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Blackbird88

[SA] Mobile to PC research project

Recommended Posts

Prototype 313
10 hours ago, LaDiDa said:

Sure, don't use both together at the same time... (use ps2 option instead since mobile colourfilter emulates ps2 anyway, turn on YCbCr option and it's as close as you get to mobile without that issue shadow settings extender causes).

Thanks It Works. But I think I will not be using it. The Shadows are kinda Inconsistent and very performance heavy. By the way what is the reason that the shadow extender does not work with mobile colorfilter?

Edited by Prototype 313

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Blackbird88

Most likely some collision and since DK abandoned it I doubt it will get fixed ūüôĀ

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Veroder

Mobile Cutscene Character's OP: 'There was an error of 'claws' in the hands, which were solved by applying the Mobile Specular Map. This error has already been corrected, so it is no longer necessary to install the above.' The OP over here still states that it requires it. 

 

Also, can someone tell me if there's any significant difference between Blackbird88's 'CJ With Fingers' and Forever L's 'CJ Hands'?

 

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Neo¬į

Forever L has fixed the fingers thanks to aap. I guess this OP hasn't been updated. And yea I can't see any difference between Blackbird88's CJ fingers and Forever L's CJ fingers as well.

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The Lucky Mole

Do we have anything better than DK's shadows extender? Something that actually resembles the mobile/xbox version?

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MB7783
On 10/26/2019 at 6:59 PM, BustaCJ said:

Do we have anything better than DK's shadows extender? Something that actually resembles the mobile/xbox version?

Unfortunately we don't have any shadows extender better than DK's, at least not now

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The Lucky Mole
4 hours ago, MB7783 said:

Unfortunately we don't have any shadows extender better than DK's, at least not now

Sad ūüėĘ.

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El Dic* Head

Here is a mobile colorycle 

 

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Davve95
On 11/3/2019 at 4:38 PM, MB7783 said:

Unfortunately we don't have any shadows extender better than DK's, at least not now

Are the one in SkyGFX similar? If it even has any xD. Don't remember, but I think so.

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The Lucky Mole
54 minutes ago, Davve95 said:

Are the one in SkyGFX similar? If it even has any xD. Don't remember, but I think so.

I wish it had. Let's spam The Hero about this and maybe we'll see it sometime.

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zerosaber75
On 11/3/2019 at 10:38 AM, MB7783 said:

Unfortunately we don't have any shadows extender better than DK's, at least not now

The same can be said about that Mobile HUD/GUI mod he given up on...

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The Lucky Mole
22 hours ago, zerosaber75 said:

The same can be said about that Mobile HUD/GUI mod he given up on...

Yeah, very sad indeed.

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Noskillx

Some of you might, or might not know that in the "Remastered" edition versions WarDrum have incereased draw distance for a lot of in-game objects inside of .IDE files. I backported them to PC. Most noticable are quarry draw distance improvements, neon bars on palm trees in Las Venturas The Strip,Sweet's house,Railtracks and a train tracks tunnel in SF, some houses in LS, and a pool in Madd Dogg's crib (not sure why they did that?) its a really nice addition nobody posted here yet and it also brings you closer to the mobile version accuracy wise @Blackbird88you can add this to OP if you want,download link: https://drive.google.com/file/d/1KwISb1msu9X0xJHiXxLmxjK0sGOQt4AH/view?usp=sharing

Installation: extract and drop the "SA_Remastered_IDE_OBJECTS_DRAW_DISTANCE" folder into your modloader folder.

Edited by Noskillx

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The Lucky Mole
1 hour ago, Noskillx said:

Some of you might, or might not know that in the "Remastered" edition versions WarDrum have incereased draw distance for a lot of in-game objects inside of .IDE files. I backported them to PC. Most noticable are quarry draw distance improvements, neon bars on palm trees in Las Venturas The Strip,Sweet's house,Railtracks and a train tracks tunnel in SF, some houses in LS, and a pool in Madd Dogg's crib (not sure why they did that?) its a really nice addition nobody posted here yet and it also brings you closer to the mobile version accuracy wise @Blackbird88you can add this to OP if you want,download link: https://drive.google.com/file/d/1KwISb1msu9X0xJHiXxLmxjK0sGOQt4AH/view?usp=sharing

Installation: extract and drop the "SA_Remastered_IDE_OBJECTS_DRAW_DISTANCE" folder into your modloader folder.

