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Why is GTA 5 a disappointment


gta5 physics suck
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gta5 physics suck

Please comment. I could f*cking write a book on how many f*ck up's, glitchs, freezes gta has. For a 8gb game this is really disappointing. I figured there would be endless stuff to do. This game has to much empty space/glitchs. I wasnt that big of a fan of 4 but even in gta 4 I would find stuff to do. Like do flips with bikes or stop a bridge up n blow up cars. Fight club... Also in 4 having fun running from police. The police in 5 are obnoxious/glitchy/ appear anywhere. The AI in this game is dumb as dirt compared to 4. There's nothing in oceans except bullsh*t. I wana have fun with motorcycle n atv but the physics are terrible. You can't even flip right. I could go on for days but I think people get the point. This game pretty much sucks all together

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Lock n' Stock

Yeah, we do get the point because you've said your piece so many times before. What makes you think people want to hear it again?

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i agreed with you. gta v has a different and better gameplay.
but the police, the ai, the car collision and driving system, the health system and physics were way better back in gta iv's days!

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Every GTA has it's problems, because R* isn't just trying to make a improved version of the last game. I try to keep my expectations at a minimum, because GTA always is a huge game with stuff to do if you're being creative, but I never expect anything too deep. R* is still figuring out the right formula.

 

It almost seems like each game in the series is just a proof of concept. If you read what the Housers say about the future of the series, we'll get the perfect GTA someday.

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Once the PC version comes out, all the modders will make the game much more playable/enjoyable and add the spit shine and polish to the game. That will be a good day.

 

Until then, I enjoy what we have, and it's not bad at all....but could and will be much better once the modders get their hands on GTAV.

 

DrDetroit

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CantThinkOfOne2013

It isn't, 45% of this forum just wanted San Andreas HD and 50% are story whores who only care about a games story and could not care less about the gameplay.

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OP, quit hating on R*. instead of being miserable about what the game isn't, enjoy the game for what it is...

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I hate how people bitch about every dame problem any game has. any small flaw or the biggest glitch. its a dame video game that takes months to years of planning, developing, coding, and releasing within a budget and within the release date. people expect complete reality and it just wont happen. videogames will never compare completely to real life. just take what you got and quit searching and searching for any single flaw in the game and enjoy what it has to offer.

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ExitiumMachina

I must be the only one that enjoys the realism in the police chases, even as infuriating as they can be at times.

 

Honestly, there isn't too much of this game that hasn't left me wide-eyed and giggling like a little girl at a Backstreet Boys concert...Aside from the online portion, which I think needs to be done away with entirely, the entire rest of the game is a f*ckin' blast.

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Wow, this forum either has R* haters or R* fanboys.

There can be a middle ground you know.

GTA V is not perfect. It's buggy, it's glitchy, but still a very good game. It's just behind RDR in my eyes for the nicest looking game i've played on my console. In single screens, it might not be, but overall i think it's up there. Most big bugs and glitches are patched - disappearing cars for example (while there are still sporadic occurrences of this, they can be avoided simply enough).

 

What makes GTA V a disappointment?

Firstly there's depth. V has no depth to it. IV had plenty of depth - moreso than i've seen in any gta game. Sadly, V took a step back in this. Instead of having really fleshed out features, it had quite shallow ones, but lots of them. V has the quantity, but not the quality imo.
The story falls into this category. It's very linear. It's about heists. That's about it. The side stories - michael's family, franklin's gang background etc, are over before they've begun, really. There's no exploration of these subject matters, and very little subplots. the main plot itself is good, but it's not supported by any other. Part of this problem is rockstar appealing to the bored and ADHD people, who say the game's crap because you have to drive from A to B and kill C. (that's what GTA is, however, so deal with it). The contrast between slow parts of the story (missions where you have to drive from a to b) and fast action missions is non existent. It's all sitting at one level. There's little variation.

 

It feels to me that Rockstar wanted to make a game gritty and serious like GTA IV, with strong characters and very well developed backstories (this comes from a writer, not a fanboy).
But then the gaming community said they didn't want that. They wanted GTA SA V2, with craziness. they wanted saints row. So Rockstar toned down their qualities, and made a game a bit more.... wild.

