MB7783 23 Posted June 2, 2018 (edited) 10 minutes ago, Skayz said: OK, now they work, but I need to do the samething for all the other mods, right? Of course. Edited June 2, 2018 by MB7783 Quote Share this post Link to post Share on other sites
Zolika1351 549 Posted June 2, 2018 (edited) Why is it so dark? Also the sky is red around 6:00 Edited June 2, 2018 by Zolika1351 Quote Share this post Link to post Share on other sites
iAbokai 104 Posted June 2, 2018 (edited) @Skayz all the mods that use .asi only (sometimes with a folder), just install them in your gta sa directory all the mods that replace something, like a texture or a model, put them in the modloader folder and all the mods that use .cs, just install them in the cleo folder Of course you need to have installed the following: On 12/13/2013 at 11:17 AM, Blackbird88 said: Silent's ASI Loader is required for any ASI mods. LINK/2012's Mod Loader is recommended to install all the mods especially the ones replacing textures/models to prevent any IMG issues. CLEO library is required for any CLEO mods. @Zolika1351 hmmm... are you using skygfx and shadows extender at the same time?, if that so, did you tried to remove shadows extender from your game? because a (not) long time ago i used them at the same time and it gave me the same problem and I solved it by downloading an older version of the shadows extender Edited June 2, 2018 by iAbokai i'm stupid Quote Share this post Link to post Share on other sites
Skayz 76 Posted June 2, 2018 (edited) 19 minutes ago, iAbokai said: @Skayz all the mods that use .asi only (sometimes with a folder), just install them in your gta sa directory all the mods that replace something, like a texture or a model, put them in the modloader folder and all the mods that use .cs, just install them in the cleo folder Of course you need to have installed the following: @Zolika1351 hmmm... are you using skygfx and shadows extender at the same time?, if that so, did you tried to remove shadows extender from your game? because a (not) long time ago i used them at the same time and it gave me the same problem and I solved it by downloading an older version of the shadows extender Thanks Edited June 2, 2018 by Skayz Quote Share this post Link to post Share on other sites
Skayz 76 Posted June 2, 2018 Mobile HUD Mod link doesn't work Quote Share this post Link to post Share on other sites
Skayz 76 Posted June 2, 2018 23 minutes ago, zanesix said: @Skayz Thanks, I installed it but it doesn't work (it's the only one) Quote Share this post Link to post Share on other sites
Blackbird88 1,533 Posted June 4, 2018 I fixed the links. It appears the forum upgrade blanked all the links of mods that linked to GTAF threads for some reason Quote Share this post Link to post Share on other sites
glowy 2 Posted July 3, 2018 (edited) NEWS: TheHero is working on mobile reflections you can try them out; check his latest uploads on http://skygfx.rockstarvision.com/SkyGfx_SA_latest/ it's a pre-release mod (it isn't done entirely yet) Edited July 3, 2018 by glowy I needed to indicate that it's a pre-release mod (incomplete) Quote Share this post Link to post Share on other sites
Blackbird88 1,533 Posted July 4, 2018 Old news. Quote Share this post Link to post Share on other sites
glowy 2 Posted July 5, 2018 18 hours ago, Blackbird88 said: Old news. eh ok sorry Quote Share this post Link to post Share on other sites
Blackbird88 1,533 Posted July 5, 2018 (edited) It's no big deal, but it was discussed on previous page Edited July 5, 2018 by Blackbird88 Quote Share this post Link to post Share on other sites
Justis77 0 Posted July 19, 2018 Why shadows are detected as a virus? Quote Share this post Link to post Share on other sites
LaDiDa 713 Posted July 19, 2018 58 minutes ago, Justis77 said: Why shadows are detected as a virus? Because of false positives being a thing. Quote Share this post Link to post Share on other sites
Motka 90 Posted July 28, 2018 Is anybody attempting to convert the mobile shop UI to PC? Quote Share this post Link to post Share on other sites
AddictionToGaming 2 Posted July 28, 2018 (edited) Any idea why I can't get the Mobile Specular Map to work? Edited July 28, 2018 by AddictionToGaming Quote Share this post Link to post Share on other sites
栗山明子 4 Posted August 7, 2018 Is there any mod about Mobile Texture Overlay? It's seems make every peds more bright, ped spec is so strange to use without it. Quote Share this post Link to post Share on other sites
