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[SA] Mobile to PC research project


Blackbird88
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What I can think of, considering that SilentPatch features rain reflections, sun effects, rotors, vehicle lightning, that (bugged) nvc shader, phased moon, and probably other things that I forgot right now

 

1 - Atmosphere (Timecyc)

2 - Vehicle reflections

3 - A proper controller support, with vibration and all that good stuff

4 - Multi-Player maybe?

5 - The equivalent of shadows at low settings on PC

6 - Map, wich I already kinda did

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You can edit the timecyc all you want but you won't be able to fully reproduce the PS2/Mobile effects, it's an overlay of sorts which we only found out from the mobile version is called "colorcycle", we just don't know HOW the game uses it. The timecyc is the same as the PC version.

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Nope. this is PS2 timecyc with modified ENB from "Pre 5 mod"

 

 

I do not know how I did it. But I moved the characters cutscenes models and cuts.img of Android version on PC. After reinstalling the game I could not do it again.

http://www.youtube.com/watch?v=bFPvhFJcoKY&list=PL5AyAJ8dHA59cfhyGiaFzEXRLSWm05UtF&index=1

Forgive me for my bad English.

 

From where is your timecyc? You can upload it? Looks nice.

And the effect of the sun, you use SilentPatch?

 

Yep, this is SilentPatch.

 

But I was talking about cutscene models. I don't know how, but I ported that models with fingers and without bugs. Probably the whole thing in cuts.img from "anim" folder. After reinstalling the game fingers bugged again(

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Ew, dat ENBSeries.

 

The HUD is nice, though.

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GTA:SA - "Mobile Hud v1.1"(Android & iOS)

 

 

I hear somewhere that DK doesn't want his hud in this mod

 

He said he doesn't want V HUD in GTA ViSA mod.

As far as I remember...

If so, what mod are you talking about, there's only Enb Series and a car mod, and this a tutorial video teaching how to install the HUD...

Read before post....

Edited by BlackScout
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I don't know why any PC user would want the mobile positions for the HUD and Radar, maybe the HUD, because that look makes it match GTA3/VC/LCS/VCS, but the Radar being up there? Hell no, it's only done that way as the bottom of the screen space is expected for control space and where most people will be placing their fingers and thumbs, on PC, unless you plan on slapping your monitor in that area, it makes sense to leave the Radar where it is.

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You can move it down. Mobile HUD is very flexible with its settings.

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That hud is really nice, unfortunately there's a bug when your max health is too high, it glitches out and doesn't show the health bar properly :/.

Edited by StrafeBolt

jYzLR2j.png

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That hud is really nice, unfortunately there's a bug when your max health is too high, it glitches out and doesn't show the health bar properly :/.

Also when in Widescreen, the hud looks kinda weird.

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polivin emil

Well... it's something, at least the game didn't crashed

 

G0IBBtZ.jpg

 

 

This bug also exists in the mobile version.

 

GTASanAndr_1439179_14066197.jpg

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^

Nope, look, the hands doesn't fit very well on the model (PC), probably needs a little edit to fit it.

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I did a big mistake

 

I importet all png images from android version to pc gta3.img

textures were loading slow and with a lot of bugs

 

@format c:

 

please fix them the other textures are improved too

 

it will be nice

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Tiny bit brighter maybe. Or that could come down to game brightness actually

Edited by snoops26
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Tiny bit brighter maybe.

 

This is the role of the colorcycle.dat

 

What I did was incredibly simple: Set all color correction 1 values to 0.
dbB60rT.jpg
so81YHq.jpg
So my inconclusive conclusions are: Apart from the colorcyle, the game engine of mobile versions simply don't read the color correction 1 values. The same idea should make sense for PS2 aswell. So the lovely weathers we're all seeking for 10 years, apart from a small filter, are caused by a bug.
Edited by format c:
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Tbh only obvious thing I noticed from playing the mobile version is that it makes all taxis more orange like in the screenshot you posted.

Edited by Blackbird88
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So bugs can have their uses! Maybe we've been thinking about this all wrong and the PC version did something right!

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Tiny bit brighter maybe.

This is the role of the colorcycle.dat

 

 

 

 

What I did was incredibly simple: Set all color correction 1 values to 0.

 

 

dbB60rT.jpg

so81YHq.jpg

 

 

 

 

 

 

 

So my inclusive conclusions are: Apart from the colorcyle, the game engine of mobile versions simply don't read the color correction 1 values. The same idea should make sense for PS2 aswell. So the lovely weathers we're all seeking for 10 years, apart from a small filter, are caused by a bug.

May be true for mobile, but not for PS2. There is something we miss, PS2 screenshots still don't match with PC ones with ignored RGB1. Both by using NTA's asi in my topic and by removing RGB1.

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Actually this resembles GTA SA on PCSX2 emulator

Which doesn't have the post-processing filter on.

 

 

It actually does have the filter, but only if you use software rendering.

 

1JRhisP.png

 

HgP5nJP.png

 

Dreamy effect, really.

Unfortunately, software rendering causes some visual artifacts.. :/

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Bmxismylife123x

Is there a chance someone has managed to place all the gta3.img textures into their actual gta3.img file? If so, please share with the rest of us. : - )

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Is there a chance someone has managed to place all the gta3.img textures into their actual gta3.img file? If so, please share with the rest of us. : - )

Share a >1GB file? :O

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