 

Also i feel the game features themselves are a let down. Sure there's much in the game, and kudos for R* for that, but look into them, and they're empty. Races - same race every time. SA , VC, they had different race routes. In V, if i do an ATV race, it's the same route every time.

Then there's the little things. Interiors. They're non existent outside of missions. Tequila la, burger shot.... its things like that that make the world feel more alive. Enterable and interaction with interiors.
In IV, i loved having the cops chase me, and running into an apartment, losing them that way (opposite niko's second safehouse is a great location for it). With V's new cop system, this could have been awesome but alas, no.

 

Story unlocks are a big one. In most games, once you do a mission, you unlock something. Example: after "Monkey Business" you should unlock the scuba outfit. When you complete an ATV race, you're told you have "unlocked the motocross outfit" - you haven't. You only get these after completing the story. Where's the fun in that? Where's the feeling of "Yes, i've got this" - the whole game is one long grind, and imo not fun.

 

And everything fun seems to be gone. the armour from the palato (sp?) heist? that'd be cool to have in free roam.

 

The game just feels like it's a set up for a grind. Do this, work at this, get money at the end, when the story's over. Pfft, i want to mod my car up - oh i have to compete the game to do that to the extent i want. Brilliant.

there is little money to be gained from the story outside of heists. It gets boring doing missions for no pay.

 

And finally, i miss the social side that IV introduced. That's gone because of whiney little kids, crying because Roman phoned a few times to go bowling. Yeah, ok, at times it got annoying, but the solution was simple:

tone down the amount the AI would call you. Instead of having them call you, they could just text you "Hey man, let's hang soon"
V did well in having you set up the social outings instead of recieving the phone calls, but receiveing a few, would be cool.
The biggest problem with this is that by turning this all the way back as R* have done, they've removed the fun activities from the game: bowling, air hockey, pool (WHAT THE f*ck, R* why?!), they've failed to add the cool things like Poker or casino (DLC, really?!) and in V what is the point of hanging out with someone? there's nothing to do. Tennis, watching the same film, or getting drunk for five seconds. (also why have they toned that down?)

Taking a mate to a restaurant, or comedy club, or so such. IV did this so much better.

 

But V is still a great game. It's a fantastic set up for a game - heists, robberies, a beautiful game world, bug map.... the potential's there, but i feel R* did not fulfill that potential. Take a pick of features in previous games that could have been utilised for FUN.

 

Assassination missions (i'm not talking of lester/Franklins, which appear only to make use of the stock market, and are only useful after finishing the story. I'm talking like in GTA IV, or VC, where you take out these people for pay.

Car import/export - a great way to make money in SA, and the list was huge. Then you could buy the cars on the list.
Business empires (VCS) - V had purchasable businesses, but they were hugely over priced, and again, only really an option when you've completed the story. VCS you could buy one early on, and build it up. Doing missions increased it's income. By the time you're half way through the story, you'd have a pretty good income from them. V, it's all post story nonsense - why do i need an income of 10K a week when i have 300Million?

 

Side missions for pay - III, VC, SA - things like courier on the bike, pizza boy etc. You got some decent paper with them. Do a round of them and you could afford that machine gun. In V, you do a taxi job, spent twenty minutes driving someone to the opposite end of the map, and get less than $200 for it. what's the point?

 

Vigilante/paramedic/firetruck missions - a fan favourite and a staple of gta. The vigilante appeared in two forms in IV - as a "most wanted" and current crimes. Why not in V? Why can't we be a fireman for a while. After the FIB heist, i thought we'd unlock the outfits and be able to do some fire truck missions. Nope.

 

Drivable trains - it was fun to derail them. (come to think of it, why have R* included trains at all? Transit is so slow and unskipable that it's completely useless, and the trains in the country never stop at stations as they did in SA)

 

I could go on but what's the problem that causes all this?

Online. The focus is spit, to the point that both suffer. Dive-bombing (press jump, then punch) is fun offline, but online it could be awesome - faceplanting into your mate's car.... nope, omitted.
Sharing money - taken out, because apparantly (i guess) it's communism. the result is, if i want to hit a money truck - i have to warn my mate to stay away. The time we did it with him as the getaway driver saw him not get paid.

