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Game File Mystery Hunt...


tadd
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been lurking on you guys here for quite a while, very much in awe, watching you figure out and pull apart the file formats to produce this stuff :)

I've been checking some of the odd coords that have come up, tried at a few natives etc but having not found anything didn't think posting would be of any use.

there are, however, things I think might warrant a look if the models and/or collision geometry is being looked at again and iirc I haven't seen mentioned so I thought I'd pipe up ;)

 

there's a building one block east of mike's standalone garage ( I think its number 0604/0605 ) that has a bricked up doorway in an alley that isn't solid, I can throw stickies/chop's ball through it, but can't actually clip through.

being such a nondescript apartment building I don't know how easy it'll be to dig from the files though.

 

also, over at LS university, the training centre seems to have two different models/sets of textures. it loads in one way then after walking around it for a while, or on a day/night transition?, becomes quite different. seems to me like it could be a LOD model screw up but there's also some very odd collision around it and the big sports-hall type building next to it that prevents the character from running correctly. it looks like you're being pushed into the floor. it has the effect of glitching you into a silly looking power-walk.

 

anyways, probably just mapping errors but it would be interesting to know what the models/collision look like.

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@above I just spent about 10 minutes there looking and didn't find anything. Have you searched the area around it where the hobos are?

Yeah, there's just hobos and graffiti nothing special :( spent about an hour and a half last night looking around smashing Franklin into random walls. It's probably just a reference to the GTA III Easter egg.Not saying for sure that it's actually just a reference but I myself couldn't seem to find anything

 

 

gta3.jpg?w=500&h=375

I also checked around the Vespucci beach one also, to no avail, again just a mild concussion for Franklin.

 

EDIT: Actually i did find some body armor on a couch in the hobo camp, it might be hinting at that i guess.

Edited by Waltermelon
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Ok @above 2... not the place to talk about this... i was after collision models not ingame searching, sorry should have been more clear in my post... i have however also searched the area and found nothing... hence why i would like to see a collision model of the places... in the alley opposite that one is also the writing saying "turn back"

 

And @stjimmy3... so much has happened that i really dont wanna go into every in and out... PM me with questions if you have any, but i have wrote a little summary in the first post of the topic to show how far we have come. Hopefully this can answer most questions you have, if not as i say, PM me :)

lol, my bad, i'll try to pay more attention to detail, it was late and i thought i had some useful info. I've just seen how much work you guys put into this and i have great respect for the time and dedication you all show in doing so. Keep up the awesome work :) (i'll go over the first post again and go putter around with a few things in the meantime)

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No worries, just like to keep this place for game file talk lol we could quite easily be overrun with theories and things so just trying to stay on topic :)

 

As i have said many have investigated these 2 places (vespucci pier and hobo camp graffiti) but nothing has been found there (oh the irony) as i said, this is why some collision models of the areas would be helpful, this would show us for sure if there are any gaps or false walls in the area... i also mentioned the maze bank building and others as false walls have a history of being high on buildings in the gta series...

 

i just hope they arent like the san andreas sign saying no easter eggs here (on the top of the bridge) and that is all there is to it... i mean why of all the places ingame have they put one near the hobo camp freeway and vespucci pier... just seem odd and out of place to me.

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@talkol... i am utterly convinced there will be a secret room with a false wall, in game somewhere...

I know it is not easy and you have already provided us with a few but you are the only person so far to be able to access the collision models...

So could you possibly (with our help to locate the files) get us as many pics of as many places for people to go over and look for openings...

 

No problems, but you guys have to figure out which XBN files you want..

The more specific your XBN, the faster you will get the images.. Because most of the work is going over hundreds of files to figure out what's shown inside..

If you can't find the XBN at least find the RPF it's in.. You can do this with textures and models

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Nice one man, until we can get our own viewer, imgur pics to comb through would be awesome...

 

I will start by tracking down the .xbn and files for the hobo and vespucci graffiti... no one has found the textures that i have seen so will be going in blind... if anyone else has any areas of interest or can help hunt down .xbn files of areas this would be very helpful :)

Edited by tadd
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@reoze, I understand you don't feel comfortable sharing your disassembler due to risk of online cheating and modding..

 

Will you agree to publish the code post-decompilation of the interesting scripts?

 

If you only give c-style code without any assembly opcodes, the chances of online cheating or modding with this info are very small.. It will only help the hunters and not the cheaters.

