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GTA San Andreas Mobile Modding


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Ill probably get torn apart for this request but here it goes. Is there a way to remove all audio files containing vocals or voices? I like this game, but I always play it muted because I don't like the language. I would like to remove (if possible) the files containing vocals. Also, if the audio files are audacity compatible, I wouldn't be against removing the bad offensive language.

I am aware this is a game centered around violence and murder and theft, but I still enjoy playing through the missions. I can just skip over the cut scenes, thats no problem, but I would like to be able to drive around and be able to hear the traffic and guns and everything.

 

request two. I've read through this thread, can someone point me towards how I can do car mods? It was super easy for gta3 on iOS, it is not apparent to me if it is also easy in this version. Thanks guys!

That first request would be tricky as you're deleting select audio files, but a lot of them. Compared to 3, San Andreas would be much more difficult as the peds are more vocal as well as CJ when he crashes, shoots and responds to people. Someone would be spending a good part of a day removing stuff that makes the game feel more alive.

If you're trying to add in an already existing mod, use TXDf*cker. I'm not 100% on how the rest works.

 

I'd be willing to do the work if I knew where to look. and honestly, I'd be fine removing all the vocals, they don't add much to me. If they are in some file mixed with all the other audio clips, that would suck to sort thru, but If they were somewhat secluded and I could just remove them, I would be fine with that. I am afraid if I just simply removed then that it would cause game crashes. plus I do not know where to find them. Like I said, I play it on mute right now anyway.I believe that this is actually possible,without the need to remove anything.

It can be done with a script,There are opcodes like 09F5 which prevents any conversations triggered with the player.

Also,Opcode 0489 that shuts a character up,you should apply it on CJ and peds,and if you manage to do it,I doubt you'll hear anything from peds and CJ too.

 

Edit : read the recent posts,thought you meant having that on PC,goddamnit.

Edited by Danikov
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juggui tested my tool and he said the game parser is only accepting 12445 textures in gta3.txt

Edited by nick7
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12445 textures? What do u mean?

12445 textures is the limit of the gta3.txt,

If you get over the limit, then will your game crash.

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juggui tested my tool and he said the game parser is only accepting 12445 textures in gta3.txt

okay i get it they made the game to have 12444 textures only within the pvr file and max the file can have is 12445 so anything more then that and the game wont even load :/ so how will we eva get past this ???

 

12445 textures? What do u mean?

12445 textures is the limit of the gta3.txt,

If you get over the limit, then will your game crash.

 

but thats not true because i just tried with less then 12445 and still nothing :( wtf is there anything that will help

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okay i have figured it out and got it working, first is dont import as txd but just import the textures .png seperatly, so it will require u to first extract the png files from the original txd then adding them to the pvr file with import then add with alpha, also the probelms i was getting is that sometimes TXDfuker resizes the texture to a different size and the game would crash so first import the texture close txdf*cker then reopen and check if the texture size is the same, there thats how to get it all working :)))) ohhh and also dont go ova 12444 sometimes 12445 works but thats a small percent of the time :/ we need someone to remove this limit so we can add mods withouit removing random textures

"YOU WILL NOT BELIEVE THIS"

 

i just relised theres also a texture size limit and amount, so u ca have anything bigger then 512x512 and u cant have more then a certain number of a texture size so as example there 32 textures all the size of 512x512 and u delete a texure thats the size of 256x256 hoping to be under the 12445 limit then add a texture the size of 512x512 it WONT WORK because of the amount of texture sizes allowed, WTF

Edited by emirh08
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okay i have figured it out and got it working, first is dont import as txd but just import the textures .png seperatly, so it will require u to first extract the png files from the original txd then adding them to the pvr file with import then add with alpha, also the probelms i was getting is that sometimes TXDfuker resizes the texture to a different size and the game would crash so first import the texture close txdf*cker then reopen and check if the texture size is the same, there thats how to get it all working :)))) ohhh and also dont go ova 12444 sometimes 12445 works but thats a small percent of the time :/ we need someone to remove this limit so we can add mods withouit removing random textures

"YOU WILL NOT BELIEVE THIS"

 

i just relised theres also a texture size limit and amount, so u ca have anything bigger then 512x512 and u cant have more then a certain number of a texture size so as example there 32 textures all the size of 512x512 and u delete a texure thats the size of 256x256 hoping to be under the 12445 limit then add a texture the size of 512x512 it WONT WORK because of the amount of texture sizes allowed, WTF

just working on a txd limit patch

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okay i have figured it out and got it working, first is dont import as txd but just import the textures .png seperatly, so it will require u to first extract the png files from the original txd then adding them to the pvr file with import then add with alpha, also the probelms i was getting is that sometimes TXDfuker resizes the texture to a different size and the game would crash so first import the texture close txdf*cker then reopen and check if the texture size is the same, there thats how to get it all working :)))) ohhh and also dont go ova 12444 sometimes 12445 works but thats a small percent of the time :/ we need someone to remove this limit so we can add mods withouit removing random textures