 

So many discrepancies, that make a very good game way off the mark from being great.

And to all you fanboys, I am not for one second saying V is crap, or it's not fun. It is. What i am saying is that it's a loooong way from being what it could be, and i think most agree, but they get butthurt because the truth hurts.

Although V has more in it, i find IV a better game because it felt more complete. V just feels.... sparse. It hasn't cashed the cheques it wrote, or lived up to it's potential. It's satuated.

 

TL;DR version: Get out of this topic, because you're clearly not interested in people's opinions :p

  • Like 4

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I think, GTA V is better than before. It just amazing. I think I disagree with you.

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Algonquin Assassin

Wow, this forum either has R* haters or R* fanboys.

There can be a middle ground you know.

GTA V is not perfect. It's buggy, it's glitchy, but still a very good game. It's just behind RDR in my eyes for the nicest looking game i've played on my console. In single screens, it might not be, but overall i think it's up there. Most big bugs and glitches are patched - disappearing cars for example (while there are still sporadic occurrences of this, they can be avoided simply enough).

 

What makes GTA V a disappointment?

Firstly there's depth. V has no depth to it. IV had plenty of depth - moreso than i've seen in any gta game. Sadly, V took a step back in this. Instead of having really fleshed out features, it had quite shallow ones, but lots of them. V has the quantity, but not the quality imo.

The story falls into this category. It's very linear. It's about heists. That's about it. The side stories - michael's family, franklin's gang background etc, are over before they've begun, really. There's no exploration of these subject matters, and very little subplots. the main plot itself is good, but it's not supported by any other. Part of this problem is rockstar appealing to the bored and ADHD people, who say the game's crap because you have to drive from A to B and kill C. (that's what GTA is, however, so deal with it). The contrast between slow parts of the story (missions where you have to drive from a to b) and fast action missions is non existent. It's all sitting at one level. There's little variation.

 

It feels to me that Rockstar wanted to make a game gritty and serious like GTA IV, with strong characters and very well developed backstories (this comes from a writer, not a fanboy).

But then the gaming community said they didn't want that. They wanted GTA SA V2, with craziness. they wanted saints row. So Rockstar toned down their qualities, and made a game a bit more.... wild.

 

Also i feel the game features themselves are a let down. Sure there's much in the game, and kudos for R* for that, but look into them, and they're empty. Races - same race every time. SA , VC, they had different race routes. In V, if i do an ATV race, it's the same route every time.

Then there's the little things. Interiors. They're non existent outside of missions. Tequila la, burger shot.... its things like that that make the world feel more alive. Enterable and interaction with interiors.

In IV, i loved having the cops chase me, and running into an apartment, losing them that way (opposite niko's second safehouse is a great location for it). With V's new cop system, this could have been awesome but alas, no.

 

Story unlocks are a big one. In most games, once you do a mission, you unlock something. Example: after "Monkey Business" you should unlock the scuba outfit. When you complete an ATV race, you're told you have "unlocked the motocross outfit" - you haven't. You only get these after completing the story. Where's the fun in that? Where's the feeling of "Yes, i've got this" - the whole game is one long grind, and imo not fun.

 

And everything fun seems to be gone. the armour from the palato (sp?) heist? that'd be cool to have in free roam.

 

The game just feels like it's a set up for a grind. Do this, work at this, get money at the end, when the story's over. Pfft, i want to mod my car up - oh i have to compete the game to do that to the extent i want. Brilliant.

there is little money to be gained from the story outside of heists. It gets boring doing missions for no pay.

 

And finally, i miss the social side that IV introduced. That's gone because of whiney little kids, crying because Roman phoned a few times to go bowling. Yeah, ok, at times it got annoying, but the solution was simple:

tone down the amount the AI would call you. Instead of having them call you, they could just text you "Hey man, let's hang soon"

V did well in having you set up the social outings instead of recieving the phone calls, but receiveing a few, would be cool.

