Silent 15,927 Posted December 17, 2013 Share Posted December 17, 2013 Edit - Anyone knows if is possible to edit the topic title? Send a PM to any moderator. 1 Link to post Share on other sites
El Dorado 3,717 Posted December 17, 2013 Share Posted December 17, 2013 What about the new CJ models with fingers? Hard to do? Link to post Share on other sites
Danikov 198 Posted December 17, 2013 Share Posted December 17, 2013 What about the new CJ models with fingers? Hard to do? Flame1251 managed to do it few days ago,so yeah. Check the recent posts in HRT 1.4 if you want to check it out. Link to post Share on other sites
Snoops27 286 Posted December 17, 2013 Share Posted December 17, 2013 (edited) Did the weapon icon TXDs. http://www.sendspace.com/file/v6mtmc Edited December 17, 2013 by Snoops25 Link to post Share on other sites
Omega_Is_Here 137 Posted December 17, 2013 Share Posted December 17, 2013 (edited) Deleted Edited December 17, 2013 by lightning123 Link to post Share on other sites
El Dorado 3,717 Posted December 17, 2013 Share Posted December 17, 2013 (edited) Did the weapon icon TXDs. http://www.sendspace.com/file/v6mtmc Nice. I'll update the OP. Edited December 17, 2013 by format c: Link to post Share on other sites
TJGM 5,939 Posted December 17, 2013 Share Posted December 17, 2013 (edited) Can someone upload any new textures for vegetation? Oh and can someone tell me if the game has any holes in the map on mobile? Edited December 17, 2013 by TheJAMESGM Link to post Share on other sites
El Dorado 3,717 Posted December 17, 2013 Share Posted December 17, 2013 (edited) Mobile HD fonts Edited December 18, 2013 by format c: 3 Link to post Share on other sites
KawakSallas 208 Posted December 17, 2013 Share Posted December 17, 2013 Amazing, a few new things gave SA a big boost, especially the fonts and the new palm trees Link to post Share on other sites
El Dorado 3,717 Posted December 17, 2013 Share Posted December 17, 2013 (edited) Mobile fonts are still a bit differente from PC Mobile PCAny toughs? Edited December 17, 2013 by format c: Link to post Share on other sites
ThirteenAG 3,783 Posted December 17, 2013 Share Posted December 17, 2013 It was done ages ago. Link to post Share on other sites
El Dorado 3,717 Posted December 17, 2013 Share Posted December 17, 2013 (edited) For subtitles, it needs a little more black on borders And, a... There's a way to add back the boxes on theses type of messages? Also, these purple panels doesn't fit with the goal of this project. In short - Can you make this mod works only for subtitles, with a little more black on the borders? Edited December 17, 2013 by format c: Link to post Share on other sites
ThirteenAG 3,783 Posted December 17, 2013 Share Posted December 17, 2013 Yo can find neccessary code in the source file, it's even have my notes, and then make your own script. Link to post Share on other sites
El Dorado 3,717 Posted December 17, 2013 Share Posted December 17, 2013 (edited) I don't understand a single dot from the source file. And I don't know how to compile. Take it easy man, I'm new on this modding thing. Edited December 17, 2013 by format c: Link to post Share on other sites
ThirteenAG 3,783 Posted December 17, 2013 Share Posted December 17, 2013 Well, maybe someone else can help you, i can't at the moment. Link to post Share on other sites
Flame 1,640 Posted December 17, 2013 Share Posted December 17, 2013 (edited) Hi, guys, here are the fingers, format of files the same; see readme. Fingers for CJ from mobile version game Download Edited December 19, 2013 by flame1251 Link to post Share on other sites
R4gN0r0K 1,651 Posted December 17, 2013 Share Posted December 17, 2013 ^ Awesome! but do the peds have the fingers too? (in the mobile version) Link to post Share on other sites
