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Alexander Blade

[ANDROID] CLEO ANDROID

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ThirteenAG

ThirteenAG

You didn't look good enough in the script sources .

True, by the time i made this post i didn't look at them at all. Anyway, thanks for the info, but what is "reg"?

Also, i made a no fading script:

 

{$CLEO .csa}thread 'NOFADE'0DD9: write_mem_addr 0x342607 value 0.0 size 4 add_ib 1 protect 1end_thread
But i don't get why i should use 0x342607 instead of actual address:

 

.text:00342608     flt_342608      DCFS 255.0
Is this how it's suppose to be?

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AceyBwoi

 

CLEO ANDROID BETA

 

Read everything before trying !

 

Tested only on Android Jelly Bean 4.2 and 4.3 !

 

Tested on Android Ice Cream Sandwich 4.0 .... 4.0.4 to be exact

works like a dream but the way you launch cleo will take some getting used to i guess

unless in the future if there is like a bar or something on top of the screen.. on click and drop down menu appears

just a thought tho... awesome job still..

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Alexander Blade

darthvader20011

Sure , after some tests of this version I'll make for 1.0.0

 

ThirteenAG

Reg is the register like R0 , instead of stack in arm params go in regs at first .

And why are you using 0x342607 instead of 0x342608 ? This is not like it should be .

Edited by Alexander Blade

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ThirteenAG

And why are you using 0x342607 instead of 0x342608 ?

That's the point, with 0x342608 it writes to 0x342609.

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Alexander Blade

 

And why are you using 0x342607 instead of 0x342608 ?

That's the point, with 0x342608 it writes to 0x342609.

 

Got it , my mistake with image base calculation for mem opcodes , redownload using the same link .

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ThirteenAG

Seems like

 

.text:00243CB0 004                 MOVPL           R3, #0xFF ; Rd = Op2
affects hud alpha:

deadcbc79d15fc54bcb09bcd4e0005da.jpg

But all elements is flashing with values below 0xFF. Need some other way to make control buttons semi-transparent, suggestions anyone? :)

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mradermaxlol

Bro, can u add support for GTA SA 1.00? Just all the mods work only on that one...

 

Брт, можешь добавить поддержку GTA SA 1.00? Просто все моды только на ней работают...

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BunnyPig

First of all, thank you so much for this awesome mod! You're the greatest. Will you be releasing any more scripts? Like teleport to marker and unlimited ammo? Great effort and I have admired your work ever since you started!

Edited by BunnyPig

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iceeviper

Sorry for this but can you update instructions for SA? I I don't understand much

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Heisenberg666

Just a nitpick but I feel like it's hard to activate the menu by simultaneously tapping and holding the top middle and middle bottom (or middle centre and middle bottom for car spawner). I could never get it on the first try. Maybe adding another on screen button might help. Like I said just a nitpick. Really great work here and can't. Wait for other people's scripts :)

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iceeviper

Also after I install the Cleo what exactly do I do? Is that it? Sorry I'm a noob. How do I use scripts

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Heisenberg666

Also after I install the Cleo what exactly do I do? Is that it? Sorry I'm a noob. How do I use scripts

That's it then you copy the scripts that came with it to android/data/san andreas/files

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Alexander Blade

Bro, can u add support for GTA SA 1.00? Just all the mods work only on that one...

 

Брт, можешь добавить поддержку GTA SA 1.00? Просто все моды только на ней работают...

I will .

 

 

Marck527

I got your point , probably I'll add the support of custom widgets .

Edited by Alexander Blade

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iceeviper

 

Also after I install the Cleo what exactly do I do? Is that it? Sorry I'm a noob. How do I use scripts

That's it then you copy the scripts that came with it to android/data/san andreas/files

Like this? Or with the folder

 

http://imgur.com/33SVv2D

Edited by iceeviper

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Alexander Blade

 

 

Also after I install the Cleo what exactly do I do? Is that it? Sorry I'm a noob. How do I use scripts

That's it then you copy the scripts that came with it to android/data/san andreas/files

Like this? Or with the folder

 

http://imgur.com/33SVv2D

 

One folder up , that archive with cleo you downloaded has the screen with the folder of scripts .

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Vincent Johnson

great work!thanks!

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iceeviper

Thank you very much. It worked!

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Vincent Johnson

i've used 00E1: key_pressed 3 %touch_point% in other PC CLEO,but why when i compile it says Not enough actual parameters. Expected 2 params.?i've added your list opcode in SASCM.INI

thankyou so much

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fastman92

i've used 00E1: key_pressed 3 %touch_point% in other PC CLEO,but why when i compile it says Not enough actual parameters. Expected 2 params.?i've added your list opcode in SASCM.INI

thankyou so much

You should put

 

00E1: key_pressed player_ID 0 touch_point 3
Edited by fastman92

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Vincent Johnson

 

i've used 00E1: key_pressed 3 %touch_point% in other PC CLEO,but why when i compile it says Not enough actual parameters. Expected 2 params.?i've added your list opcode in SASCM.INI

thankyou so much

You should put

 

00E1: key_pressed player_ID 0 touch_point 3

great ,it works! so we can convert PC cleo into Android CLEO by this way :lol:

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Vincent Johnson

 

i've used 00E1: key_pressed 3 %touch_point% in other PC CLEO,but why when i compile it says Not enough actual parameters. Expected 2 params.?i've added your list opcode in SASCM.INI

thankyou so much

You should put

 

00E1: key_pressed player_ID 0 touch_point 3

i'm sorry,can you help me?