The biggest problem with this is that by turning this all the way back as R* have done, they've removed the fun activities from the game: bowling, air hockey, pool (WHAT THE f*ck, R* why?!), they've failed to add the cool things like Poker or casino (DLC, really?!) and in V what is the point of hanging out with someone? there's nothing to do. Tennis, watching the same film, or getting drunk for five seconds. (also why have they toned that down?)

Taking a mate to a restaurant, or comedy club, or so such. IV did this so much better.

 

But V is still a great game. It's a fantastic set up for a game - heists, robberies, a beautiful game world, bug map.... the potential's there, but i feel R* did not fulfill that potential. Take a pick of features in previous games that could have been utilised for FUN.

 

Assassination missions (i'm not talking of lester/Franklins, which appear only to make use of the stock market, and are only useful after finishing the story. I'm talking like in GTA IV, or VC, where you take out these people for pay.

Car import/export - a great way to make money in SA, and the list was huge. Then you could buy the cars on the list.

Business empires (VCS) - V had purchasable businesses, but they were hugely over priced, and again, only really an option when you've completed the story. VCS you could buy one early on, and build it up. Doing missions increased it's income. By the time you're half way through the story, you'd have a pretty good income from them. V, it's all post story nonsense - why do i need an income of 10K a week when i have 300Million?

 

Side missions for pay - III, VC, SA - things like courier on the bike, pizza boy etc. You got some decent paper with them. Do a round of them and you could afford that machine gun. In V, you do a taxi job, spent twenty minutes driving someone to the opposite end of the map, and get less than $200 for it. what's the point?

 

Vigilante/paramedic/firetruck missions - a fan favourite and a staple of gta. The vigilante appeared in two forms in IV - as a "most wanted" and current crimes. Why not in V? Why can't we be a fireman for a while. After the FIB heist, i thought we'd unlock the outfits and be able to do some fire truck missions. Nope.

 

Drivable trains - it was fun to derail them. (come to think of it, why have R* included trains at all? Transit is so slow and unskipable that it's completely useless, and the trains in the country never stop at stations as they did in SA)

 

I could go on but what's the problem that causes all this?

Online. The focus is spit, to the point that both suffer. Dive-bombing (press jump, then punch) is fun offline, but online it could be awesome - faceplanting into your mate's car.... nope, omitted.

Sharing money - taken out, because apparantly (i guess) it's communism. the result is, if i want to hit a money truck - i have to warn my mate to stay away. The time we did it with him as the getaway driver saw him not get paid.

 

So many discrepancies, that make a very good game way off the mark from being great.

And to all you fanboys, I am not for one second saying V is crap, or it's not fun. It is. What i am saying is that it's a loooong way from being what it could be, and i think most agree, but they get butthurt because the truth hurts.

Although V has more in it, i find IV a better game because it felt more complete. V just feels.... sparse. It hasn't cashed the cheques it wrote, or lived up to it's potential. It's satuated.

 

TL;DR version: Get out of this topic, because you're clearly not interested in people's opinions :p

I read the whole thing and couldn't agree more.

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Once the PC version comes out, all the modders will make the game much more playable/enjoyable and add the spit shine and polish to the game. That will be a good day.

 

Until then, I enjoy what we have, and it's not bad at all....but could and will be much better once the modders get their hands on GTAV.

 

DrDetroit

 

 

Not everyone has a gaming PC my friend. That being said ...... I think GTA V is a great game. Can't please evreyone.

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I read the whole thing and couldn't agree more.

 

My hat off to you sir, for reading all of that! :D

 

I find it a shame that V was going to be "the big one" but failed to hit the spot. Almost everyone i know or spoke to that's played the game has had some problem, and the [online] day-one server issues are kind of unavoidable, and some of the bugs - to be fair they addressed them. Mostly.

It's the game design elements that sound to me like Rockstar threw too much at the people making the game - the staff. I think sometimes we think it's just Houser, spending ten minutes to slap it together, but it's a team of hundreds, all with strict targets set. I've heard that R* are harsh on the employees - long hours, etc. Perhaps this is the problem, i dunno, but I can't help but feel if the game was smaller, say the map half the size, with less features, then what would be in the game would be so good, it'd still blow previous titles out of the water.

