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GTA San Andreas Mobile Modding


_CP_

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Textures work perfectly! Thank you nick7!

I have one question: Is there any program to batch extract .PNG images from .TXD?

 

Update: People like pictures so here it it:

 

g8umI1e.png

Edited by Dicko501
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Vincent Johnson

so no way to play my own mp3 files since Rockstar removed the user radio channel in game?

Edited by Los_Vincent
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Heisenberg666

I have SA 1.3 and after I extracted the obbs to android/com.rockstargames.gtasa/data/files

 

And open sa, it downloads the whole thing again? I even renamed the original obb folder so it doesn't find it but it just replaces it, am I missing something?

Edited by Marck527
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hi,is there anyway to play my own mp3 files?or will rockstar update the user music track in next apk?thankyou!

 

No that feature was completely cut from Android version.

HHnErXC.png


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@_CP_ Nope, read older pages from there. It's still in android but It's removed from radios, only with a bug it appears and it can be fixed with scripting.

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How to mod the map?

Copy the data folder from main.2.com.rockstargames.gtasa.obb to sdcard/android/data/com.rockstargames/gtasa/files then just replace the .ipl file (mod). DO NOT MODIFI THE .OBB FILES!!!!!

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I have SA 1.3 and after I extracted the obbs to android/com.rockstargames.gtasa/data/files

 

And open sa, it downloads the whole thing again? I even renamed the original obb folder so it doesn't find it but it just replaces it, am I missing something?

 

After extracting obbs, don't delete them or change their name. Game will look for them when starting but it will use extracted files instead.

 

If you don't have enough space, try using empty obb files with the same name or wait for a modder to edit the apk of the game for ignoring obb files or use a app like "gl to sd" to move the obbs to extsd card.

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I have SA 1.3 and after I extracted the obbs to android/com.rockstargames.gtasa/data/filesAnd open sa, it downloads the whole thing again? I even renamed the original obb folder so it doesn't find it but it just replaces it, am I missing something?

After extracting obbs, don't delete them or change their name. Game will look for them when starting but it will use extracted files instead. If you don't have enough space, try using empty obb files with the same name or wait for a modder to edit the apk of the game for ignoring obb files or use a app like "gl to sd" to move the obbs to extsd card.So do I need to extract the both obbs to sdcard/android/data/com.rockstargames.gtasa/files?.... before I start modding, or just the files im modding..... thus if im modding the vehicle.ide and carmods.dat, inside of the sdcard/android/data/com.rockstargames.gtasa/files..... should it show data/with all the files or just the vehicle and carmods

 

Also if all the files are to be in the same folder [sdcard/android/data/com.rockstargames.gtasa/files/data] are the data files from main obb to be included? Eg: decision, maps, paths folders alongside the animgrp, ar_stats, carcols...etc

 

Hope I ddnt lose anyone

Edited by MarBev
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okay guys, new txdf*cker build should resolve texture limit problem: i've added TMB file support.

hi bro,,, how to fixed edit texture at player folder (texdb/player) for adreno gpu (dxt file) coz it just pvr file at player folder... i've tried cache conveter >pvr to dxt, pvr to etc with newest your txdf*cker but its still crash after loading... thanks for your attention...

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i have gotten alot of .dff car mods from 10-14mb down to 5-7mbs just delete unessasy objects within the car example would be somecars have objects wit i the boot or object u cant realy even see like the engine on a lambo aventador, this way the car looks great and run great

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i have gotten alot of .dff car mods from 10-14mb down to 5-7mbs just delete unessasy objects within the car example would be somecars have objects wit i the boot or object u cant realy even see like the engine on a lambo aventador, this way the car looks great and run great

Yep in Zmodeler u can even delete the damaged parts that'll take off about a third of the size if not more

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i have gotten alot of .dff car mods from 10-14mb down to 5-7mbs just delete unessasy objects within the car example would be somecars have objects wit i the boot or object u cant realy even see like the engine on a lambo aventador, this way the car looks great and run great

Yep in Zmodeler u can even delete the damaged parts that'll take off about a third of the size if not more

 

yeah wat really REALLLLYYYY takes of about 70% of the size od a dff in cars is making a mesh/grill surface flat, i mean it stills looks great and makes it into just one poly instead of about 30 000 lol i am doing as much as i can dto realese a gta sa HD REAL WORLD mod asap, trying to make it runa dn look great for now,

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I have SA 1.3 and after I extracted the obbs to android/com.rockstargames.gtasa/data/filesAnd open sa, it downloads the whole thing again? I even renamed the original obb folder so it doesn't find it but it just replaces it, am I missing something?