 

What do you think?

Edited by talkol
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Any news about improving XDR2OBJ converter?

HHnErXC.png


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It's being cleaned up for a release. I kind of broke it and haven't had the time to fix it

I also want to integrate something tags showed me first which should make the whole program much smoother

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LiquidNitrogen

So in sp_manifest.meta whats the difference between min x, max x, min y, and max y? I relatively understand but what is it actually used for when positioning

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Ok @above 2... not the place to talk about this... i was after collision models not ingame searching, sorry should have been more clear in my post... i have however also searched the area and found nothing... hence why i would like to see a collision model of the places... in the alley opposite that one is also the writing saying "turn back"

 

And @stjimmy3... so much has happened that i really dont wanna go into every in and out... PM me with questions if you have any, but i have wrote a little summary in the first post of the topic to show how far we have come. Hopefully this can answer most questions you have, if not as i say, PM me :)

Alright bro, thanks :happy:

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@liquid... it creates a square box on the map, that this event could happen within... it may be a stretch of road or a particular field it happens in, all depends where in that box you trigger the event.

 

Not just one particular place on the map, rather a small area.

Edited by tadd
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Any news about improving XDR2OBJ converter?

Nothing yet, I've spent the last couple of days working on something with Talkol (which I believe he's about to post about). No eta but you have my word I'll get to it eventually :p

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Ok.. following the amazing work by @reoze on ufo.xsc, @tgascoigne and I tried to take a closer look at the time and weather triggers in this script using the code dumps supplied by @reoze. We've just discovered the last native and we have these 2 important triggers figured out.

TIME:

0x7ef8316f: get_clock_hours
Takes no arguments, returns an integer of the current game hour (like 3). This integer is compared right after running this native to the "correct" value, so we can discover the correct time from the script.

WEATHER:

0x99cb167f: is_next_weather_type
0x250ada61: is_prev_weather_type

These natives have a single string argument of the weather type ("RAIN"/"THUNDER") and they return a boolean if the weather matches or not. Using the string passed to the native we can discover the correct weather from the script.

WHAT CAN WE DO WITH THIS:

@tgascoigne can write a quick program that runs over *ALL* the scripts in the game and tries to find these specific types of triggers (by comparing these native codes). Once we have this list, it will be very easy to discover the "correct" condition from the script as explained above.

So basically we would know that a script called ufo.xsc has a trigger for 3am and for RAIN weather conditions. And we can be pretty sure that we have *ALL* of the places where these triggers are used.. So if anyone believes for example you need to wait for some weather in the altruist camp, or the hippie camp, we will finally have an answer.

Edited by talkol
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Mad Bull gta

Hi all again not trolling or anything but why has the other page gone down or something? Because it says We could not determine which topic you were attempting to view. Even though I've checked and it's correct website? Do you guy have any ideas? And btw you gays are AMAZING job at this, and just wish I could help but I don't have the knowledge to help, every one of you gays are doing an amazing job, so keep it up

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Hi all again not trolling or anything but why has the other page gone down or something? Because it says We could not determine which topic you were attempting to view. Even though I've checked and it's correct website? Do you guy have any ideas? And btw you gays are AMAZING job at this, and just wish I could help but I don't have the knowledge to help, every one of you gays are doing an amazing job, so keep it up

Did the same to me. I had to find the topic on the forum again but as its the top one it wasnt too bad lol.

It is there and still active.

http://gtaforums.com/topic/671832-decoding-the-mt-chilliad-mural-v2/

 

 

Talkol and guys, that is a truly awesome development. Well done guys.

 

.

Edited by Scoobysrt
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I already have a tool for this. When my wife gets off the computer I'll post a list for each result

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Ok.. following the amazing work by @reoze on ufo.xsc, @tgascoigne and I tried to take a closer look at the time and weather triggers in this script using the code dumps supplied by @reoze. We've just discovered the last native and we have these 2 important triggers figured out.

 

TIME:

 

0x7ef8316f: get_clock_hours

Takes no arguments, returns an integer of the current game hour (like 3). This integer is compared right after running this native to the "correct" value, so we can discover the correct time from the script.

 

WEATHER:

 

0x99cb167f: is_next_weather_type

0x250ada61: is_prev_weather_type

These natives have a single string argument of the weather type ("RAIN"/"THUNDER") and they return a boolean if the weather matches or not. Using the string passed to the native we can discover the correct weather from the script.

