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[SA] Mobile to PC research project


Blackbird88
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Have you noticed that in mobile version after Carl's death always keeps its Arsenal? :\​
And the fact that for the dff model of the car were taken ps2 models (fly off of the car)?​

TL8TLRF.jpg



6PVPy1Q.jpg



1vrCHLy.jpg



oxw4P6H.jpg



Edited by SaH4PoK
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Considering Carl dying with his weapons makes Katie's gf skill useless

Unfortunately - Yes.

I'm trying to find a script like this to work on my PC, found this one and it only works with activation.

Edited by SaH4PoK
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first, what about the buying menu from SA Mobile? I notices that it has preview images on the side before buying it. Sadly not present on Mobile HUD but in v HUD there is a buying menu.

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No one interested in texture detail layers, like this one?

i55Jrnz.jpg

dTA8uVo.png

 

 

Could be done manually, I think.

Edited by El Dorado
  • Like 4
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No one interested in texture detail layers, like this one?i55Jrnz.jpg

dTA8uVo.png

 

 

Could be done manually, I think.

Is that mobile fences?
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Hello everyone. I've been digging in files mobile player.img and found what the mobile version of some of the tattoos were not only improved, but transformed.
I redid a few pieces in the PC version I will soon lay out, and while look.
Orginal PC ​

yEKrKgu.png


​Mobile

Gwyj2lx.png



PC remake​

lMThWL5.png


Edited by SaH4PoK
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Managed. Redid all the textures of the tattoos for the PC version. :D
The mobile version of the tattoo from various angles seem to be, then black, then greenish I understand this is due to the illumination, but on PC this doesn't happen.

LINK ----->>> https://yadi.sk/d/b5grrb9HkDjjS

PC remake

jWDi58o.jpg



1bXnjMY.jpg



Mobile original

dv0oVlx.jpg



XcbWDsN.jpg

 

Edited by SaH4PoK
  • Like 5
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Lol just send the whole mobile image :D I'm thinking most, if not all the textures in the img are in 512 HD Resolution

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  • 3 weeks later...

Hi guys. :lol:
Again playing the mobile version I noticed that in cutscenes there are no black bars on the edges of the screen like in the PS2 version of the game.
And to fix it on your PC by using merge two scripts whps + WildeScreenFix.
I like the effect and still the same HUD is fixed.

LINK --------->> https://yadi.sk/d/1L2YmZnPkfrnd

nyBL4SN.jpg



sGp32tg.jpg



UU1Mg86.jpg



Even in developed Sanny Builder cleo script allows you to keep weapons after death and arrest on the basis of the script KeepStuff. Just like in the mobile version.

LINK ---------->> https://yadi.sk/d/34aac7e4kgCHq

Edited by SaH4PoK
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Emm... What about the mobile car reflections? :yawn:

 

I hope The Hero show some progress, I can't wait...

  • Like 3
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Emm... What about the mobile car reflections? :yawn:

 

I hope The Hero show some progress, I can't wait...

He is not working on it yet.

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Hey guys, i was just asking on SkyGFX if Mobile VC pipeline uses XBOX or PS2. Guess what The Hero said:

 

 

Neither. It looks more like the PC pipeline to me, but it's not the same. If I ever manage to analyze the mobile games with some api trace tool I will probably implement much of the mobile stuff on PC.

​I'm guessing he's starting to take interest on Mobile Reflections.

Edited by SolidEevee
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I've always been interested. There is just no nice way to analyze them. The shaders are generated at run time so it's not fun to understand what they do from the code. A trace of the game which dumps the shader source code would be *much* nicer. http://apitrace.github.io/looks quite promising but I've never tried it, android is so intimidating.

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nobody bother to look at the PC re-release thats on Windows store? I posted the HQ player.img from there earlier in the thread

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Its funny how SA Mobile Pipeline is only used for that mobile port instead of being used in all 3 Mobile Ports of the game :p

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nobody bother to look at the PC re-release thats on Windows store? I posted the HQ player.img from there earlier in the thread

It's more of "How to even get those files". Nobody even bothers cracking metro sh*t.

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nobody bother to look at the PC re-release thats on Windows store? I posted the HQ player.img from there earlier in the thread

It's more of "How to even get those files". Nobody even bothers cracking metro sh*t.

 

 

Well actually it's not that difficult. Just go to C:\Program Files\WindowsApps and take ownership of this folder. After that you can browse through all metro app files.

 

EDIT:

 

unbenannt.png

Edited by countergame
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That assumes I'd pay anything for that abortion :D

(Not to mention lol no way I am using MS account)

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Igor Bogdanoff

 

 

nobody bother to look at the PC re-release thats on Windows store? I posted the HQ player.img from there earlier in the thread

It's more of "How to even get those files". Nobody even bothers cracking metro sh*t.

 

 

Well actually it's not that difficult. Just go to C:\Program Files\WindowsApps and take ownership of this folder. After that you can browse through all metro app files.

 

EDIT:

 

unbenannt.png

 

>obbs

lol

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Was that mentioned that Michelle have diffrent model texture(Model is still exacly the same) on Mobile?

 

PS2/PC

 

 

michelle.jpg

 

 

 

Mobile

 

 

Up5UEXil.jpg

 

 

 

If you look closely on PS2/PC texture of Michelle she have nipples shown(but not in-game)

R* Changed it on Mobile they just went with censoring entire Texture with that dark blue color.

Edited by Bender.ㅤ
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Mind sending a txd pics of it? I noticed in natvesea HD Girlfriends that the shirt is quite small while the torso is showing Michelle's breast :p:p

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Ps3 version just got released. And its the same as mobile (menu, HUD, radar) everything!

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