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Game File Mystery Hunt...


tadd
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I think tom said he would have to do it 1 by 1 as it was too much for any program to run multiple... so it may just be the way he made them...

 

@stan... keep trying the DL as many will be DLing it at once and poor toms bandwith is maybe struggling... once you have the files... extract from the .rar archive and then open blender and import collada :)

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I think tom said he would have to do it 1 by 1 as it was too much for any program to run multiple... so it may just be the way he made them...

 

@stan... keep trying the DL as many will be DLing it at once and poor toms bandwith is maybe struggling... once you have the files... extract from the .rar archive and then open blender and import collada :)

But that is the thing.

 

You will only be able to see any secret walls if you have loaded everything into 1 mesh.

 

I mean, I can load GTA IV's map in 3ds max and that is more than 1 million polys and I get no crash.

Maybe he just needs to export the collisions better next time to obj lol

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I never said you cant load more than one at a time... just that loading all in one go is a bit of a monstrosity lol

 

Edit: from Tom: "Turn Wireframe mode on in Blender and you can view a lot more at once."

Edited by tadd
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Idk guys i tried the link again and I end up with gtav_map.rar in my downloads folder.

Then I open blender and click import-collada files, but when it opens my downloads folder there is nothing there.

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Hi I'm trying to import the files but when I do it does not work file-import-collada-then one of the files

Am I doing something wrong?

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Had a look through a few of them last night, would be so much easier if they were named something easy to locate like "mount chiliad west side" or something. Its really surreal seeing the inner workings of the game come alive though.

 

One issue i came across though is when i load some models they appear REALLY far away, like you can't even see them and have to fly around looking for them as if they were opened within the actual game and the other side of the map. Trying to look into how to snap straight to the model unless anyone knows how to do that offhand?

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Yeah thats not workin out for me . f*ck this way too complicated. a video game is supposed to be fun . this is not fun at all .

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Had a look through a few of them last night, would be so much easier if they were named something easy to locate like "mount chiliad west side" or something. Its really surreal seeing the inner workings of the game come alive though.

 

One issue i came across though is when i load some models they appear REALLY far away, like you can't even see them and have to fly around looking for them as if they were opened within the actual game and the other side of the map. Trying to look into how to snap straight to the model unless anyone knows how to do that offhand?

This is happening to me as well
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What type of file is th script one? Is it the voice scripts or the game scripts?

 

Ive just tried downloading it a few times, when it finally got through its bricked my iphone!!!

It wont even turn on again!!!

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OOOOH.

 

Just found this script in the altruist file. Wonder what it could mean?

 

<remove_scenario_blocking_areas>

 

Around the same part of the file there's reference to

 

<player_ped_id> which i'd assume is referring to whichever character is needed
<clear_weather_type_persist>
<is_bullet_in_angled_area>
<does_object_of_type_exist_at_coords>
<trigger_music_event>
<set_entity_visible>
Among others. Some interesting scripts there...
Also one of the fz script files:
<is_sphere_visible>
<add_scenario_blocking_area>
<set_blocking_of_non_temporary_events>
<is_entity_occluded>
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What type of file is th script one? Is it the voice scripts or the game scripts?

 

Ive just tried downloading it a few times, when it finally got through its bricked my iphone!!!

It wont even turn on again!!!

Programming scripts. They can be opened with Notepad (I prefer Notepad++ personally).

 

And big props to Tom for releasing these. I've been going through the files from time to time, but this will make it a lot easier to find things of note. :)

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Ok that answers my question of what scripts they are. Thanks.

 

Ps, im not trying to lay blame on the iphone thing.

Pps, it still wont turn on again.

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@scooby... no idea what has happened there... i can only assume its iphone as i have them on my galaxy s4 and they are fine lol thats apple for you... removed battery and sd cards and stuff and tried again i assume? Not sure what it is otherwise bro.

 

@the far away objects... it is usually because there are more than 1 model in the .xbn file, in relation to each other they are quite far away... these sections of the map are sometimes small and sometimes really large... cant be helped unless chopping files in half but that would not be the layout R* left for us...

 

I find it curious why certain places have a building far away in the same .xbn... does this means those 2 buildings are linked in some way? And bare in mind guys that these are collision models (things you can bump into) so will not be like the ingame map you run around each day.

