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Blackbird88

[SA] Mobile to PC research project

Recommended Posts

MB7783
Posted (edited)
10 minutes ago, Skayz said:

OK, now they work, but I need to do the samething for all the other mods, right?

Of course.

Edited by MB7783

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Zolika1351
Posted (edited)

Why is it so dark?

unknown.png

Also the sky is red around 6:00

unknown.png

Edited by Zolika1351

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iAbokai
Posted (edited)

@Skayz

all the mods that use .asi only (sometimes with a folder), just install them in your gta sa directory

all the mods that replace something, like a texture or a model, put them in the modloader folder

and all the mods that use .cs, just install them in the cleo folder

Of course you need to have installed the following:

On 12/13/2013 at 11:17 AM, Blackbird88 said:

Silent's ASI Loader is required for any ASI mods.

LINK/2012's Mod Loader is recommended to install all the mods especially the ones replacing textures/models to prevent any IMG issues.

CLEO library is required for any CLEO mods.

@Zolika1351

hmmm... are you using skygfx and shadows extender at the same time?, if that so, did you tried to remove shadows extender from your game? because a (not) long time ago i used them at the same time and it gave me the same problem and I solved it by downloading an older version of the shadows extender

Edited by iAbokai
i'm stupid

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Skayz
Posted (edited)
19 minutes ago, iAbokai said:

@Skayz

all the mods that use .asi only (sometimes with a folder), just install them in your gta sa directory

all the mods that replace something, like a texture or a model, put them in the modloader folder

and all the mods that use .cs, just install them in the cleo folder

Of course you need to have installed the following:

@Zolika1351

hmmm... are you using skygfx and shadows extender at the same time?, if that so, did you tried to remove shadows extender from your game? because a (not) long time ago i used them at the same time and it gave me the same problem and I solved it by downloading an older version of the shadows extender

Thanks

Edited by Skayz

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Skayz

Mobile HUD Mod link doesn't work

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zanesix

@Skayz 

 

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Skayz
23 minutes ago, zanesix said:

@Skayz 

 

Thanks, I installed it but it doesn't work (it's the only one)

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Blackbird88

I fixed the links. It appears the forum upgrade blanked all the links of mods that linked to GTAF threads for some reason :blink:

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glowy
Posted (edited)

NEWS: TheHero is working on mobile reflections you can try them out; check his latest uploads on http://skygfx.rockstarvision.com/SkyGfx_SA_latest/

it's a pre-release mod (it isn't done entirely yet)

Edited by glowy
I needed to indicate that it's a pre-release mod (incomplete)

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Blackbird88

Old news.

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glowy
18 hours ago, Blackbird88 said:

Old news.

eh ok sorry

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Blackbird88
Posted (edited)

It's no big deal, but it was discussed on previous page :D

Edited by Blackbird88

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Justis77

Why shadows are detected as a virus?

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LaDiDa
58 minutes ago, Justis77 said:

Why shadows are detected as a virus?

Because of false positives being a thing.

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Motka

Is anybody attempting to convert the mobile shop UI to PC? 

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AddictionToGaming
Posted (edited)

Any idea why I can't get the Mobile Specular Map to work?

bb806caa91b31ab7a423bcf619f73284.png

Edited by AddictionToGaming

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栗山明子

Is there any mod about Mobile Texture Overlay?
It's seems make every peds more bright, ped spec is so strange to use without it.

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Blackbird88

SkyGfx author is working on both overlays and reflections. When both are in stable version of it I'll add mention to OP.

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(Japan) GTA Love

mobile to good

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Abraham1990

Hi guys, do you know why the specular map does not load me? I get this message ... (UNABLE TO LOAD PED SPEC.ASI)

On 28/7/2018 at 4:11, AddictionToGaming said:

¿Alguna idea de por qué no puedo hacer que funcione el Mapa espacial móvil?

bb806caa91b31ab7a423bcf619f73284.png

It happens exactly the same
 

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FriedSpats

Did you put in the .ini file as well?

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Abraham1990

yes

 

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FriedSpats

Hmph weird, but try putting it in your “scripts” folder and see if it works. Sometimes certain asi files won’t load inside modloader.

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Templar793

I just retextured the entire player.img with the dff and txd files from the Xbox 360 Version, but there seems to be a problem with some clothes and tattoos textures (there is like transparency and some tattoos have white edges).

Is there any way to fix this??? (IDK if the PC version uses PNG-8 or PNG-24)

 

image.pngimage.pngimage.pngimage.pngimage.png

image.pngimage.pngtattcolor.pngvest.png

1 hour ago, Templar793 said:

I just retextured the entire player.img with the dff and txd files from the Xbox 360 Version, but there seems to be a problem with some clothes and tattoos textures (there is like transparency and some tattoos have white edges).

Is there any way to fix this??? (IDK if the PC version uses PNG-8 or PNG-24)

 

image.pngimage.pngimage.pngimage.pngimage.png

image.pngimage.pngtattcolor.pngvest.png

Full-Res Images : https://photos.google.com/share/AF1QipN-wiGuRSl4wf4ObrsWOpY5V5Hojju0eyDWekT6mQz7BMiODUT8qq12W8tBjnj-zw?key=a0tneEFhLXVvZEtydnphcWdXbWFPd1R1ZHBOQlpB

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MB7783
On 9/30/2018 at 5:59 PM, Templar793 said:

I just retextured the entire player.img with the dff and txd files from the Xbox 360 Version, but there seems to be a problem with some clothes and tattoos textures (there is like transparency and some tattoos have white edges).

Is there any way to fix this??? (IDK if the PC version uses PNG-8 or PNG-24)

 

image.pngimage.pngimage.pngimage.pngimage.png

image.pngimage.pngtattcolor.pngvest.png

Full-Res Images : https://photos.google.com/share/AF1QipN-wiGuRSl4wf4ObrsWOpY5V5Hojju0eyDWekT6mQz7BMiODUT8qq12W8tBjnj-zw?key=a0tneEFhLXVvZEtydnphcWdXbWFPd1R1ZHBOQlpB

Do the CJ dff files in the Xbox version already come with specularity included? or are you using "ped_spec"

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Templar793
6 hours ago, MB7783 said:

Do the CJ dff files in the Xbox version already come with specularity included? or are you using "ped_spec"

No, im using ped spec.

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MB7783
17 hours ago, Templar793 said:

No, estoy usando ped spec.

Really, your "ped_spec" configuration really looks a lot like the original specularity on Xbox and Mobile

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Ku3o
On 12/13/2013 at 4:17 PM, Blackbird88 said:
  •  

  • Mobile Post Processing | @The Hero | Note: Set colorFilter=Mobile in the desired skygfx.ini
  •   Hide contents

    PC

      Reveal hidden contents

    N3X1T1i.png

    Mobile

      Reveal hidden contents

    YRm8SIZ.jpg

      

     

i think you inverted images

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LaDiDa
5 minutes ago, Ku3o said:

i think you inverted images

Nope, Mobile tries to mimic the original PS2 filter (a.k.a. the orange fog on the start of the game), Original PC doesn't have any of that at all. Still the actual PS2 colors look better, mobile is more like a kind of brown instead of orange.

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Ku3o
Just now, LaDiDa said:

Nope, Mobile tries to mimic the original PS2 filter (a.k.a. the orange fog on the start of the game), Original PC doesn't have any of that at all. Still the actual PS2 colors look better, mobile is more like a kind of brown instead of orange.

i read " W, S, A and D to move Carl " and i thought that was the pc one

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