Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

Game File Mystery Hunt...


tadd
 Share

Recommended Posts

 

 

Sure, that's pretty straightforward set theory. Nothing stands out that might be relevant to us (unless you've seen something that might represent a Kleene star in game :p)

cool, just wondering because of the "V's" they were using in the examples on the wiki.

 

Was looking in to Asterisk "*"(Star) because it means unique character, which also linked to Kleene Star, that's how i came across that.

 

All fits in to my train of thoughts, probably wouldn't make sense to you.

 

Thanks for looking over that, appreciate it.

* means "any", doesn't it?

Link to comment
Share on other sites

XMarqstheSpot

 

 

* means "any", doesn't it?

 

probably?

 

i came across it from looking in to the 4th character.

 

Unique character search led me to the Asterisk(star).

 

We are a Star, so that matched up.

 

Asterisk lead to the Kleene Star, don't remember how, exactly. been a long day of searching the interwebs.

 

Anyways, don't want to derail the thread anymore, sorry.

Edited by XMarqstheSpot
Link to comment
Share on other sites

As a bystander I would like to point out a question.

I have no knowledge of how the game works in the files but what about the cheat codes? How are they stored in the game? Has anyone checked them out?

I bet R* has hidden several cheat codes in the game that are maybe meant for developing purposes only etc but they could help in-game investigators. I'll give an example. Let's say that for easy moving they used a cheat code which disables gravity, like "flying" in Minecraft if anyone is familiar with it. I could believe they've disabled those cheats for the release, but maybe not? Or maybe not ALL of them?

 

This could also help finding triggers. If someone could get their hands on all the cheat codes in the game (enabled or disabled, yet still on the game disc), one could see what they do. A cheat code may have a command to, for example, do something that shows you the FZ ufo from the ground. Then if you see what the cheat does in the game code (this one would probably be "set_progress_100; expand_ufo_radius_by_100000ft" or something like that), that way you could find the trigger for FZ ufo. Bad explanation but I hope you understand what I mean.

 

Like I said I have no clue how this thing works, just wanted to throw you a perspective. Tadd?

Link to comment
Share on other sites

I think you are referring to developer tools or codes that allow the dev, dungeon master type abilities...

 

Ummm IF they existed i would imagine they were never part of the game... more like tools the developers used (much like our save editors or RPF editors) and they had them on their workstations not in the game files... i have seen mention of something like what you say in the bug reports but i can only assume all editing tools have been removed before release...

 

If anyone has any leads on these tools then please correct me, but this is my understanding anyway.

Link to comment
Share on other sites

Just for the record, we checked cheat_controller.xsc and there are no unaccounted for cheats in the game.

  • Like 1
Link to comment
Share on other sites

I think you are referring to developer tools or codes that allow the dev, dungeon master type abilities...

 

Ummm IF they existed i would imagine they were never part of the game... more like tools the developers used (much like our save editors or RPF editors) and they had them on their workstations not in the game files... i have seen mention of something like what you say in the bug reports but i can only assume all editing tools have been removed before release...

 

Yeah, that was my conclusion too. Just thought that if there's a CHANCE that some of them could be in the game code but just disabled, that could have been a huge breakthrough for investigators.

 

Just for the record, we checked cheat_controller.xsc and there are no unaccounted for cheats in the game.

 

Thanks for the info. Thought that there could have been SOMETHING hidden in there, but apparently not. :( Would have made a nice little easter egg there.

Link to comment
Share on other sites

ok just put disc into my ps4 and its installing. any clues as what to search for when on the ps4? Think you guys said something bout the files checking if you use ps4 or not. My mistake if im wrong but i think it was this forum. My apologies if not.

Link to comment
Share on other sites

ok just put disc into my ps4 and its installing. any clues as what to search for when on the ps4? Think you guys said something bout the files checking if you use ps4 or not. My mistake if im wrong but i think it was this forum. My apologies if not.

PS4 really dafuq?

  • Like 1
Link to comment
Share on other sites

No idea about the PS4 stuff or if the mystery will even be different on next gen.

 

Anyway bed for me...

 

*holds breath* for tom to make a post with some lovely yellow links for us??

 

Lol

 

Night brother uncles, kifflom :)

  • Like 2
Link to comment
Share on other sites

Yeah sadly no talkol yet, regarding the developer cheats, its very very unlikely that debug/developer code even exists in the game, they will use preprocessor definitions or macros at compile time to check if its a Public Release or a Debug release binary, and cover the debug/developer code with them, so they arent even included in the final binary. Not 100% sure if their content pipeline flow has a build step for this though, most likely it doesent, thats why you see leftover unencrypted files.

  • Like 1
Link to comment
Share on other sites

I can confirm that matsui is actually right. GTA V can be played on PS4 because of PlayStation Now. The Beta is available to those that signed up. PlayStation Now allows PS1, PS2 and PS3 games downloaded on the system.

