 27, 2013 And why are you using 0x342607 instead of 0x342608 ?That's the point, with 0x342608 it writes to 0x342609. Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
Alexander Blade Posted December 27, 2013 Author Share Posted December 27, 2013 And why are you using 0x342607 instead of 0x342608 ? That's the point, with 0x342608 it writes to 0x342609. Got it , my mistake with image base calculation for mem opcodes , redownload using the same link . Link to comment Share on other sites More sharing options...
ThirteenAG Posted December 27, 2013 Share Posted December 27, 2013 Seems like .text:00243CB0 004 MOVPL R3, #0xFF ; Rd = Op2affects hud alpha: But all elements is flashing with values below 0xFF. Need some other way to make control buttons semi-transparent, suggestions anyone? Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
mradermaxlol Posted December 27, 2013 Share Posted December 27, 2013 Bro, can u add support for GTA SA 1.00? Just all the mods work only on that one... Брт, можешь добавить поддержку GTA SA 1.00? Просто все моды только на ней работают... Link to comment Share on other sites More sharing options...
BunnyPig Posted December 28, 2013 Share Posted December 28, 2013 (edited) First of all, thank you so much for this awesome mod! You're the greatest. Will you be releasing any more scripts? Like teleport to marker and unlimited ammo? Great effort and I have admired your work ever since you started! Edited December 28, 2013 by BunnyPig Link to comment Share on other sites More sharing options...
iceeviper Posted December 28, 2013 Share Posted December 28, 2013 Sorry for this but can you update instructions for SA? I I don't understand much Link to comment Share on other sites More sharing options...
Heisenberg666 Posted December 28, 2013 Share Posted December 28, 2013 Just a nitpick but I feel like it's hard to activate the menu by simultaneously tapping and holding the top middle and middle bottom (or middle centre and middle bottom for car spawner). I could never get it on the first try. Maybe adding another on screen button might help. Like I said just a nitpick. Really great work here and can't. Wait for other people's scripts Link to comment Share on other sites More sharing options...
iceeviper Posted December 28, 2013 Share Posted December 28, 2013 Also after I install the Cleo what exactly do I do? Is that it? Sorry I'm a noob. How do I use scripts Link to comment Share on other sites More sharing options...
Heisenberg666 Posted December 28, 2013 Share Posted December 28, 2013 Also after I install the Cleo what exactly do I do? Is that it? Sorry I'm a noob. How do I use scripts That's it then you copy the scripts that came with it to android/data/san andreas/files iceeviper 1 Link to comment Share on other sites More sharing options...
Alexander Blade Posted December 28, 2013 Author Share Posted December 28, 2013 (edited) Bro, can u add support for GTA SA 1.00? Just all the mods work only on that one... Брт, можешь добавить поддержку GTA SA 1.00? Просто все моды только на ней работают... I will . Marck527 I got your point , probably I'll add the support of custom widgets . Edited December 28, 2013 by Alexander Blade mradermaxlol 1 Link to comment Share on other sites More sharing options...
iceeviper Posted December 28, 2013 Share Posted December 28, 2013 (edited) Also after I install the Cleo what exactly do I do? Is that it? Sorry I'm a noob. How do I use scripts That's it then you copy the scripts that came with it to android/data/san andreas/filesLike this? Or with the folder http://imgur.com/33SVv2D Edited December 28, 2013 by iceeviper Link to comment Share on other sites More sharing options...
Alexander Blade Posted December 28, 2013 Author Share Posted December 28, 2013 Also after I install the Cleo what exactly do I do? Is that it? Sorry I'm a noob. How do I use scripts That's it then you copy the scripts that came with it to android/data/san andreas/files Like this? Or with the folder http://imgur.com/33SVv2D One folder up , that archive with cleo you downloaded has the screen with the folder of scripts . iceeviper 1 Link to comment Share on other sites More sharing options...
Vincent Johnson Posted December 28, 2013 Share Posted December 28, 2013 great work!thanks! Link to comment Share on other sites More sharing options...
iceeviper Posted December 28, 2013 Share Posted December 28, 2013 Thank you very much. It worked! Link to comment Share on other sites More sharing options...