 

WHAT CAN WE DO WITH THIS:

 

@tgascoigne can write a quick program that runs over *ALL* the scripts in the game and tries to find these specific types of triggers (by comparing these native codes). Once we have this list, it will be very easy to discover the "correct" condition from the script as explained above.

 

So basically we would know that a script called ufo.xsc has a trigger for 3am and for RAIN weather conditions. And we can be pretty sure that we have *ALL* of the places where these triggers are used.. So if anyone believes for example you need to wait for some weather in the altruist camp, or the hippie camp, we will finally have an answer.

 

 

"is_next_weather_type":

Match Found : comms_controller.xscMatch Found : nigel1d.xscMatch Found : re_bus_tours.xscMatch Found : ufo.xsc

is_prev_weather_type:

Match Found : comms_controller.xscMatch Found : golf.xscMatch Found : golf_mp.xscMatch Found : nigel1d.xscMatch Found : ufo.xsc 

clock_get_hours:

Match Found : abigail1.xscMatch Found : act_cinema.xscMatch Found : agency_heist1.xscMatch Found : agency_heist2.xscMatch Found : agency_heist3a.xscMatch Found : agency_heist3b.xscMatch Found : agency_prep2amb.xscMatch Found : altruist_cult.xscMatch Found : ambient_mrsphilips.xscMatch Found : ambient_solomon.xscMatch Found : ambient_tonya.xscMatch Found : am_armwrestling.xscMatch Found : am_backup_heli.xscMatch Found : am_cr_securityvan.xscMatch Found : am_gang_call.xscMatch Found : am_heli_taxi.xscMatch Found : am_hold_up.xscMatch Found : am_imp_exp.xscMatch Found : am_mission_launch.xscMatch Found : am_mp_property_int.xscMatch Found : am_npc_invites.xscMatch Found : am_taxi.xscMatch Found : am_vehicle_spawn.xscMatch Found : appcontacts.xscMatch Found : appinternet.xscMatch Found : apporganiser.xscMatch Found : armenian1.xscMatch Found : armenian2.xscMatch Found : armenian3.xscMatch Found : assassin_bus.xscMatch Found : assassin_construction.xscMatch Found : assassin_hooker.xscMatch Found : assassin_multi.xscMatch Found : assassin_valet.xscMatch Found : autosave_controller.xscMatch Found : bailbond1.xscMatch Found : bailbond2.xscMatch Found : bailbond3.xscMatch Found : bailbond4.xscMatch Found : bailbond_launcher.xscMatch Found : barry1.xscMatch Found : barry2.xscMatch Found : barry3a.xscMatch Found : barry3c.xscMatch Found : bj.xscMatch Found : blip_controller.xscMatch Found : bootycallhandler.xscMatch Found : building_controller.xscMatch Found : carmod_shop.xscMatch Found : carsteal1.xscMatch Found : carsteal2.xscMatch Found : carsteal3.xscMatch Found : carsteal4.xscMatch Found : cellphone_controller.xscMatch Found : cellphone_flashhand.xscMatch Found : charactergoals.xscMatch Found : chinese1.xscMatch Found : chinese2.xscMatch Found : clothes_shop_mp.xscMatch Found : clothes_shop_sp.xscMatch Found : code_controller.xscMatch Found : comms_controller.xscMatch Found : controller_races.xscMatch Found : controller_towing.xscMatch Found : controller_trafficking.xscMatch Found : docks_heista.xscMatch Found : docks_heistb.xscMatch Found : docks_prep1.xscMatch Found : docks_prep2b.xscMatch Found : docks_setup.xscMatch Found : dreyfuss1.xscMatch Found : email_controller.xscMatch Found : epsilon2.xscMatch Found : epsilon6.xscMatch Found : epsilon8.xscMatch Found : epsrobes.xscMatch Found : exile1.xscMatch Found : exile2.xscMatch Found : exile3.xscMatch Found : extreme1.xscMatch Found : extreme2.xscMatch Found : extreme3.xscMatch Found : family1.xscMatch Found : family2.xscMatch Found : family3.xscMatch Found : family4.xscMatch Found : family5.xscMatch Found : family6.xscMatch Found : family_scene_f0.xscMatch Found : family_scene_m.xscMatch Found : family_scene_t0.xscMatch Found : family_scene_t1.xscMatch Found : fanatic3.xscMatch Found : fbi1.xscMatch Found : fbi2.xscMatch Found : fbi3.xscMatch Found : fbi4.xscMatch Found : fbi4_intro.xscMatch Found : fbi4_prep1.xscMatch Found : fbi4_prep2.xscMatch Found : fbi4_prep3.xscMatch Found : fbi4_prep3amb.xscMatch Found : fbi5a.xscMatch Found : finalea.xscMatch Found : finaleb.xscMatch Found : finalec1.xscMatch Found : finalec2.xscMatch Found : finale_endgame.xscMatch Found : finale_heist1.xscMatch Found : finale_heist2a.xscMatch Found : finale_heist2b.xscMatch Found : finale_heist_prepa.xscMatch Found : finale_heist_prepb.xscMatch Found : finale_heist_prepc.xscMatch Found : finale_heist_prepd.xscMatch Found : finale_heist_prepeamb.xscMatch Found : flow_controller.xscMatch Found : fmmc_launcher.xscMatch Found : fm_hold_up_tut.xscMatch Found : fm_horde_controler.xscMatch Found : fm_intro.xscMatch Found : fm_mission_controler.xscMatch Found : franklin0.xscMatch Found : franklin1.xscMatch Found : franklin2.xscMatch Found : freemode.xscMatch Found : friendactivity.xscMatch Found : friends_controller.xscMatch Found : golf_ai_foursome.xscMatch Found : golf_ai_foursome_putting.xscMatch Found : gunclub_shop.xscMatch Found : hairdo_shop_mp.xscMatch Found : hairdo_shop_sp.xscMatch Found : hao1.xscMatch Found : heist_ctrl_agency.xscMatch Found : heist_ctrl_docks.xscMatch Found : heist_ctrl_finale.xscMatch Found : heist_ctrl_jewel.xscMatch Found : heist_ctrl_rural.xscMatch Found : heli_gun.xscMatch Found : hunting1.xscMatch Found : hunting2.xscMatch Found : hunting_ambient.xscMatch Found : jewelry_heist.xscMatch Found : jewelry_prep1a.xscMatch Found : jewelry_prep1b.xscMatch Found : jewelry_prep2a.xscMatch Found : jewelry_setup1.xscMatch Found : josh2.xscMatch Found : josh3.xscMatch Found : lamar1.xscMatch Found : launcher_abigail.xscMatch Found : launcher_barry.xscMatch Found : launcher_darts.xscMatch Found : launcher_dreyfuss.xscMatch Found : launcher_epsilon.xscMatch Found : launcher_extreme.xscMatch Found : launcher_fanatic.xscMatch Found : launcher_golf.xscMatch Found : launcher_hao.xscMatch Found : launcher_hunting.xscMatch Found : launcher_hunting_ambient.xscMatch Found : launcher_josh.xscMatch Found : launcher_maude.xscMatch Found : launcher_minute.xscMatch Found : launcher_mrsphilips.xscMatch Found : launcher_nigel.xscMatch Found : launcher_offroadracing.xscMatch Found : launcher_omega.xscMatch Found : launcher_paparazzo.xscMatch Found : launcher_racing.xscMatch Found : launcher_rampage.xscMatch Found : launcher_tennis.xscMatch Found : launcher_thelastone.xscMatch Found : launcher_tonya.xscMatch Found : lester1.xscMatch Found : main.xscMatch Found : maintransition.xscMatch Found : martin1.xscMatch Found : maude1.xscMatch Found : me_amanda1.xscMatch Found : me_jimmy1.xscMatch Found : me_tracey1.xscMatch Found : michael1.xscMatch Found : michael2.xscMatch Found : michael3.xscMatch Found : michael4.xscMatch Found : michael4leadout.xscMatch Found : minute1.xscMatch Found : minute2.xscMatch Found : minute3.xscMatch Found : mission_repeat_controller.xscMatch Found : mission_triggerer_a.xscMatch Found : mission_triggerer_b.xscMatch Found : mission_triggerer_c.xscMatch Found : mission_triggerer_d.xscMatch Found : mrsphilips2.xscMatch Found : nigel1.xscMatch Found : nigel1a.xscMatch Found : nigel1b.xscMatch Found : nigel1d.xscMatch Found : nigel2.xscMatch Found : nigel3.xscMatch Found : offroad_races.xscMatch