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No Man's Sky


UtricularEwe001

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Drop it, like this...

I will, but for the record I never said that it was faster/better to mine Heridium wirh grenades, cause it's not, but it IS faster to mine for Iron and Carbon with them.

 

I gave you and others a tip. I was 100% correct. I was trying to help. And this is what I get for it.

 

WHY do I bother?

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@Atlas pass(es)

Thank goodness I'm not the only one who doesn't have Atlas passes. I thought I was doing something wrong.

 

I'm still not sure about this game. What is going to keep me playing?

 

 

e:

Gotta love the contextual internet we have these days. Make fun of yahoo being my start page all ya want - I thought this was kind of funny just now.

LAtLgF4.png

Edited by trip
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I put in a few hours in during the weekend after downloading it Friday night. Upgraded and then bought a better multi-tool twice, and have warp drive for my startup ship. Need a much better ship, though, after an encounter with pirates didn't go well for me. Still don't think that I'm having fun when playing. It's a lot of gathering materials and finding new tech to make use of the materials. Not enough storage on the ship that I have to stockpile enough for some of the tech. It sucks trying to decide what materials to sell, since I'm not sure what stuff I'll need in the near future to improve the ship or exosuit.

 

I do like the exploration. Every planet has its own quirks, from the plants and animals to the different resources and climate. I haven't run into too much "intelligent" life. The occasional single schmuck at an outpost is about it, so far. The lack of a story is a drawback, and I'm sure that it's not combat-based will be a big turn-off for some gamers. I'm still not fully used to the first person perspective, but that's because I've always sucked at FP games and tend to avoid them. I wouldn't recommend this as your primary game, but it should be fine as one of the "other" games in your rotation. For me, it's certainly a nice, quiet change of pace from GTA Online.

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My new 48 slot monster. Only thing I'll trade it in for is a white or black version with the other tail.

 

Other than that, this is the exact spec I like the most, out of what I've seen so far atleast.

 

tbqZNOKC.jpg

 

T06NaeuN.jpg

 

yPcklAGM.jpg

 

hUpR6JYT.jpg

 

4rKXBS6D.jpg

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chronic lumbago

Well having ONE single intelligent lifeform in an outpost or f*cking space station is a disappointment and nothing else. Each intelligent species should have a home planet with more than one single guy at the same time.

 

Overall this game lacks some depth..

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Moving Idiot

Before release:

 

One thing you won't see however, is the studio exploiting that with micro-transactions. Murray is adamant on this point. "We do want to add a ton of features, like we've just discussed: Freighters, bases, these type of things. But we want to do it for free. You've paid for the game, so you should get this stuff without paying even more money. So no, there will be no paid DLC, just patches.

Source: http://www.redbull.com/en/games/stories/1331811079576/no-mans-sky-ps4-launch-day-interview

 

After release:

 

Talking to Daily Star Online, Murray told us he was "perhaps naive" for suggesting he wants No Man's Sky to have nothing but free updates. When pushed on whether the game will always remain free, Murray couldn't categorically rule out paid for DLC further down the line, explaining that it could happen if "Maybe in the future there’s some reason why we just couldn’t possibly afford to do a certain feature without charging for it".

Source: http://www.dailystar.co.uk/tech/gaming/537967/No-Mans-Sky-Updates-DLC-Paid-Xbox-One-release-PC-PS4-Review-Best-Deals

 

Some of the highlights so far:

  • No signs of multiplayer in the game itself and in it's files
  • The E3 2015 demo's been proven to have been scripted and pre-made. 'Oooh this is so random, I really don't know what's going to happen haha!' my ass Sean
  • Sh*tty PC port at release
  • And now the whole "free" update thing (nothing concrete yet, but he's already paving the way to breaking his promise)

 

I really want to like this game, be hopeful, and look past it's flaws and the lies. But f*ck Sean, why are you making it so hard? :cry:

Edited by Veroder
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Multiplayer would have made this game an even bigger mess.

 

As for DLC, there's no reason to think that the game will make it that far. It's kinda boring to be honest. The hype will die down soon I think and I don't know how many people will be interested in the game then.

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Moving Idiot

I think the whole multiplayer side of it would've at least been really interesting. A one in a million chance to maybe find someone someday just sounds cool to me. Like discovering an alien or something.

 

But yeah, I guess it was just too much to ask. It's still really weird that that Sean even made those claims though. People have been searching trough the files and have found a sh*tload of cut and old content, but nothing that refers to multiplayer. It never existed, not even a test. So why set yourself up for a debacle like this? I think the game would've sold pretty well either way, or even better.

 

And I'm not really sure about the whole DLC thing. My guess is that the game's gonna get a number of free and sizeable updates. But after that, who knows really? One thing is for sure though, Peter Molyneux (sadly...) has a new best friend.

 

 

Edited by Veroder
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Overall this game lacks some depth..

don't forget No Man's was originally being developed by like one person which slowly grew into a small team. even as the game was going gold, I'm pretty sure the whole entire team working on the game comprised no more than 10-15 people. they pushed the game towards a public release date pretty rapidly for how small they are as a studio. I think this was always supposed to be an ongoing project.