Edited by tadd
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LiquidNitrogen

Downloading the collisions rar file is too slow on 3G lol. Its gonna take a couple days. Took 15 minutes to move up 1%

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Just been running random greps on the scripts, alien showed up a few things i can't put my finger on. Spoiler tag hides a copy and paste of all of the results:

 

Alien

 

 

 

 

armenian1.xsc.disc
77466: 0002fdcd: pushstr "ARM1_ALIEN"
81962: 00032958: pushi 1684083350 <s_m_m_movalien_01>
barry1.xsc.disc
00105: 000000ff: pushstr "DrugsMichaelAliensFightIn"
00108: 00000105: pushstr "DrugsMichaelAliensFight"
00111: 0000010b: pushstr "DrugsMichaelAliensFightOut"
00141: 0000014c: pushstr "bar_1_attack_alien_wins_aln"
00144: 00000153: pushstr "bar_1_attack_alien_wins_mic"
00161: 0000017a: pushi 1684083350 <s_m_m_movalien_01>
03907: 00002a3d: pushstr "scr_alien_teleport"
66912: 00028990: pushstr "ALIENS"
68540: 00029910: pushstr "SCRIPT\BARRY_01_ALIEN_A"
68548: 0002991e: pushstr "SCRIPT\BARRY_01_ALIEN_B"
68556: 0002992c: pushstr "SCRIPT\BARRY_01_ALIEN_C"
72083: 0002b914: pushstr "scr_alien_teleport"
72236: 0002ba77: pushstr "scr_alien_teleport"
72631: 0002be24: pushstr "ALIEN_HOSTILE"
72633: 0002be28: pushstr "ALIENS"
72742: 0002bf29: pushstr "scr_alien_impact"
72761: 0002bf47: pushstr "scr_alien_beam"
72875: 0002c040: pushstr "scr_alien_charging"
72926: 0002c0a3: pushstr "scr_alien_disintegrate"
73583: 0002c667: pushstr "scr_alien_impact"
73843: 0002c882: pushstr "scr_alien_impact"
74307: 0002cc45: pushstr "scr_alien_charging"
74339: 0002cc7d: pushstr "scr_alien_impact"
74569: 0002cf6a: pushstr "scr_alien_teleport"
75046: 0002d3fc: pushstr "scr_alien_teleport"
75287: 0002d610: pushstr "ALIEN_CLICKS"
75289: 0002d614: pushstr "ALIENS"
75350: 0002d6b7: pushstr "ALIEN_DEATH"
75352: 0002d6bb: pushstr "ALIENS"
carsteal3.xsc.disc
92374: 00037370: pushstr "[email protected]"
93379: 00037d27: pushstr "[email protected]"
98185: 0003aaec: pushstr "[email protected]"
98200: 0003ab16: pushstr "[email protected]"
98844: 0003b06a: pushstr "[email protected]"
98944: 0003b17c: pushstr "[email protected]"
98965: 0003b1a4: pushstr "[email protected]"
98973: 0003b1b7: pushstr "[email protected]"
104810: 0003ebb0: pushi 1684083350 <s_m_m_movalien_01>
104829: 0003ebe3: pushi 1684083350 <s_m_m_movalien_01>
104893: 0003ec97: pushi 1684083350 <s_m_m_movalien_01>
family5.xsc.disc
62366: 0002529c: pushstr "FAM5_YOGA_ALIENS"
64417: 0002686a: pushstr "Movie_Alien"
64421: 0002686e: pushi 1684083350 <s_m_m_movalien_01>
64424: 0002687a: pushstr "Movie_Alien"
64428: 0002687e: pushi 1684083350 <s_m_m_movalien_01>
64431: 0002688a: pushstr "Movie_Alien"
64435: 0002688e: pushi 1684083350 <s_m_m_movalien_01>
64438: 0002689a: pushstr "Movie_Alien^1"
64442: 0002689e: pushi 1684083350 <s_m_m_movalien_01>
64445: 000268aa: pushstr "Movie_Alien^1"
64449: 000268ae: pushi 1684083350 <s_m_m_movalien_01>
64452: 000268ba: pushstr "Movie_Alien^1"
64456: 000268be: pushi 1684083350 <s_m_m_movalien_01>
64459: 000268ca: pushstr "Movie_Alien^2"
64463: 000268ce: pushi 1684083350 <s_m_m_movalien_01>
64466: 000268da: pushstr "Movie_Alien^2"
64470: 000268de: pushi 1684083350 <s_m_m_movalien_01>
64473: 000268ea: pushstr "Movie_Alien^2"
64477: 000268ee: pushi 1684083350 <s_m_m_movalien_01>
64480: 000268fa: pushstr "Movie_Alien^3"
64484: 000268fe: pushi 1684083350 <s_m_m_movalien_01>
64487: 0002690a: pushstr "Movie_Alien^3"
64491: 0002690e: pushi 1684083350 <s_m_m_movalien_01>
64494: 0002691a: pushstr "Movie_Alien^3"
64498: 0002691e: pushi 1684083350 <s_m_m_movalien_01>
64594: 00026a1e: pushstr "stoned_aliens"
108159: 00040d68: pushstr "DRUGS_ALIENS"
108268: 00040ea2: pushstr "FAM5_YOGA_ALIENS"
fbi5a.xsc.disc
151114: 0005b721: calln 62d026be 8 <get_entity_alien_still_body>
151119: 0005b72e: calln 62d026be 8 <get_entity_alien_still_body>

