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Blackbird88

[SA] Mobile to PC research project

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elMarcoPL

So this Windows' version works on PCs with Win8.1/8 either?

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MrMateczko

What about modding the Store version, not the other way around?

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Alt

So this Windows' version works on PCs with Win8.1/8 either?

 

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El Dorado

Mobile version with a keyboard input. Amazing.

 

Any chance of this working on Windows 7?

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Omega_Is_Here

If the mobile version was made for the windows 8,then the timecyc of the directory is the same as the mobile,witch means the timecyc of the mobile is finally imported to the pc !

Can Any1 upload the timecyc files ?

Edited by lightning123

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lolya

EVERYONE! If the mobile version was made for the windows 8,then the timecyc of the directory is the same as the mobile,witch means the timecyc of the mobile is finally imported to the pc :D !

Can Any1 upload the timecyc files plz :) ?

It was said before that pc and mobile has exactly same timecyc. The vivid colors and superior lighting is a result that was made by the colorcycle.dat.

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Omega_Is_Here

 

Everyone.If the mobile version was made for the windows 8,then the timecyc of the directory is the same as the mobile,witch means the timecyc of the mobile is finally imported to the pc !

Can Any1 upload the timecyc files ?

It was said before that pc and mobile has exactly same timecyc. The vivid colors and superior lighting is a result that was made by the colorcycle.dat.

Oh right my bad.How does colourcycle.dat work in windows 8 then?

Some users exported it from the mobile to pc but they couldn't get it to function...

Edited by lightning123

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Alt

 

It was said before that pc and mobile has exactly same timecyc. The vivid colors and superior lighting is a result that was made by the colorcycle.dat.

Oh right my bad.How does colourcycle.dat work in windows 8 then?

Why it shouldn't? Anniversary SA is a new build with new stuff implemented (colorcycle, shadows, reflections, controls, HUD, cheats) that original PC version hadn't. Developers aren't modders (that took PC version, made reverse engineering, sacrifice a lot of limits, make injections of their (foreign) code into original game code etc), they have source code and can do with it what they want to.

Edited by Alt

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Semih95

Do the Vehicles in the mobile version have better textures ?

Edited by Semih95

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Danikov

Do the Vehicles in the mobile version have better textures ?

I think it has been mentioned before,From what I remember,car models are either the same or even less detailed.

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Jinx.

 

Do the Vehicles in the mobile version have better textures ?

I think it has been mentioned before,From what I remember,car models are either the same or even less detailed.Some of models are more different on mobile than in PC. The yosemite back wheels are 4 instead of 2, like in PS2 I think.

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Silent

Some of models are more different on mobile than in PC. The yosemite back wheels are 4 instead of 2, like in PS2 I think.

That's a SA PC bug rather than a different model. They are controlled via a handling.cfg flag.

Edited by Silent

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El Dorado

 

Some of models are more different on mobile than in PC. The yosemite back wheels are 4 instead of 2, like in PS2 I think.

That's a SA PC bug rather than a different model. They are controlled via a handling.cfg flag.

 

 

I just heard a rumour that there is fix coming soon.

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Jinx.

 

 

 

Some of models are more different on mobile than in PC. The yosemite back wheels are 4 instead of 2, like in PS2 I think.

That's a SA PC bug rather than a different model. They are controlled via a handling.cfg flag.

 

I just heard a rumour that there is fix coming soon.

1.04? :p

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Semih95

Thanks for the High quality weapon icons. It looks very good in the game

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uncredited

Is there a way to bring the sun haze effect on PC? I have been looking for it for years...

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Gramps

PS2 Adaption mod had this (not for SA:Mobile though)

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uncredited

Yes I know but it is a little bit buggy, isn't it?

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Gramps

The CLEO version of the sunhaze buggy was, yes.

But then it got 'converted', and was implemented using Lensflare by DK22. Looked nice, and definately less buggy.

Lensflare v2 was then released with IMFX; but the 'PS2 Adaption lensflare' was never officially converted to this new dynamic lensflare.

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Snoops27

I wish this could be fixed. I've tried all versions and every possible way to make it work, but always crashes at random times.

 

"old" at the end of the extension needs to be deleted for the big haze to show ingame. Maybe someone could test it out.

 

EWTr5Le.png

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Gramps

As I said, it was buggy.

Use the lensflare mod that has been configured to look like the PS2 lensflare. And the sunlight script by DK.

 

Looks better, and is definately more stable.

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Snoops27

Ok. Got some links for us?

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lolya

Ok. Got some links for us?

 

Here (This is the last version of PS2A.)

 

And one question, why I can't see a 'lens flare' coming from sun? I saw it on mobile, and some youtube videos.

Edited by lolya

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MrMateczko

And one question, why I can't see a 'lens flare' coming from sun? I saw it on mobile, and some youtube videos.

They depend on your GPU. I had an AMD Radeon HD5670 and I didn't see lensflare.

Now I have a NVIDIA GeForce GT 740M and I do see lensflare.

I think lensflare on AMD cards is bugged. I also remember that there was a plugin to enable lensflare on AMD card.

Edited by MrMateczko

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lolya

 

And one question, why I can't see a 'lens flare' coming from sun? I saw it on mobile, and some youtube videos.

They depend on your GPU. I had an AMD Radeon HD5670 and I didn't see lensflare.

Now I have a NVIDIA GeForce GT 740M and I do see lensflare.

I think lensflare on AMD cards is bugged. I also remember that there was a plugin to enable lensflare on AMD card.

 

You mean DK's one? I like that one too... but I want a original lens flare to be appear..

For now, I will just use DK's one.

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MrMateczko

I don't mean the DK one, I remember being another plugin to enable default lensflare.

IT was on the first page of the ENB screenshot topic, but recently it disappeared along with all other links.

Edited by MrMateczko

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lolya

I don't mean the DK one, I remember being another plugin to enable default lensflare.

IT was on the first page of the ENB screenshot topic, but recently it disappeared along with all other links.

 

So there are no way to bring back original lens flare in ATI? If yes, then I will just have to use DK22's one.

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Alt

 

I don't mean the DK one, I remember being another plugin to enable default lensflare.

IT was on the first page of the ENB screenshot topic, but recently it disappeared along with all other links.

 

So there are no way to bring back original lens flare in ATI? If yes, then I will just have to use DK22's one.

 

First version of DK's plugin restores original lens flare by default. I didn't notice obvious difference when switched to NVidia GPU.

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Matias_Montanna

MAP HIGH DEFINITION.

 

 

Well ... I was so bored today dedicated to collecting 143 parts of map enhanced version of Mobile and I did to make it. In. png Here to have it as I leave I hope you like. PD: Map High Definition.

 

 

Link Mediafire: http://www.mediafire.com/view/y60cka8lrs6ocay/MapSanAndreasHDMobile.png

(Mediafire is Better for size HD) (I recommend this is see the size better than others.)

 

PD: Automatically you enter the link you'll have a display image of the map and you will have two options Look/View or Download it.

Edited by Matias_Montanna

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