Found : paparazzo1.xscMatch Found : paparazzo2.xscMatch Found : paparazzo3a.xscMatch Found : paparazzo3b.xscMatch Found : pausemenu_multiplayer.xscMatch Found : pb_prostitute.xscMatch Found : pilot_school.xscMatch Found : player_controller.xscMatch Found : player_controller_b.xscMatch Found : player_scene_ft_franklin1.xscMatch Found : player_scene_f_lamtaunt.xscMatch Found : player_scene_m_fbi2.xscMatch Found : player_scene_m_shopping.xscMatch Found : player_timetable_scene.xscMatch Found : pm_plane_promotion.xscMatch Found : prologue1.xscMatch Found : rampage1.xscMatch Found : rampage2.xscMatch Found : rampage3.xscMatch Found : rampage4.xscMatch Found : rampage5.xscMatch Found : randomchar_controller.xscMatch Found : replay_controller.xscMatch Found : respawn_controller.xscMatch Found : re_abandonedcar.xscMatch Found : re_accident.xscMatch Found : re_arrests.xscMatch Found : re_atmrobbery.xscMatch Found : re_bikethief.xscMatch Found : re_border.xscMatch Found : re_burials.xscMatch Found : re_bus_tours.xscMatch Found : re_cartheft.xscMatch Found : re_chasethieves.xscMatch Found : re_crashrescue.xscMatch Found : re_cultshootout.xscMatch Found : re_dealgonewrong.xscMatch Found : re_domestic.xscMatch Found : re_drunkdriver.xscMatch Found : re_gangfight.xscMatch Found : re_gang_intimidation.xscMatch Found : re_getaway_driver.xscMatch Found : re_hitch_lift.xscMatch Found : re_homeland_security.xscMatch Found : re_lured.xscMatch Found : re_muggings.xscMatch Found : re_paparazzi.xscMatch Found : re_prison.xscMatch Found : re_prisonerlift.xscMatch Found : re_prisonvanbreak.xscMatch Found : re_rescuehostage.xscMatch Found : re_securityvan.xscMatch Found : re_shoprobbery.xscMatch Found : re_snatched.xscMatch Found : re_stag_do.xscMatch Found : re_yetarian.xscMatcPress any key to continue . . . h Found : rural_bank_heist.xscMatch Found : rural_bank_prep1.xscMatch Found : rural_bank_setup.xscMatch Found : savegame_bed.xscMatch Found : save_anywhere.xscMatch Found : selector.xscMatch Found : shoprobberies.xscMatch Found : shop_controller.xscMatch Found : social_controller.xscMatch Found : solomon1.xscMatch Found : solomon2.xscMatch Found : solomon3.xscMatch Found : spmc_preloader.xscMatch Found : startup.xscMatch Found : startup_positioning.xscMatch Found : stock_controller.xscMatch Found : stripclub.xscMatch Found : stripclub_mp.xscMatch Found : stripperhome.xscMatch Found : tasklist_1.xscMatch Found : tattoo_shop.xscMatch Found : taxiservice.xscMatch Found : taxi_clowncar.xscMatch Found : taxi_cutyouin.xscMatch Found : taxi_deadline.xscMatch Found : taxi_followcar.xscMatch Found : taxi_gotyounow.xscMatch Found : taxi_gotyourback.xscMatch Found : taxi_needexcitement.xscMatch Found : taxi_procedural.xscMatch Found : taxi_takeiteasy.xscMatch Found : taxi_taketobest.xscMatch Found : tennis.xscMatch Found : thelastone.xscMatch Found : tonya1.xscMatch Found : tonya2.xscMatch Found : tonya3.xscMatch Found : tonya4.xscMatch Found : tonya5.xscMatch Found : traffick_air.xscMatch Found : traffick_ground.xscMatch Found : trevor1.xscMatch Found : trevor2.xscMatch Found : trevor3.xscMatch Found : trevor4.xscMatch Found : triathlonsp.xscMatch Found : ufo.xscMatch Found : vehicle_gen_controller.xscMatch Found : wardrobe_mp.xscMatch Found : wardrobe_sp.xscMatch Found : wp_partyboombox.xsc
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comms_controller.xsc under prev_weather, bit strange. I dont know what is in this but by the sounds of the name its something to do with radio communications? (Maybe the CB convos)