Vincent Johnson Posted December 28, 2013 Share Posted December 28, 2013 i've used 00E1: key_pressed 3 %touch_point% in other PC CLEO,but why when i compile it says Not enough actual parameters. Expected 2 params.?i've added your list opcode in SASCM.INI thankyou so much Link to comment Share on other sites More sharing options...
fastman92 Posted December 28, 2013 Share Posted December 28, 2013 (edited) i've used 00E1: key_pressed 3 %touch_point% in other PC CLEO,but why when i compile it says Not enough actual parameters. Expected 2 params.?i've added your list opcode in SASCM.INI thankyou so much You should put 00E1: key_pressed player_ID 0 touch_point 3 Edited December 28, 2013 by fastman92 Link to comment Share on other sites More sharing options...
Vincent Johnson Posted December 28, 2013 Share Posted December 28, 2013 i've used 00E1: key_pressed 3 %touch_point% in other PC CLEO,but why when i compile it says Not enough actual parameters. Expected 2 params.?i've added your list opcode in SASCM.INI thankyou so much You should put 00E1: key_pressed player_ID 0 touch_point 3 great ,it works! so we can convert PC cleo into Android CLEO by this way Link to comment Share on other sites More sharing options...
Vincent Johnson Posted December 28, 2013 Share Posted December 28, 2013 i've used 00E1: key_pressed 3 %touch_point% in other PC CLEO,but why when i compile it says Not enough actual parameters. Expected 2 params.?i've added your list opcode in SASCM.INI thankyou so much You should put 00E1: key_pressed player_ID 0 touch_point 3 i'm sorry,can you help me? // This file was decompiled using SASCM.INI published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .csa} //-------------MAIN--------------- 03A4: name_thread 'HUNTERARRAY' :HUNTERARRAY_19 0001: wait 0 ms 00D6: if 00E1: key_pressed player_ID 0 touch_point 3 004D: jump_if_false @HUNTERARRAY_19 0247: load_model #HUNTER 038B: load_requested_models :HUNTERARRAY_49 0001: wait 0 ms 00D6: if 0248: model #HUNTER available 004D: jump_if_false @HUNTERARRAY_49 03E5: show_text_box 'FN_FUNN' 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 9.8 0.5 00A5: [email protected] = create_car #HUNTER at [email protected] [email protected] [email protected] 0001: wait 0 ms 000F: [email protected] -= 18.0 00A5: [email protected] = create_car #HUNTER at [email protected] [email protected] [email protected] 0001: wait 0 ms 000B: [email protected] += 36.0 00A5: [email protected] = create_car #HUNTER at [email protected] [email protected] [email protected] 0001: wait 0 ms 000F: [email protected] -= 18.0 00A5: [email protected] = create_car #HUNTER at [email protected] [email protected] [email protected] 0001: wait 0 ms 000F: [email protected] -= 18.0 00A5: [email protected] = create_car #HUNTER at [email protected] [email protected] [email protected] 0001: wait 0 ms 000F: [email protected] -= 18.0 00A5: [email protected] = create_car #HUNTER at [email protected] [email protected] [email protected] 0001: wait 0 ms 000B: [email protected] += 36.0 00A5: [email protected] = create_car #HUNTER at [email protected] [email protected] [email protected] 0001: wait 0 ms 000B: [email protected] += 18.0 00A5: [email protected] = create_car #HUNTER at [email protected] [email protected] [email protected] 0001: wait 0 ms 000B: [email protected] += 18.0 00A5: [email protected] = create_car #HUNTER at [email protected] [email protected] [email protected] 0224: set_car [email protected] health_to 1E38 0224: set_car [email protected] health_to 1E38 0224: set_car [email protected] health_to 1E38 0224: set_car [email protected] health_to 1E38 0224: set_car [email protected] health_to 1E38 0224: set_car [email protected] health_to 1E38 0224: set_car [email protected] health_to 1E38 0224: set_car [email protected] health_to 1E38 0224: set_car [email protected] health_to 1E38 02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1 02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1 02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1 02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1 02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1 02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1 02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1 02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1 02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at [email protected] [email protected] [email protected] 0001: wait 0 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0001: wait 100 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0001: wait 100 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0001: wait 100 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0001: wait 100 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0001: wait 100 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0001: wait 100 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0001: wait 100 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0001: wait 100 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0001: wait 100 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0002: jump @HUNTERARRAY_19 when i touch the screen 3 part,it doesn't spwan HUNTER Link to comment Share on other sites More sharing options...
