LaDiDa 711 Posted May 3, 2018 Toned down the effect is better + it fixes detailed hands issues for whatever reason. Quote Share this post Link to post Share on other sites
edups 49 Posted May 4, 2018 Nice File's here - http://www.sendspace.com/file/n7hoeq As always, goes into gta3.img Can you reupload the file please? Quote Share this post Link to post Share on other sites
CoolMods 793 Posted May 4, 2018 Shiny peds looks horrible, it's like they got jizzed all over their bodies. I had no idea the mobile version looks that ugly and horrible, yuck! go to pedspecular.ini set fSpecColor_R = 0.0 fSpecColor_G = 0.0 fSpecColor_B = 0.0 iSpecPower = 0 Quote Share this post Link to post Share on other sites
SaH4PoK 144 Posted May 5, 2018 Nice File's here - http://www.sendspace.com/file/n7hoeq As always, goes into gta3.img Can you reupload the file please? This file is not used in the game, dude. Just relax. Quote Share this post Link to post Share on other sites
-Whizz- 0 Posted May 8, 2018 1) Use a higher resolution mask for the moon, or disable it by using a blank mask (lunar.png in the same location as SilentPatch) I can't find the lunar.png location, particle.txd doesn't work. Quote Share this post Link to post Share on other sites
Ash_735 15,193 Posted May 9, 2018 I can't find the lunar.png location, particle.txd doesn't work.You make one, put it in the same place as SilentPatch, then it will load lunar.png instead of the original mask. Quote Share this post Link to post Share on other sites
The Hero 6,928 Posted May 9, 2018 SkyGFX now fixes the moon phase thing as well and SilentPatch will not use its patch in that case. So If you're using skygfx, make sure you edit particle.txd. Quote Share this post Link to post Share on other sites
edups 49 Posted May 13, 2018 Can someone give me a PS2 timecyc that has all Illumination values set to 2.0,as from looking at gameplay of the mobile version,there seems to be more illumination on that version.I would do it myself,but there are so many weather id's in GTA SA that it would not be worth the effort. Quote Share this post Link to post Share on other sites
edups 49 Posted May 20, 2018 Welp,I've been trying to configure DK's Specular Lighting tio look like mobile,but I cant seem to recreate it.Can someone make a new specular lighting mod that is accurate to the mobile version. Mobile specular lighting: Quote Share this post Link to post Share on other sites
MB7783 23 Posted May 20, 2018 (edited) Welp,I've been trying to configure DK's Specular Lighting tio look like mobile,but I cant seem to recreate it.Can someone make a new specular lighting mod that is accurate to the mobile version. Mobile specular lighting: -snip- CJ bathed in Vaseline Edited May 20, 2018 by George Costanza STOP QUOTING GIANT PICTURES Quote Share this post Link to post Share on other sites
SHIFAAU9 / SHIFAAH9 181 Posted May 20, 2018 LMAO Quote Share this post Link to post Share on other sites
CoolMods 793 Posted May 20, 2018 (edited) Welp,I've been trying to configure DK's Specular Lighting tio look like mobile,but I cant seem to recreate it.Can someone make a new specular lighting mod that is accurate to the mobile version. Mobile specular lighting: -snip- LMAO CJ looks like he tooks like his clothes where polished with shoe cream. It looks horrible But you can try this: [MAIN] bUpdatePermanently = 0 fSpecColor_R = 0.20 fSpecColor_G = 0.20 fSpecColor_B = 0.20 iSpecPower = 40 Edited May 20, 2018 by George Costanza STOP QUOTING GIANT PICTURES Quote Share this post Link to post Share on other sites
edups 49 Posted May 20, 2018 (edited) Welp,I've been trying to configure DK's Specular Lighting tio look like mobile,but I cant seem to recreate it.Can someone make a new specular lighting mod that is accurate to the mobile version. Mobile specular lighting: -snip- LMAO CJ looks like he tooks like his clothes where polished with shoe cream. It looks horrible But you can try this: [MAIN] bUpdatePermanently = 0 fSpecColor_R = 0.20 fSpecColor_G = 0.20 fSpecColor_B = 0.20 iSpecPower = 40 I'd tried that,it's also too different from mobile. Edited May 20, 2018 by George Costanza STOP QUOTING GIANT PICTURES Quote Share this post Link to post Share on other sites
