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Fun 2

Mission/Race/Deathmatch Creator , Drug Trafficking , CTF

Recommended Posts

Fun 2

Hi .

some texts in-game for Mission Creator and Race/Deathmatch Creator

Mission Creator :

Welcome :

1- Welcome to the Mission Creator. This Tutorial will teach you how to use the Creator to build your own Mission.

PEDS ( AI ) :
2- Places NPCs that can be set up with various rules to form Mission objectives.
3-Peds will by default only use Rocket Launchers against vehicles. Would you prefer if they target players on foot too? They will be given a suitable secondary weapon if equipped with a rocket launcher.

4-NPCs placed with the protect rule will have to be kept alive by players for a given time.

5-Set if the mission should fail for a team if this actor is killed.
6-NPCs placed with the rule set to none will not be part of the Mission objective. They will just be created as ambient NPCs.

7- Allows you to set spawning or NPC behavior to be linked to a rule from the Mission order Menu.
8- If Stationary till Combat, the ped will stay still until they enter a combat state. Then they will stay within the patrol range.

9-Add a Go To position which the actor will perform when activated, but before performing their action.

10-NPCs placed with the kill rule will have to be taken out by the players to complete the objective.

11-Sets the type of NPC .

12-This option will force an actor with an activation range to use a LOS check too.

13-Sets the type of weapon used by this NPC.

14-Sets the area the NPC will be able to move to. Set this to a low value if you want them to remain stationary or a large value if you want them to move around near their original location. Setting this at max will allow the NPC to wander or drive freely around the map.

15-Choose one of the set ped variations for the actor or leave as random.

16-The NPC will go to the closest entity that is active in selected team's rule. Once they arrive they will attack the entity. If destroyed they will move onto the next closest entity from the specified team's rule.

17-Alter their combat style.

18-The NPC will be friendly to this team and will aid you against any enemy targets.

19-If Free Movement During Combat, the ped will stick to their patrol radius until combat. Then they are free to move any where they want.

20-The number of times the NPC will be re-created if no longer valid. For example, will be respawned if killed, captured, delivered to a drop off, etc.

21-This sets the NPCs starting health. If set at 300% or more the ped will no longer die instantly from headshots.

22-The NPC will have no special behavior related to the selected team's rule.

23- This determines if the NPC should follow the player when objectives such as go to or capture are completed.

24-Does the Actor start with their weapon holsteered?

25-This sets which rule in the specified team's Mission order Menu is linked to the entity you are placing.

26-NPCs placed with the get and deliver rule will have to be collected by players and taken to the drop off location.

27-The next NPC placed will create a new Mission objective on the Mission order Menu rather than being added to the current objective.

28-The NPC will be hostile to this team and attack on sight.

29-For non Mission critical NPCs you can set the relationship to each of the teams. For example an NPC could be set to be hostile to team 1 and would attack on sight.

30-NPCs placed with the capture rule will have to be collected by players and captured by keeping them in your group until the control bar is filled.

31-Set this if you want the actor to flee from the player.

32-The player will have to get to NPCs placed with the go to rule.

33-The NPC will be neutral to this team and will only attack if provoked.

 

----

Race Creator :

1-Places the Race Trigger location, where players will gather in GTA Online to play your Race. A Trigger is required to proceed.

2-Set the Race Details, such as the Title, Number of Players and Laps.

3-places the Starting Grid and Checkpoints. These map out the route of your Race. A Starting Grid must be placed.

4-Places the Intro Camera location. The opening camera shot for the Race, which must be positioned close to the Trigger.

5-Props can be placed within the Race. These include ramps, barriers, and cones.

6-The maximum number of players that can participate in the Race.

7-Change the Starting Grid size. Only vehicle classes that are suitable for the grid size will be available.

8-The default vehicle chosen from the default class.

9-Places the Starting Grid and Checkpoints. These map out the route of your Race.

10-Toggle the route type. Complete all the laps to finish the course.

11-Toggle the Race type. One player drives, another player navigates. Work together in Rally mode.

12-Set the Description of the Race. This will give other players an idea of what to expect when they play your creation.

13-Toggle the route type. In a point to point Race the Starting Grid and finish line are in different places.

14-Create the Race, such as placing the Route and adding props or weapons.

15-Toggle the Race type. Use pickups to reach the finish line first. Anything goes in a GTA Race!

