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[SA] Mobile to PC research project


Blackbird88
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Edit - Anyone knows if is possible to edit the topic title?

Send a PM to any moderator.

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What about the new CJ models with fingers? Hard to do?

Flame1251 managed to do it few days ago,so yeah.

Check the recent posts in HRT 1.4 if you want to check it out.

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Can someone upload any new textures for vegetation? :p Oh and can someone tell me if the game has any holes in the map on mobile?

Edited by TheJAMESGM
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Mobile HD fonts

 

qB9HCIJ.png4gEuSNX.png

Edited by format c:
  • Like 3
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Mobile fonts are still a bit differente from PC

 

3HIjWcp.pnghd2Ikzl.png

 

Mobile PC


Any toughs?

Edited by format c:
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For subtitles, it needs a little more black on borders

 

3k3q5Dr.png

 

 

And, a...

 

MVnzjbb.png

 

There's a way to add back the boxes on theses type of messages?

 

Also, these purple panels doesn't fit with the goal of this project.

 

In short - Can you make this mod works only for subtitles, with a little more black on the borders?

Edited by format c:
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I don't understand a single dot from the source file. And I don't know how to compile.

 

Take it easy man, I'm new on this modding thing.

Edited by format c:
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Hi, guys, here are the fingers, format of files the same; see readme.

 

 

Fingers for CJ from mobile version game

 

Download

Edited by flame1251
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plsdeletemyprofileN0r0k

^ Awesome!

but do the peds have the fingers too? (in the mobile version)

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Yes, something like that, but I haven't found the skateboard icon on mobile.

 

Something interesting, I noticed the trees and palms are a more green in mobile, so I take a look at the textures. The mobile ones are 512x512.

 

 

 

PC - f4wK5NU.png Mobile - 9M4Jsaa.png

I wonder if the higher rez trees will greatly reduce the alfa bug.

 

But the mobile shadows are darker to me than the PC. I forget which file controls their brightness.

 

Also, how much better are the high quality mobile cars. I think I have the PC ones as I'm on an iPod Touch 5g.

Edited by nkjellman
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The radar are improved too, 256x256, PC ones are 128x128

 

 

.1P7tk88.png

 

 

zuNzevA.png

 

 

It's pretty boring to convert these png's to txd, and problably they aren't gonna make much difference at the end, but if someone have some time to spare, here the png's - http://www.sendspace.com/file/frisbu

Edited by format c:
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format c:, thanks, maybe I will used this later in HRT.

^ Awesome!

but do the peds have the fingers too? (in the mobile version)

Peds no, but some characters for cut-scenes - I think, yes (but now game crashes with these models).

 

Funny, but in the game are new textures for agaves.

Edited by flame1251
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The radar are improved too, 256x256, PC ones are 128x128

 

 

.1P7tk88.png

 

 

zuNzevA.png

 

 

It's pretty boring to convert these png's to txd, and problably they aren't gonna make much difference at the end, but if someone have some time to spare, here the png's - http://www.sendspace.com/file/frisbu

 

There you go sir.

 

http://www.sendspace.com/file/za1225

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You're the man!

 

BUT, this seems to be a little buggy

 

Hm7ctjr.png

 

Can you look into this?

Edited by format c:
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OP, it might be worth getting a few pictures in the first post so people don't have to surf through the thread for pictures.

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Okay, so me and Format c: just got the vegetation textures from mobile, and from the looks of it, it seems to reduce the alpha texture bug by a lot, even with the vegetation distance set at 3000. (not all vegetation is done in the screenshots, only some like the palms and bushes)

 

PkpKkAp.png

UfW6QKP.png

6HzcZy2.png

Edited by TheJAMESGM
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It's the radar 131/txd 131

 

I don't know, doesn't feel right, look ate the left upper corner

 

u1CYqG1.png

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So me and Format C: converted all the new vegetation textures, but still the result isn't any better when it comes to the alpha textures. Looks like we'll have to live with them for now.

 

Download: https://www.mediafire.com/download/e5d1ltft17300ol/mobilevegepart.rar

 

No alpha bug..

l9gk3xX.png

sP4XEIj.png

And the alpha bug..

v4Jhlid.png

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