So Orbis version is now very real and just like the files it's true. R* knew all along. Sneaky Devs. :p
Link to comment
Share on other sites

I can confirm that matsui is actually right. GTA V can be played on PS4 because of PlayStation Now. The Beta is available to those that signed up. PlayStation Now allows PS1, PS2 and PS3 games downloaded on the system.

 

So Orbis version is now very real and just like the files it's true. R* knew all along. Sneaky Devs. :p

I can confirm that this actually false. You can't play the PS3 edition of GTAV on PS4 and never will be able to. They've clearly made a next gen edition of the game hence the orbis and Durango files just like Tomb Raider and Rayman Legends, not a PS3 port. The games available in the playstation now beta are:

 

Killzone 3

Puppeteer

Shadow of the Colossus

Papo & Yo

Darksiders II

MX vs. ATV: Alive

Disgaea 4

Ninja Gaiden 3

Shatter

 

Please stop diluting the thread with tripe.

Link to comment
Share on other sites

@burnzrox Srry for false Information on that. Just recently a Next Gen Leak was reported. I'm not holding my breath on it.

 

Here's link if anyone thinks I'm lying.

http://n4g.com/news/1447858/gta-v-next-gen-release-date-leaked

 

So to stay on topic I hope Talkol comes out with the tool.

This will most likely debunk our theories and solve the mystery in a few months or soon I hope.

 

I think I may have a warning anyways. So I'm going to be not on for awhile. Peace.

Link to comment
Share on other sites

Anyone here knows how to open .gfx files?

Yeah, they're scaleform files that can be converted to .swf files pretty easily. Did a little thing with the in-game websites, which are .gfx, a while ago, here.

Link to comment
Share on other sites

The file hunt seems to be dying a slow death since Talkol stopped contributing.

 

I guess that guy's input must have pretty much essential to any progress. Wonder where he went...

Link to comment
Share on other sites

@ungreth.... this topic is not dead nor does it rely on any one person (some help more than others is all lol)

 

We are actually waiting on a couple of things... just because we dont have 5 posts a minute doesnt mean we are dead lol

 

@tom... any news for us bro?

  • Like 2
Link to comment
Share on other sites

@ungreth.... this topic is not dead nor does it rely on any one person (some help more than others is all lol)

 

We are actually waiting on a couple of things... just because we dont have 5 posts a minute doesnt mean we are dead lol

 

@tom... any news for us bro?

 

Okey dokey.

 

It just seemed very quiet here lately, like drift weed rolling through a ghost town kinda quiet.

 

So I take it that you guys are still holding out hope that you can find a pot of gold at the end of the rainbow?

Link to comment
Share on other sites

@tom... thanks bro.

 

@ungreth... ive been away for 2 days so not been chasing much up... not sure where talkol has got to... and maybe not a pot of gold but an egg would be nice :p

Link to comment
Share on other sites

Just a thought here... with a quick explanation of what I mean...

 

If I'm not mistaken, it seems it might be helpful to have more eyes examining the collision models in this game to see if there are doors or details we are not aware of?

 

I do 3D model making, but I'm focus mainly on simple content creation for Poser/DAZ studio (as well as some R&D and some low end Architectural Visualization stuff )... I deal with mostly older modeling programs and a very limited number of formats, so although I'm not a game asset creator, or high-end professional ( I'm just self taught ) and even though I'm not completely familiar with most of the dialog that is going back and forth here... I'm not completely lost... but neither do I have much to contribute...

 

Recently I noticed that someone was using Blender to view the game models... ( incidentally when I commented on that, it wasn't a dig against AutoDesk products, they are just very pricey and not something I can afford/justify purchasing... what I meant was- "its good to see someone who is probably a professional using Blender")...

Anyway... Being that Blender is a very capable Free program, perhaps if it makes sense to those who are orchestrating this thread, if someone could put together a short description of what was needed / how to view these files in Blender, it might attract a couple more people who while not professionals, are not completely incapable of helping... I imagine there may be a couple of folks out there who have some CGI experience but are not familiar with the kind of work that is most being described here and perhaps they could be of some help... ?

 

If this is a stupid idea, unnecessary, impractical or more trouble than it is worth, I understand... as I said... it was just a thought.

Link to comment
Share on other sites

Just a thought here... with a quick explanation of what I mean...

 

If I'm not mistaken, it seems it might be helpful to have more eyes examining the collision models in this game to see if there are doors or details we are not aware of?

 

I do 3D model making, but I'm focus mainly on simple content creation for Poser/DAZ studio (as well as some R&D and some low end Architectural Visualization stuff )... I deal with mostly older modeling programs and a very limited number of formats, so although I'm not a game asset creator, or high-end professional ( I'm just self taught ) and even though I'm not completely familiar with most of the dialog that is going back and forth here... I'm not completely lost... but neither do I have much to contribute...

