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GTA San Andreas Mobile Modding


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On 12/23/2019 at 8:35 AM, NikitoGR said:

Has anyone solution to crashes? I got modified GTA SA apk, Cleo work fine, but when I open SA the next day, loading a save, it gives me a CtD. (libgtasa.so, and some addresses errors). Android Q, no root. If I load a backup, it runs fine.

Could be a script corrupting the savegame

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How to change widget on Android,,i want to change accelerate widget Become analog so i can control the throttle 

 

Sorry for bad english

how to change bikes.ifp to bikeh.ifp,,I already rename its name and changed the vehicle anim group and then the game crashed

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  • 3 weeks later...

Hello everyone! I'm very interested in scripting GTA sa, but I'm still a beginner... in General, the other day I rummaged through the APK of Gta Sa Mobile and found mainV1.scm there and scriptv1.img (similar to main.scm and script.img only on Android) I tried to decompile the mobile mainV1.scm, and I did it! (with 20 attempt...) I looked at the mainV1.scm structure and realized-that mobile main V1.scm is TOO similar to cleo (probably this is Cleo - I don't know) I tried to change something there in the mission "Ice Cold Killa" so that at the beginning we were given a desert eagle instead of a colt with a silencer, I changed it, went into the game-it doesn't seem to fly, but then I decided to check the change - but nothing happened! Instead of the Desert Eagle, there was still a colt with a silencer. It seems to me that I have a key to a new direction in Mobile modding Gta SA but... When I make some changes, nothing changes in the game! I don't know what to do, who can - please help!

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Hello everyone! I'm very interested in scripting GTA sa, but I'm still a beginner... in General, the other day I rummaged through the APK of Gta Sa Mobile and found mainV1.scm there and scriptv1.img (similar to main.scm and script.img only on Android) I tried to decompile the mobile mainV1.scm, and I did it! (with 20 attempt...) I looked at the mainV1.scm structure and realized-that mobile main V1.scm is TOO similar to cleo (probably this is Cleo - I don't know) I tried to change something there in the mission "Ice Cold Killa" so that at the beginning we were given a desert eagle instead of a colt with a silencer, I changed it, went into the game-it doesn't seem to fly, but then I decided to check the change - but nothing happened! Instead of the Desert Eagle, there was still a colt with a silencer. It seems to me that I have a key to a new direction in Mobile modding Gta SA but... When I make some changes, nothing changes in the game! I don't know what to do, who can - please help!

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  • 3 weeks later...

What about these opcodes and why are they missing in Sanny Builder v3.3.3, I can't find it in opcode search.

0DD0=2,%1d% = get_label_addr %2p% ; android

0DD1=2,%1d% = get_func_addr_by_cstr_name %2d% ; android

0DD2=1,context_call_func %1d% ; android

0DD3=2,context_set_reg %1d% value %2d% ; android

0DD4=2,%1d% = context_get_reg %2d% ; android

0DD6=1,%1d% = get_game_version ; android

0DD7=1,%1d% = get_image_base ; android

0DD8=4,%1d% = read_mem_addr %2d% size %3d% add_ib %4d% ; android

0DD9=5,write_mem_addr %1d% value %2d% size %3d% add_ib %4d% protect %5d% ; android

0DDC=2,set_mutex_var %1d% to %2d% ; android

0DDD=2,%1d% = get_mutex_var %2d% ; android

0DE0=3,%1d% = get_touch_point_state %2d% mintime %3d% ; android

0DE1=5,%1d% = get_touch_slide_state from %2d% to %3d% mintime %4d% maxtime %5d% ; android

0DE2=1,%1d% = get_menu_button_state ; read opcode info before using ; android

0DE3=2,%1d% = get_menu_button_pressed mintime %2d% ; read opcode info before using ; android

 

And what about read/write memory opcodes can someone give the list of memory addresses/offests?

 

Thank you! 😘

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1 hour ago, kubikas33 said:

What about these opcodes and why are they missing in Sanny Builder v3.3.3, I can't find it in opcode search.

 

And what about read/write memory opcodes can someone give the list of memory addresses/offests?

 

Thank you! 😘

I dont know why the Sanny devs don't just add them already, but you have to add all of those to the SCM.INI files for all 3 games.

 

I have only found a list for 1.08 SA addresses, for other versions & games you'll have to find them yourself in a decompiled library (libGTASA.so).

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11 hours ago, kubikas33 said:

Do you have decompiled libGTASA.so idb database?

Yes but you need IDA Pro to look at it anyways, since IDA Free doesnt support ARM. So at that point just torrent IDA Pro and drag the .so into it.

 

However, I do have the libraries for multiple versions of all 4 android GTAs, I just need to disassemble and put them in a .zip. I'll upload that later so we can have them all in one place

Edited by LCstuntman
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32 minutes ago, LCstuntman said:

Yes but you need IDA Pro to look at it anyways, since IDA Free doesnt support ARM. So at that point just torrent IDA Pro and drag the .so into it.

