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DK22Pac

[WIP/REL|SA]directFont by DK22Pac

Recommended Posts

Wesser

It seems the rectangle of the menu background is missing on your side (it gets drawn at 0x0057B9BB).

 

Nice job, DK. :^:

Edited by Wesser

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Wesser

It won't help. It affects only stuff drawn by scripts. Maybe it is due to an incompatibility with the Widesceen Fix?

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cabron-jon

http://www.imagebam.com/image/6d775d295393375

 

look at the clock and notification bar

Wesser I use your Script Dependent Drawing and the results are just the same thing

 

Hmm .. I put d3dx9_43.dll :santa:

DK Cooling in Russian, the new version :lol:

81ed273b809bb7548dd836b79036e988.jpg

358f6524658b10b0532e7a567ce646ae.jpge1ba514bd701015bc32a83c6d03a7294.jpg

Edited by cabron-jon

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MasterHK

Idea! Idea! Idea!

 

Add support for fonts file from 3/VC without edit char positions.

 

... and it will be more great than this!

Edited by MasterHK

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fastman92

It won't help. It affects only stuff drawn by scripts. Maybe it is due to an incompatibility with the Widesceen Fix?

 

Wesser I use your Script Dependent Drawing and the results are just the same thing

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zmudziak32

Anyone have a good settings for SignPainter font(GTA V font)?

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YoungDragonSD

I really enjoy this mod. I'm experiencing the same overlapping menu problem like Rizky ever since i switched over to ENB 0.248
Everything in game still works fine but the menus are hideous with that bug occurring

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mailrocket

Nice mod! I've been using this and it works perfectly fine. But I don't know why the fonts are all blurry in my game, while most of you are clear and readable.

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DK22Pac

Developing of directFont is continued!

All color tags are supported now. And also added custom color tag.

lsvj.th.jpg

 

6fd2.th.jpg

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Musi

_DK, on some SA:MP servers that have a command to toggle player nametags, sometimes the nametags disapear completely even if you don't do /togglenametags (all the nametags are shown in the top left corner of the screen if you move your camera away from the other players).

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DK22Pac

Updated to ver #2.

Since it was built with new plugin SDK version, it won't work with plugin.dll and all plugins which use it. All other plugins will be updated soon.

Edited by _DK

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Automan
In ZM226 I encountered the following problem in the sample file of ImVehFt for materials.


The sample file is .Z3D, and materials are distinguished:



But the file you need, .DFF, materials are only one:



How does the program know which light to turn, if there is only one light?...

In my experience, the only way is to assign a materials [env: xx] different for each material...


But this would be less, unfortunately.


With only files of the mod:

-ImVehFt.asi

-IMVehFT.ini

in:

(...)GTA San Andreas

and with folders:

-vehicle

---grunge

---plates

---shadows

---tyres

in:

(...)GTA San Andreas/models/generic

the gta_sa.exe crashed...


The images in folders vehicle should perhaps be of all possible formats, png, bmp, dds?... I think I read something similar, to run the mod. Funny...


The file ImVehFt.asi becomes locked by the antivirus, in some cases. Possible?...


The 'new opcode Cleo3' are needed?...

If yes, the GTA_SA.exe gives an error, calling the DLL 'Bass'. This is absurd...


In summary, this mod does not have all the parts and instructions needed to

install and run it. At least here in Italy.

Edited by Automan

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zmudziak32

You need Cleo 4 and New Opcodes for Cleo 4.

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Automan

I found Cleo4, but the new opcode where can I find them?...

 

Well, now I Cleo4 with the new opcode: Game chashed...
Why is not there a working package ImVehFt with everything it need?...
Edited by Automan

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HermeSSentinuS

Please add a Turkish character support ?

 

karaktersl6_thumb1.gif

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legolaas

Please add a Turkish character support ?

 

karaktersl6_thumb1.gif

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ural

The latest version is not compatible with the plugin from Ryosuke: bullet holes :/

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HermeSSentinuS

The latest version is not compatible with the plugin from Ryosuke: bullet holes :/

its compatible with bullet hole im using this and with bullet hole mod

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ural

 

The latest version is not compatible with the plugin from Ryosuke: bullet holes :/

its compatible with bullet hole im using this and with bullet hole mod

 

Yes, as it turned out "direct font" can be operated either with bullet holes or with killog.asi, but if you use killog.asi and bullet holes together the game crashes when loading..

 

@ _DK what can be done?

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Tandy

Please Fix,
BUG FOUNDED
​============================================
DirectFont uncompatible with ENB 0.248 - d3d9.dll

http://www.imagebam.com/image/b2c8a1295379685
http://www.imagebam.com/image/e821bf295379696

Screenshot by Rizky Rizaldi [DirectFont]
​============================================
GTA_V_HUD By DK22pac uncompatible with ENB 0.248 - d3d9.dll

Gameplay Blank Screen :rampage:
​============================================
IMFX Explosions uncompatible with GTA_V_HUD By DK22pac

GTA_V_HUD By DK22pac isn't need plugin.dll

IMFX Explosions need plugin.dll
============================================
Please Fix it soon. :facedesk: I love your mods and its bugged :cookie:, But i love my ENB Settings too :/

Edited by tandytanz

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krloxxx

Hi

 

i have some problems with the traduction here.

 

Im from Argentina and i talk spanish so in this game the vocals with accent (á,é,í, ó and ú) dont appear... in that place appears simbols.

 

For example: Informaci%n

 

Can you fix that?

 

And thanks you for this mod!

Edited by krloxxx

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Concavax

Please Fix,

BUG FOUNDED

​============================================

DirectFont uncompatible with ENB 0.248 - d3d9.dll

 

http://www.imagebam.com/image/b2c8a1295379685

http://www.imagebam.com/image/e821bf295379696

Screenshot by Rizky Rizaldi [DirectFont]

​============================================

GTA_V_HUD By DK22pac uncompatible with ENB 0.248 - d3d9.dll

 

Gameplay Blank Screen :rampage:

​============================================

IMFX Explosions uncompatible with GTA_V_HUD By DK22pac

GTA_V_HUD By DK22pac isn't need plugin.dll

IMFX Explosions need plugin.dll

============================================

Please Fix it soon. :facedesk: I love your mods and its bugged :cookie:, But i love my ENB Settings too :/

You need dowload the new plugins, they are build with his new library. SDK, i guess.

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RinkashimE

Not compatible with ultrathing :/

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bravemanray7

I think, your mod had an Issue with IMFX

 

font doesn't completely replaced with IMFX - Explosion installed :/

 

and anyway, is it possible to change the size of the font?

 

the fonts look smaller in my game with GTA V hud installed

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spartaque12

Updated to ver #2.

Since it was built with new plugin SDK version, it won't work with plugin.dll and all plugins which use it. All other plugins will be updated soon.

why its doesnt work 4 me , i use 1.0 us exe , cleo4 and NewOpcodes v2.1 , and still doesnt work

mb some of mods is incompatible ?

5Uc8Loi.png

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LaDiDa

 

Updated to ver #2.

Since it was built with new plugin SDK version, it won't work with plugin.dll and all plugins which use it. All other plugins will be updated soon.

why its doesnt work 4 me , i use 1.0 us exe , cleo4 and NewOpcodes v2.1 , and still doesnt work

mb some of mods is incompatible ?

 

MobileHud uses plugin.dll so that's why (unless it is updated too, which I couldn't find any evidence of).

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