 

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a 3 legged pony

I love it how people start to defend the game with "it may have a lot of bugs/glitches/freezes".

 

Would you still be pleased if some dealership sold you a car with a bad transmission? No, you wouldn't.

 

Would you be fine with buying a new laptop that randomly deleted your files? No, you wouldn't.

 

It's not acceptable in any other industry to deliver subpar products and not hand out refunds to displeased customers. It shouldn't be acceptable in the video game industry either. You don't hype a product to do this, that, and the other and then not deliver....yet it is common practice for games.

 

You would get pissed if someone undercooked your chicken wings that cost a few bucks.....yet get tired of us complaining about paying 60 bucks for a glitchy/buggy game that frequently freezes?

 

As for waiting on DLC to fix issues and improve gameplay......why should anyone give more money to a company that has already let us down?

 

Take any of my above examples....are you going running back to buy a 2nd car from that same dealership? Going to buy laptop accessories made by that company so your computer works? Going to return to the chicken joint that undercooks your food? Well, why pay R* more? That's flat out stupid.

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Once the PC version comes out, all the modders will make the game much more playable/enjoyable and add the spit shine and polish to the game. That will be a good day.

 

Until then, I enjoy what we have, and it's not bad at all....but could and will be much better once the modders get their hands on GTAV.

 

DrDetroit

 

 

Not everyone has a gaming PC my friend. That being said ...... I think GTA V is a great game. Can't please evreyone.

 

 

 

Yup, you are correct. It is costly as hell to keep up a good gaming rig. I actually enjoy my PS3 (bought it just for GTAV and RDR) , as well as my 'puter gaming.

 

Don't get me wrong, I too really enjoy GTAV...sh*t, I play it enough...RDR is really really good too, although have not tried RDR online. Nothing is perfect, but it gets very close with the PC and mods. I have GTAIV modded to perfection, in my eyes and gaming style.

 

Anyhow, to each his own. R* will get everything sorted out, I'm confident of that. Until then, I'm enjoying my GTAV gaming almost every night.

 

DrDetroit

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Once the PC version comes out, all the modders will make the game much more playable/enjoyable and add the spit shine and polish to the game. That will be a good day.

 

Until then, I enjoy what we have, and it's not bad at all....but could and will be much better once the modders get their hands on GTAV.

 

DrDetroit

 

 

Not everyone has a gaming PC my friend. That being said ...... I think GTA V is a great game. Can't please evreyone.

 

 

True and when GTA VI comes out it'll be V that is awesome and VI that is crap.

 

Both games are good but for different reasons. For me, it would be like comparing the 2 is like comparing apples and ranges.

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Wow, this forum either has R* haters or R* fanboys.

 

There can be a middle ground you know.

 

GTA V is not perfect. It's buggy, it's glitchy, but still a very good game. It's just behind RDR in my eyes for the nicest looking game i've played on my console. In single screens, it might not be, but overall i think it's up there. Most big bugs and glitches are patched - disappearing cars for example (while there are still sporadic occurrences of this, they can be avoided simply enough).

 

What makes GTA V a disappointment?

Firstly there's depth. V has no depth to it. IV had plenty of depth - moreso than i've seen in any gta game. Sadly, V took a step back in this. Instead of having really fleshed out features, it had quite shallow ones, but lots of them. V has the quantity, but not the quality imo.

The story falls into this category. It's very linear. It's about heists. That's about it. The side stories - michael's family, franklin's gang background etc, are over before they've begun, really. There's no exploration of these subject matters, and very little subplots. the main plot itself is good, but it's not supported by any other. Part of this problem is rockstar appealing to the bored and ADHD people, who say the game's crap because you have to drive from A to B and kill C. (that's what GTA is, however, so deal with it). The contrast between slow parts of the story (missions where you have to drive from a to b) and fast action missions is non existent. It's all sitting at one level. There's little variation.

 

It feels to me that Rockstar wanted to make a game gritty and serious like GTA IV, with strong characters and very well developed backstories (this comes from a writer, not a fanboy).