 

// This file was decompiled using SASCM.INI published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .csa}
//-------------MAIN---------------
03A4: name_thread 'HUNTERARRAY'
:HUNTERARRAY_19
0001: wait 0 ms
00D6: if
00E1: key_pressed player_ID 0 touch_point 3
004D: jump_if_false @HUNTERARRAY_19
0247: load_model #HUNTER
038B: load_requested_models
:HUNTERARRAY_49
0001: wait 0 ms
00D6: if
0248: model #HUNTER available
004D: jump_if_false @HUNTERARRAY_49
03E5: show_text_box 'FN_FUNN'
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 9.8 0.5
0001: wait 0 ms
000F: [email protected] -= 18.0
0001: wait 0 ms
000B: [email protected] += 36.0
0001: wait 0 ms
000F: [email protected] -= 18.0
0001: wait 0 ms
000F: [email protected] -= 18.0
0001: wait 0 ms
000F: [email protected] -= 18.0
0001: wait 0 ms
000B: [email protected] += 36.0
0001: wait 0 ms
000B: [email protected] += 18.0
0001: wait 0 ms
000B: [email protected] += 18.0
0224: set_car [email protected] health_to 1E38
0224: set_car [email protected] health_to 1E38
0224: set_car [email protected] health_to 1E38
0224: set_car [email protected] health_to 1E38
0224: set_car [email protected] health_to 1E38
0224: set_car [email protected] health_to 1E38
0224: set_car [email protected] health_to 1E38
0224: set_car [email protected] health_to 1E38
0224: set_car [email protected] health_to 1E38
02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1
02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1
02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1
02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1
02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1
02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1
02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1
02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1
02AC: set_car [email protected] immunities BP 1 FP 1 EP 1 CP 1 MP 1
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at [email protected] [email protected] [email protected]
0001: wait 0 ms
072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat
0001: wait 100 ms
072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat
0001: wait 100 ms
072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat
0001: wait 100 ms
072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat
0001: wait 100 ms
072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat
0001: wait 100 ms
072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat
0001: wait 100 ms
072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat
0001: wait 100 ms
072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat
0001: wait 100 ms
072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat
0001: wait 100 ms
072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat
0002: jump @HUNTERARRAY_19
when i touch the screen 3 part,it doesn't spwan HUNTER

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fastman92

First of all:

 

0247: load_model #HUNTER 038B: load_requested_models  
When you put 038B, then there's no need to check if model is loaded in a loop with the WAIT command - requested models are loaded by that time.

 

Secondly, this code aims to spawn many #HUNTER vehicles.

 

0001: wait 0 ms

This command doesn't need to be used when not in loop unless it's a very loop of which execution may potentially freeze a game for considerable amount of time.

Explanation: http://gtaforums.com/topic/619723-scmcleo-useful-functions/?p=1063675156

 

 

072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0001: wait 100 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 
Putting player into [email protected], then [email protected] ? You have no basic understanding of logic or you are trolling.

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Alexander Blade

fastman92

 

00E1: key_pressed 3 touch_point 1...00E1: key_pressed 3 touch_point 9

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Vincent Johnson

First of all:

0247: load_model #HUNTER 038B: load_requested_models  
When you put 038B, then there's no need to check if model is loaded in a loop with the WAIT command - requested models are loaded by that time.

 

Secondly, this code aims to spawn many #HUNTER vehicles.

 

0001: wait 0 ms

This command doesn't need to be used when not in loop unless it's a very loop of which execution may potentially freeze a game for considerable amount of time.

Explanation: http://gtaforums.com/topic/619723-scmcleo-useful-functions/?p=1063675156

 

 

072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 0001: wait 100 ms 072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat 
Putting player into [email protected], then [email protected] ? You have no basic understanding of logic or you are trolling.

 

sorry,it's not my cleo,i just changed the keys and didn't looked the whole content..

i'll try like you said,thanks!

 

fastman92

00E1: key_pressed 3 touch_point 1...00E1: key_pressed 3 touch_point 9

so you mean if i wanna touch screen part 1 to spwan something,use 00E1: key_pressed 3 touch_point 1?

thanks

 

fastman92

00E1: key_pressed 3 touch_point 1...00E1: key_pressed 3 touch_point 9

my friend,thankyou so much!!!i've succeed in game!

Edited by Los_Vincent

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Dock174

Alexander Blade, великолепная работа) Как насчет версии для iOS?

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Alexander Blade

Alexander Blade, великолепная работа) Как насчет версии для iOS?

I have no iOS devices :)

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Vincent Johnson

 

Alexander Blade, великолепная работа) Как насчет версии для iOS?

I have no iOS devices :)

so no matter which touch part we all use opcode like:00E1: key_pressed 3 touch_point 9?

no need to change key_press XX?thankyou so much!

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Alexander Blade

This f!cked up quotes make me crazy .

 

3 is the number of player/gamepad for cleo touch , you don't change it ever if you want to detect cleo touches , you change only the last param which can be from 1 to 9 , look into the example script sources , you will find there how timed touch is detected using game timers (local variable [email protected] and [email protected])

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Noisecake

Checking su ... true

Checking chmod ... true

Checking game ... VER_NONE

false....

 

What to do?

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Alexander Blade

Noisecake

install 1.0.3

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