MB7783 23 Posted May 20, 2018 Welp,I've been trying to configure DK's Specular Lighting tio look like mobile,but I cant seem to recreate it.Can someone make a new specular lighting mod that is accurate to the mobile version. Mobile specular lighting: -snip- LMAO CJ looks like he tooks like his clothes where polished with shoe cream. It looks horrible But you can try this: [MAIN] bUpdatePermanently = 0 fSpecColor_R = 0.20 fSpecColor_G = 0.20 fSpecColor_B = 0.20 iSpecPower = 40 I'd tried that,it's also too different from mobile. Add the especular light manually Quote Share this post Link to post Share on other sites
CoolMods 793 Posted May 21, 2018 Mobile Additional Parked CarsThis one is mystery since none of the usual files contain anything new. See . Kinda making no sense, but, can't they be recreated with new code from scratch? Quote Share this post Link to post Share on other sites
edups 49 Posted May 31, 2018 (edited) Guys,the newest SkyGFX version on skygfx.rockstarvision.com now has detail textures.To use them,change the buildingpipeline to PC,as they replace it. Edited May 31, 2018 by edups Quote Share this post Link to post Share on other sites
MB7783 23 Posted June 1, 2018 15 hours ago, edups said: Chicos, la versión más nueva de SkyGFX en skygfx.rockstarvision.com ahora tiene texturas detalladas. Para usarlas, cambie la línea de construcción a la PC, ya que la reemplazan. interesting, really interesting ... Could you give us an example or a screenshot, please? Quote Share this post Link to post Share on other sites
Inadequate 3,497 Posted June 1, 2018 17 hours ago, edups said: Guys,the newest SkyGFX version on skygfx.rockstarvision.com now has detail textures.To use them,change the buildingpipeline to PC,as they replace it. Dude, the mobile stuff is unfinished so, isn't recommended to use it for now since still in development, and you seems to forget the complains after this, since is unfinished lol. Anyway, here's a nice pic I found in the server... :P Quote Share this post Link to post Share on other sites
Ash_735 15,193 Posted June 1, 2018 Yeah don't be announcing WIP stuff unless aap says so, he's still working in this and the last thing needed is complaints about things being broken when it's just unfinished. Quote Share this post Link to post Share on other sites
Blackbird88 1,533 Posted June 1, 2018 Well I am definitely excited if it gets finished Quote Share this post Link to post Share on other sites
spartaque12 199 Posted June 1, 2018 indeed id like 2 see whole detailed SA, im also curios how did he make that "pseudobump-mapping... Quote Share this post Link to post Share on other sites
FriedSpats 93 Posted June 1, 2018 inb4 people start to ask about Detail Textures. Back then, people kept asking about the mobile color filter lol Quote Share this post Link to post Share on other sites
LaDiDa 711 Posted June 1, 2018 Even with it still being WIP, grass already looks a lot more like grass and the palmtree bark is so much better. Quote Share this post Link to post Share on other sites
edups 49 Posted June 1, 2018 Also mobile refs are also in skygfx now,but they are still a bit bugged . Quote Share this post Link to post Share on other sites
MB7783 23 Posted June 1, 2018 1 hour ago, edups said: Also mobile refs are also in skygfx now,but they are still a bit bugged . Great! Quote Share this post Link to post Share on other sites
Skayz 76 Posted June 2, 2018 (edited) Can anyone help me about installing Specular Map? Where have I to put "ped_spec.asi" and "ped_spec"? Edited June 2, 2018 by Skayz Quote Share this post Link to post Share on other sites
MB7783 23 Posted June 2, 2018 58 minutes ago, Skayz said: ¿Alguien puede ayudarme a instalar Specular Map? ¿Dónde tengo que poner "ped_spec.asi" y "ped_spec"? you can put it in the GTA SA folder, or you can put it in the Modloader folder Are there really still people asking these kinds of questions? Quote Share this post Link to post Share on other sites
Skayz 76 Posted June 2, 2018 12 minutes ago, MB7783 said: you can put it in the GTA SA folder, or you can put it in the Modloader folder Are there really still people asking these kinds of questions? Yeah, but in which folder? I'm sorry but I'm new into the modding world. Quote Share this post Link to post Share on other sites
MB7783 23 Posted June 2, 2018 6 minutes ago, Skayz said: Sí, pero ¿en qué carpeta? Lo siento pero soy nuevo en el mundo del modding. just move "ped spec.asi" and "ped_spec" to the game folder Quote Share this post Link to post Share on other sites
Skayz 76 Posted June 2, 2018 (edited) 5 minutes ago, MB7783 said: just move "ped spec.asi" and "ped_spec" to the game folder OK, now they work, but I need to do the samething for all the other mods, right? Edited June 2, 2018 by Skayz Quote Share this post Link to post Share on other sites