16-Listen to a radio station while you create your Race.

17-Test the Race. You must complete a valid Test before you can save or publish your Race.

18-The number of laps in the Race.

19-Edit the dimensions of the Starting Grid.

20-Toggle if players can gain Wanted Levels. When wanted, players will be pursued by the cops.

21-Set whether there is traffic or not during the Race.

22-The time of day when the Race will take place.

23-Publish your finished Race onto the Rockstar Social Club. Other users will be able to download and rate it. The best creations may even be promoted as Rockstar Verified.

24-Select the default radio station for the Race.

25-Unavailable - You have been flagged as a Cheater. You will not be able to Publish your Race until the ban is lifted.( :r*: )

26-The minimum Rank a player needs to be before they can partake in the Race.

27-Set the Title of the Race. This name will be displayed in the game and on the Rockstar Social Club website.

 

- - - -

Deathmatch Creator :

1- Welcome to the Deathmatch Creator. This Tutorial will teach you how to use the Creator to build a simple Deathmatch.
2- The maximum number of players that can participate in the Deathmatch.

3-The default weapon all players are equipped with at the start of the Deathmatch.

4-Update the Content Version of your Published Deathmatch.

5-Set the Deathmatch Details, such as Title, Number of Players and Target Score.

6-Places the Deathmatch Trigger location, where players will gather in GTA Online to play your Deathmatch. A Trigger is required to proceed.

7-Create the Deathmatch, such as placing Spawn Points, Weapons and Vehicles.

8-Listen to a radio station while you create your Deathmatch.

9-Publish your finished Deathmatch onto the Rockstar Social Club. Other users will be able to download and rate it. The best creations may even be promoted as Rockstar Verified.

10-Turn the world traffic on or off during the Deathmatch.

11-Dynamic props will be able to move or explode during the Deathmatch. Only a limited number can be placed.

12-Test the Deathmatch against computer controlled characters and see how it plays. You must complete a valid Test before you can save or publish your Deathmatch.

13-Sets the type of prop to be created from the selected library.

14-The Deathmatch will end once a player/team reaches the target score. Players earn points by killing enemies.

15-Set the Title of the Deathmatch. This name will be displayed in the game and on the Rockstar Social Club website.

16-Add Search Tags to make finding your creation on the Rockstar Games Social Club website much faster.

17-Unavailable - You have been flagged as a Cheater. You will not be able to Publish your Deathmatch until the ban is lifted. ( nothing for cheaters :r*: )

18- The time of day when the Deathmatch will take place.

19-The minimum Rank a player needs to be before they can partake in the Deathmatch.
20-Warp the player between the placed Spawn Points. The player will be facing the same direction as the Spawn Point.
21-Places the Intro Camera location. The opening camera shot for the Deathmatch, which must be positioned close to the Trigger.
22-Props can be placed within the Deathmatch. These include ramps, barriers, and cones.
23-Players will appear in Spawn Points at the start of the Deathmatch and when they die.

24-Vehicles can be placed within the Deathmatch. These include land, sea and air vehicles.
25-Set whether or not your character will take damage during the Test.

26-The maximum play time for the Deathmatch.

27-Set the Description of the Deathmatch. This will give other players an idea of what to expect when they play your creation.

 

- - - -

Drug Trafficking :

icon for Drug Trafficking : drug_trafficking.jpg

    <!-- drug dealing-->    <stat Name="DDEAL_COKE_QUANTITY"          Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of coke in mp char 0 possession" />    <stat Name="DDEAL_HEROIN_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of heroin in mp char 0 possession" />    <stat Name="DDEAL_WEED_QUANTITY"          Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of weed in mp char 0 possession" />    <stat Name="DDEAL_METH_QUANTITY"          Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of meth in mp char 0 possession" />       <stat Name="STASHED_COKE_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of coke stashed in mp char 0 personal vehicle" />    <stat Name="STASHED_HEROIN_QUANTITY"      Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of heroin stashed in mp char 0 personal vehicle" />    <stat Name="STASHED_WEED_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of weed stashed in mp char 0 personal vehicle" />    <stat Name="STASHED_METH_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of meth stashed in mp char 0 personal vehicle" />   

and weed/meth/heroin/coke icons :

Coke

mp_specitem_coke.jpg

Heroin

mp_specitem_heroin.jpg

Meth

mp_specitem_meth.jpg

Weed

mp_specitem_weed.jpg

( this icons maybe for multiplayer , because icons name mp_specitem_weed and mp_specitem_heroin and mp_specitem_coke and mp_specitem_meth )

and another code :

<stat Name="DRUG_DEALING_PROFIT_LOSS"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Money made or lost as a drug dealer" />

And Drug Dealing Awards !