nkjellman 1,718 Posted December 17, 2013 Share Posted December 17, 2013 (edited) Yes, something like that, but I haven't found the skateboard icon on mobile. Something interesting, I noticed the trees and palms are a more green in mobile, so I take a look at the textures. The mobile ones are 512x512. PC - Mobile - I wonder if the higher rez trees will greatly reduce the alfa bug. But the mobile shadows are darker to me than the PC. I forget which file controls their brightness. Also, how much better are the high quality mobile cars. I think I have the PC ones as I'm on an iPod Touch 5g. Edited December 17, 2013 by nkjellman Link to post Share on other sites
El Dorado 3,717 Posted December 17, 2013 Share Posted December 17, 2013 (edited) The radar are improved too, 256x256, PC ones are 128x128 . It's pretty boring to convert these png's to txd, and problably they aren't gonna make much difference at the end, but if someone have some time to spare, here the png's - http://www.sendspace.com/file/frisbu Edited December 17, 2013 by format c: 2 Link to post Share on other sites
Flame 1,640 Posted December 17, 2013 Share Posted December 17, 2013 (edited) format c:, thanks, maybe I will used this later in HRT. ^ Awesome! but do the peds have the fingers too? (in the mobile version) Peds no, but some characters for cut-scenes - I think, yes (but now game crashes with these models). Funny, but in the game are new textures for agaves. Edited December 17, 2013 by flame1251 Link to post Share on other sites
Snoops27 286 Posted December 17, 2013 Share Posted December 17, 2013 The radar are improved too, 256x256, PC ones are 128x128 . It's pretty boring to convert these png's to txd, and problably they aren't gonna make much difference at the end, but if someone have some time to spare, here the png's - http://www.sendspace.com/file/frisbu There you go sir. http://www.sendspace.com/file/za1225 Link to post Share on other sites
El Dorado 3,717 Posted December 17, 2013 Share Posted December 17, 2013 (edited) You're the man! BUT, this seems to be a little buggy Can you look into this? Edited December 18, 2013 by format c: Link to post Share on other sites
Deissp 1,059 Posted December 18, 2013 Share Posted December 18, 2013 OP, it might be worth getting a few pictures in the first post so people don't have to surf through the thread for pictures. Link to post Share on other sites
Snoops27 286 Posted December 18, 2013 Share Posted December 18, 2013 @format c: I don't even know how to look into that or where to find it to edit it. Link to post Share on other sites
TJGM 5,939 Posted December 18, 2013 Share Posted December 18, 2013 (edited) Okay, so me and Format c: just got the vegetation textures from mobile, and from the looks of it, it seems to reduce the alpha texture bug by a lot, even with the vegetation distance set at 3000. (not all vegetation is done in the screenshots, only some like the palms and bushes) Edited December 18, 2013 by TheJAMESGM 2 Link to post Share on other sites
johnny404 22 Posted December 18, 2013 Share Posted December 18, 2013 Are those windmills in the background? Link to post Share on other sites
TJGM 5,939 Posted December 18, 2013 Share Posted December 18, 2013 Are those windmills in the background? They are indeed. You can get the mod from here. (I edited the .dff so the corona on the top shows at longer ranges though) http://playmods.blogspot.ie/2013/02/gta-sa-wiatraki-energetyczny-windmills.html Link to post Share on other sites
El Dorado 3,717 Posted December 18, 2013 Share Posted December 18, 2013 It's the radar 131/txd 131 I don't know, doesn't feel right, look ate the left upper corner Link to post Share on other sites
Snoops27 286 Posted December 18, 2013 Share Posted December 18, 2013 Link to post Share on other sites
TJGM 5,939 Posted December 18, 2013 Share Posted December 18, 2013 So me and Format C: converted all the new vegetation textures, but still the result isn't any better when it comes to the alpha textures. Looks like we'll have to live with them for now. Download: https://www.mediafire.com/download/e5d1ltft17300ol/mobilevegepart.rar No alpha bug.. And the alpha bug.. Link to post Share on other sites