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GTA5 HUD by DK22Pac


DK22Pac
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Installed latest version of CLEO & ASI Loader then I found this sh*t?

fqHP0vm.png

bro,, try to download gta_sa.exe crack "HOODLUM" version and try again. Edited by Dr.Lipton
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No discussion about no-cd cracks, please. And no distributing cracks either. Any further discussion on this will lead to warnings.

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Well after trying the suggested methods, the game starts, but now it crashes whenever I try to load up any of my save games or start a new one. :blink:

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Working 100% in Singleplayer and Mulitplayer

Bugs: The Weapon Wheel is bugged in Mulitplayer.

Can't see bars on Stamina, Weapon skills and etc..

Edited by RastaLulz
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Working 100% in Singleplayer and Mulitplayer

 

Bugs: The Weapon Wheel is bugged in Mulitplayer.

Can't see bars on Stamina, Weapon skills and etc..

same problems here ,, but i think _DK will fix those problems in the next update. :)

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why you have to doublepost? :(

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Monstercat, You cant move the map in the map menu?

 

oVi, Not yet. Hopefully in a later / the final version.

 

---

 

Silent's Radar Zoom CLEO script does not work with this HUD. ):

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Working 100% in Singleplayer and Mulitplayer

 

Bugs: The Weapon Wheel is bugged in Mulitplayer.

Can't see bars on Stamina, Weapon skills and etc..

1 - here also have this problem of the weapons wheel in multiplayer

 

2 - not Appear the wanted stars in multiplayer mode

Edited by Karap
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Well I finally got the damn thing to work. Great mod. I really love it. But now the game crashes whenever I click "quit"

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You gave no info so you can't get help.

 

--

 

[...] download Ultra Thing 0.26

[...]

This is the orginal source and also was updated (v0.28a) http://plod.mooo.com/#ultrathingy

 

Dude, sorry but I think that if u use Ultrathing with Dk's hud the gps won't work.

 

I don't care 'bout gps and yeah, other shader effects (black/white death screen. etc.) also doesn't work, but I don't need these minor features that lags my pc anyway. The main target is to eliminate the lags :D And if someone also haven't gps working - it may be caused by enb, it also uses d3d9.dll (I might be wrong) or any graphics mod that uses this file.

Edited by Camil1999
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You all report errors which are already fixed :) Check dat update list I gave few pages before.

 

zHvDMZCm.jpg

 

Gwd8OAQm.png

 

CMGCeX7m.png

 

CwKVJTLm.png

 

R9bUOphm.png

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Wow, these mission passed stats :O

 

Any incompatibilities with VCS? We could nail it before the next release. I already provided some IV hud compatibility code so that's no big deal.

Edited by Silent
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Niko_Bellic_IV

You all report errors which are already fixed :) Check dat update list I gave few pages before.

 

zHvDMZCm.jpg

 

Gwd8OAQm.png

 

CMGCeX7m.png

 

CwKVJTLm.png

 

R9bUOphm.png

Nice updates man, I really like them. It feels closer to the real 'GTA V UI' assets, keep up the good work :) Edited by Niko_Bellic_IV
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Any incompatibilities with VCS? We could nail it before the next release. I already provided some IV hud compatibility code so that's no big deal.

I think there isn't. James tested this with VCS and he didn't report any issues.
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Just in case, vcspc.dll loads AFTER asis so GetModuleHandle way won't work, but there is a string somewhere inside the header I modified so I can check if it's SA exe or VCS exe, I'll get its address when I'm back home.

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For anyone who has a problem with shader compatibility :

What is your spec? Do you have already updated your DirectX? and does your Graphic Card supports SM 3.0?

My graphic card is Intel GMA HD i3. It supports SM 4.0 and DX10

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I'm testing a script with special ability bar. But the bar isn't decrease or increase. :/
Can you give an example about how to use it?

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