 

However, I do have the libraries for multiple versions of all 4 android GTAs, I just need to disassemble and put them in a .zip. I'll upload that later so we can have them all in one place

Yeah I did that already 😃 I have some experience in reverse engineering I thought that IDA Pro won't show the names of the functions used in the game, but it did awesome, I'm right now looking at it, do you need any help with cleo for GTA SA v2.00 I have some experience in reverse engineering and I've been programming for 5+ years now, can you give me some info where to start or where are you at? GTA is my favorite game I would really love to help.

Edited by kubikas33
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15 minutes ago, kubikas33 said:

Yeah I did that already 😃 I have some experience in reverse engineering I thought that IDA Pro won't show the names of the functions used in the game, but it did awesome, I'm right now looking at it, do you need any help with cleo for GTA SA v2.00 I have some experience with reverse engineering and I've been programming for 5+ years now, can you give me some info where to start or where are you at? GTA is my favorite game I would really love to help.

Yea the function labels are a gift from WarDrum.

 

I stopped working on Cleo months ago, since fastman92 has already made it compatible with SA 2.00, and will be releasing it soon with his FLA for Android. Also, the FLA will include a plug-in loader, so we can finally start porting .asi mods soon, and making from scratch for LCS. That will be the real fun, though I have far less programming experience than you or fastman.

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23 minutes ago, LCstuntman said:

Yea the function labels are a gift from WarDrum.

 

I stopped working on Cleo months ago, since fastman92 has already made it compatible with SA 2.00, and will be releasing it soon with his FLA for Android. Also, the FLA will include a plug-in loader, so we can finally start porting .asi mods soon, and making from scratch for LCS. That will be the real fun, though I have far less programming experience than you or fastman.

What is FLA? 😃

Edited by kubikas33
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Dr.  Prakamya Khare

Anyone have any tutorials regarding how to add cars in android version of SA. 

Thanks in advanced

Edited by Dr. Prakamya Khare
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Dr.  Prakamya Khare
On Tue Jan 21 2020 at 12:42 AM, KirBar228 said:

Hello everyone! I'm very interested in scripting GTA sa, but I'm still a beginner... in General, the other day I rummaged through the APK of Gta Sa Mobile and found mainV1.scm there and scriptv1.img (similar to main.scm and script.img only on Android) I tried to decompile the mobile mainV1.scm, and I did it! (with 20 attempt...) I looked at the mainV1.scm structure and realized-that mobile main V1.scm is TOO similar to cleo (probably this is Cleo - I don't know) I tried to change something there in the mission "Ice Cold Killa" so that at the beginning we were given a desert eagle instead of a colt with a silencer, I changed it, went into the game-it doesn't seem to fly, but then I decided to check the change - but nothing happened! Instead of the Desert Eagle, there was still a colt with a silencer. It seems to me that I have a key to a new direction in Mobile modding Gta SA but... When I make some changes, nothing changes in the game! I don't know what to do, who can - please help!

You need to delete both main.scm and script.img from apk and rebuild and sign it after that copy your modified SCM into Android/ data/com.rockstargames.gtasa/files/data/script paste it now all your problems will solve. 

I think this may help you

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On 12/20/2013 at 7:58 AM, Frank.s said:

GTA SA Mobile Map Cleaned Download

http://www.sendspace.com/file/w8cwnp


vGzFC.jpg

 

Simple files:
gta3.img
gta.dat

paths.img

other un-needed imgs emptied
water.dat
main.scm

clean.ide

clean.ipl


Useful for people who have problems map-cleaning mobile SA.

Link is dead, anyone have a new link?

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  • 1 month later...

Do the fixed radio stations from the first post work on version 2.00 of the game on android? I waited to hear runnin' down a dream but didn't have that luck. 

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17 hours ago, Kubigz said:

Nope, does not work for the newest version.

Any other way to get them back? I miss my two K-DST songs :(

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  • 2 weeks later...

Can someone please give me a link to version 1.0.2 of the game? I want to try it on Android 10. That's the version on which the restore songs mod worked many years ago.

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  • 2 weeks later...

Hello gentlemans, i just want to know how to mod Gta sa mobile sounds? Because i ve been trying but it keeps force close when im gonna play the game, maybe my settings is wrong or need some coding maybe?

 

Thats all thank you

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  • 1 month later...

How come someone doesnt make this mod for the newer version? Is it harder to make these types of mods for mobile? 

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3 minutes ago, Smok Novo said:

How come someone doesnt make this mod for the newer version? Is it harder to make these types of mods for mobile? 

Which mod?

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16 minutes ago, Smok Novo said:

The audio and music restoration mod

You can already create your own osw with its fxt for a long time using SA audio fixer desde img tools 😐

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