 

108268: 00040ea2: pushstr "FAM5_YOGA_ALIENS" looks curious to me, associating yoga and aliens
Also ran one on "ufo", pretty sure i saw this done already but what was interesting to me was i think all script files had two hits of "ufo" and "ufo_eye", the exceptions being

 

ambient_ufos.xsc.disc
00085: 000000d9: pushstr "ufo"
00090: 000000e3: pushstr "ufo"
00180: 000001c1: pushstr "AZ_SPECIAL_UFO_01"
00185: 000001ca: pushstr "AZ_SPECIAL_UFO_02"
00223: 0000021f: pushstr "SPECIAL_EVIL_UFO_DEATH_RAY"
00237: 00000237: pushstr "SPECIAL_EVIL_UFO_DEATH_RAY_3"
00275: 0000028c: pushstr "AZ_SPECIAL_UFO_01"
00280: 00000295: pushstr "AZ_SPECIAL_UFO_02"
00500: 00000481: pushstr "ufo"
00504: 0000048a: pushstr "ufo"
00509: 00000497: pushstr "AZ_SPECIAL_UFO_01"
00514: 000004a0: pushstr "AZ_SPECIAL_UFO_02"
startup.xsc.disc
08677: 00005230: pushstr "ufo"
08704: 00005269: pushstr "ufo_eye"
88526: 00037422: pushstr "SC_CO_UFOP1"
ufo.xsc.disc
00062: 0000009a: pushstr "AZ_SPECIAL_UFO_03"
00067: 000000a4: pushstr "AZ_SPECIAL_UFO_03"
05853: 0000365a: pushstr "ufo"
05880: 00003694: pushstr "ufo_eye"
07186: 00004265: pushstr "AZ_SPECIAL_UFO_03"
07190: 0000426e: pushstr "AZ_SPECIAL_UFO_03"

 

Again apologies if anyone has already grep'd these conclusively but it might be handy to have them all in one place on the current page
But why would ALL the scripts have "ufo" and "ufo_eye" mentioned? Presumably to do with 100%...
Edited by cwspellowe
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Thanks cw... could you run a grep for egg and also for the eggs hash :p

 

Worth a try lol

 

Edit: that would be the mission, did somebody say yoga, where mike is abducted.

Edited by tadd
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Tried egg, just showed up as rEGGae in a few scripts and a couple of nondescript taxi missions. Do you have the eggs hash handy? Don't have it off hand

Edited by cwspellowe
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Umm not handy for me either lol sorry bro gimme a few, will have a dig for it :p

 

Edit: here you go, brother brother...

 

prop_alien_egg_01=0x6B795EBC

Edited by tadd
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cs1_10 = Mt Gordo


cs1_12 = Three mountain tunnels smashed together?


po1_06 = Docks/Shipping Yard, where Simeon has you deliver cars for cash online


vb_rv = The seafloor around the above docks/shipping yard, shipwrecks and debris visible


cs5_1 = Unknown mountainous terrain


cs1_15c = Altruist Camp and surrounding mountain area



I'm not familiar with Blender at all and can barely navigate through the models, so if the pros wanna check these out. Trying to look through the Altruist Camp. There's a weird box over the sacrifice stone...


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Was it not a boundary box mentioned earlier in the thread?

 

Maybe? I dunno, but I thought it was weird because this is supposed to be a collision model. Screenshot:

N2nWQI6.png

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XMarqstheSpot

used for blocking bullets with Trevor when they try to sacrifice him... or make him a god?

 

It's invisible and acts as a shield is what the general theory was, iirc.

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There were a few theories about it... was never explained though...

 

Good to know its in the models we have though and we can look for similar ones in other places.

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