After extracting obbs, don't delete them or change their name. Game will look for them when starting but it will use extracted files instead. If you don't have enough space, try using empty obb files with the same name or wait for a modder to edit the apk of the game for ignoring obb files or use a app like "gl to sd" to move the obbs to extsd card.
So do I need to extract the both obbs to sdcard/android/data/com.rockstargames.gtasa/files?.... before I start modding, or just the files im modding..... thus if im modding the vehicle.ide and carmods.dat, inside of the sdcard/android/data/com.rockstargames.gtasa/files..... should it show data/with all the files or just the vehicle and carmodsAlso if all the files are to be in the same folder [sdcard/android/data/com.rockstargames.gtasa/files/data] are the data files from main obb to be included? Eg: decision, maps, paths folders alongside the animgrp, ar_stats, carcols...etcHope I ddnt lose anyone

Ok nevermind, I just placed the entire data folder in the files folder, before I started modding, changed some stuff around like dual wielding DE, silence pistol, etc..... worked like a charm

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Heisenberg666

55521.png

 

Installed the lamborghini veneno mod but my whole environment is messed up like American flags for trees lol

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Textures work perfectly! Thank you nick7!

I have one question: Is there any program to batch extract .PNG images from .TXD?

 

Update: People like pictures so here it it:

 

g8umI1e.png

Very Nice. With G-TXD you can merge txd's into one. then on txd worksop open the new txd and extract all textures.

 

BTW. dose anyone know how alpha textures work an where they are stored? how do import them?

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55521.png

 

Installed the lamborghini veneno mod but my whole environment is messed up like American flags for trees lol

 

AMERICA!

 

Sorry, Did you changed the texture name ? (replace the flag texture with the palm texture)

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i have gotten alot of .dff car mods from 10-14mb down to 5-7mbs just delete unessasy objects within the car example would be somecars have objects wit i the boot or object u cant realy even see like the engine on a lambo aventador, this way the car looks great and run great

Yep in Zmodeler u can even delete the damaged parts that'll take off about a third of the size if not more

 

yeah wat really REALLLLYYYY takes of about 70% of the size od a dff in cars is making a mesh/grill surface flat, i mean it stills looks great and makes it into just one poly instead of about 30 000 lol i am doing as much as i can dto realese a gta sa HD REAL WORLD mod asap, trying to make it runa dn look great for now,sorry bro i havent understand.what part i can remove for resize the mod? At time i remove only dam part (i think is damage part) but i can remove other parts?i have problem with 3ds max and i can only use zmodeler and i cant optimize polygons.need a big help because i love veneo...pls xD
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Is there any way to make TXDf*cker faster? I'm trying to import about 500 textures and it takes soo long. (Yeah, 500 textures, don't ask.)

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Is there any way to make TXDf*cker faster? I'm trying to import about 500 textures and it takes soo long. (Yeah, 500 textures, don't ask.)

500 textures? O.O oh my gaa... what are they about? xD

 

Yeah if you edit the car in zmodeler, you can get a smaller dff file by removing the damage parts but i dont get much fun without damage...

Edited by oslec
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Is there any way to make TXDf*cker faster? I'm trying to import about 500 textures and it takes soo long. (Yeah, 500 textures, don't ask.)

500 textures? O.O oh my gaa... what are they about? xD

 

Yeah if you edit the car in zmodeler, you can get a smaller dff file by removing the damage parts but i dont get much fun without damage...

 

yeah i dont remove it because removing damge parts doesnt speed up the game in anyway but removing parts that arnt needed for example i just tint the windows and delete everything within the car like the seats and steering wheel and rear view mirror and that get about 4mbs down wich REALY improves performance

 

 

 

i have gotten alot of .dff car mods from 10-14mb down to 5-7mbs just delete unessasy objects within the car example would be somecars have objects wit i the boot or object u cant realy even see like the engine on a lambo aventador, this way the car looks great and run great

Yep in Zmodeler u can even delete the damaged parts that'll take off about a third of the size if not more

 

yeah wat really REALLLLYYYY takes of about 70% of the size od a dff in cars is making a mesh/grill surface flat, i mean it stills looks great and makes it into just one poly instead of about 30 000 lol i am doing as much as i can dto realese a gta sa HD REAL WORLD mod asap, trying to make it runa dn look great for now,
sorry bro i havent understand.what part i can remove for resize the mod? At time i remove only dam part (i think is damage part) but i can remove other parts?i have problem with 3ds max and i can only use zmodeler and i cant optimize polygons.need a big help because i love veneo...pls xD

 

im editing a veneo right now its should be good to go soon ile post it here i just got to get author permission went from 9mb down to 4mb alot better on performance runs smooth

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New roads (More than 500 textures imported)

 

OksGpq3.jpg

 

RUYFXWY.jpg

 

Note: Ferrari F430 is too shiny because I was testing something else...

i have also done this but with the gta srt 3 mod because i dont like the roads looking to clean i have also added 2.0 vegetation mod and a few map mods ile post a few screenshots later

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My gta crash if car is > 2mb.i need an other program good for editing the polygons of car (not 3ds max).

Edited by janjix1994
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Does anyone know how to get the default loading screen song because In the loading screen from the pc it plays it well but in the mobile version all it does is repeat the first 5 seconds of the song

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My gta crash if car is > 2mb.i need an other program good for editing the polygons of car (not 3ds max).

use zmodler because it already has a .dff import export built in and is easy 2 use

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