 

Recently I noticed that someone was using Blender to view the game models... ( incidentally when I commented on that, it wasn't a dig against AutoDesk products, they are just very pricey and not something I can afford/justify purchasing... what I meant was- "its good to see someone who is probably a professional using Blender")...

Anyway... Being that Blender is a very capable Free program, perhaps if it makes sense to those who are orchestrating this thread, if someone could put together a short description of what was needed / how to view these files in Blender, it might attract a couple more people who while not professionals, are not completely incapable of helping... I imagine there may be a couple of folks out there who have some CGI experience but are not familiar with the kind of work that is most being described here and perhaps they could be of some help... ?

 

If this is a stupid idea, unnecessary, impractical or more trouble than it is worth, I understand... as I said... it was just a thought.

 

It depends on what format they are exported as, if its exported as collada or object files (As Tom's tool does) all you have to really do is start a blank project in the latest blender, and File -> Import -> Object/Collada, and its in the scene.

Link to comment
Share on other sites

I was going through the changelog again. Starting at ID# 533740, they list FBI5A - Portal/interior issues.

Any idea what this may be referring to? The word portal just caught my eye.

Link to comment
Share on other sites

9A

I was going through the changelog again. Starting at ID# 533740, they list FBI5A - Portal/interior issues.
Any idea what this may be referring to? The word portal just caught my eye.

 

In jail there are blocks with 8A 9A etc... maybe that?

Link to comment
Share on other sites

LiquidNitrogen

Doors act as portals to interiors that are already rendered probably so the door/portal isnt working properly. Could be referring to future dlc that's already being tested

Link to comment
Share on other sites

FBI5A is the name of a mission script (fbi5a.xsc). Whatever the fifth FBI mission is, that's what it's referring to :)

 

Just a thought here... with a quick explanation of what I mean...

 

If I'm not mistaken, it seems it might be helpful to have more eyes examining the collision models in this game to see if there are doors or details we are not aware of?

 

I do 3D model making, but I'm focus mainly on simple content creation for Poser/DAZ studio (as well as some R&D and some low end Architectural Visualization stuff )... I deal with mostly older modeling programs and a very limited number of formats, so although I'm not a game asset creator, or high-end professional ( I'm just self taught ) and even though I'm not completely familiar with most of the dialog that is going back and forth here... I'm not completely lost... but neither do I have much to contribute...

 

Recently I noticed that someone was using Blender to view the game models... ( incidentally when I commented on that, it wasn't a dig against AutoDesk products, they are just very pricey and not something I can afford/justify purchasing... what I meant was- "its good to see someone who is probably a professional using Blender")...

Anyway... Being that Blender is a very capable Free program, perhaps if it makes sense to those who are orchestrating this thread, if someone could put together a short description of what was needed / how to view these files in Blender, it might attract a couple more people who while not professionals, are not completely incapable of helping... I imagine there may be a couple of folks out there who have some CGI experience but are not familiar with the kind of work that is most being described here and perhaps they could be of some help... ?

 

If this is a stupid idea, unnecessary, impractical or more trouble than it is worth, I understand... as I said... it was just a thought.

That's the plan :) I've still got a few things to do, but eventually I'll upload the entire game map's collisions in Collada format for people to sift through. Glokon's right, it's a straightforward import into blender, but it might be nice to have some more in depth information to help get people started.

 

As I said I've been busy recently but I'll try and get it done sometime soon.

  • Like 1
Link to comment
Share on other sites

Since there is a little lul, maybe you guys could entertain a question.

 

How does the game determine when you hit the end of the map when you fly/boat/swim out into the ocean.

 

Is it a invisible zone that you hit and it destroy's and sinks you? Could there be holes that you can go through that would let you go farther/teleport/portal?

 

Is there a script for it? where it might say that if you meed certain conditions, you can go farther or are teleported like when entering a building?

 

Is there any way to see in the game files, what's out there?

 

I love reading this thread and find it fascinating, keep up the hunt.

Link to comment
Share on other sites

Since there is a little lul, maybe you guys could entertain a question.

 

How does the game determine when you hit the end of the map when you fly/boat/swim out into the ocean.

 

Is it a invisible zone that you hit and it destroy's and sinks you? Could there be holes that you can go through that would let you go farther/teleport/portal?

 

Is there a script for it? where it might say that if you meed certain conditions, you can go farther or are teleported like when entering a building?

 

Is there any way to see in the game files, what's out there?

 

I love reading this thread and find it fascinating, keep up the hunt.

 

From experience it would basically be a set zone, for example, if player is greater than (Max Travel Distance) - kill player. I don't believe its anything too complex for such a simple task.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.