 

This is the first reference to this file I have seen and searching for it also came up with no results.

Edited by ashy152
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LiquidNitrogen

Could traffick_ground.xsc possibly have something in it for what time exactly the abduction TrevorStinkyFingers and EZ witnessed could happen if its real? I know what the file obviously has in it though.

 

Also altruist_cult.xsc under clock_get_hours sounds interesting.

 

Edit: @above its also under clock_get_hours

Edited by LiquidNitrogen
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Its a spoiler tag... highlight it and the writing will show...

 

underwater pick ups is interesting!! Will have to have a look into this myself :p

Thankyou for this reply Tadd however i use the mobile version on my iphone and there doesn't appear to be any way to reveal spoiler tags.

I'm not quite sure why they get used in this thread but i may have an idea around it where i can quote every post with spoiler tags, read them then backup the page without actually posting the quote.

A bit pecky for me because of the time limit between posts thing stops me quoting too often but I'm really interested in the thread so will have to do it.

 

Stunning work on the time coding guys.

Edited by Scoobysrt
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Could traffick_ground.xsc possibly have something in it for what time exactly the abduction TrevorStinkyFingers and EZ witnessed could happen if its real? I know what the file obviously has in it though.

 

Also altruist_cult.xsc under clock_get_hours sounds interesting.

 

Edit: @above its also under clock_get_hours

 

Could this re_snatched.xsc have somthing go do with it?

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williamcampbell

Also altruist_cult.xsc under clock_get_hours sounds interesting.

 

 

Every kind of mission seems to be there, so it's probably just the "mission" that happens after you deliver that certain number of victims to them.

 

Thanks for the great work so far, people!

Edited by williamcampbell
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Every kind of mission seems to be there, so it's probably just the "mission" that happens after you deliver that certain number of victims to them.

Yeah it looks like clock_get_hours is used when advancing time to whatever the mission sets, so maybe not that interesting. Perhaps scripts that use clock_get_seconds or clock_get_minutes could be though? Guessing they're just for races and whatnot, but maybe something happens at a very specific time?

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@scooby

re_snatched is probably when you "rescue" the girl from the lost mc, it is a random encounter with that name :(

 

weird to see 3 re_... for the prison, only thing I ever remember doing near there was aiding an escapee.

Edited by NullMega
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altruist_cult.xsc is interesting. The final cult shootout that happens is in re_cultshootout.xsc, however altruist_cult.xsc is pretty big considering you'd guess it just has to handle the random encounter sacrifices. It seems to have stuff for all three characters aswell, making reference to a "MinigameEnd" for all three.

It does indeed do something with the weather too.

 

pushstr "THUNDER"calln 386f0d25 8 <unknown>calln cce2fe9d 1 <is_cutscene_active>
Judging by the context I'd say its probably setting the weather rather than testing it, so the theories about thunder occurring after some interactions there might be true.

It also appears to modify the player's wanted level. I've not played the altruist cult parts of the game, can anyone remember when it does this?

Was there a list of models and their hashes around somewhere? If so I'd like to see it

Edited by tgascoigne
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About the altruist_cult...

 

A phone contact was found that was called acult (altruists) and the phone contact had an ufo type thing shining light at a man... since no one had linked it to anything i assumed it was part of something cut from the game... so, thins mini game ending thing could also ve part of this and either be hidden or cut content.

 

Great work though reoze and everyone.

 

Edit: @scooby... im on an s4 and just tap and hold on some writing, then i get a popup asking do i want to copy, paste or select all... i select all... all writing on the screen is highlighted, including the spoiler tags... which you should now be able to read... unselecting them makes them disappear again though.

Edited by tadd
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@Tgascoigne About the wanted level, could this be a script to avoid getting stars when you kill altruists ? Because you don't, even ifblowing them up with a rocket launcher inf front of witnesses.

Edited by Barnumbir
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@Tgascoigne About the wanted level, could this be a script to avoid getting stars when you kill altruists ? Because you don't, even ifblowing them up with a rocket launcher inf front of witnesses.

Possibly, I can check what wanted level it's set to later and let you know.

Interesting fact: looks like Friedlander's report is either generated server side or sent to rockstars servers. From shrinkletter.xsc: "/gta5/psych/index.json"

Edited by tgascoigne
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