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GTA5 HUD by DK22Pac


DK22Pac
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Jesus Christ , this mod isn't compatible with SA:MP yet it may work it may not but it isn't 100%.

Just wait for another version and stop b!tchin , damn getting tired of those mindless posts so does _DK.

Edited by STiLLThuGGiN
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Here's my attempt at making a post template for this thread:

Select one option from each (bracket) to produce a post. Words in [] are optional.

 

Hi DK great mod [please] (add/fix/tel me why) one thing, (scroll weapon/shader 3.0/sa-mp) to the mod as I (need/think its a bug) this [thanks]!!

 

[sorry 3 bad englisch I'm american]

OK I use it first.

 

Hi DK great mod please add one thing. (this is mine option) a code

/*//for (int i = 0; i < 10; i++)//{//   printf("never mind.");//}//Double comment. make sure it comment.*/ 

to this mod as I don't know a reason why. thanks!!

 

sorry for my bad english I'm uh. I'm.... "ไทย" เขียนเป็นภาษาอังกฤษยังไงว่ะ - -'

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gajrajgchouhan

 

sorry for my bad english I'm uh. I'm....

 

 

You are from thailand

Capture.jpg

Edited by gajrajgchouhan
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Yo Dk. I think i got a tuff cookie to break!

I play gta sa (in this case Gta sa modded with gta vcs mod) and if I want to use youre mod (after installing) everytime it says:

 

effects/radar_gps.fx:1:136:error:syntax error,unecpected KW_REGISTER,expecting VAR_IDENTIFIER orTYPE_IDENTIFIER or NEW_IDENTIFIER

 

If I delete the radar_gps.fx it says: D3DX... (you know the rest http://imgur.com/a/5YeBJ*)

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Yo Dk. I think i got a tuff cookie to break!

I play gta sa (in this case Gta sa modded with gta vcs mod) and if I want to use youre mod (after installing) everytime it says:

 

effects/radar_gps.fx:1:136:error:syntax error,unecpected KW_REGISTER,expecting VAR_IDENTIFIER orTYPE_IDENTIFIER or NEW_IDENTIFIER

 

If I delete the radar_gps.fx it says: D3DX... (you know the rest http://imgur.com/a/5YeBJ*)

Does your graphics card support shader model 3.0 required to load all mod features?

Because radar_gps.fx is a shader plugin to load 3D perspective radar.

All _.fx extension names are shaders :cool: dude.

Something wrong with your graphics.And it can't load game. :/

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Yeah bout the shader i knew but i don't bout ma graphic card (its a imac)


oh its a ATI READEON HD 5670 512 MB

 

so it should work my graphic card supports shader model 3.0

 

maybe need some other programms: dirkt x etc.

 

There is no version without right?

Edited by Gta_sam123
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Some changes are already done.

/GeneralRemoved D3DX shaders loadingFixed money displaying if you reached money's limit/CrosshairsNow red cross is shown only when you kill your target/Weapon selectorWeapon selector fixed in SA:MPSome minor fixes for weapon selector opening/closing'Siimple' weapon selector controls - change weapons just with scrolling the mouse wheelMouse selecting now works correct fine now if you have 'invert mouse' option enabled in menu/SettingsRadar position settings now affect radar mapAdded setting MONEY > bDisplayAlwaysAdded setting WEAPON_AMMO > bDisplayAlwaysAdded setting WANTED_STARS > bDisplayAlwaysAdded setting RADIO_WHEEL > bEnableSlowMotionAdded setting RADIO_WHEEL > fSlowMotionAdded setting WEAPON_WHEEL > bEnableSlowMotionAdded setting WEAPON_WHEEL > fSlowMotionAdded setting WEAPON_WHEEL > bComplexSelectorAdded setting WEAPON_WHEEL > iWeaponSwitchDelayAdded setting WEAPON_WHEEL > iSimpleSelectorTimeAdded setting WEAPON_WHEEL > iSimpleSelectorOpenCloseDelay/ControlsPressing T will show you your current money and weapon ammo/TexturesFixed tec-9 texture

 

And how do I get these settings, the links didn't change?

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i run it on OSX

 

(normal gta sa folder but up on it is a wrapper)

This mod uses SM3.0 specific directx shader things as I know, so don't be surprised if it won't work in a basic directx emulated environment.

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rokistaking187

... why the gps isn't shown when im in missions and side mission ? D: ... someone help me .. D: ... (was able to remove shader/blur from sniper and rocketlauncher because it's so lagggg ) ...

 

 

EDIT:ok i though it was meant to

Edited by rokistaking187
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i run it on OSX

 

(normal gta sa folder but up on it is a wrapper)

This mod uses SM3.0 specific directx shader things as I know, so don't be surprised if it won't work in a basic directx emulated environment.

 

 

thanks for the info

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i run it on OSX

 

(normal gta sa folder but up on it is a wrapper)

I'm assuming you're using Wine?
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i run it on OSX

 

(normal gta sa folder but up on it is a wrapper)

I'm assuming you're using Wine?

 

As far as I know, the III era GTAs are "ported" to OSX by using wrapper, just like The Witcher 2 for Linux.

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i run it on OSX

 

(normal gta sa folder but up on it is a wrapper)

 

I'm assuming you're using Wine?

 

As far as I know, the III era GTAs are "ported" to OSX by using wrapper, just like The Witcher 2 for Linux.Ohhh, a Wine wrap entirely or just an OpenGL translator for Dx?
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For those who have lags with weapon/radio wheel and/or sniper/rocket scope; download Ultra Thing 0.26

Then set up these settings in .ini

[Config1.Window]WindowedMode=False[Config1.Game]DisableHazeEffect=TrueDisableBlurEffect=False[Config1.PostProcess]Bloom=FalseReflection=TrueSpeedEdge=True

Bloom can decrease fps a bit (like on my pc, reflections works good) so don't enable it.

Works great for me, any lags with weapon wheel/sniper scope :lol:

Edited by Camil1999
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