Blackbird88 1,533 Posted August 7, 2018 SkyGfx author is working on both overlays and reflections. When both are in stable version of it I'll add mention to OP. Quote Share this post Link to post Share on other sites
(Japan) GTA Love 51 Posted August 8, 2018 mobile to good Quote Share this post Link to post Share on other sites
Abraham1990 0 Posted September 28, 2018 Hi guys, do you know why the specular map does not load me? I get this message ... (UNABLE TO LOAD PED SPEC.ASI) On 28/7/2018 at 4:11, AddictionToGaming said: ¿Alguna idea de por qué no puedo hacer que funcione el Mapa espacial móvil? It happens exactly the same Quote Share this post Link to post Share on other sites
FriedSpats 93 Posted September 29, 2018 Did you put in the .ini file as well? Quote Share this post Link to post Share on other sites
FriedSpats 93 Posted September 30, 2018 Hmph weird, but try putting it in your “scripts” folder and see if it works. Sometimes certain asi files won’t load inside modloader. Quote Share this post Link to post Share on other sites
Templar793 0 Posted September 30, 2018 I just retextured the entire player.img with the dff and txd files from the Xbox 360 Version, but there seems to be a problem with some clothes and tattoos textures (there is like transparency and some tattoos have white edges). Is there any way to fix this??? (IDK if the PC version uses PNG-8 or PNG-24) 1 hour ago, Templar793 said: I just retextured the entire player.img with the dff and txd files from the Xbox 360 Version, but there seems to be a problem with some clothes and tattoos textures (there is like transparency and some tattoos have white edges). Is there any way to fix this??? (IDK if the PC version uses PNG-8 or PNG-24) Full-Res Images : https://photos.google.com/share/AF1QipN-wiGuRSl4wf4ObrsWOpY5V5Hojju0eyDWekT6mQz7BMiODUT8qq12W8tBjnj-zw?key=a0tneEFhLXVvZEtydnphcWdXbWFPd1R1ZHBOQlpB Quote Share this post Link to post Share on other sites
MB7783 23 Posted October 6, 2018 On 9/30/2018 at 5:59 PM, Templar793 said: I just retextured the entire player.img with the dff and txd files from the Xbox 360 Version, but there seems to be a problem with some clothes and tattoos textures (there is like transparency and some tattoos have white edges). Is there any way to fix this??? (IDK if the PC version uses PNG-8 or PNG-24) Full-Res Images : https://photos.google.com/share/AF1QipN-wiGuRSl4wf4ObrsWOpY5V5Hojju0eyDWekT6mQz7BMiODUT8qq12W8tBjnj-zw?key=a0tneEFhLXVvZEtydnphcWdXbWFPd1R1ZHBOQlpB Do the CJ dff files in the Xbox version already come with specularity included? or are you using "ped_spec" Quote Share this post Link to post Share on other sites
Templar793 0 Posted October 6, 2018 6 hours ago, MB7783 said: Do the CJ dff files in the Xbox version already come with specularity included? or are you using "ped_spec" No, im using ped spec. Quote Share this post Link to post Share on other sites
MB7783 23 Posted October 7, 2018 17 hours ago, Templar793 said: No, estoy usando ped spec. Really, your "ped_spec" configuration really looks a lot like the original specularity on Xbox and Mobile Quote Share this post Link to post Share on other sites
Ku3o 1,143 Posted October 7, 2018 On 12/13/2013 at 4:17 PM, Blackbird88 said: Mobile Post Processing | @The Hero | Note: Set colorFilter=Mobile in the desired skygfx.ini Hide contents PC Reveal hidden contents Mobile Reveal hidden contents i think you inverted images Quote Share this post Link to post Share on other sites
LaDiDa 713 Posted October 7, 2018 5 minutes ago, Ku3o said: i think you inverted images Nope, Mobile tries to mimic the original PS2 filter (a.k.a. the orange fog on the start of the game), Original PC doesn't have any of that at all. Still the actual PS2 colors look better, mobile is more like a kind of brown instead of orange. Quote Share this post Link to post Share on other sites
Ku3o 1,143 Posted October 7, 2018 Just now, LaDiDa said: Nope, Mobile tries to mimic the original PS2 filter (a.k.a. the orange fog on the start of the game), Original PC doesn't have any of that at all. Still the actual PS2 colors look better, mobile is more like a kind of brown instead of orange. i read " W, S, A and D to move Carl " and i thought that was the pc one Quote Share this post Link to post Share on other sites