SilverRST 3,994 Posted December 18, 2013 Share Posted December 18, 2013 (edited) @TheJAMESGM, nice, I'll test it myself too as I have not adjusted my distance too far. And would you like to share the timecyc you are using? It looks really nice. And anyone managed to get the timecyc colors from the mobile version? I'm aware the timecyc of the mobile version is identic to the PC version but I'm just curious about if anyone has succeeded it. But holey sh*t, did the alpha bug just got even more worse when using the mobile version?? Edited December 18, 2013 by SilverRST Link to post Share on other sites
TJGM 5,939 Posted December 18, 2013 Share Posted December 18, 2013 Timecyc is from Flames "Endless Summer" mod, pretty nice. And the timecyc you're talking about is the colorcycle.. I doubt anyone could convert it, from the looks of it, people would have a better chance making their own type of mod similar to it rather than converting. Link to post Share on other sites
El Dorado 3,717 Posted December 18, 2013 Share Posted December 18, 2013 And as far as I know, alpha is fixed on mobile. But no one knows how, apart from Rockstar that is. Maybe we can try to contact them. But I'm sure that one day it will be fixed. Tomorrow, in 2 months, in 10 years, doesn't matter. It will be fixed. Link to post Share on other sites
SilverRST 3,994 Posted December 18, 2013 Share Posted December 18, 2013 2014 must be the final year for GTA SA to have fixed the alpha bug. After 10 years it must be fixed. It's kinda crazy we still mod and play GTA SA like endless 1 Link to post Share on other sites
NachoLZ 41 Posted December 18, 2013 Share Posted December 18, 2013 (edited) Hi, sorry for the non-topic question, but what is the "alpha texture bug" you people are talking about? and why is it called "alpha"? Edited December 18, 2013 by NachoLZ Link to post Share on other sites
bluexcell 19 Posted December 18, 2013 Share Posted December 18, 2013 Hi, sorry for the non-topic question, but what is the "alpha texture bug" you people are talking about? and why is it called "alpha"? The "alpha texture bug" in layman terms is basically an issue with 2D transparent textures causing rendering problems at the edges of the texture, usually trees and other foliage, it's more noticeable at night. And "Alpha" is the texture channel. Link to post Share on other sites
gtaszk 68 Posted December 18, 2013 Share Posted December 18, 2013 I like cars reflection of IOS san andreas Link to post Share on other sites
Flame 1,640 Posted December 18, 2013 Share Posted December 18, 2013 (edited) I think, we do not can fix alpha bug, because it is a feature which is peculiar to SA's graphic engine. By the way, it seems to me that War Drum used their own game engine for iOS-version (in other their games they used own engine), because of this they change the texture format. Also (I could be wrong) they have reduced the size of the game with using aliases for textures - something like shortcuts or links (?) - to avoid repetitions. Shadows and reflection are also feature of another engine, we cannot port them, of course. Edited December 18, 2013 by flame1251 1 Link to post Share on other sites
lpgunit 512 Posted December 18, 2013 Share Posted December 18, 2013 (edited) Hi, sorry for the non-topic question, but what is the "alpha texture bug" you people are talking about? and why is it called "alpha"? The "alpha texture bug" in layman terms is basically an issue with 2D transparent textures causing rendering problems at the edges of the texture, usually trees and other foliage, it's more noticeable at night. And "Alpha" is the texture channel. Alpha stands for the transparency channel, which is the fourth channel used besides the red, green and blue ones. The fringing problem is there mostly because of the engine being unable to properly sort out which parts of the model should be visible or not when they have a transparent texture on it. The bug isn't exclusive to the GTA games (heh, I've seen worse, like in Gangstar West Coast when models that should've been occluded by alpha textures pop out of the scene), and it's more apparent at daytime especially when two transparent textures intersect with each other. You can fix it with workarounds, as what Dexx tried to do in VC, but a real solution for it would probably be doing additional depth-related operations on the scene, which I don't think that would be easy. I think, we do not can fix alpha bug, because it is a feature which is peculiar to SA's graphic engine. By the way, it seems to me that War Drum used their own game engine for iOS-version (in other their games they used own engine), because of this they change the texture format. Also (I could be wrong) they have reduced the size of the game with using aliases for textures - something like shortcuts or links (?) - to avoid repetitions. Shadows and reflection are also feature of another engine, we cannot port them, of course. Well the reason for the texture format change is because the game's running on a GPU that accepts a different texture compression format, which, in the iOS version's case, is PVRTC. I don't think that they used a different engine apart from the change of APIs to OpenGL and some platform-specific modifications. Edited December 18, 2013 by lpgunit Link to post Share on other sites
El Dorado 3,717 Posted December 18, 2013 Share Posted December 18, 2013 As flame said, when he imported other characters models, the game crashes on cutscenes. Anyone has any clue about this? Link to post Share on other sites