"YOU WILL NOT BELIEVE THIS"

 

i just relised theres also a texture size limit and amount, so u ca have anything bigger then 512x512 and u cant have more then a certain number of a texture size so as example there 32 textures all the size of 512x512 and u delete a texure thats the size of 256x256 hoping to be under the 12445 limit then add a texture the size of 512x512 it WONT WORK because of the amount of texture sizes allowed, WTF

just working on a txd limit patch

 

well if u get it your a legend, i dont think it should be to hard i havent given to much of a look into it tho, there also needs to be a dff converter because not all .dff work actually about 80% of them dont but it does work for peds really good just not car mods

Edited by emirh08
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Manhunt Mobile.

I converted the train yard level from Manhunt to the game, currently running on my old 3GS.
Comments/ideas/constructive crits etc are welcome. :)

ibyjdMQIDfhxmn.png

ieE22HhSnKpTu.png

itbXt7moE7C6.png

Edited by Frank.s
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Very nice mod on iOS exclusive version of SA.

HHnErXC.png


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Manhunt Mobile.

 

I converted the train yard level from Manhunt to the game, currently running on my old 3GS.

Comments/ideas/constructive crits etc are welcome. :)

 

Very nice! Be sure to post this over at ProjectManhunt, I'm sure you'll have a lot of happy folks begging you to continue! :D

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Here are some of my observations:

*Most audio are 22050Hz low-bitrate VBR stereo, or mono compressed mp3 files, zipped inside osw files, which are easily opened in WinRAR. There's a idx file besides every audio archive, which lists all the files, and possibly some stuff about every file.

More shocking info in Ash_735's post below.

*There's an interesting file called: colorcycle.dat. Maybe its an addendum to the timecyc.dat, giving more variety of the colors in the game?

*The timecyc.dat file is the same as in the PC version.

 

Quick comparison of colors, Mobile vs PC:

Rl0AUNjl.png0tBUo0Wl.png

 

Anybody can convert that "colorcycle.dat" to run in PC?

Edited by dedomil
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I converted the train yard level from Manhunt to the game, currently running on my old 3GS.

What about FPS? How smooth is your game?

HHnErXC.png


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Aaaaaand finally released: https://play.google.com/store/apps/details?id=com.rockstargames.gtasa

 

All there:

e543e0512525b3539859f325cd08f092.jpg

Edited by ThirteenAG
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Now let's start the android modding. It has .obb files so when editing the file, the game will not find the datas. This is also avalabile for 3 and VC. I heard replacing the cars is same as VC. Now I need to get the game on my Allview Viva Q7 (good tablet, 3 runs without problems with maximum graphics) and a controller (14 euro at a shop) and start the modding. When someone make the cleo and the asi loader for game, tell me. I will be arround sometimes. My object is to ''convert'' my PC SA TC to mobile when I will get it. When finished I will post some images here. TXH ROCKSTAR!

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Since it's out on Android, can anyone tell me if it's compatible with the Xperia Play? I've tried searching for the app on Google Play with my Xperia Play and I can't find it anywhere.

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I'm trying to get it working for Xperia Neo V, I'll tell you if it works.

HHnErXC.png


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Can someone tell me what are the android requirements for the game? it says it's compatible with my Samsung Galaxy S3 Mini, but Vice City is also compatible AND lags from time to time.THX

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Well it doesn't say exactly S3 Mini, but Galaxy Ace 2 is in the list, so it would have to work on S3 Mini right? (S3 Mini specs are greater than Ace 2's) :) even if it lags this is gonna be the greatest mobile game of the year. btw thanks for the list ThirteenAG ;)

Edited by koragg
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I must be blind, but where is main.scm located?

 

a1d40184b154760f0e2b7e4757c807ed.jpg

It is in apk file, and in assets.zip.mp3.

HHnErXC.png


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I must be blind, but where is main.scm located?

 

a1d40184b154760f0e2b7e4757c807ed.jpg

Oh, so you managed to play it :D? I see that half of posted comments on google play are "game doesn't work".

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@Wheatley

Game works on Neo V ICS, so it will work on Xperia Play too.

HHnErXC.png


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