But then the gaming community said they didn't want that. They wanted GTA SA V2, with craziness. they wanted saints row. So Rockstar toned down their qualities, and made a game a bit more.... wild.

 

Also i feel the game features themselves are a let down. Sure there's much in the game, and kudos for R* for that, but look into them, and they're empty. Races - same race every time. SA , VC, they had different race routes. In V, if i do an ATV race, it's the same route every time.

Then there's the little things. Interiors. They're non existent outside of missions. Tequila la, burger shot.... its things like that that make the world feel more alive. Enterable and interaction with interiors.

In IV, i loved having the cops chase me, and running into an apartment, losing them that way (opposite niko's second safehouse is a great location for it). With V's new cop system, this could have been awesome but alas, no.

 

Story unlocks are a big one. In most games, once you do a mission, you unlock something. Example: after "Monkey Business" you should unlock the scuba outfit. When you complete an ATV race, you're told you have "unlocked the motocross outfit" - you haven't. You only get these after completing the story. Where's the fun in that? Where's the feeling of "Yes, i've got this" - the whole game is one long grind, and imo not fun.

 

And everything fun seems to be gone. the armour from the palato (sp?) heist? that'd be cool to have in free roam.

 

The game just feels like it's a set up for a grind. Do this, work at this, get money at the end, when the story's over. Pfft, i want to mod my car up - oh i have to compete the game to do that to the extent i want. Brilliant.

there is little money to be gained from the story outside of heists. It gets boring doing missions for no pay.

 

And finally, i miss the social side that IV introduced. That's gone because of whiney little kids, crying because Roman phoned a few times to go bowling. Yeah, ok, at times it got annoying, but the solution was simple:

tone down the amount the AI would call you. Instead of having them call you, they could just text you "Hey man, let's hang soon"

V did well in having you set up the social outings instead of recieving the phone calls, but receiveing a few, would be cool.

The biggest problem with this is that by turning this all the way back as R* have done, they've removed the fun activities from the game: bowling, air hockey, pool (WHAT THE f*ck, R* why?!), they've failed to add the cool things like Poker or casino (DLC, really?!) and in V what is the point of hanging out with someone? there's nothing to do. Tennis, watching the same film, or getting drunk for five seconds. (also why have they toned that down?)

Taking a mate to a restaurant, or comedy club, or so such. IV did this so much better.

 

But V is still a great game. It's a fantastic set up for a game - heists, robberies, a beautiful game world, bug map.... the potential's there, but i feel R* did not fulfill that potential. Take a pick of features in previous games that could have been utilised for FUN.

 

Assassination missions (i'm not talking of lester/Franklins, which appear only to make use of the stock market, and are only useful after finishing the story. I'm talking like in GTA IV, or VC, where you take out these people for pay.

Car import/export - a great way to make money in SA, and the list was huge. Then you could buy the cars on the list.

Business empires (VCS) - V had purchasable businesses, but they were hugely over priced, and again, only really an option when you've completed the story. VCS you could buy one early on, and build it up. Doing missions increased it's income. By the time you're half way through the story, you'd have a pretty good income from them. V, it's all post story nonsense - why do i need an income of 10K a week when i have 300Million?

 

Side missions for pay - III, VC, SA - things like courier on the bike, pizza boy etc. You got some decent paper with them. Do a round of them and you could afford that machine gun. In V, you do a taxi job, spent twenty minutes driving someone to the opposite end of the map, and get less than $200 for it. what's the point?

 

Vigilante/paramedic/firetruck missions - a fan favourite and a staple of gta. The vigilante appeared in two forms in IV - as a "most wanted" and current crimes. Why not in V? Why can't we be a fireman for a while. After the FIB heist, i thought we'd unlock the outfits and be able to do some fire truck missions. Nope.

 

Drivable trains - it was fun to derail them. (come to think of it, why have R* included trains at all? Transit is so slow and unskipable that it's completely useless, and the trains in the country never stop at stations as they did in SA)

 

I could go on but what's the problem that causes all this?

 

Online. The focus is spit, to the point that both suffer. Dive-bombing (press jump, then punch) is fun offline, but online it could be awesome - faceplanting into your mate's car.... nope, omitted.