 

I expect there's a lot more depth to the story and the gameplay that's still to come.

maybe they could've waited to try and implement everything from the beginning, but then we'd still have no game to play. now people can get their feet wet and see if they want to stick around or not for the endgame developments.

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chronic lumbago

 

Overall this game lacks some depth..

 

don't forget No Man's was originally being developed by like one person which slowly grew into a small team. even as the game was going gold, I'm pretty sure the whole entire team working on the game comprised no more than 10-15 people. they pushed the game towards a public release date pretty rapidly for how small they are as a studio. I think this was always supposed to be an ongoing project.

 

I expect there's a lot more depth to the story and the gameplay that's still to come.

maybe they could've waited to try and implement everything from the beginning, but then we'd still have no game to play. now people can get their feet wet and see if they want to stick around or not for the endgame developments.

I mean, I have a lot of respect for what they've done so far. It's an unique experience and an achievement that can be expanded upon in the future.

 

The thing is, Minecraft costs less than 20 and most indie games cost somewhere between 5-30. If I buy a brand new 65 buck indie game then I expect it to hold my interests for a few months at least. Even though I really hate minecraft, I played it hours straight for a couple of weeks. Now NMS has a much better concept and sounds very interesting but there simply isn't enough variety in the stuff you can do on a planet. Obviously there's variety in planets, but not activities. No matter where you go, you come across the same signals, stations and outposts and when I see one on the map I barely even bother to visit, why?

Because I've been there before. I know the math puzzles out of my memory.

 

It really wouldn't be a big deal if the game's price was 30, not that the full price hurt my wallet, but I expected a few more features. Now imagine how huge the sh*tstorm would be if the day one patch wasn't there. There'd be even less variety.

 

It doesn't mean I don't like the game, it's a love and hate relationship. It's so great and so disappointing at the same time. And I bought the game like 5 days ago?

Edited by fashion
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chronic lumbago

Now I like the game again: I spend the last hour on a new discovered planet with decent temperature, mountains, canions and caves everywhere so I went on foot and explored. Got attacked by spider lookin creatures in a cave and when I made it out, I xame across 11 ships, flying circles in the air. I've made a short video and took screnshots but I'm on PS4 and don't know how that share factory thing works. Looks quite hillarious, as if they were racing

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Richard Power Colt

I think I'll buy this game from a sale later on. Hopefully they've added more free content by then as well. Sean's statements about multiplayer seem pretty shady, did he really think people wouldn't find out that there is no actual multiplayer? Maybe it's a feature they planned to stealthily release later on? I hope it makes it into the game eventually, because I really like the concept of player encounters being very rare. It could be something very special once you do actually run across someone.

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Fuzzknuckles

It doesn't mean I don't like the game, it's a love and hate relationship. It's so great and so disappointing at the same time. And I bought the game like 5 days ago?

Is it a thing now that people expect a game to be something they can quite happily play for 16 hours a day and not get bored of it?

 

There's definitely repetition but I think that's both to be expected and more than acceptable. A small team has created what I believe to be one of the most immersive and intriguing games of this generation and to do so with so few people is an absolute marvel. Yet again, this game has been subject to player hype and unrealistic expectations.

 

People will blame this hype on the developers, but it's the players that have come up with the wild theories about what's possible in the game and what's not. And as far as the lack of multiplayer goes, I have to say that's one of the things I'm enjoying most. Too many games rely on multiplayer to save a tedious single player mode.

 

Is this game triple A and worth the money? Possibly not. But to my mind it's one of the most entertaining and, dare I say it, important games of the year, possibly the generation.

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Yeah you could see this happening from a mile away. I still haven't played it but I had realistic expectations. When I do eventually get it, I know I can't really be disappointed.

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I love the game at it is right now, but yeah - if they don't add new content in the near future it could become boring. Luckily they are working on a big update right now, and I have heard that it should be possible to build bases soon.

Edited by C64fanatic
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chronic lumbago

Building and giving more meaning to the planets could change that. I have to say, right now, I absolutely love exploring a good planet on foot and make screenshots along with the survival aspects. If only backtracking would've been easier, give the intelligent species a little more meaning and make base building farmville×minecraft in space then it'd be very f*cking awesome.

 

I want to have a farm or zoo so bad.

 

They did take sandbox game design to a whole new level.

Edited by fashion
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Fuzzknuckles

Building and giving more meaning to the planets could change that. I have to say, right now, I absolutely love exploring a good planet on foot and make screenshots along with the survival aspects. If only backtracking would've been easier, give the intelligent species a little more meaning and make base building farmville×minecraft in space then it'd be very f*cking awesome.

 

I want to have a farm or zoo so bad.

 

They did take sandbox game design to a whole new level.

I'm not really sure this can be classed as a sandbox game. It is very wide and free in certain respects, but the basic game mechanics are entirely linear and cyclical. There's very little freedom in what you do, but the freedom in where you can go is immense.

 

This is a survival and exploration game, but definitely not a sandbox. Yet. It could well get several updates that expand the freedom, though I seriously doubt it'll change much other than to give us different ship classes and basic buildings to place.

 

I really think you'll never get a farm or a zoo. And really, with all those planets available to you, why would you want to stay on one for any longer than it takes to document it and mine the heck out of it?

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