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Blackbird88

[SA] Mobile to PC research project

Recommended Posts

gts.

 

Where's all this mobile conversion/whatever is, released? Or where can I find it?

It's technically not released yet, but you can find the new skygfx version with the updated neo reflections here. All the other stuff is a few posts above.

I know. I'm the one that posted the aap's server link to latest skygfx build first. I was asking about all the mobile stuff that you can see in the screenshot but nevermind I've been already answered a few minutes ago.

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LaDiDa

ENB Series doesn't even come close to proper reflections. Screenspace reflections look really odd when it maps a "reflection" of the road on the roof of your car :x

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CoolMods
Posted (edited)

Yeah, once with ENB i even saw the hud has a reflection on the vehicle.

Edited by CoolMods

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edups

Yeah, once with ENB i even saw the hud has a reflection on the vehicle.

True,seems as if it reflects everything on scrreen,including the HUD,unlike proper reflections that use enviroment maps.

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MB7783
Posted (edited)

RenderWare is necessary to make an environment mapping similar to the reflections of the SA mobile, or there is some way to encode the reflections of the vehicles.

Edited by MB7783

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edups

Why havent these vegetaion textures been fixed yet?They look worse than the 'minecraft textures'on gta sa mobile.

6Z6gpXB.png

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LaDiDa

eh, all I could say is that you might have to search around a bit in other txd's to find a higher res version of that same grass texture, looks like R* used a lod texture there (or it's one of the <128x128 only grass textures, in that case it's R* Vision™) D:

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edups

eh, all I could say is that you might have to search around a bit in other txd's to find a higher res version of that same grass texture, looks like R* used a lod texture there (or it's one of the <128x128 only grass textures, in that case it's R* Vision™) D:

F,i found a 128x128 texure in a txd,im currently going through each txd in gta3.img and replacing all lod grass textures,and boy did the defaults look horrid.

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Ash_735

They're LOD, they're meant to be low res, that case there is a model issue if it is using the lod texture.

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edups

They're LOD, they're meant to be low res, that case there is a model issue if it is using the lod texture.

Well f**k me,maybe it's to do with mobile vegetation,which i am using through modloader.

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LaDiDa

Might've been a mix up. Either by R* themselves or a mod. What happens if you disable all mods in ML?

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edups

Might've been a mix up. Either by R* themselves or a mod. What happens if you disable all mods in ML?

Still worse than minecraft quality,looks like R* f**ked up hard.

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-Whizz-

Can someone help me please, to fix that all? My resolution is 3840 x 2160.

6on3mf.png



2nqux5x.png



2e3wy6q.png



atx92e.png



Extreme_Traffic_v2.cs Mod | The game crashes, when i enter the police department.

6irw2s.png

 

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Ash_735

1) Use a higher resolution mask for the moon, or disable it by using a blank mask (lunar.png in the same location as SilentPatch)

 

2) Use SkyGrad by Wesser

 

3) Banding can't be fixed on some objects

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CoolMods

Is there a all in one pack?

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edups
Posted (edited)

Anyone got an LOD grass fix?They were f**ked up already due to R* screwing up something.

Edited by edups

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Ash_735

Anyone got an LOD grass fix?They were f**ked up already due to R* screwing up something.

It's not quite a bug, just a rushed model, San Fierro was the last city in the game to be properly worked on and a lot of areas show itr, especially in terms of texture mapping.

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edups
Posted (edited)

 

 



Anyone got an LOD grass fix?They were f**ked up already due to R* screwing up something.
It's not quite a bug, just a rushed model, San Fierro was the last city in the game to be properly worked on and a lot of areas show itr, especially in terms of texture mapping.

fook,why couldn't R* just have delayed SA to work on San Fierro instead of rush it.

Edited by edups

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GroveStGTAV
Posted (edited)

1382298368_99-1343362539-purchase.jpg

 

Maybe, you can add shop icons like this.

Edited by GroveStGTAV

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edups
Posted (edited)

Also,the 'fixed' intro text that exists currently is not correct,on mobile is is proper 16:9,but the fixed text' is still streched.

Edited by edups

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GroveStGTAV

Also, you can add shop icons like this too

 

nQuJyv4.png

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edups

I have noticed a few annoying issues with SSE ,they are:

1)The shadows don't seem to actually be on they ground,this can be seen easily with CJ.

F0l9KUV.png

2)Bicycle shadows look hexagonal and ugly with certain versions of SSE 2.1.0,these ones work with SkyGFX's mobile color filter(basically the one on gtagarage).

3)The ones that have nice bicycle shadows don't work with SkyGFX's mobile filter,it causes a black screen(this version is the one linked in the OP).

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LaDiDa

Just use the PS2 static shadows, the dynamic ones are buggy regardless of SSE and quite performance breaking in some parts as well.

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edups

The default 2D grass textures in GTA SA look really crappy,as in they are only about 128x128/256x256.And I am not talking about those 3Dish sections on the grass,I am talking abut what is under that.If someone can get the HQ grass textures from mobile,then that'll help pretty nicely.

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SilverRST

That ugly grass texture of the spot in screen posted by edups, wasn't San Fierro a rushed job?

There are a lot of mistakes and bugs in San Fierro and it also looks less detailed, so no wonder why the grass looks like sh*t.

Damn shame, I like San Fierro a lot too.

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edups

True,SF has the worst grass,but the grass in other places like LS and LV still suck balls.

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SilverRST

Shiny peds looks horrible, it's like they got jizzed all over their bodies. I had no idea the mobile version looks that ugly and horrible, yuck!

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