fastman92 Posted December 28, 2013 Share Posted December 28, 2013 First of all: 0247: load_model #HUNTER 038B: load_requested_models When you put 038B, then there's no need to check if model is loaded in a loop with the WAIT command - requested models are loaded by that time. Secondly, this code aims to spawn many #HUNTER vehicles. 0001: wait 0 ms This command doesn't need to be used when not in loop unless it's a very loop of which execution may potentially freeze a game for considerable amount of time. Explanation: http://gtaforums.com/topic/619723-scmcleo-useful-functions/?p=1063675156 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0001: wait 100 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat Putting player into [email protected], then [email protected] ? You have no basic understanding of logic or you are trolling. Link to comment Share on other sites More sharing options...
Alexander Blade Posted December 28, 2013 Author Share Posted December 28, 2013 fastman92 00E1: key_pressed 3 touch_point 1...00E1: key_pressed 3 touch_point 9 Link to comment Share on other sites More sharing options...
Vincent Johnson Posted December 28, 2013 Share Posted December 28, 2013 (edited) First of all: 0247: load_model #HUNTER 038B: load_requested_models When you put 038B, then there's no need to check if model is loaded in a loop with the WAIT command - requested models are loaded by that time. Secondly, this code aims to spawn many #HUNTER vehicles. 0001: wait 0 ms This command doesn't need to be used when not in loop unless it's a very loop of which execution may potentially freeze a game for considerable amount of time. Explanation: http://gtaforums.com/topic/619723-scmcleo-useful-functions/?p=1063675156 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0001: wait 100 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat Putting player into [email protected], then [email protected] ? You have no basic understanding of logic or you are trolling. sorry,it's not my cleo,i just changed the keys and didn't looked the whole content.. i'll try like you said,thanks! fastman92 00E1: key_pressed 3 touch_point 1...00E1: key_pressed 3 touch_point 9 so you mean if i wanna touch screen part 1 to spwan something,use 00E1: key_pressed 3 touch_point 1? thanks fastman92 00E1: key_pressed 3 touch_point 1...00E1: key_pressed 3 touch_point 9 my friend,thankyou so much!!!i've succeed in game! Edited December 28, 2013 by Los_Vincent Link to comment Share on other sites More sharing options...
Dock174 Posted December 28, 2013 Share Posted December 28, 2013 Alexander Blade, великолепная работа) Как насчет версии для iOS? Link to comment Share on other sites More sharing options...
Alexander Blade Posted December 28, 2013 Author Share Posted December 28, 2013 Alexander Blade, великолепная работа) Как насчет версии для iOS? I have no iOS devices Link to comment Share on other sites More sharing options...
Vincent Johnson Posted December 28, 2013 Share Posted December 28, 2013 Alexander Blade, великолепная работа) Как насчет версии для iOS? I have no iOS devices so no matter which touch part we all use opcode like:00E1: key_pressed 3 touch_point 9? no need to change key_press XX?thankyou so much! Link to comment Share on other sites More sharing options...
Alexander Blade Posted December 28, 2013 Author Share Posted December 28, 2013 This f!cked up quotes make me crazy . 3 is the number of player/gamepad for cleo touch , you don't change it ever if you want to detect cleo touches , you change only the last param which can be from 1 to 9 , look into the example script sources , you will find there how timed touch is detected using game timers (local variable [email protected] and [email protected]) Link to comment Share on other sites More sharing options...
Noisecake Posted December 28, 2013 Share Posted December 28, 2013 Checking su ... true Checking chmod ... true Checking game ... VER_NONE false.... What to do? Link to comment Share on other sites More sharing options...
Alexander Blade Posted December 28, 2013 Author Share Posted December 28, 2013 Noisecake install 1.0.3 Link to comment Share on other sites More sharing options...
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