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[WIP|BETA 1] GTA Revival Vice


SaL_Leone
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universetwisters

^ What cars will the above replace, or am I missing something?

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All cars will be added as MVL,only Cuban Hermes will be replaced

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Not now...maybe after this and Project Miami.!‘

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Yes this will be continued:

image_56554.jpg

  • Like 2
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NEW REAL LIFE BUILDING PREVIEW IN KED:

500 Brickell

image_58914.jpg

Here real life pic of buildings:

500_Brickell_southwest.jpg

 

More models in few hours

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50 Biscayne building:

Model is almost same as original but textures are from VC...

image_58925.jpg

image_58924.jpg

image_58923.jpg

image_58922.jpg

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universetwisters

image_58922.jpg

 

I'm guessing that's supposed to be some sort of pool? Perhaps you could make it into more of a pool. Right now, it just looks like somebody spilled some water on a rooftop.

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image_58922.jpg

 

I'm guessing that's supposed to be some sort of pool? Perhaps you could make it into more of a pool. Right now, it just looks like somebody spilled some water on a rooftop.

 

Its not on rooftop,its behind building..

I made it it 10 sec...I just wanted to this building have more details:

image_58932.jpg

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NEW BUILDING

enterance to hotel interior:

image_58952.jpg

image_58950.jpg

image_58951.jpg

image_58953.jpg

image_58954.jpg

image_58955.jpg

ENTERANCE TO UNDERGROUND CAR PARK:

image_58956.jpg

image_58957.jpg

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PreciousWall

^ need a better texture on underground parking entrance especially the wall, took me 5 seconds to realize its a car park

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Ok.

Beta I release is movet to 8.1.2014!I need to fix lot of things

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Not now...maybe after this and Project Miami.!‘

It will probably take a few months, by the way.. actually maybe way more.

I've been working on converting the GTA2 map to Vice City since October; ofcourse adding improvements (stairs, signs, the roads etc being 3d) and I haven't even done the Downtown District yet.

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universetwisters

image_58954.jpg

 

 

 

 

 

That door looks awfully tall for Tommy. The part you push on look like it's about level to his head.

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That door looks awfully tall for Tommy. The part you push on look like it's about level to his head.

Have you played Vice City? Half of the doors in it are way bigger than Tommy :p

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universetwisters

 

That door looks awfully tall for Tommy. The part you push on look like it's about level to his head.

Have you played Vice City? Half of the doors in it are way bigger than Tommy :p

 

I can't recall most of the doors being that big. They looked like proper height to me

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Super tall doors have always been an issue in the GTA Series, until IV, that is.

 

III had the worst doors. Take a look at the bathroom doors in the subway in III, it's absolutely awful.

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universetwisters

Super tall doors have always been an issue in the GTA Series, until IV, that is.

They didn't seem to be an issue in some buildings though:

 

Howlin%27PetesBikerEmporium-GTAVC-exteri

Bellisime-GTA3-exterior.JPG

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Super tall doors have always been an issue in the GTA Series, until IV, that is.

They didn't seem to be an issue in some buildings though

Yeah, the GTA3 one is just a texture so I can see how the height is fine, but the Vice City one is a good (and proper) height due to it having an interior (a cut interior, that is.. The interior is still there, but there's no collision and you can't get in without hacks; it was a clothing shop of which Tommy would get a Biker outfit from)

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universetwisters

 

 

Super tall doors have always been an issue in the GTA Series, until IV, that is.

They didn't seem to be an issue in some buildings though

Yeah, the GTA3 one is just a texture so I can see how the height is fine, but the Vice City one is a good (and proper) height due to it having an interior (a cut interior, that is.. The interior is still there, but there's no collision and you can't get in without hacks; it was a clothing shop of which Tommy would get a Biker outfit from)

 

This one looks underscaled though, and I'm almost positive it doesn't have an interior

 

600159_429079847174423_1011743444_n.jpg

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Because it's a texture, like the GTA3 one :p

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  • 2 weeks later...

 

 

image_58954.jpg

 

 

 

 

That door looks awfully tall for Tommy. The part you push on look like it's about level to his head.

I see,i will delete that doors,i have one enterance to hotel already.
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The models need vertex colouring and more detail, that's why people don't recognise what the objects are: they are all flatly shaded.

Edited by Frank.s
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Ill need to recreate this model,because this reasons:Big doors,wall textures on parking and ground in carpark,Holes inside hotel,No space for safehouse :D ,Nontextured rooftop.

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Have anybody idea,what interiors i can make for this buildings:

leu6.jpg

Roxor_Tower.png

I need good idea.

Aslo if someone have interior request,just post here or send me PM...

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