Good idea, but I have already a custom map with some custom IDEs I think. What are IDEs responsible for? I should know if it's safe to replace them.

Edited by The Lucky Mole

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savidge
31 minutes ago, The Lucky Mole said:

Good idea, but I have already a custom map with some custom IDEs I think. What are IDEs responsible for? I should know if it's safe to replace them.

Yes, it would be a nice idea to note exactly which lines have been changed for users who are already using custom IDE files. That would ideally save a lot of hassle instead of worrying about potential conflicts/bugs.

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The Lucky Mole
6 minutes ago, savidge said:

Yes, it would be a nice idea to note exactly which lines have been changed for users who are already using custom IDE files. That would ideally save a lot of hassle instead of worrying about potential conflicts/bugs.

ūüė≤ I didn't know they were text files. Well then, we can compare them with the originals.

Edited by The Lucky Mole

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Junior_Djjr

Who is the creator of MobileSubtitles.asi? There is no credit, just a asi dropbox link.

 

Quote

requires DK22Pac's Mobile Specular Map!

Quote

Mobile Specular Map | DK22Pac

NO!

Whoever wrote this does not know what specular map is.

The mod adds specular highlighting, completely different things.

 

Specular map is a map for specular lighting to differ from albedo lighting. That is, two different types of real world lighting to simulate realistic materials.

albedo+specular.jpg

https://marmoset.co/posts/physically-based-rendering-and-you-can-too/

It's used for some GTA V materials, like guns. Common for modern games.

There is no mapping in this mod, much less specular map.

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Blackbird88

AG made the subtitle thing I think and you're misunderstanding. It's not that the models need specular map, DK just disables something that fixes them. aap would know.

Edited by Blackbird88

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ernestin1

its normal that when using the pedspec mod, the bag that you have over your head in the green sabre is completely white instead of black?

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The Lucky Mole
36 minutes ago, ernestin1 said:

its normal that when using the pedspec mod, the bag that you have over your head in the green sabre is completely white instead of black?

Yes, it's a known issue. At least it's not rainbow-coloured.

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ś†óŚĪĪśėéŚ≠ź
2 hours ago, The Lucky Mole said:

Yes, it's a known issue. At least it's not rainbow-coloured.

I would have one¬†ūüėČ

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The Lucky Mole

About the ped_spec. I recently updated to Windows 10 and the first time I ran SA, Silent's ASI Loader greeted me with error 126, ped_spec was to blame. I reinstalled ASI Loader and ped_spec and now get no errors,  but ped_spec doesn't work at all. Any help?

Edited by The Lucky Mole

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Noskillx

If i'd were you i wouldn't use this at all, it sucks man, and no its not required for cutscene hands anymore.

Edited by Noskillx

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The Lucky Mole
45 minutes ago, Noskillx said:

If i'd were you i wouldn't use this at all, it sucks man, and no its not required for cutscene hands anymore.

I kinda like it. I've lowered the default values in the ini. But it shouldn't stop working all of a sudden anyways.

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MB7783
1 hour ago, The Lucky Mole said:

I kinda like it. I've lowered the default values in the ini. But it shouldn't stop working all of a sudden anyways.

I used to have the same problem, I just installed Microsoft Visual C++ 2008 and /or  2010, I don't remember which one is the correct, but try to install both anyway.

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The Lucky Mole
42 minutes ago, MB7783 said:

I used to have the same problem, I just installed Microsoft Visual C++ 2008 and /or  2010, I don't remember which one is the correct, but try to install both anyway.

Right! That should be it. I haven't installed them yet on Windows 10.

Edit : Turns out there were all installed. That ain't it!

Edited by The Lucky Mole

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