R4gN0r0K 1,651 Posted December 18, 2013 Share Posted December 18, 2013 the cars wont work either or am i wrong? Link to post Share on other sites
ThirteenAG 3,783 Posted December 18, 2013 Share Posted December 18, 2013 Did the weapon icon TXDs. http://www.sendspace.com/file/v6mtmc Not cool. Link to post Share on other sites
Snoops27 286 Posted December 18, 2013 Share Posted December 18, 2013 (edited) You can't see that anyway in-game... at least I don't think. EDIT: ok it does show a little bit but all I did was copy the texture in. Edited December 18, 2013 by Snoops25 Link to post Share on other sites
El Dorado 3,717 Posted December 18, 2013 Share Posted December 18, 2013 Well... But it looks normal in-game Link to post Share on other sites
DimZet 224 Posted December 18, 2013 Share Posted December 18, 2013 Yes, something like that, but I haven't found the skateboard icon on mobile. Something interesting, I noticed the trees and palms are a more green in mobile, so I take a look at the textures. The mobile ones are 512x512. PC - Mobile - I wonder if the higher rez trees will greatly reduce the alfa bug. But the mobile shadows are darker to me than the PC. I forget which file controls their brightness. Also, how much better are the high quality mobile cars. I think I have the PC ones as I'm on an iPod Touch 5g. I have more quality 2048x1024 and full. And other trees. Link to post Share on other sites
MrMateczko 3,326 Posted December 18, 2013 Share Posted December 18, 2013 (edited) Well... [pic of TXD Workshop]But it looks normal in-game Use the mixed view button below. Edited December 18, 2013 by MrMateczko Link to post Share on other sites
Leo Colt 6 Posted December 18, 2013 Share Posted December 18, 2013 Had a hunch they may have updated the poker card textures (since they always looked horrendous)...and indeed they have: I'll try and whip up a replacement with them. 1 Link to post Share on other sites
_F_ 3,031 Posted December 18, 2013 Share Posted December 18, 2013 Do main characters like Sweet, Big Smoke, Ryder also have fingers? And can those files be used in PC version without re-rigging? Link to post Share on other sites
El Dorado 3,717 Posted December 18, 2013 Share Posted December 18, 2013 Do main characters like Sweet, Big Smoke, Ryder also have fingers? And can those files be used in PC version without re-rigging? flame tried to bring them to PC, but the game crashed. Link to post Share on other sites
Omega_Is_Here 137 Posted December 18, 2013 Share Posted December 18, 2013 Do main characters like Sweet, Big Smoke, Ryder also have fingers? And can those files be used in PC version without re-rigging? flame tried to bring them to PC, but the game crashed. Rockstar predicted we would do that... Link to post Share on other sites
NachoLZ 41 Posted December 18, 2013 Share Posted December 18, 2013 ah, i thought it only happened to me, as a bug due to enb or 2dfx haha, it sucks, i played mobile and whoah! it wasnt there haha thanks for the clarification Link to post Share on other sites
Bobby M. 7 Posted December 18, 2013 Share Posted December 18, 2013 Epic! Good job everyone. Link to post Share on other sites
Dani5ooo 36 Posted December 18, 2013 Share Posted December 18, 2013 In "High Quality Radar", radar02.txd isn't replaced with a HQ one. Is this also on the mobile version, or Snoops25 forgot to replace it? Link to post Share on other sites
Snoops27 286 Posted December 18, 2013 Share Posted December 18, 2013 (edited) My bad. Missed it. http://www.sendspace.com/file/ko4mw2 Edited December 18, 2013 by Snoops25 Link to post Share on other sites
El Dorado 3,717 Posted December 18, 2013 Share Posted December 18, 2013 Cool, updated the OP Link to post Share on other sites
KawakSallas 208 Posted December 18, 2013 Share Posted December 18, 2013 (edited) After installing those new trees, my game takes ages to load. Is it normal? Edited December 19, 2013 by KawakSallas Link to post Share on other sites
lpgunit 512 Posted December 18, 2013 Share Posted December 18, 2013 Wonder if anyone here's up to the task of reverse-engineering the new DFF format for SA Mobile. Link to post Share on other sites
cp1dell 2,957 Posted December 19, 2013 Share Posted December 19, 2013 (edited) Wow, this is pretty amazing. So all these updates the mobile version got aren't present in the Xbox or PC version of SA? Is there a list of all the updates the mobile version got? Edited December 19, 2013 by cp1dell Link to post Share on other sites
TJGM 5,939 Posted December 19, 2013 Share Posted December 19, 2013 After installing those new trees, my game takes ages to load. Is it normal? Loading as in what? The loading bar when you load a save? That moves depending on your FPS, so it's not the trees. Link to post Share on other sites
nkjellman 1,718 Posted December 19, 2013 Share Posted December 19, 2013 Any chance the colorcycle.dat file could be ported to PC? Also how about the detail overlays. @Silent: Didn't you say something about VCS PC Edition using a updated texture format? Do you think it may be possible to bring the mobile texture format to PC? That or get the game to read the file that tells the game what textures to add the overlays on so it doesn't have to be manually configured. Also, is it possible to get reflections to look like they way they do on the mobile? ENB ones suck, and SAGFX has a few graphics bugs. Link to post Share on other sites