~1~ drug deals completed. ( ~1~ mean use the number for this client )Buying and selling drugs is a daily ritual for the gangs of Los Santos. Pick your corner wisely to avoid getting any heat. Deal some drugs.

- - - -

CTF Activities :

Bridging the Gap CTF

Max Players : 16 Players

description : A large two team CTF at Tongva Valley.

- -

Communal Living CTF

Max Players : 8 Players

description : A small two team CTF at Dignity Village.

- -

Emergency Services CTF

Max Players : 12 Players

description : A two team CTF in Paleto Bay.

- -

Fragriculture CTF

Max Players : 16 Players

description : A two team CTF at farmlands to the Northeast of the Vinewood Hills.

- -

Ghetto Blaster CTF

Max Players : 12 Players

description : A two team CTF in the Rancho Projects.

- -

Going Coastal CTF

Max Players : 16 Players

description : A large two team CTF on the coast at the foot of the Tataviam Mountains.

- -

Grabbin' Junk CTF

Max Players : 12 Players

description : A two team CTF at the Rogers Salvage and Scrap.

- -

Reap What You Sow CTF

Max Players : 16 Players

description : A large two team CTF at Grapeseed Farm.

- -

Crazy Golf CTF

Max Players : 16 Players

description : A large two team CTF at Los Santos Golf Club.

- -

more info about this CTF :

Lead Rush CTF

Max Players : 16 Players

description : A large two team CTF in Cypress Flats.

Rank : 3

Texts For Mission :

1- Steal the ~g~package. ( ~g~ mean Use green color in this text )

2- Deliver the ~g~package to the ~y~drop off. ( ~y~ = Yellow Color , ~g~ = Green Color )

3-Help deliver the ~g~package to the ~y~drop off.

 

- - - -

i get CTF Activities by searching in some ugc files

then i found file called ugc_rstar.ugc

and it collect all ugc files even some links for rockstar website example :

/ugc/gta5mission/clI48SUyW0qbg-eDDgPGhg/0_0_en.json ( link for mission config ? )

/ugc/gta5mission/clI48SUyW0qbg-eDDgPGhg/1_0.jpg ( link for mission image ? )

i try it with socialclub jobs page , but didn't find anything about ugc ..

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I_Love_Your_TDs

Uh daf*ck

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TreFacTor

Only thing I'm interested in is the mission creator...could care less about TDM or races there's more than enough of that. I only hope we can make the missions longer than 10 minutes with multiple stages so I can create some sort of story behind it.

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Pinnkiepie

Did you find these files in the latest patch 1.06?

 

Are we getting closer?

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Kracus

Wow that's some pretty in depth customization options. I can see some fun things in the future.

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Fun 2

Did you find these files in the latest patch 1.06?

 

Are we getting closer?

all of this is already in the disc , nothing new in title updates , only added some checks for the players

in 1.06 , now they know everything about what you do with your money

even if someone transfer some money to your bank account , they know how much you have before he transfer .

but i found something interesting ..

<stat Name="MONEY_EARN_BANK_INTEREST"        Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Earn for bank interest" />

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Jaggs

Wow. I am going to spend ages making missions in the Mission creator. I hope they add it soon. Would be great during the holidays.

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Darkclox

There must be a limit for the money earn /:.

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Elemental716

-Unavailable - You have been flagged as a Cheater. You will not be able to Publish your Race until the ban is lifted.( :r*: )

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Did you find these files in the latest patch 1.06?

 

Are we getting closer?

all of this is already in the disc , nothing new in title updates , only added some checks for the players

in 1.06 , now they know everything about what you do with your money

even if someone transfer some money to your bank account , they know how much you have before he transfer .

but i found something interesting ..

<stat Name="MONEY_EARN_BANK_INTEREST"        Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Earn for bank interest" />

what kind of checks are these? i guess money reset for glitchers are coming sooon.

Edited by [email protected]

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Soran Is On

Wow this got me stoked. There's gonna be some crazy crap coming out once this hits.