Sharing money - taken out, because apparantly (i guess) it's communism. the result is, if i want to hit a money truck - i have to warn my mate to stay away. The time we did it with him as the getaway driver saw him not get paid.

 

So many discrepancies, that make a very good game way off the mark from being great.

 

And to all you fanboys, I am not for one second saying V is crap, or it's not fun. It is. What i am saying is that it's a loooong way from being what it could be, and i think most agree, but they get butthurt because the truth hurts.

 

Although V has more in it, i find IV a better game because it felt more complete. V just feels.... sparse. It hasn't cashed the cheques it wrote, or lived up to it's potential. It's satuated.

 

TL;DR version: Get out of this topic, because you're clearly not interested in people's opinions :p

 

I read this post avidly, agreeing with 99.9% of what you've written (personally I didn't like the R3 missions in previous GTAs - seemed out of character to go around putting out fires, saving injured civilians, and then run over and kill then in the rest of the game), and feel it was far too over-hyped. There's a higher negative:positive ratio on V than IV. I like V, some things are a lot of fun, but there are other things that have been left out, or new features added that detract from the overall game. I've gone back to playing IV and its DLCs, which I feel, like youself, is a more complete game in itself. Sure, the gunplay and the melee was a little clunky, but as a whole, the game drew you in and was far more immersive and detailed than V. It was more grounded, felt more real and visceral, better written and funnier (both intentionally and unintentionally) than V. I don't want to go on too much about V, because it depresses me seeing what is, and what could have been - the best game ever made (to date, anyway).

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Did anyone actually do a lot of the "fire/taxi/vigilante" missions after the rewards were left out? And if so, WHY? I can't imagine anything more monotonous.

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I think we hyped ourselves up too much. But how could you not be hyped after watching trailer 1 and 2. V is the deepest GTA yet but stills feel empty. It's crazy but it's true. We expected a lot more mundane activities like bowling, pool returning. Even ping pong or beer pong would have been fun.

 

Also we expected more interiors. Which we did get but not to the extent we would have liked. We couldn't even enter businesses we purchased, c'mon R*.

 

About 3 months before V released I wondered how R* could possibly top themselves. All the previews told us many wonderful things. But now it is clear how they can. More detail, more interiors, more random activities. And less glitches wouldn't hurt either. Basically they need to have everything from IV and V but upped 50x.

 

P.S. 2 or 3 cities

Edited by NYC PATROL
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I seriously don't understand why interiors are so important to people. Everything exciting (in free roam) happens outside. If it was an RPG, sure. In Chrono Trigger for example, you might enter a building JUST to talk to a random NPC, and they might just say something funny, they might say something that enhances the overall story, even if only in some minute way. GTA 5 is NOT that type of game though.

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Algonquin Assassin

I seriously don't understand why interiors are so important to people. Everything exciting (in free roam) happens outside. If it was an RPG, sure. In Chrono Trigger for example, you might enter a building JUST to talk to a random NPC, and they might just say something funny, they might say something that enhances the overall story, even if only in some minute way. GTA 5 is NOT that type of game though.

 

In GTA IV especially they were good places to have shootouts. I had some epic shootouts inside of the various Clukin' Bells and Burgershots around the map.

 

Though in saying that they make the city feel like a "city". Not every interior is exciting of course, but being able to walk off the streets and walking into buildings not knowing what to expect is pretty cool.

 

I remember before VC released being excited for the various interiors that were confirmed which at that time was a massive leap compared to GTA III.

GTA IV Signature V4 by Lettermaniac on DeviantArt

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I remember before VC released being excited for the various interiors that were confirmed which at that time was a massive leap compared to GTA III.

 

 

 

Well sure, but at that time it was a massive TECHNOLOGICAL leap, which IS cool, but it certainly doesn't add much, if anything, to the gameplay.

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I think the game plays like any other GTA. The only things that I didn't like is how short the story was and how IGN had to go release all the easter eggs in just a couple days. GTA is going to lack any mythology besides the Mt. Chiliad myth because IGN will always be there to spew everything.

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