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RAS_ZeroZ

Don't end up like this guy ! LOL

 

28c1102.jpg

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Corrupt King

DISC LOCKED CONTENT!

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5HT2a

One think I can tell you I am not looking forward to?

 

 

Being the first to try someone's deathmatch where the default respawn location for players will be an open area of the map with no cover for 50 yards, totally surrounded by enemies with perfect cover. Just get spawn killed over and over again for like, 20 minutes.

Edited by 5HT2a

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SOHC_VTEC

Ho lee fook! Can't wait for some metal gear styled missions, this is gonna be sick!

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Suppa K

DISC LOCKED CONTENT!

You're a f*cking moron.

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Dustkiller

wtf

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don ovdi' island

 

21-This sets the NPCs starting health. If set at 300% or more the ped will no longer die instantly from headshots.

 

 

Good to know. so currently peds are set at 10% max health and ballas/lost mc/merrywether/generic goons are set at 50,000%

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§†rāngė

Just realized how old this post is. But wtf, mission creator has been sitting there for over a year.

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TomilovSenya

Meth

mp_specitem_meth.jpg

Weed

mp_specitem_weed.jpg

Interestingly, Rockstar put these icons in Bikers.

 

UPD: Looks like I've brought life in here...

Edited by TomilovSenya

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elfoam

We are still waiting for the mission creator to be unlocked, THREE YEARS later.

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elfoam

8 players and it was still hard as hell, greatest mission ever

 

 

Edited by elfoam

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REXX

Drug trafficking icon is basically a greyed out Bullshark Testosterone icon.

 

And yes, mission creator is a must.

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LL Cool L

bumpngrindsmall.gif

 

my face when I saw the bump on this thread lol

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Happy Hunter

So there was evidence of a mission creator.

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REXX

So there was evidence of a mission creator.

People even created missions and published them on PS3. They got removed two days later.

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CarnageRacing00

I'm certain the reason they won't release mission creator is because of how easily people will be able to exploit it to farm cash.

 

So, Rockstar, here's my suggestion.

 

Tie mission creator to CEO. Nobody gets paid for the mission, they only get the associate payment they normally get.

 

So player created missions won't be a good way to make money, but they WILL be a fun new activity to do with your organization while they're getting paid their normal salary. The CEO could maybe get the same payment as their associates while doing the mission, I suppose.

 

It would also make sense within the context of the GTA Online "story" that a CEO would eventually become a custom job giver.

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REXX

I'm certain the reason they won't release mission creator is because of how easily people will be able to exploit it to farm cash.

 

So, Rockstar, here's my suggestion.

 

Tie mission creator to CEO. Nobody gets paid for the mission, they only get the associate payment they normally get.

 

So player created missions won't be a good way to make money, but they WILL be a fun new activity to do with your organization while they're getting paid their normal salary. The CEO could maybe get the same payment as their associates while doing the mission, I suppose.

 

It would also make sense within the context of the GTA Online "story" that a CEO would eventually become a custom job giver.

All they have to do implement the same time limit feature currently used in missions. Or they could simply limit all custom missions to $20,000. Edited by REXX

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elfoam

So there was evidence of a mission creator.

The mission creator IS in creator it's just hidden. At one point you could unlock it, Fun made a few missions and there was also lots of custom parachute jobs from the parachute creator.

I'm certain the reason they won't release mission creator is because of how easily people will be able to exploit it to farm cash.

 

So, Rockstar, here's my suggestion.

 

Tie mission creator to CEO. Nobody gets paid for the mission, they only get the associate payment they normally get.

 

So player created missions won't be a good way to make money, but they WILL be a fun new activity to do with your organization while they're getting paid their normal salary. The CEO could maybe get the same payment as their associates while doing the mission, I suppose.

 

It would also make sense within the context of the GTA Online "story" that a CEO would eventually become a custom job giver.

I'm sure as is everyone else that played this game since launch that the sole purpose for the timed mission payments was so they could unlock the mission creator with the following update. That's what we all expected but it was within weeks of Benz being kicked out of Rockstar so there was a change of direction / ideals around that time.

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TomilovSenya

We are still waiting for the mission creator to be unlocked, THREE YEARS later.

It won't be unlocked for players because missions still need scripting.

Edited by TomilovSenya

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